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  <Name>game\items</Name>
  <NextEntryID>1</NextEntryID>
  <EntryCount>244</EntryCount>
  <Entries>
    <Entry>
      <ID>1909</ID>
      <DefaultText>This thick circle of dark stone is intricately engraved with various strange symbols. A small stone protrusion rises from the center to the outer edge, pointing outward.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1910</ID>
      <DefaultText>Adra Sphere</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1911</ID>
      <DefaultText>This sphere has been shaped from a solid piece of adra. It is covered in intricate, stylized etching, to give it the appearance of an eye.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1912</ID>
      <DefaultText>Adra Disc</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1913</ID>
      <DefaultText>This heavy, circular object appears to have been carved from living adra. Energy hums through it, setting the already vibrantly green disc to a gleaming shine.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1914</ID>
      <DefaultText>This anvil-shaped tile feels cold in your hand. One side of it is pitted and weathered, but the other is perfectly smooth. It appears to be made of iron.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1915</ID>
      <DefaultText>This leather-bound journal is embossed with the image of a key. Most of the pages are filled with rust-brown stains or writing too small to read, but you're able to decipher a passage near the end of the journal:

"...couldn't detect how the front door opens, even after she pried the iron tile from the relief. The more I consider it, the surer I am that the old Vailian was right. We'll have to dispose of him, but we can't afford to act until we've destroyed the White Forge. Even his meager knowledge was a revelation to us.

"And if he's right, we've got to hope that the 'cantec' he speaks of was written down somewhere. We've decided to strike camp and search the area for books, records, something. Anything's better than sitting in the middle of this blizzard."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1917</ID>
      <DefaultText>This horn was once mounted on a helm. A long crack runs down its length.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1918</ID>
      <DefaultText>Fennlan Liquor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1919</ID>
      <DefaultText>A bottle of genuine - and expensive - Fennlan Liquor.

Fennlan Liquor is distilled exclusively in the small Readceran town of Fennlan, which sits on a rocky promontory overlooking a marsh. The liquor is distilled from local figs and flavored with a blend of marsh plants, resulting in a sweet-tasting spirit that is popular both locally and abroad.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1920</ID>
      <DefaultText>White Adra Gems</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1932</ID>
      <DefaultText>The stamped engraving on this iron key is largely obscured by rust. You can just barely make out what may be a hammer.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1939</ID>
      <DefaultText>Lagufaeth Stiletto</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1940</ID>
      <DefaultText>Armory Key</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1944</ID>
      <DefaultText>Hunter's Totem</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1945</ID>
      <DefaultText>This skull-sized piece of wood has been carved into a stylized figure of a bear, striding forward. There is a multitude of decorative engravings and gouges cut into the surface.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1946</ID>
      <DefaultText>Journal Page</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1947</ID>
      <DefaultText>Day 4 - Took down another stag today. Still not enough hides to make this trip worth it.

Day 6 - Blizzard coming. Staying put until it passes.

Day 9 - Close call with a pair of ogres. Lucky they didn't see us. 

Day 11 - Tracking a large bear that Nurin spotted from the ridge. Might even be Greyjaw. My grandfather told stories about him. Wouldn't that be something if we were the ones to finally kill him?

Day 12 - It's definitely Greyjaw. We're dangerously close to the ogre cavern, but we've got Greyjaw trapped and his hide is too valuable to pass up. The three of us should be able to handle one bear.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1949</ID>
      <DefaultText>Blowgun</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1950</ID>
      <DefaultText>Singed Grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1951</ID>
      <DefaultText>While burnt marks zigzag across the leather covers of this grimoire, its pages appear perfectly unblemished.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1952</ID>
      <DefaultText>Potion of Barring Death's Door</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1953</ID>
      <DefaultText>Potion of Flame Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1954</ID>
      <DefaultText>Potion of Minor Arcane Reflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1955</ID>
      <DefaultText>Scroll of Hail Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1956</ID>
      <DefaultText>Scroll of Minoletta's Concussive Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1957</ID>
      <DefaultText>Scroll of Prayer Against Bewilderment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1961</ID>
      <DefaultText>Forgotten Tear of the Beloved</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1962</ID>
      <DefaultText>St. Ydwen's Redeemer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1963</ID>
      <DefaultText>Stormcaller</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1964</ID>
      <DefaultText>Nightshroud</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1965</ID>
      <DefaultText>Fellstroke</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1966</ID>
      <DefaultText>Greenstone Staff</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1982</ID>
      <DefaultText>Llengrath's Warding Staff</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2019</ID>
      <DefaultText>According to legend, this shield was one of twelve fashioned for a small subset of paladins from the Order of Kind Wayfarers. Calling themselves the Towers, the paladins charged themselves with protecting the small outlying villages and towns clustered along the foothills of the White March.  

Though their numbers were few, the paladins were known for their unwavering dedication, moving swiftly to engage any threat to innocent travelers. Those with the fortune to fight beside these warriors often said that they felt as if otherwise fatal blows would glance harmlessly off their armor, and claimed that the paladins had brought them fortune.

As the years passed, each of the paladins succumbed to age or violence, until only one remained. The last Tower became a legendary figure in her own right, walking a lonely patrol along the eastern roads of the Dyrwood.

This shield is said to have been pulled from the Lake of Drowned Tombs by a villager from Goodhope. The battered kite shield remains a fine piece of craftsmanship, though the green paint of its heraldic tower has been scraped away in several places. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2021</ID>
      <DefaultText>Carvings on one side of this stone disc depict a shield. On its back, two protrusions poke out from its expertly polished surface.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2022</ID>
      <DefaultText>Carvings on one side of this stone disc depict a helm. On its back, a single protrusion pokes out from its expertly polished surface.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2025</ID>
      <DefaultText>Commander Baelorin, 

Proceed to Crägholdt with utmost haste. Concelhaut will not willingly part with the Engwithan Phylactery, but you must secure it by any means necessary. Be warned that all previous attempts at acquiring the artifact have met with abject failure. We know very little about the phylactery, save that it is nearly indestructible. With that in mind, I would recommend using your considerable forces to lay siege to Crägholdt. Once Concelhaut is dead, you may retrieve the phylactery from what remains of his tower. Delivery of the artifact is your primary charge, but definitive proof of Concelhaut's demise shall entitle you to a substantial bonus. 

Spare no expense in fulfilling this task, but know that any outside interference will constitute a breach of this agreement. I have spent considerable resources to ensure that any local authorities will look the other way. Any overly-curious parties should be dealt with accordingly.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2027</ID>
      <DefaultText>Aegis Deflector</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2031</ID>
      <DefaultText>"It was in the time of Edrahil the Sure-Footed that we came to Clîaban Rilag, an ancient place of the 'Builders,' as the locals call them. It was a marvelous sight, a door in the mountain framed by a pair of ghoulish aspects. Through some exercise of trickery or cunning, Edrahil was able to gain access for our scholars that we might observe and record what lay inside.

We discovered a foundry of sorts, the like of which neither we nor our distant brethren had seen. Through careful observation, we surmised that the ancients had used this place to extract souls and transfer them to suits of armor - delicate and challenging work, yet the scale they had achieved left us humbled and astounded. 

Perhaps most remarkable were the 'golems' - living suits of armor powered by essence! We lost two of our fellows when the creatures caught us unawares, but once we'd subdued them, they proved quite fascinating.

