PART ONE
lower-left: menu beep upper-left: star running out top: broke (cape) upper-right: throwing fireball lower-right: 1up bottom: shell kick
cape
star fire menu 1up shell
WATER ZONE shellman: 16 bird: 9 fish: 23 snake: 11
TOWER ZONE 8 11 2 7
HOW TO DANCE: fives are face buttons, positional ones are directions, performed clockwise (so for 1, i.e. up-right, do up and then right)
ORIGIN ZONE:
glyphs of origin: u/lu l/lu r/rd l/dl r/ur d/ur
entrance numbers: 6 1 3 5 4 2 sequence: LAP1 XXXX XXXX l/lu l/lu l/dl d/ur d/lu u/lu r/rd r/dl r/ur r/ur r/lu r/rd l/dl l/rd l/lu u/lu u/rd d/ur
dead tree dance: u/ur ./dl l/rd
PART TWO
PAGES: each of these six lands hides an elemental orb. the spoken words of resting beings shall guide the curious one.
knowing how the lands connect is vital to revealing the essences. omit the land of beginning.
the atlas contains all information on the interior of the lands in this realm.
a dormant being rests in the deep. somewhere far, far below the chin. r/ur u/lu l/rd
SECRET? glowing words are engraved into the back of the tree. "the essence of a land is its center."
=== WORDS === BAT: the hanging four, lonely and cold, yet willing to share... approach it from below and simply stare...
./rd ./lu
./dl u/ur u/.. ./ur
zone row col dance prec 4 1 l/dl towr 4 2 d/lu lake 3 2 u/rd cald 1 2 u/lu tree 3 6 d/ur subt 4 3 u/ur
arrangement: towr cald 2 4 lake subt 3 6 tree prec 5 1 ~~ SOLVED ~~
r/rd r/ur l/dl d/ur l/lu u/lu u/lu r/rd l/dl r/ur l/lu d/ur
FISH: stand before the giant, remind it of those small and ignored... left-faced thrice, right-faced twice...
watch the hands of the giant as they converge. only they hold the means to unlocking its heart. points where the giant clock hands converge: 12 8 4 r/rd u/dl ./lu
silly ghost (r) 3 ./dl fiendish (l) 4 ./lu
11/6 12/16 1/11 10/12 2/9 9/10 3/12 8/23 4/8 7/21 6/19 5/21
12 16 d/ur 8 23 l/dl 4 8 u/dl ~~ SOLVED ~~
BLARGG: a performance to open the closed door... the missing sound, the fallen fruit, and stillness to follow...
the means to ascend into the heavens. "to the sky, to the sky, to the sky." u/lu?
dead tree dance: u/ur ./dl l/rd
cape u/lu
star fire l/lu r/rd menu 1up l/dl r/ur shell d/ur
menu shell 1up fire 1up shell 1up menu fire star 1up shell ~~ SOLVED ~~
MOLE: follow the water's path, gather the hues along it, and omit that which means nothing... enact them above the right socket... purple green (white) purple red purple orange green purple 2 1 2 4 2 3 1 2 d/ur l/lu d/ur r/ur d/ur r/rd l/lu d/ur
the old map shows the pieces as they were. rotate them as you did.
all blocks initialized to line facing down 5,3: l l/rd 1,2: l l/dl 2,3: u u/ur 1,5: r r/dl ~~ SOLVED ~~
GALOOMBA: those rows... that pit... number the gaps as you fall... then dance...
the left is the unseen reflection of the right. the unseen chamber shall offer the weights.
each jewel has its own weight. each must be used, by any means.
WEIGHTS: green 1 purple 3 orange 4 red 5 blue 7 yellow 8 sum 28 Luigi 9 sum 37 1+5+8 = 14 3+4+7 = 14 what next????
rrrrrbbbbbbb pppLLLLLLLLL yyyyyyyyoooo (g in box) ~~ SOLVED ~~
BOO: of the overhead dancers, find the fatigued one... show it the proper dance, but only the second half...
with a glyph bound to each one, the ancient creatures are all attuned to a land.
scan the land as a clock would. reciting the connecting lands in this order, its essence shall manifest itself.
shellman: 16 d/ur
bird: 9
fish: 23
snake: 11
blooper statue: 32 45 40 54 v o i d 35 50 46 48 36 e a r t h 49 38 33 s k y 48 40 41 35 t i m e
wrong glyphs: u/rd l/dl r/ur l/rd r/rd d/lu d/lu l/dl r/rd r/ur
u/lu
l/lu r/rd l/dl r/ur d/ur
void d/ur earth l/lu sky u/lu time r/rd
PRECIPICE (sky) u/lu <- SUBTERRANE TOWER (time) r/rd -> CALDERA <- LAKE CALDERA (fire) r/ur <- TOWER -> SUBTERRANE <- TREETOPS SUBTERRANE (void) d/ur -> PRECIPICE -> CALDERA -> LAKE LAKE (sea) l/dl -> TOWER -> SUBTERRANE -> TREETOPS TREETOPS (earth) l/lu -> CALDERA -> LAKE d/ur l/dl l/lu r/ur d/ur u/lu
baby muncher statue: 51 46 35 50 48 30 46 35 c r e a t u r e 45 53 35 50 46 48 36 o f e a r t h l/lu
shellman statue: 51 46 35 50 48 30 46 35 c r e a t u r e 45 53 32 45 40 54 o f v o i d d/ur
fish statue: 51 46 35 50 48 30 46 35 c r e a t u r e 45 53 49 35 50 o f s e a l/dl
bird statue: 51 46 35 50 48 30 46 35 c r e a t u r e 45 53 49 38 33 o f s k y u/lu
snake statue: 51 46 35 50 48 30 46 35 c r e a t u r e 45 53 53 40 46 35 o f f i r e r/ur
dino ghost statue: 51 46 35 50 48 30 46 35 c r e a t u r e 45 53 48 40 41 35 o f t i m e r/rd ~~ SOLVED ~~
ESSENCE HUNT:
PRECIPICE mine own essence lieth beyond the broken path. Celestial Orb
TOWER mine own essence resideth atop the tidiest o' the trio. Temporal Orb
CALDERA mine own essence is amongst the watchful quartet. within the one that rests. Scorched Orb
SUBTERRANE mine own essence rests in the nose. Abyssal Orb
LAKE mine own essence lieth where Up is. Oceanic Orb
TREETOPS mine own essence can be found above the hidden words. words written below and behind. Terrene Orb
The Glyphs of Origin... Show me their true meaning...
Origin's Glyphs tell a tale. Time brought about the earth, a sea to put out a fire, and a sky to fill a great void. u/lu l/lu r/rd l/dl r/ur d/ur time r/rd earth l/lu sea l/dl fire r/ur sky u/lu void d/ur
THE LANGUAGE
Substitution cipher. Glyphs are flipped vertically and border lines inverted for letters. Vowels are encoded differently from consonants: after inversion, they take the form of sequential multiples of five (i.e. 0, 5, 10, 15, 20.) Consonants are mapped to the remaining numbers in sequential order.

