<?xml version="1.0" encoding="utf-8"?>
<StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Name>game\abilities</Name>
  <NextEntryID>1</NextEntryID>
  <EntryCount>260</EntryCount>
  <Entries>
    <Entry>
      <ID>1407</ID>
      <DefaultText>Call to the Primordials</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1410</ID>
      <DefaultText>Minor Avatar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1419</ID>
      <DefaultText>Play Dead</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1420</ID>
      <DefaultText>Iron Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1421</ID>
      <DefaultText>The pain from the monk's wounds allows him or her to build Damage Reduction against incoming attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1422</ID>
      <DefaultText>Abduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1423</ID>
      <DefaultText>Battle Cry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1430</ID>
      <DefaultText>Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1438</ID>
      <DefaultText>The Dichotomous Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1478</ID>
      <DefaultText>This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1479</ID>
      <DefaultText>Substantial Phantom is an advanced version of Essential Phantom, creating an independent copy of the wizard that can cast a small set of low-level spells (Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion). Due to the advanced nature of the spell, the copy from Substantial Phantom is more durable than Essential Phantom.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1483</ID>
      <DefaultText>This rhyme mimics the chanter's ability to summon skeletons, though it cannot be used until some time has passed in combat and cannot be used frequently.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1484</ID>
      <DefaultText>With the power of a fledgling cipher, the character is able to temporarily Charm an opponent. However, it takes time to contact the victim's psyche, meaning it cannot be used at the start of combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1485</ID>
      <DefaultText>The character has attuned themselves to the natural world like a druid and is able to focus its power on an enemy with the effects of the Nature's Mark spell.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1486</ID>
      <DefaultText>By adopting the strict discipline of a fighter, the character is able to pace themselves in combat, steadily regaining Endurance over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1487</ID>
      <DefaultText>The character has learned a portion of the intense pain tolerance and spiritual power that monks possess. Their unarmed attacks do increased damage and gain power as they advance. Note: Novice's Suffering does not apply to a druid's Spiritshift form.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1488</ID>
      <DefaultText>The character's intense beliefs have manifested as an aura with properties similar to a paladin's Zealous Focus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1490</ID>
      <DefaultText>Rangers learn where to strike an enemy to inflict debilitating wounds. This technique can be imitated by other characters as a weaker form of Wounding Shot.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1491</ID>
      <DefaultText>Allows the character to imitate the brutal, opportunistic strikes of a rogue's Sneak Attack, taking advantage of opponents when they are at their most vulnerable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1492</ID>
      <DefaultText>As a hedge wizard, the character has learned how to duplicate the effects of one of the most popular spells in the Eastern Reach: Minoletta's Minor Missiles. Because the character does not use a grimoire as a wizard does, the effect is not quite as powerful.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1493</ID>
      <DefaultText>Concelhaut's Crushing Doom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1494</ID>
      <DefaultText>Invisibility</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1495</ID>
      <DefaultText>Shock DR Reduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1496</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1497</ID>
      <DefaultText>Aggressive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1498</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1499</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1500</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1501</ID>
      <DefaultText>Hold Ground</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1502</ID>
      <DefaultText>Berserk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1503</ID>
      <DefaultText>Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1504</ID>
      <DefaultText>Crowd Control</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1505</ID>
      <DefaultText>Support</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1506</ID>
      <DefaultText>Disruptor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1507</ID>
      <DefaultText>Cautious</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1509</ID>
      <DefaultText>Spellsword</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1510</ID>
      <DefaultText>Shock DR Reduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1511</ID>
      <DefaultText>Summoner</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1512</ID>
      <DefaultText>Eye of the Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1513</ID>