All too aware that our hosts would never again allow us - nor other curious travelers - to visit this place, we took meticulous notes and measurements of all we saw, forsaking bread and sleep until the work was done.

We reported all to Edrahil, whereupon he praised our work and urged us quickly forward. For if such a place lay abandoned in the forest, who can say what other mysteries gods and kith have left in this strange and wild land?"</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2032</ID>
      <DefaultText>Precepts and Proverbs of Abydon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2033</ID>
      <DefaultText>"For every work there is a practice. Arm yourself with skill and temper your labors with patience.

Strike only when your medium is ready. Do not cold work plate.

Brittle steel is worse than a treacherous friend. Temper your work lest it shatter like glass.

Fools praise appearance, but the master praises strength. 

True virtue lies in work well done. Pattern-welded steel shall be folded no fewer than seven times.

The finest smith cannot shape poor metals. Set your hand to steels that have been properly treated with charcoal.

Like a room full of discord is a forge with uneven heat. Do not let it pervert your metal.

As the blows of the hammer speak to the steel, so the color of the steel speaks to the smith. 

Like a babe is heated steel, fragile and easily corrupted. Handle it gently, lest your haste twist and warp it.

Do not neglect work that lies hidden and unseen, for a shoddy tang can break the blade.

The wise smith works carefully and anneals but once. The careless smith weeps to find flaws after the steel has been hardened and tempered.

As a blade drawn in multiple heats is work done in its proper time."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2035</ID>
      <DefaultText>The margins of this text are scribbled with notes and references. The ink-stained pages appear to have seen much use in earlier times.

"The removal and transference of souls is a practice both ancient and sophisticated. There is evidence that the Engwithans were particularly adept at this, yet few details have survived them."

Someone scrawled "Annals of the Pargrunen, pp. 382-6" below this paragraph.

"What is known is that the removal of a soul is a difficult process, and one that requires an expert hand and precise tools for any chance of success. Early attempts on a test pool of one hundred thirty-eight goats left most of the subjects with maimed or fractured souls. In all but two of the eleven instances where the soul was successfully removed, the essence dissipated before scholars could capture it."

The words "transfer to holding vessel" are written and underlined in the margin.

"The process requires conductive materials - copper and adra, specifically. Immersion in water is important to ensure that the soul is drawn in a steady and uniform manner, with no distortions or breakages. A warped soul is, at best, useless, and at worst, unpredictable."

An arrow points from this paragraph to a scrunched note: "Extraction pool in C.R.: 18 ft. wide by 3 ft. deep."

"We have since mastered the process of soul transference and have seen the benefits of infusing forged work with the essence of animals and wilder. What remains to be seen is whether we might see greater gains from using the souls of kith, where we would procure the appropriate subjects, and how much personality and autonomy we would want to leave intact in such cases."

A string of notes winds around and below this paragraph, beginning with "criminals, prisoners of war, volunteers?" and ending with "Forge Guardians" in block letters.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2037</ID>
      <DefaultText>"Here is a current accounting of this month's production:

Twenty longswords, fifteen axes, twelve hammers, seven maces, two flails.

Seven full suits of armor (for Forge Guardians). Three additional suits of armor.

If the komendants remark on production rates, kindly remind them that we received three different work orders from them.

- Vasel, Master Smith of Durgan's Battery"

A note in another hand is written at the bottom of the page: 

"What does Exandru need with so many Forge Guardians? Keep an eye on him. - M"</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2038</ID>
      <DefaultText>Adventurers from all over Eora go to the Living Lands in search of fame and fortune. Antonino went to rob them.

He had earned a reputation as a cunning thief in Biageppe, but a reputation is the last thing a cunning thief needs. So he left Biageppe and, indeed, the Vailian Republics for fresh opportunities in the Living Lands, taking with him little more than his coin purse and a fresh change of smallclothes.

Unfortunately, Antonino soon learned that the hardened treasure-hunters of the Living Lands were little like the plump merchants of the Republics. Within a few weeks, he'd exhausted his meager supplies and had earned nothing for his suffering. Desperate, he stumbled across a rough-looking pair from the Deadfire Archipelago and begged to share their fire. They agreed too easily.

When the bandits made their move, Antonino was ready. He snatched the pistol from one and fired on the other. With the first attacker advancing, he pulled the trigger again only to hear a dull thud. While his assailant laughed, Antonino pulled back and struck the man's bald head with the pistol. The bandit collapsed, dead instantly.

Antonino eventually became a successful and feared robber and the subject of many campfire tales. Even as his fortunes increased, he kept the stolen pistol, a sturdy piece of case-hardened metal that served him throughout his career.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2039</ID>
      <DefaultText>The elven kingdom of Kulklin warred with the Aedyr Kingdom for nearly two centuries before the two powers merged. During that time, many of the fiercest conflicts flared up along the edge of the Cythwood, where the two powers shared a border.

The Cythwood elves used the jungle terrain to their advantage and quickly became infamous for their cunning and brutal tactics. Skirmishers would fell trees behind invading Aedyran forces while druids made more to grow in their path, confusing and stalling their foes. They would often pair these maneuvers with devastating, lightning-fast attacks, surrounding lost platoons and dragging stragglers into the forest. Most notoriously, they would hang their victims from the trees to warn off further attacks.

The Kulklin of the Cythwood were swift and improvised attacks quickly, owing in part to their use of everyday tools - axes, knives, and bows - as weapons of war. Axes such as Wodewys would have been used against folk and tree alike.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2040</ID>
      <DefaultText>This sabre belonged to the first mate of the Hangman's Bounty, a notorious pirate ship that roamed the Deadfire Archipelago three centuries ago. Legend has it that the crew seized a slave galley and, after killing the masters, decided to sell the slaves at the next port. One of the slaves, an elderly man with a scarred face and beady black eyes, came forward and demanded that he and his fellows be set free.

The pirates laughed and refused him, but the old slave persisted. He warned them of the terrible plagues and punishments awaiting them, yet still they refused. When he raised his voice in anger, the first mate drew her sabre and ran him through. Putrid green bile poured from the wound, running upward along the sword while the sailors watched in horror. The corruption spread from the dying slave's chest to the first mate's sabre and arm, filling her veins with venom and her flesh with squirming maggots.

The rest of the crew drove the ship aground fled, leaving the slaves to flee and the first mate to rot next to her tainted blade.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2041</ID>
      <DefaultText>Ashfall was one of the most hotly contested Aedyran settlements in Dyrwood, and Baldwen Strangbrod was honored to receive an appointment as thayn there. However, he worried over his two children, who displayed little of his martial skill.

He hired a Vailian wizard to assist in his children's training, and this wizard crafted a rod specifically for that purpose. He promised that the rod's missiles were mild enough to avoid seriously injuring the thayn's heirs but that the weapon would, in time, reveal the nature of their weakness.

The rod performed exactly as the wizard had promised. Yet after months of training, Baldwen's children were no better in combat, but half of Ashfall knew of their weak parries and blind spots. When both heirs fell to a Glanfathan raid, the wizard fled, taking Golden Gaze with him.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2042</ID>
      <DefaultText>Curoc was an Aedyran noble in Readceras who owned six hundred acres of vorlas fields. He considered himself a pious man, and his neighbors and tenant farmers knew him for his fervent devotion to Woedica. He labored alongside his tenants and kept meticulous records of production and sales. Yet he was also known for his pitiless temper and his ruthlessness with shirkers. He carried a switch with him and would savagely thrash any worker he caught dawdling or lagging.

