<?xml version="1.0" encoding="utf-8"?>
<StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Name>game\abilities</Name>
  <NextEntryID>1</NextEntryID>
  <EntryCount>187</EntryCount>
  <Entries>
    <Entry>
      <ID>1400</ID>
      <DefaultText>Dragon Leap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1401</ID>
      <DefaultText>Healing Chain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1402</ID>
      <DefaultText>Turning Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1403</ID>
      <DefaultText>Sap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1404</ID>
      <DefaultText>Sundering Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1405</ID>
      <DefaultText>Stasis Shell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1406</ID>
      <DefaultText>Time Parasite</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1408</ID>
      <DefaultText>Nature's Bounty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1409</ID>
      <DefaultText>Weather the Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1411</ID>
      <DefaultText>Resurrection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1412</ID>
      <DefaultText>Storm of Holy Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1413</ID>
      <DefaultText>Delayed Fireball</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1414</ID>
      <DefaultText>Llengrath's Warding Staff</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1415</ID>
      <DefaultText>Ninagauth's Killing Bolt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1416</ID>
      <DefaultText>Substantial Phantom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1417</ID>
      <DefaultText>Tayn's Chaotic Orb</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1418</ID>
      <DefaultText>Wall of Draining</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1424</ID>
      <DefaultText>Icy Spray</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1425</ID>
      <DefaultText>Frost Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1426</ID>
      <DefaultText>Fiery Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1427</ID>
      <DefaultText>Guarding Flames</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1428</ID>
      <DefaultText>Howl</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1429</ID>
      <DefaultText>Invisibility</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1431</ID>
      <DefaultText>Retaliatory Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1432</ID>
      <DefaultText>Sickening Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1433</ID>
      <DefaultText>Slick Ice</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1434</ID>
      <DefaultText>Soul Binding</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1435</ID>
      <DefaultText>Teleport</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1436</ID>
      <DefaultText>Test Edit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1437</ID>
      <DefaultText>Twinned Arrows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1438</ID>
      <DefaultText>The Dichotomous Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1439</ID>
      <DefaultText>Sacred Immolation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1440</ID>
      <DefaultText>Take the Hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1441</ID>
      <DefaultText>Smoke Cloud</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1442</ID>
      <DefaultText>Their Champion Braved The Horde Alone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1443</ID>
      <DefaultText>They Shielded Their Eyes 'Gainst the Fampyr's Gaze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1444</ID>
      <DefaultText>Acolyte's Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1445</ID>
      <DefaultText>Runner's Wounding Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1446</ID>
      <DefaultText>Veteran's Recovery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1447</ID>
      <DefaultText>Gallant's Focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1448</ID>
      <DefaultText>Apprentice's Sneak Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1449</ID>
      <DefaultText>Aspirant's Mark</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1450</ID>
      <DefaultText>Novice's Suffering</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1451</ID>
      <DefaultText>Enigma's Charm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1452</ID>
      <DefaultText>Outlander's Frenzy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1453</ID>
      <DefaultText>Prestidigitator's Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1454</ID>
      <DefaultText>Rhymer's Summon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1455</ID>
      <DefaultText>Guardian Spirit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1456</ID>
      <DefaultText>Ray of Pain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1457</ID>
      <DefaultText>Destroys Vessels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1458</ID>
      <DefaultText>Blind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1459</ID>
      <DefaultText>The barbarian cannot be Engaged by enemies that are more than 1 level lower than him or her. It does not prevent the barbarian from being attacked in melee.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1460</ID>
      <DefaultText>Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1461</ID>
      <DefaultText>The cipher is able to isolate a single enemy from the world, leaving them unable to act, but also unable to be affected by outside parties.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1462</ID>
      <DefaultText>By siphoning power from enemies' souls, the cipher is able to slow them down and increase his or her own speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1463</ID>
      <DefaultText>The druid pulls the raw spiritual energy of nature together into the physical forms of 2 or 3 random oozes and slimes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1464</ID>
      <DefaultText>All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1465</ID>
      <DefaultText>The druid casts a powerful aegis against the forces of nature over his or her allies, granting large resistance to Burn, Corrode, Freeze, and Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1466</ID>
      <DefaultText>The fighter interposes himself or herself between incoming attacks at nearby allies. The final damage total of any attack against a nearby ally is cut in half, with the fighter taking the other half as Raw damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1467</ID>