PART THREE
Dialogue from moon:
So we meet again, dreamwalker... I shall reveal a path to the Truth of this realm. Below Origin's center, relay its own meaning there.
IMPORTANT NOTE
Everything seems to be flipped vertically in GENESIS zone. This appears to include number glyphs! They now count counter-clockwise instead of clockwise.
GENESIS
Map
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|---|---|---|---|---|---|
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GLYPHS OF GENESIS

u/dr
l/ul r/dr
l/ld r/ru
d/ld
Zone Indices
2
5 4
1 3
6
flipped vertically? (yes!)
| PRECIPICE | ||
|---|---|---|
| TREETOPS | TOWER | |
| LAKE | CALDERA | |
| SUBTERRA |
| GROTTO | ||
|---|---|---|
| CENOTE | FISSURE | |
| SWAMP | RUINS | |
| WELKIN |
GROTTO
Map
| 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
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Ancient Creature (Bony Beetle)

A DORMANT BEING
RESTS IN THE SKIES
BELOW. IT WILL
ONLY WAKE WHEN
CALLED BY NAME.
ITS NAME CAN BE
LEARNED AT THE
CENTER OF GENESIS.
Stone Grid

| U | Q | A | K |
|---|---|---|---|
| F | W | L | E |
| I | L | C | X |
Central Tablets

HIS DARKNESS
BLEEDS INTO THE
HEAVENS.

HIS DARKNESS BASKS
IN THE FLAMES.

WITHIN THE ABYSS,
HIS DARKNESS
FLOURISHES.

HIS DARKNESS IS
EVERLASTING.

HIS DARKNESS WALKS
AMONGST THE TREES.

THE INFLUENCE OF
HIS DARKNESS ONLY
GREW WITH TIME.

HIS DARKNESS
DEFILES THE EARTH.

THE FIRE ENGULFS
HIS DARKNESS.

HIS DARKNESS
POLLUTES THE DEEP
OCEAN.

THE VOID EMBRACES
HIS DARKNESS.

THE SEA WASHED
OVER HIS DARKNESS.