Yet he was a favorite of the imperial governor, and so his excesses went overlooked.

One day, Waidwen approached him while he was doling out an especially savage beating. Waidwen, fresh from his encounter with Eothas, demanded that Curoc release his victim. When the lord refused, Waidwen asked what the tenant farmer had done to deserve such treatment.

"He neglects his duties in the field," Curoc replied. "Every day, he gathers less, yet still he enjoys the protection of my estate."

"Is it any wonder that your harsh treatment of the man would render him unable to fulfill his duties? Let him enjoy a week of rest. He will return to your service renewed," said Waidwen.

Curoc sneered. "You would reward his indolence! It is my right and my responsibility to discipline him for his errors."

"What authority gave you such power over this man?" Waidwen asked.

"Woedica, the Oathbinder. It is she who set me above the farmer as his lord and employer and her order that I serve in disciplining him."

But Waidwen persisted. "Does not the quiet winter beget the fruitful spring? It is by Eothas' clemency that we enjoy rebirth in each new life and restoration with each morning. And it is Eothas' season that blesses your fields. I say to you again: release this man."

In his fury, Curoc turned on Waidwen, his switch raised to strike. Yet the rod grew suddenly hot in his hand. He cried out, and as he held the rod, it ignited. The flame that gushed forth blinded him instantly, scarring his face in the manner of the Burned Queen.

Curoc dropped the smoldering rod and fled to tell the governor of what he had witnessed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2043</ID>
      <DefaultText>Spelltongue was first forged in Rauatai as a dueling weapon, and it has changed hands dozens of times since then. Its forked tip, undulating blade, and blue coloration made it a quick favorite among novices whose confidence often outpaced their skill.

It was most recently won by Matapa, a young woman from one of the wealthy aumaua families of Tongira. With the blade in hand, she declared to her parents that she would take Spelltongue and seek her fortune in Tâkowa as a duelist. Her parents attempted to dissuade her, but her resolve became clear, and they eventually offered their reluctant congratulations and threw a great feast in her honor.

After Matapa had drunk her fill of wine and gorged herself on buttered lobster and sea snails in cream, her mother challenged her to a duel. Matapa laughed, but her mother promised her that, if she won, she would receive half of her family's fortune the next morning. If she lost, she would surrender Spelltongue without complaint. Matapa regarded her mother, a petite woman - by aumaua standards - with little combat experience. She accepted and the duel began, Matapa brandishing Spelltongue and her mother armed with a wooden practice sword.

Matapa's mother was nimble, and Matapa's thrusts and ripostes were quick but sloppy. Her mother led her around the feast table and into the darkened courtyard, where Matapa tripped. Falling, Matapa ran Spelltongue through her mother's thigh even as the older woman held her wooden sword to the younger woman's neck. The onlookers declared the duel a tie, and Matapa received her inheritance at the cost of her prized sword. Matapa's parents quietly sold the blade to a merchant bound for Dyrwood, and Matapa, sobered by her loss, abandoned her ambitions as a duelist and instead became a successful playwright.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2049</ID>
      <DefaultText>This bow is as smooth and light as driftwood, yet as hard as a sturdy mast. It feels warm in your hands, as if one of its previous owners had just passed it to you. As you hold it, you can almost feel the sea spray on your cheeks and hear storm-whipped waves in your ears.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2053</ID>
      <DefaultText>Nightshroud was eventually returned to Durgan's Battery by a young priestess of Wael who received a vision of the mace's creation from his god. Vasel, the smith who had forged it, was a grown man and master smith at the Battery, but he recognized the mace immediately. When he asked the priestess why she'd brought it back, the young woman said, "All things are found that they may be lost again - this is the wisdom of the Obscured." With that, she departed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2056</ID>
      <DefaultText>Rumor of the Greenstone Staff's existence - and the adra originally stolen from Eir Glanfath - eventually reached the Glanfathan tribes. The subject became a convenient grievance for the anamfatha and a stumbling block for Admeth Hadret. When resentments flared over the flouting of the Ten Years Treaties, Hadret employed a team of Glanfathan mind hunters to investigate the plunder of the ruins. When they found evidence of the fercönyng's involvement, Hadret gifted the Greenstone Staff to the anamfatha as a symbolic but important gesture.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2058</ID>
      <DefaultText>Tanoss' Note</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2060</ID>
      <DefaultText>Pelden's Note</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2062</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2063</ID>
      <DefaultText>Soul Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2065</ID>
      <DefaultText>This sword is well-made but modest in design. The lone flourish is a feather pattern radiating from the hilt, and even this has been crafted with exquisite care - each barb and shaft is a smooth, straight line beneath your fingers. Power and warmth radiate from this blade. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2069</ID>
      <DefaultText>Sabel's Grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2070</ID>
      <DefaultText>Workshop Key</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2071</ID>
      <DefaultText>A recurring signature in the pages of this notebook indicates that it belonged to someone named Ixtli.

The pages contain an assortment of entries. Some list collections of items alongside their purported value. Other pages are scribbled with notes about the land.

Interestingly, one of these displays a map of the Russetwood where a frozen pond has been clearly marked as important.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2077</ID>
      <DefaultText>Lich Armor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2078</ID>
      <DefaultText>Baby Lagufaeth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2079</ID>
      <DefaultText>The little creature looks at you and makes a high-pitched warbling sound. Its iridescent skin flashes in shades of purple and blue.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2080</ID>
      <DefaultText>Pearlescent Orb</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2081</ID>
      <DefaultText>This pearlescent ball is almost perfectly round. It fits comfortably in your cupped hand and is warm to the touch.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2082</ID>
      <DefaultText>A new verse appeared when the blade was drawn from its pedestal. It reads:

"Seek the whirling agent made of copper, adra, stone
Awaken first your essence so that you may atone."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2083</ID>
      <DefaultText>New verses blaze from the metal. They read:

"Find the sun-kissed hillocks where the dead folk sleep.
Rest beside their wasting flesh; inspect what dreams you reap."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2084</ID>
      <DefaultText>The final part of the poem shines along the blade:

"Fingers of the world, adra strong and whole
Kneel before the pillars, bring order to your soul."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2085</ID>
      <DefaultText>This estoc has a smooth, sturdy blade that tapers to a needle-sharp point. The groans of a dozen tortured souls ring from the metal, binding the weapon to the hand of its wielder for so long as the curse persists. 

A few verses are etched along the blade:

"'Tis a traitor's fate to sleep and never rest
Whilst knowledge of his deed stays lodged within his breast.
But earnest penance heals the sorrowful man
And worthy actions stay the executioner's hand."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2087</ID>
      <DefaultText>The skull floats through some mysterious power of its own, chattering its teeth and rolling its burning eyes. You detect Concelhaut's energy and essence still bound inside it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2088</ID>
      <DefaultText>Ulmar's Head</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2089</ID>
      <DefaultText>This burlap sack contains the head of the leader of the Gleaming Society, Ulmar.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2095</ID>
      <DefaultText>Most of the few remaining pages are ruined with mud, but you can make out an entry near the end of the journal:

"Folcsdag. Woke up this morning and saw my toes had turned blue. Spent the last of my fuel warming them up, but it only took me an hour to start the campfire this time. How far I've come!