      <DefaultText>The fighter makes a Primary attack that does additional damage and lowers the target's base Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1468</ID>
      <DefaultText>The paladin focuses his or her faith and self-immolates in blue flame.  Each time the ability pulses, the paladin takes a small amount of Raw damage, but enemies in the area take Burn damage.  Allies receive a small amount of Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1469</ID>
      <DefaultText>The paladin targets a single ally for healing, but the effect continues to jump between allies up to six times (including the initial hit).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1470</ID>
      <DefaultText>The priest gains a supernatural glow as he or she is infused with power. As a minor avatar of their deity, the priest gains bonuses in all Attributes, Endurance, Health, and weapon damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1471</ID>
      <DefaultText>A single ally is revived and healed. They receive the effects of Barring Death's Door and nearby allies are healed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1472</ID>
      <DefaultText>A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1473</ID>
      <DefaultText>When the ranger uses a Hunting Bow or War Bow, they can opt to fire two arrows with each shot.  Each shot has reduced Accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1474</ID>
      <DefaultText>The ranger's animal companion falls over and appears to be dead (cannot be targeted) for a limited time. While playing dead, the companion regains Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1475</ID>
      <DefaultText>The rogue creates a small cloud of smoke that leaves adjacent enemies Distracted for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1476</ID>
      <DefaultText>The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1477</ID>
      <DefaultText>This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1480</ID>
      <DefaultText>Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1481</ID>
      <DefaultText>Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects.  For each second drained, the Wizard gains duration on any beneficial status effects they have.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1482</ID>
      <DefaultText>Channels power similar to a barbarian's tremendous rage, increasing Attack Speed, Might, and Constitution while lowering Deflection and concealing the character's Endurance and Health.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1489</ID>
      <DefaultText>Nuanced faith in the gods has allowed this character to unleash a wave of spiritual energy similar to a priest's Holy Radiance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1544</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1545</ID>
      <DefaultText>Ninagauth's Death Ray</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1546</ID>
      <DefaultText>Blessing of the Forgotten</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1549</ID>
      <DefaultText>Her Courage Thick as Steel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1551</ID>
      <DefaultText>What Rou Naka Found Down the Deep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1552</ID>
      <DefaultText>Speckleback Jerky</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1553</ID>
      <DefaultText>Rotting Stench</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1554</ID>
      <DefaultText>Retaliatory Shock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1555</ID>
      <DefaultText>White Ynefer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1556</ID>
      <DefaultText>Stalwart Rabbit Stew</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1557</ID>
      <DefaultText>Self-Destruct</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1558</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1559</ID>
      <DefaultText>Killing Bolt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1560</ID>
      <DefaultText>Wing Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1561</ID>
      <DefaultText>Soul Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1562</ID>
      <DefaultText>Flick of the Wrist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1563</ID>
      <DefaultText>Your time spent playing Orlan's Head in The Gréf's Rest is paying off, granting an Accuracy bonus with all daggers and stilettos.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1564</ID>
      <DefaultText>Dozens' Luck</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1566</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1567</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1568</ID>
      <DefaultText>The monk meditates briefly on his or her pain, summoning two physical manifestations of suffering, one made of flame, the other of ice.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1569</ID>
      <DefaultText>The rogue performs a Primary Attack that does additional damage and can leave the target Stunned.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1570</ID>
      <DefaultText>This more powerful variant of the common Ray of Fire spell inflicts Raw damage, attacks the targets' Fortitude, and only affects enemies.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1571</ID>
      <DefaultText>A curious variant of the ever-popular Fireball, Ninagauth's Shadowflame causes Freeze damage and Paralyzes anyone caught in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1572</ID>
      <DefaultText>Concelhaut's variant of Minoletta's Minor Missiles does Raw damage, attacks the target's Fortitude, and grants drained Endurance to the caster.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1573</ID>
      <DefaultText>A truly unique spell, Concelhaut's Crushing Doom summons an enormous magical hammer that repeatedly slams down into its target, doing Crush damage and knocking them Prone. The hammer strikes repeatedly, becoming larger, more accurate, and more damaging each time.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1574</ID>
      <DefaultText>The chanter's allies gain a bonus to their Will defense and to resist Charmed, Confused, Dominated afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1575</ID>
      <DefaultText>Provides a barrier that soaks up damage against the chanter's allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1576</ID>