THE SKY ENVELOPS
HIS DARKNESS.
Stone Grid Puzzle
THE 12 WRITINGS OF VOID CAN BE FOUND IN THE ABYSS ABOVE. THE STONE GRIDS MARK THOSE IMPORTANT, BY THE NAME OF THE VOID ANCESTOR.
ARBMOSV ANCESTOR OF VOID
Marked Cells
| B | A | V | |
|---|---|---|---|
| O | R | ||
| M | S |
Potential Sequence
abyss
time
flames
sea
trees
sky
everlasting
Grotto
| U | Q | A | K |
|---|---|---|---|
| F | W | L | E |
| I | L | C | X |
Fissure
| U | Q | H | V |
|---|---|---|---|
| F | W | L | E |
| I | G | C | X |
Ruins
| U | B | H | K |
|---|---|---|---|
| F | W | L | E |
| I | G | C | X |
Welkin
| U | Q | H | K |
|---|---|---|---|
| F | W | L | E |
| I | G | C | S |
Swamp
| U | Q | H | K |
|---|---|---|---|
| F | R | L | E |
| I | G | M | X |
Cenote
| U | Q | H | K |
|---|---|---|---|
| O | W | L | E |
| I | G | C | X |
FISSURE
Map
| 0 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
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Skeleton Fish
4,1 - right facing, two blinks
4,2 - left facing, four blinks
1,1 - right facing, zero blinks
1,6 - left facing, one blink
2,5 - left facing, three blinks
1,4 - right facing, five blinks
Ancient Name (Fire)

THE ANCIENT NAME
OF THE FIRE.
...
... FYR
... ...
...
Ancient Creature (Snake)

THE LONE TREEHOUSE
IN THE LAND OF
EARTH... CALL UPON
THE NAME AND IT
SHALL OPEN. CALL
UPON THE ANCESTOR
OF THAT LAND.
Stone Grid

| U | Q | H | V |
|---|---|---|---|
| F | W | L | E |
| I | G | C | X |
RUINS
Map
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
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| 6 |
Ancient Creature

THE PATH TO THE
DORMANT BEING IS
SEALED BY THE FOUR
GLYPHS IN THE SKY.
THEIR ANCIENT
NAMES WILL HELP
IN BREAKING THAT
SEAL.
Stone Grid

| U | B | H | K |
|---|---|---|---|
| F | W | L | E |
| I | G | C | X |
Statues
Piranha Plant

SEROLF
ANCESTOR
OF EARTH
Dino Rhino
OGEUF
ANCESTOR
OF FIRE
Flying Beetle
OLEIC
ANCESTOR
OF SKY
Bony Beetle

JOLER
ANCESTOR
OF TIME
Ninji

ARBMOSV
ANCESTOR
OF VOID
Goggle Fish

RAMLE
ANCESTOR
OF SEA
WELKIN
Map
| 0 | 1 | 2 | 3 |
|---|---|---|---|
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| 6 |
Ancient Creature (bird)

THE 12 WRITINGS OF
VOID CAN BE FOUND
IN THE ABYSS
ABOVE. THE STONE
GRIDS MARK THOSE
IMPORTANT, BY THE
NAME OF THE VOID
ANCESTOR.
Welkin Compass Scroll

.......O........
.A.............P
............N...
...I.....C......
................
W...............
.....S....X.....
...E...L......K.
Stone Grid

| U | Q | H | K |
|---|---|---|---|
| F | W | L | E |
| I | G | C | S |
SWAMP
Map
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
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Tree Message

THE ESSENCE
OF A LAND IS
ITS CENTER.
Ancient Creature

THE TRUE ESSENCES
AND THE REFLECTED
ONES ARE CONNECTED
THROUGH A SIMPLE
DANCE.
d/rd r/ur u/lu l/dl
(17) (12) (9) (23)
It is possible to teleport between CW and CCW worlds at the essence points.
The dance is flipped and reversed according to the side you are currently in.
Stone Grid

| U | Q | H | K |
|---|---|---|---|
| F | R | L | E |
| I | G | M | X |
Note Puzzle
| Position | Tone |
|---|---|
| 4,7 | 1 |
| 2,6 | 2 |
| 3,3 | 3 |
| 3,7 | 4 |
| 2,4 | 5 |
| 4,4 | broke |
Opening Treehouse
Reciting the ancestor's name requires inverting outer lines, vertically flipping inner lines, and proceeding counter-clockwise.
CENOTE
MAP
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|---|---|---|---|---|---|
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Ancient Creature

THE SURFACE OF THE
REALM SITS ABOVE
THE ABYSS.
TO ASCEND BEYOND
THE VOID, LEARN
THE ANCIENT NAME.
RECITE IT ONCE.
Stone Grid

| U | Q | H | K |
|---|---|---|---|
| O | W | L | E |
| I | G | C | X |
Skeleton Fish Puzzle

Blue - l/ld
Yellow - u/dr
Purple - d/ld
Orange - r/dr
Green - l/ul
Red - r/ru















































































