I passed a village yesterday and thought about stopping. A warm bed and a proper meal would've been a treat after almost a week in these mountains! But I don't want to lose track of my soul twin, not when I'm so close.

I dreamed of the cave behind the waterfall last night. I think that's where I'll find him - I'm not sure what else it could mean. But I'd better-"

The next page is missing, and the rest are unreadable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2096</ID>
      <DefaultText>"Pelden,

You're the most talented of my apprentices. But your understanding is merely a page among the tomes of knowledge I've accumulated.

Curb your pride until you've earned it. No weakness is deadlier.

I can almost see your hands shaking and your face reddening as you read this. You think that mastering a few basic hexes makes you my worthy pupil? I'd crafted the Parasitic Staff when I was half your age. 

And while I worked, my peers plotted against me.

You may have surpassed the others for now, but they will band together against you if you give them reason. Conceal your skill with mistakes. Hide your malice behind smiles. Sacrifice your vanity for a few precious years that you might survive long enough to earn the title of 'wizard.'"



</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2101</ID>
      <DefaultText>Fennlan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2104</ID>
      <DefaultText>White Ynefer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2140</ID>
      <DefaultText>Chaotic Orb Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2181</ID>
      <DefaultText>Thieves often favor gloves, boots, and other clothing that makes them nimbler and stealthier. Gloves like these are smooth and tight-fitting, and the leather pads over the fingers and palms help the wearer grip anything - a narrow ledge, a priceless goblet, a razor-sharp dagger - more easily. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2210</ID>
      <DefaultText>Galvino's Resonance Amplifier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2212</ID>
      <DefaultText>Caedebald's Blackbow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2214</ID>
      <DefaultText>The pages of this grimoire feel moist and heavy, as if weighed down by humidity, yet they show no signs of having been exposed to water.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2215</ID>
      <DefaultText>Captain Viccilo's Anger</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2217</ID>
      <DefaultText>Bent Lift Cog</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2218</ID>
      <DefaultText>A cog bent and warped from years of use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2219</ID>
      <DefaultText>Dwarven Lever</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2221</ID>
      <DefaultText>Patinated Cog</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2222</ID>
      <DefaultText>A cog you found in the Patination Chamber. It is coated with a thick layer of yellow slime.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2223</ID>
      <DefaultText>Pargrun Rust-Dissolver</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2224</ID>
      <DefaultText>A small label on the side reads, "Property of A. Thorel. For use on rusted materials only."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2225</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2226</ID>
      <DefaultText>A plain key wrought from dark iron.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2227</ID>
      <DefaultText>A Giftbearer of Ondra is traveling along the road when she meets a man in tears holding a scrap of parchment. 

"Why do you weep?" asks the Giftbearer.

"I hold here a letter from my wife. I tried to be a good husband, but the letter says that I was not, and that she has gone to seek the company of a better man. Now this is all that remains of her."

"Give the letter to me, then," says the Giftbearer, "for once you have forgotten the letter, your wife can cause you no further pain."

 The man gives her the letter and finds his tears have dried up. He thanks the Giftbearer and leaves at peace.

The Giftbearer continues on, contemplating the man's story, but does not get far before she encounters an old woman in tears holding a string of beads.

"Why do you weep?" asks the Giftbearer.

"I hold here a string of beads that counted the years of my daughter's life. Sickness took her while she was still a child, and she was denied the joys of a full life, and I the joys of a mother. This is all that remains of her."

"Give the beads to me, then," says the Giftbearer, "for once you have forgotten the beads, your daughter can truly rest."

The old woman gives her the beads and finds her grief no longer gnaws at her soul. She thanks the Giftbearer and leaves at peace.

Thinking on the woman's pain, the Giftbearer follows the road until she reaches the sea. In her hands she carries the letter and the beads. They are light in her hands but heavy upon her heart, and she is crying. 

She prays to Ondra to allow the objects to be forgotten, and casts them into the water. And yet, long after they have sunk beneath the waves, the Giftbearer finds herself still weeping.

"Merciful Ondra," pleads the Giftbearer, "In your service I have helped people forget their troubles. Yet though I passed them on to you, I feel them still as though they were mine. How can this be?"

The Giftbearer listens to the wisdom of the crashing waves until she understands: to feel the troubles of others in your soul is a burden itself. However, she has no token to give to Ondra to bear it away, for the troubles are not hers to forget.

"I give myself to you, then," says the Giftbearer, "for once I am in your care, no memory may haunt me."

And with that, the tide comes forth and embraces the Giftbearer, and when it ebbs, she is gone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2228</ID>
      <DefaultText>The Giftbearer's Pilgrimage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2229</ID>
      <DefaultText>Fragment of Abydon's Hammer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2230</ID>
      <DefaultText>This piece of metal resembles steel, but its surface gleams with an otherworldly sheen.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2231</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2232</ID>
      <DefaultText>Ondra's Witness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2233</ID>
      <DefaultText>The ritual of sprinkling holy water is one of the most important traditions in the Ondrite church. For Ondra's followers, it signifies not only a sanctifying of the church, but the actual presence of the Lady of Lament herself. All Ondrite holy water comes from the ocean, and those who convey the water from sea to church on pilgrimage are held in great esteem among the Ondrite faithful.

This aspergillum takes the traditional shape of a spherical vessel set at the end of a long handle, with holes bored into the top to allow water to flow outward when the item is flicked. More uniquely, the shaft has been carved to look as though barnacles cling to it, and the vessel at the end has been made to resemble the moon Beläfa. 

Salt appears to have crusted in long wisps that wind around the object.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2234</ID>
      <DefaultText>Journal of the High Abbot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2235</ID>
      <DefaultText>This volume appears to serve many functions. There are notes in it detailing schedules and routines at the abbey. There are favorite passages from Ondrite texts, annotated with personal insights. There are also descriptions of dreams. Many seem purely symbolic, but one entry is of interest:

"It had been long since I dreamt of my Rising. Yet now, with another Rising soon upon us, this is the fifth time in a week. Perhaps channeled here, I can put it to rest.

"I am walking through the Halls of Silence. I feel eyes on me from all sides. Angry, vengeful eyes.

"I arrange the panels and curl my hands into the Sign of the Tide, the right as the wave, the left tracing the crescent moon with my two outer fingers. The way opens to me.

"I climb the steps and Ondra's Witness is installed there, the old aspergillum, set to operate the valves. I use it like a lever, and the water rises. There are angry shouts, and when I cover my ears, they are louder still.

"But the water continues upward, far past where it should. I climb as high as I can, but I feel it, icy on my feet. Then it is over my head, and I cannot breathe.

"Suddenly I am outside the reliquary, looking at the Veil of Tears. The Witness is in my hand, and the Veil parts for it. I step through, to the one place in the abbey I feel protected. Only when I pass inside, I come out in total darkness. 

"I call for help. I'm shouting, screaming for help. There is no answer. I stop.

"I sit there in the dark, waiting for what seems like ages. Then I realize: I don't know who I am."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2236</ID>
      <DefaultText>Dwarven Tome</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2237</ID>
      <DefaultText>The pages of this tome are singed at the edges. As you flip through the pages it gives off the light scent of charcoal and sulfur.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2238</ID>
      <DefaultText>On the Treatment and Preservation of Cannons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2239</ID>
      <DefaultText>This page seems to be from some larger text.