      <DefaultText>The chanter's allies regain a portion of damage they inflict as Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1587</ID>
      <DefaultText>Dazing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1589</ID>
      <DefaultText>Inflicts the Dominated Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1590</ID>
      <DefaultText>Nature's Bounty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1591</ID>
      <DefaultText>Living Machine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1594</ID>
      <DefaultText>Detects housed souls that lived a previous life in Durgan's Battery.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1595</ID>
      <DefaultText>The wearer of the cloak gains Freeze DR. Anyone who attacks the wearer in melee will be hit for Burn damage.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1598</ID>
      <DefaultText>Utterly obliterates any Vessel that is lower level than the attacker.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1599</ID>
      <DefaultText>Snowball</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1602</ID>
      <DefaultText>Slow Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1603</ID>
      <DefaultText>Paralyze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1604</ID>
      <DefaultText>Invoke Vessels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1605</ID>
      <DefaultText>Summons several random vessels.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1611</ID>
      <DefaultText>Confuse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1612</ID>
      <DefaultText>Causes the Confused affliction for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1613</ID>
      <DefaultText>Creates a ray of between the caster and the target, inflicting continual Crush damage to any hostiles affected by the ray.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1630</ID>
      <DefaultText>Caedebald's Blackbow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1674</ID>
      <DefaultText>The companion of Concelhaut's skull has the ability to call upon the archmage's shade for assistance. While summoned, Concelhaut's visage will cast spells, but the summoner suffers Raw damage for the duration as the undead wizard drains their lifeforce.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1677</ID>
      <DefaultText>Healing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1678</ID>
      <DefaultText>The priest uses Holy Radiance whenever someone in the party is below 33% Endurance or if two or more people are below 50% Endurance. If Per Rest is enabled, the priest will use healing and revival spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1679</ID>
      <DefaultText>Agile Retreat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1680</ID>
      <DefaultText>Draining Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1690</ID>
      <DefaultText>Carouse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1696</ID>
      <DefaultText>Mênpŵgra's Curse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1697</ID>
      <DefaultText>Brisk Recitation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1712</ID>
      <DefaultText>Heal Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1713</ID>
      <DefaultText>Maura's Writhing Tentacles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1714</ID>
      <DefaultText>Minoletta's Piercing Sigil</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1715</ID>
      <DefaultText>Pull of Eora</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1716</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1717</ID>
      <DefaultText>Effigy's Resentment: Zahua</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1718</ID>
      <DefaultText>Effigy's Resentment: Devil of Caroc</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1719</ID>
      <DefaultText>Effigy's Resentment: Maneha</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1720</ID>
      <DefaultText>The rogue collapses to the ground and pretends to be out of a fight, regaining Endurance and biding his or her time until the moment is right to return to battle. When the rogue stands up, he or she becomes invisible for a short period of time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1721</ID>
      <DefaultText>By stepping through the Between, a rogue is able to seemingly teleport across the battlefield for a few moments, returning to his or her starting position when the effect is ended.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1722</ID>
      <DefaultText>The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1726</ID>
      <DefaultText>The chanter summons a collection of ancient weapons to attack his or her foes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1727</ID>
      <DefaultText>This ghastly invocation causes victims' bodies and souls to rapidly dissolve, doing Raw damage to enemies caught in its path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1729</ID>
      <DefaultText>After killing an enemy, the barbarian's Recovery is waived, allowing them to attack again immediately. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1731</ID>
      <DefaultText>The chanter increases allies' Accuracy and Damage against all enemies of the Beast type.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1732</ID>
      <DefaultText>All allies receive more Endurance from healing effects.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1737</ID>
      <DefaultText>The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag leaves a trail of fire wherever it runs. The spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1739</ID>
      <DefaultText>Allies gain a protective layer of wooden "skin" and are imbued with characteristics of delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to the Stuck affliction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1740</ID>
      <DefaultText>The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1742</ID>
      <DefaultText>The monk launches a target into the air, slamming them back down to the ground and leaving them Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1743</ID>
      <DefaultText>The monk's strikes generate a sympathetic resonance between the monk and his or her target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can cause the resonance to inflict devastating Raw damage to anyone currently carrying them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1744</ID>