"We now have a treatment to prevent our prized cannons from rusting outside. Potionmaster Andren developed a solution that seals the metal, protecting it from cold air. We've transformed the old armory into a 'patination chamber' where we can heat the solution into a gas. As the gas suffuses the chamber, it will build up a hard coating on the cannons. After a few weeks, the cannons will be ready for the elements. 

However, we must be careful around the solution. One of Andren's assistants scalded her throat just from breathing too close to the stuff."

The rest of the manuscript has fallen apart over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2240</ID>
      <DefaultText>Forge Hammer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2241</ID>
      <DefaultText>Masca's forge hammer has seen a lot of use, but from what she's told you, it hasn't been used well.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2242</ID>
      <DefaultText>St. Wygelt's Cudgel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2243</ID>
      <DefaultText>He Carries Many Scars Helm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2244</ID>
      <DefaultText>Sanguine Plate's Helm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2245</ID>
      <DefaultText>Argwes Adra's Helm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2249</ID>
      <DefaultText>Elryn's Jacket</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2255</ID>
      <DefaultText>The Nautilus of Or-Grammon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2256</ID>
      <DefaultText>Rod of Wind and Thunder</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2257</ID>
      <DefaultText>Warlock's Codex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2270</ID>
      <DefaultText>Remembrance of Life's Warmth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2271</ID>
      <DefaultText>Remembrance Ashes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2281</ID>
      <DefaultText>Broodmother's Head</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2282</ID>
      <DefaultText>This burlap sack contains the head of the Redwater Broodmother, leader of the Redwater Lagufaeth.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2283</ID>
      <DefaultText>Caravan Master's Brooch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2284</ID>
      <DefaultText>The brooch of caravan master Saefol that you found frozen in the center of the Terror of Whitestone Hollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2285</ID>
      <DefaultText>Tax Collector's Mantle</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2286</ID>
      <DefaultText>Abydon's Hammer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2287</ID>
      <DefaultText>Acuan Giamas</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2289</ID>
      <DefaultText>Steadfast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2290</ID>
      <DefaultText>Twin Sting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2291</ID>
      <DefaultText>Ryona's Breastplate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2292</ID>
      <DefaultText>Ethereal Helm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2293</ID>
      <DefaultText>The Helwax Mold</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2294</ID>
      <DefaultText>Sack of Grain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2295</ID>
      <DefaultText>Maneha's Armor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2298</ID>
      <DefaultText>This morning star appears to be of Engwithan make, and likely owes its long survival to having been protected against the elements in a peat bog. Few Engwithan weapons have been found in any kind of usable condition since Dyrwoodan expeditions began searching their ruins, but this morning star is a rare exception.

The weapon is composed of a bronze shaft and a head of living adra. The grip is wound tightly with copper, and the spikes on the head are also made from copper.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2300</ID>
      <DefaultText>Captain Viccilo was a pirate captain, beloved by his crew for his sense of humor and notorious for his practical jokes. One day, the crew decided to get him back. They pretended to mutiny, and marooned him on a desert island for two days. They gave him only a hatchet for splitting coconuts, knowing the small island had no coconut trees.

When they dragged him back up onto the ship, he was half-dead of thirst, and the first mate offered him a cup of water. Viccilo gulped it all down, only to realize it was salt water, and he spent the next while vomiting on the deck, lacking even the energy to get up from the floor. The crew laughed at the spectacle, and Viccilo said afterward there were no hard feelings.

But Viccilo was a changed man after his brush with death. He laughed with his men, but beneath the surface he was full of rage. It took him weeks to fully recover, and when he felt well enough, he used his hatchet to murder his crew as they slept.

The hatchet is dark gray with red coral growing in veins along the handle and blade. Some of Captain Viccilo's vengeful essence is thought to have slipped into the blade, and some killed by it are believed to have died not from their wounds, but from dehydration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2302</ID>
      <DefaultText>A strictly devoted follower of Woedica, Wygelt was haunted by dreams of criminals committing horrific acts of violence, only to escape punishment or receive one that was unduly light. She came to believe Woedica was speaking to her through these dreams, demanding these people receive justice.

Wygelt found these criminals in hideouts and homes, and very often in jail, serving inadequate sentences. She would steal into these places, which were frequently under heavy guard, find her way to the criminal, and pronounce the judgment of Woedica. (Her incredible knack for reaching these places were in some instances later declared as miracles when she was canonized.) If the criminal was lucky, it would only mean disfigurement, but most were executed on the spot with Wygelt's cudgel.

Eventually Wygelt's reputation spread too far, and many criminals that feared her began to set traps and issue bounties. When she was finally caught, she was clubbed to death with her own weapon. It is said that with her final words, she declared that she was a murderer, and that she deserved this fate.

St. Wygelt's cudgel is a simple spiked club with a leather-wrapped handle. The wood itself is irreversibly stained reddish brown with the blood of criminals.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2303</ID>
      <DefaultText>Silver Flash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2304</ID>
      <DefaultText>Silver Flash is the invention of Dyrwoodan silver prospector Engar Resc, who discovered a rich vein of silver in an otherwise empty cave. He had begun to mine it when the cave's owner - the largest bear he had ever seen, by his account - found him there and threatened to charge.

Engar had come prepared and discharged his blunderbuss at the beast as it ran at him, but the weapon rarely hit where it was aimed, and Engar was horribly mauled. Only by playing dead was he able to escape with his life.

Swearing to never allow it to happen again, Engar used some of his own silver to fashion a new blunderbuss that would never miss, and would slow the charge of any bear. The barrel is beautifully plated with a reflective silver, and engineered to create a blinding flash when it fires, bright enough to stop an animal in its tracks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2306</ID>
      <DefaultText>A dozen unique pollaxes were created at the request of Escimo IV, Duc of Ancenze, to equip his royal bodyguards. Each was meant to pay tribute to one of the governing factors of maritime fortune. Additional pollaxes were made to honor the rain, the stars, the sun, the waves, and other symbols.

The Wind's Arm was the personal favorite of Escimo IV, who had earned his nickname "Casità mel Alisias" - the Captain of the Wind - in his years serving the Ancenzan navy. It was said of Escimo that whichever way he needed to go, the winds would already be blowing that way. He gave the Wind's Arm to his most skilled guard, who called upon it more than once to keep overexcited Vailians from getting too close to the throne.

The pollaxe is made in the image of the wind itself. A face is engraved on the axe head, blowing wind outward along the curves of the blade. The grain of the wood itself is not vertical, but rather sweeps around the ash-gray pole.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2308</ID>
      <DefaultText>Gyrd Háewanes Sténes, the "blue stone scepter," is remarkable in that is has been shaped from a single sapphire - its only other component is its grip, made of silver bands.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2309</ID>
      <DefaultText>Ine Gyrd, the most famous scepter in Aedyr and perhaps all of Eora, is held jointly by the mecwyn and fercönyng as a symbol of royal authority, and is said to carry the souls of early chieftains in its adra head. Though traditionally thought of as symbolic, there have been a few notable times in history when it was put to practical use. 

In one such instance, Mecwyn Eleya I had her claim to the throne challenged by an older half-sister claiming to be a legitimate heir. Eleya invited her to court so that people might hear her words with their own ears and judge for themselves. The woman spoke at length and showed a number of sworn documents to those present at court. Eleya summoned her to the throne, and told her that if the chieftains of Ine Gyrd judged her worthy, the mecwyn would abdicate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2310</ID>
      <DefaultText>The woman approached Eleya was told to bow her head to receive the kiss of Ine Gyrd. She did so, and was quickly felled by a barrage of savage blows from the mecwyn. It was the last time her authority was challenged during her reign.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2311</ID>
      <DefaultText>In attendance in court that night was Tiryc III, a gréf palatine. So impressed was Tiryc at the many uses of Ine Gyrd that he had an artisan craft him a scepter of his own. He was careful to request that it differ completely in appearance from Ine Gyrd, lest he draw the attention and ire of the mecwyn. 

Though Gyrd Háewanes Sténes does not contain the souls of the gréf's bloodline, it does tend to project the authority of the wielder, as the original owner intended.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2324</ID>
      <DefaultText>It is difficult to say for sure, but the blade seems to have picked up tarnish with use, despite the relatively light usage it has seen since you acquired it. It is hard to imagine that the blade was made so cheaply that it is already near the end of its lifespan, yet it does not appear to be far off.

A single rune is visible along the blade. At first it looked more like a scratch. It seems impossible to remember now whether that rune had always been there.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2332</ID>
      <DefaultText>Matha Faett was discovered slumbering in an Engwithan ruin deep in the heart of Eir Glanfath. She was a great worm, a subterranean animal rarely seen by kith. Nearly all of her body was burrowed in the dirt beyond the walls of the ruin, so the Dyrwoodan looters that provoked her were more than a little shocked to see that when she emerged she was perhaps three times the height of a person, and thirty times as long.

The initial group of looters escaped with their lives, and returned with large hunting parties aimed at slaying her, for the ruins she took over were home to one of the finest collections of relics yet found in Eir Glanfath. But Matha Faett killed those hunters by the score. Her body was coated in an acidic mucus that devoured weapons before they could pierce her flesh, and she vomited bile upon her attackers that burned away flesh and bone alike, leaving no trace of them for future looters to find.

Her reign there ended when the Hounds of Galawain were paid a vast sum to see her destroyed. They sent one woman, Cillanna Fealmes, whose stature was such that few questioned her going in alone. She ordered built a set of custom weapons and armor, including this breastplate, which was blackened to resist the monster's corrosive bile. 

She entered the ruins to find Matha Faett  had died sometime in the last month, and the smell was so overpowering that it knocked her unconscious for hours.

When she emerged from the ruins unscathed in her black armor, she was nicknamed the Blackwarden before she could even recount the tale. So much did she like the nickname that the happily bent the truth in order to keep it. 

The smell did not leave the armor until well after Cillanna's death, and it has seen very little wear as a result.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2334</ID>
      <DefaultText>It began as nothing more than an accident. A Dyrwoodan hunter on an expedition stepped on the tail of a sleeping stelgaer and the animal would have torn into him except one of its teeth became lodged in the hunter's mail, affording him an opportunity to slay the beast. The tooth he left in the mail as a kind of trophy.

Other expeditions would gain him new trophies - teeth or bones - which he would sew into the armor's links as a point of pride. The hunter himself was eventually slain by a group of Fangs who found him walking out of an Engwithan ruin with a bag full of things they did not feel were his. But they kept up his tradition, sewing one of the hunter's teeth into the mail. 

Over the years, they added to the collection, until the wearer was killed. The mail would change hands from time to time in this way when the owner was slain by a beast or someone with a grudge, but without fail, each new owner would add his trophies to the mail, and the armor is now a fearsome pastiche of the remains of beasts and people alike.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2337</ID>
      <DefaultText>Young Skuldrak Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2338</ID>
      <DefaultText>This simple cape was the property of a young gambler who made her living at dice. She played and cheated her way across the Dyrwood, and she was playing a game with the off-duty soldiers at Hel's Gate Citadel when an extra die clattered out of her sleeve. She fled, and the drunken soldiers at the table grabbed their weapons and gave chase. 

The alarm went up across the citadel, and the gambler dodged the spears and arrows of the emerging guards as she made her way to the edge of the island. When she reached the cliffs, she skidded to a halt, cast a single glance at the pursuing soldiers, and tumbled into the sea. Half of the guards on duty that night tried to claim credit for the arrow or spear that must have knocked her into the water, but when they retrieved her cape from the branch that had snagged it, they found that it was whole. Her body was never found.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2339</ID>
      <DefaultText>The Followers of the Winding Path believe in enlightenment through encumbrance and perseverance. One of their more peculiar traditions dictates that they must endure grit and gravel in their sandals until it falls out on its own. However, if a pebble remains in a monk's sandal for a full thirty-seven days, then it is then considered blessed, and the Follower must remove it and wear it as a charm. Thus, the most well-traveled of the order are bedecked with amulets, bracelets, belts, and headbands woven with the burdens they have picked up on their journeys.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2340</ID>
      <DefaultText>The Pargrunen are known not only as great explorers and builders, but also as experts in the field of mining.  To survive perilous underground environments, they've developed a variety of cloaks, capes, and hoods that protect wearers from poisonous vapors.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2342</ID>
      <DefaultText>The Comtessa of Manetti was pledged to the Marceso of Veralta, but her heart belonged to her captain of the guard. When she learned that her love meant to challenge the marceso for her affections, she enchanted his gauntlet to protect him during the duel. When the young captain threw it at the marceso's feet, the two men drew swords and fought across the grounds of the marceso's palace.

Whenever they sparred near the fallen gauntlet, the captain had the upper hand. Yet every time the young captain drove the marceso back, the tide turned.

Eventually, the captain caught wise. He allowed the marceso to press him once more. As they passed the fallen gauntlet, he threw his strength into one final onslaught, winning the duel - and the hand of his beloved - with his blade at the marceso's throat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2364</ID>
      <DefaultText>Bog Batling</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2365</ID>
      <DefaultText>While its wings are still frail and its fur is still growing in patches, there is an ambitious little gleam in this tiny bat's beady eyes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2366</ID>
      <DefaultText>This lightly singed piece of paper has a charcoal drawing on the front.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2367</ID>
      <DefaultText>Mylla's Drawing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2368</ID>
      <DefaultText>Blighted Coals</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2369</ID>
      <DefaultText>Cannon Range Key</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2370</ID>
      <DefaultText>Under layers of rust, the iron key bears the small inscription "Cannon Range" on the side.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2371</ID>
      <DefaultText>High Abbot's Key</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2372</ID>
      <DefaultText>Its light blue crystal strangely warm to the touch, this key has been fashioned in the shape of a crescent moon.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2373</ID>
      <DefaultText>Steel-banded Key</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2374</ID>
      <DefaultText>Contrasting against the wide bands of steel that reinforce it, the iron core of this key has built rust through years of use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2375</ID>
      <DefaultText>Ondrite Quarters' Key</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2376</ID>
      <DefaultText>Cracks and scratches zigzag across the weathered surface of this iron key.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2377</ID>
      <DefaultText>Looter's Spellguide</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2378</ID>
      <DefaultText>Arcanist's Treatise</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2379</ID>
      <DefaultText>Apprentice's Tome</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2380</ID>
      <DefaultText>Badrwn's Notes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2381</ID>
      <DefaultText>This weathered piece of parchment holds a series of nearly-illegible notes and what appears to be some kind of diagram. A series of symbols lines the periphery of a crudely-drawn circle. One particular set of five symbols has been repeatedly circled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2382</ID>
      <DefaultText>An Angry Letter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2383</ID>
      <DefaultText>"Vedren- 

I appreciate that you are attempting to assist me, but when I asked for volunteers, I meant just that. I have no interest in raising corpses, and these sorry victims of yours are of no use to me. I have taken precautions to prevent us finding ourselves hip-deep in guls. While you clean up the midden heap you have made of my ritual circle, perhaps you can take the time to refamiliarize yourself with the simple concept that a dead man makes a poor source of soul essence.