      <DefaultText>The monk becomes capable of projecting force from his or her fists, inflicting damage at long range.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1746</ID>
      <DefaultText>The paladin targets a fallen ally, creating a pulsing beacon over them that increases the Speed and Damage Reduction of nearby allies while decreasing the Speed and Damage Reduction of nearby enemies. The beacon disappears if the ally is revived. If the paladin is knocked out in battle, this ability is automatically applied to him or her.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1747</ID>
      <DefaultText>Confused, Charmed, and Dominated characters have severe Accuracy penalties when attacking the paladin. Additionally, the paladin's attacks against such characters do minimal damage and always end the effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1748</ID>
      <DefaultText>The priest calls forth a beam of light that heals allies and burns enemies caught in the ray.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1749</ID>
      <DefaultText>Emblazons the ground with the symbol of Berath, periodically causing Corrode damage to enemies and leaving them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1750</ID>
      <DefaultText>Emblazons the ground with the symbol of Eothas, periodically causing Burn damage to enemies in the area and granting defensive bonuses to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1751</ID>
      <DefaultText>Emblazons the ground with the symbol of Magran, periodically causing Burn damage to enemies in the area and leaving them Blinded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1752</ID>
      <DefaultText>Emblazons the ground with the symbol of Ondra, periodically causing Crush damage to enemies in the area and granting Damage Reduction to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1753</ID>
      <DefaultText>Emblazons the ground with the symbol of Skaen, periodically causing Pierce damage to enemies in the area and leaving them Hobbled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1754</ID>
      <DefaultText>Emblazons the ground with the symbol of Wael, periodically causing Freeze damage to enemies in the area and granting Confused, Charmed, and Dominated resistance to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1755</ID>
      <DefaultText>Emblazons the ground with the symbol of Woedica, periodically causing Slash damage to enemies in the area and granting bonus Accuracy to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1756</ID>
      <DefaultText>The priest's faith becomes a wellspring of indomitability for his or her allies. When an affected ally is knocked unconscious in battle, he or she will immediately be revived and have some Endurance healed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1757</ID>
      <DefaultText>Grants a single ally temporary immunity to the Blinded, Confused, Dazed, Distracted, Frightened, Hobbled, Prone, Sickened, and Stuck afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1758</ID>
      <DefaultText>Grants a single ally temporary immunity to the Charmed, Dominated, Paralyzed, Petrified, Stunned, Terrified, and Weakened afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1759</ID>
      <DefaultText>The ranger overloads each shot of his or her firearm with excessive powder. The resulting blast generates a powerful cone of flame, but temporarily leaves the ranger Blinded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1781</ID>
      <DefaultText>The chanter is able to recite phrases more quickly, allowing them to use invocations earlier in combat while increasing the overlap between their phrases.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1782</ID>
      <DefaultText>Martyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1785</ID>
      <DefaultText>Immunity: Ground</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1786</ID>
      <DefaultText>The target cannot be affected by attacks or specific afflictions with this keyword.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1787</ID>
      <DefaultText>Immunity: Dragon Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1788</ID>
      <DefaultText>Resistance: Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1789</ID>
      <DefaultText>Increased defense against the listed affliction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1790</ID>
      <DefaultText>Snow Bear Terrifying Roar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1791</ID>
      <DefaultText>Snow Bear Swipe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1792</ID>
      <DefaultText>Lets out a dreadful shout, Frightening enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1793</ID>
      <DefaultText>Psychically assaults enemies near the caster, causing Raw damage and Dazing anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1796</ID>
      <DefaultText>Transforms the user into a mênpŵgra.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1797</ID>
      <DefaultText>Summon Swamp Lurker</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1798</ID>
      <DefaultText>The mossy rock releases captive soul magic that coalesces into the physical form of a Swamp Lurker.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1799</ID>
      <DefaultText>Conjure Rain Blight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1800</ID>
      <DefaultText>Blind Monk's Venom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1801</ID>
      <DefaultText>Wrath of Five Suns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1802</ID>
      <DefaultText>Whenever the paladin uses Sworn Enemy, five orbs of flame leap from his or her hand and fly toward the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1803</ID>
      <DefaultText>Vielo Vidòrio</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1804</ID>
      <DefaultText>"Vielo vidòrio!" is a battle cry meaning "swift victory" used among the Frermàs mes Canc Suolias. When the paladin uses Flames of Devotion, nearby allies gain increased Attack Speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1815</ID>
      <DefaultText>Gréf's Authority</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1816</ID>
      <DefaultText>Accurate melee attack that does Crash/Slash damage, bypasses some Damage Reduction, and can Stun the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1870</ID>
      <DefaultText>Ethereal Cloak</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1877</ID>
      <DefaultText>[TEMP] Veiled Soul</DefaultText>
      <FemaleText />
    </Entry>
  </Entries>
</StringTableFile>