- Badrwn"</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2384</ID>
      <DefaultText>Contract of Sale</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2385</ID>
      <DefaultText>This document details the purchase, by someone named Cillan, of a handful of constructs for use in the sulfur mines. The seller appears to have been one "Galvino."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2386</ID>
      <DefaultText>"Cillan - 

Found these things while we were checking out the old Galvino place. They're not real nice to look at, but they seem to take orders fairly well. Seemed up your alley. And Galvino's not exactly going to miss them, is he?

- M"</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2387</ID>
      <DefaultText>Miner's Note</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2389</ID>
      <DefaultText>Note for Cillan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2390</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2391</ID>
      <DefaultText>This scepter has been shaped from a single piece of sapphire and is adorned with bands of silver in the grip. It glows with a faint inner light when held.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2394</ID>
      <DefaultText>This ring has been passed down from father to son in the Gathbin family for generations. Thanks to you, that tradition has been permanently shattered. Though made for the Gathbins, the power of the ring is connected to the rule of Caed Nua itself.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2398</ID>
      <DefaultText>This note is written in fine script.

"The lever for the artillery lift has broken again. I've been telling my men to be as careful as possible while using the lift, but it's difficult to keep your balance on the thing. One bad bump nearly sent a handful of them off the edge and I'd rather they break a lever to keep their balance than fall off. Unfortunately, it was a clean break this time. We'll need this lever as soon as possible."

Scrawled across the bottom in thick ink is an additional note:

"If your men stopped taking up so much ammunition at a time this wouldn't be a problem. This'll be the last lever you ever get. Next time you're just getting a rammer."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2399</ID>
      <DefaultText>Andren's Notes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2400</ID>
      <DefaultText>"Who knew a creature as disgusting as a disease pudding could be so useful? Their ability to not only prevent metals from rusting, but to remove rust entirely, is astounding. I can only imagine what sorts of contraptions we can devise without having to worry about exposing iron to the elements.

As always, I get ahead of myself. Finding these creatures is already a chore. Keeping them properly contained is nearly impossible. I was lucky to acquire what few I have."</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2401</ID>
      <DefaultText>Battlemage Grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2402</ID>
      <DefaultText>Mossy Rock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2403</ID>
      <DefaultText>This curious rock can be used to summon a Swamp Lurker once.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2405</ID>
      <DefaultText>Even small quantities of the ashes from this Vailian urn have the power to cast Reviving Exhortation on an ally.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2406</ID>
      <DefaultText>A virulent poison that, when applied to a weapon, inflicts Raw damage over time and temporarily leaves the victim Blinded and Sickened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2411</ID>
      <DefaultText>Judge's Hammer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2412</ID>
      <DefaultText>Headsman's Axe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2414</ID>
      <DefaultText>Bog Dragon Scale</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2415</ID>
      <DefaultText>Despite being topped by a mere fragment of Abydon's original hammer, this weapon, now sized for kith hands, is still an instrument of awesome destructive force. The faces of the great hammer's head still bear the toolmarks of their creator. Not even the fires of the White Forge could erase Abydon's work.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2416</ID>
      <DefaultText>Use the hammer to destroy the army of Eyeless at Cayron's Scar.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2419</ID>
      <DefaultText>Dragon's Maw Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2421</ID>
      <DefaultText>Amaia's Codex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2423</ID>
      <DefaultText>Old Guard's Key</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2425</ID>
      <DefaultText>Ondrite Paladin Helm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2427</ID>
      <DefaultText>Berath's Kiss</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2429</ID>
      <DefaultText>Wit Dyr Jerky</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2430</ID>
      <DefaultText>Mind Grub</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2431</ID>
      <DefaultText>Freezing Rake Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2432</ID>
      <DefaultText>Mind grubs are today considered a vithrack delicacy, but the mind grub harvests are said to have very pragmatic origins. Mind grubs undergo a prolonged development cycle, starting out as pale, fragile larvae and ultimately undergoing a dramatic metamorphosis into large and highly dangerous adults. Few kith have encountered these creatures in the wild and lived to tell the tale, and the notoriously insular vithrack are not forthcoming with information, but a few more lurid fables suggest that the mind grubs are all that remains of a second, sentient culture that once vied with the vithrack for dominance. In any case, the vithrack are content to devour them in the early stages.

Consuming mind grubs is said to heighten the senses and sharpen the wits, but the grubs themselves are all but indigestible to kith, who tend to come out of the experience with an upset stomach.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2434</ID>
      <DefaultText>Infestation of Spiders Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2441</ID>
      <DefaultText>Durance's Robe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2442</ID>
      <DefaultText>Durance's robe is frayed and tattered from heavy use. The lower hem appears to have been singed repeatedly and is caked with the ashes of countless fires.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2446</ID>
      <DefaultText>Kraken Eye</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2447</ID>
      <DefaultText>Iverra's Diving Helmet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2448</ID>
      <DefaultText>Readceran fennings are typically stamped with the Penitential Regency's heraldry, or else with images of the vorlas plant associated with Readceras' once-thriving dye exports. The coin's value is identical to that of the silver Aedyran fenning using throughout the Empire and its colonial territories, though Readceran coins are not nearly as widespread.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2449</ID>
      <DefaultText>A small copper coin, identical in value to the Aedyran variety of the same name and the Dyrwoodan pand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2450</ID>
      <DefaultText>A tin and copper bracelet that is popular in Readceras. It has three small charms that hang from it within hand's reach. The charms bear a star on one side and the words "Hope", "Faith", and "Vigilance" on the other. The priests of Eothas encourage Readcerans to pray to Eothas while holding the charms between their fingers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2453</ID>
      <DefaultText>Kill 3 enemies with strong souls [these NPCs are indicated by golden name plates]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2454</ID>
      <DefaultText>Cannot be sold</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2455</ID>
      <DefaultText>Sentimental Gem</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2456</ID>
      <DefaultText>This gem appears at first glance to be strikingly beautiful. Yet upon further examination, there seems to be nothing special about it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2457</ID>
      <DefaultText>Repellent Tree Sap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2458</ID>
      <DefaultText>This sap emits a pungent odor said to be repulsive to predators of the forest.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2465</ID>
      <DefaultText>Found near the Lake of Drowned Tombs, this fragment from a tombstone contains only a few letters of a person's name: ycg Br. It has been imbued with supernatural powers by the spirit haunting Airana's Tears.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2466</ID>
      <DefaultText>A small, delicate vial attached to a thin golden necklace, it allegedly contains the tears of St. Borragia, a Magranite saint. The relic was lost sometime during the Saint's War when the Church of the Winding Flame was sacked by Readcerans.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2467</ID>
      <DefaultText>Of Glanfathan make, these leather boots were deeply stained with green dye to give them their distinctive appearance. The Twice-Split Arrows tribe gave them to you as a reward for your help tracking down a crazed druid who had stolen one of their sacred bear skins.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2468</ID>
      <DefaultText>Glittering Gauntlets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2469</ID>
      <DefaultText>This powerful rod was the creation of an aged elven wizard who had trapped herself in the form of a raging storm that drifted over the Dyrwood for some time. While the rod is not as fantastic a demonstration of the wizard's power as her transformation, it contains potent storm magic.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2470</ID>
      <DefaultText>Mourning Gloves</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2471</ID>
      <DefaultText>Of unknown provenance, this ring was found among the belongings of a woman that a Giftbearer of Ondra had dropped in the Blackwyr. You recovered the belongings for the woman's grieving daughter, but she claimed that the ring was not her mothers. Where it came from is a mystery, as are the origins of its powers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2472</ID>
      <DefaultText>This broad, floppy hat was formerly in the possession of an old druid that you helped protect during a week-long druid processional along an ancient Engwithan trail. Despite your best efforts, the druid died during a mercenary attack. Her brothers and sisters, appreciative that you saved their lives, gave you her hat as a gift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2473</ID>
      <DefaultText>This small piece of tin is all that you retained of the disturbing Night Mirror, an Engwithan artifact that was holding Glanfathans in thrall in the southwest corner of Eir Glanfath. After you helped destroy the mirror, a mysterious group of orlans arrived and whisked the remnants away -- except for the fragment you happened to be standing on. Even this tiny portion of the mirror still exerts a strong pull on your mind each time you gaze into it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2474</ID>
      <DefaultText>A belt of meditative chimes that were once owned by a monk unfortunate enough to wander into a mob of angry spirits southwest of Gilded Vale. You recovered the belt after helping the spirits resolve their old disputes and put them to rest.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2475</ID>
      <DefaultText>This diving helmet appears to have been a Vailian experiment in assisting underwater exploration. Though it only holds a small amount of air, a clever magical enchantment pressurizes the bell enough to allow for deeper dives than are normally possible.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2476</ID>
      <DefaultText>These gloves were recovered from the animancy cult known as The Mourning Circle, who traveled the Eastern Reach promising to bring back the dead. The promises were a cover for horrific experiments including abductions, murders, and vivisections. Despite the name of the group, the power of the gloves is unleashed after the wearer kills an enemy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2477</ID>
      <DefaultText>This grisly necklace is fashioned from the teeth of a dead orlan, the unfortunate father of a deranged cipher who used her powers to terrorize travelers near the Glanfathan ruins of Ibrel's Well. The cipher's "daughters" (mind-controlled pwgra) made the necklace for her as a gift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2478</ID>
      <DefaultText>This cruel instrument was created by a resident of Helsgate who was pursuing a rumor that promised a cure for the Hollowborn crisis. He intended to use the rope to bind a virgin girl and bury her alive, later pulling the corpse from the ground to harvest some of her hair for the "cure." Despite its nefarious purpose, the binding rope still possesses useful powers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2479</ID>
      <DefaultText>This fine cloak was a gift from the Spirentan weaver Bonisetta. It was given to you in thanks for your assistance in rescuing her from a ruthless Vailian trading company that abducted and enslaved her.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2480</ID>
      <DefaultText>This dingy, stained cloak was once used as a large swaddling sheet for an unfortunate Hollowborn child that was dropped into the Whitewreath village well. As it sat at the bottom of the well among the foundations of living adra and a clan of wichts, it acquired strange powers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2481</ID>
      <DefaultText>These were once the gloves of a senior Magranite priest who was killed performing a traditional dirge at Evon Dewr Bridge to commemorate the destruction of St. Waidwen. After you helped root out the Readcerans who were responsible, the remaining priests of Magran gave you his gloves.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2482</ID>
      <DefaultText>Red Reed Wand</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2483</ID>
      <DefaultText>This wand was a gift from a Zochine Monastery philosopher. He created it from one of the beautiful red reeds that grows along the edge of the lake near his monastery. It was given as a gift for your help in tracking down a dangerous memory-eating beetle that was terrorizing locals.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2484</ID>
      <DefaultText>Once worn by Adrem Delfar, elder paladin of the Kind Wayfarers, they were a gift from other members of the order for your help in laying Adrem's body to rest near Redflower Lake. The boots are so incredibly worn from a lifetime of travel that they appear to be on the verge of falling apart. Despite this, they are incredibly strong and comfortable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2485</ID>
      <DefaultText>Tied to a simple leather cord, this finger once belonged to a notorious Glanfathan murderer. Locals exhumed his body to create sacred objects, but you assisted a Glanfathan anamfatha in recovering it. Despite insisting that the body be buried in a new, secret location, the anamfatha never asked you to return the finger that had been found at the killer's original grave.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2486</ID>
      <DefaultText>This dazzling cloak was a gift from two Vailian ducs, a reward for your help in recovering lost Glanfathan astronomical knowledge. Looking at the cloak from different angles produces a variety of shimmering colors and creates the illusion that you are gazing into an impossibly deep expanse of space.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2487</ID>
      <DefaultText>This patch was a gift from a Glanfathan anamfatha, a reward for your help in recovering a precious adra ban eye that was stolen from a sculpture during the Broken Stone War. Like the original eye, the patch features a cross on its surface.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2488</ID>
      <DefaultText>This beautiful lavender wreath was a gift from the famed aumaua apothecary Tama Watua. He made it at a feast after you rescued him from Vailian mercenaries in the Deadfire Archipelago. Despite the age of the lavender, it still smells fresh.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2489</ID>
      <DefaultText>This beautiful chime was created by the twelve monks of the Ixtlochi whom you rescued from their mental labyrinths. Each chime possesses the ability to turn the user invisible once.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2490</ID>
      <DefaultText>These beautiful gauntlets are made from a strange form of clear, petrified wood that is as strong as iron. Though you recovered them from the Valley of Glass in the Living Lands, it is unclear who made them, or for what purpose.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2491</ID>
      <DefaultText>This strange amulet was once in the possession of a cult called the White Flame that was claiming "marked" individuals all over Eora. They believed these marked individuals would be instrumental in reincarnating the god Eothas. After you helped raid a stronghold in the Cythwood, the power of the cult was broken, if not completely eradicated. This amulet was left behind on one of their altars.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2492</ID>
      <DefaultText>The Vailian animancer Accetta, formerly of Biageppe, was responsible for enchanting this beautiful brass and adra helmet. Built more for its magical properties than as protective armor, it possesses a curious power. The songretta ducala of Biageppe awarded it to you after you established that Accetta, if not dead, was certainly no longer among the realm of the living.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2493</ID>
      <DefaultText>These curious coals are not burning, but constantly seem to emanate a dangerous warmth when touched. They were recovered from the Black Hills of Abet, where they were left in the wake of a terrible monster that terrorized the miners there.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2494</ID>
      <DefaultText>This massive book contains an abridged version of the Rauatai scholar Amaia's life's work. Though it will be several years until Amaia's full text is published (in many volumes), she gave you this gift for assisting her in collecting a few key pieces of information from hard to reach places.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2533</ID>
      <DefaultText>Robes of the Tidebringer</DefaultText>
      <FemaleText />
    </Entry>
  </Entries>
</StringTableFile>