      <DefaultText>Starts combat with Frenzy or Barbaric Yell.  Will use Savage Defiance below 50% Endurance.  Barbaric Shout will be used if Per Rest is enabled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1514</ID>
      <DefaultText>Starts combat with Wild Sprint to head toward the enemy with the lowest Deflection.  Uses Frenzy and Barbaric Yell at will.  Will use Heart of Fury if Per Rest is enabled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1515</ID>
      <DefaultText>Chanter emphasizes support-oriented invocations like Not Felled by the Axe, Nor Broken by the Storm and summons, like But Reny Daret's Ghost, He Would not Rest, and If their Bones Still Slept Under that Hill, None Can Say.  Prioritizes team support invocations over summons.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1516</ID>
      <DefaultText>Chanter emphasizes offense-oriented invocations like Hel-Hyraf Crashed Upon the Shield, The Thunder Rolled Like Waves on Black Seas, Thrice She Was Wronged, Thrice Justly Avenged, and White Worms Writhed in the Bellies of the Dead.  If these are not available, summons are prioritized over support invocations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1517</ID>
      <DefaultText>Chanter prioritizes summons like But Reny Daret's Ghost, He Would not Rest, and If their Bones Still Slept Under that Hill, None Can Say.  If those are unavailable, support invocations are emphasized over aggressive invocations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1518</ID>
      <DefaultText>The cipher begins with a physical attack and then focuses on using Powers that emphasize damage, like Mind Wave and Soul Shock. As a secondary emphasis, the cipher uses crowd control abilities like Eyestrike, Tenuous Grasp, and Whisper of Treason.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1519</ID>
      <DefaultText>The cipher opens with a physical attack and then focuses on using Powers that emphasize crowd control, like Eyestrike, Tenuous Grasp, and Whisper of Treason. As a secondary emphasis, the cipher uses damaging abilities like Mind Wave and Soul Shock.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1520</ID>
      <DefaultText>The cipher opens with a physical attack and then focuses on using Powers that emphasize personal or support defense, like Psychovampiric Shield, Pain Link, Body Attunement, Pain Block, Wild Leech, and Tactical Meld. If these aren't available, the cipher will fall back on a mix of damage and crowd control spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1521</ID>
      <DefaultText>If Per Rest is enabled, the druid will cast Dancing Bolts, Nature's Mark, Talon's Reach, Insect Swarm, Infestation of Maggots, Returning Storm, and Stag's Horn as applicable. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1522</ID>
      <DefaultText>If Per Rest is enabled, the druid will cast Charm Beast, Nature's Mark, Hold Beasts, Conjure Blight spells, Spreading Plague, and Nature's Terror when applicable. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1523</ID>
      <DefaultText>If Per Rest is enabled, the druid will cast Support-oriented spells like Nature's Vigor, Woodskin, Nature's Balm, Beetle Shell, Purge of Toxins and Moonwell. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1524</ID>
      <DefaultText>This behavior emphasizes Spiritshifting as soon as the druid is able to Engage an enemy in melee.  If Per Rest is enabled, the druid will use Damage and Crowd Control spells, emphasizing lower level options and only ones that are foe-only. Additionally, the druid may cast healing spells and party support spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1525</ID>
      <DefaultText>The fighter uses Knock Down and Disciplined Barrage at the first opportunities. Clear Out will also automatically be used whenever the fighter has three enemies in range if Per Rest is enabled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1526</ID>
      <DefaultText>The fighter uses Vigorous Defense when engaged by more than two opponents.  Uses Unbending when below 50% Endurance if Per Rest is enabled.  Defender is enabled by default and, if disabled, will be re-enabled at the start of the next combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1527</ID>
      <DefaultText>The paladin uses Flames of Devotion and Sworn Enemy at the first opportunities.  Zealous Focus is enabled by default and, if disabled, will be re-enabled at the start of the next combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1528</ID>
      <DefaultText>The paladin Uses Lay on Hands whenever an ally is below 50% Endurance. Uses Liberating Exhortation whenever an ally is subjected to a hostile status effect with a duration over 5 seconds. Uses Reinforcing Exhortation on an ally that is being attacked by more than two enemies. Uses Reviving Exhortation on the first ally to be knocked unconscious in combat (assuming they don't have Second Chance or Unbroken). Uses Hastening Exhortation 1/encounter on allies in this preferential order: Rogue, Monk, Barbarian, Ranger, Paladin, Fighter, everyone else (only if Per Rest is enabled). Zealous Endurance is enabled by default and, if disabled, will be re-enabled at the start of the next encounter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1529</ID>
      <DefaultText>The priest uses Holy Radiance whenever someone in the party is below 33% Endurance or if two or more people are below 50% Endurance. If Per Rest is enabled, the priest emphasizes healing and support spells like Armor of Faith, Blessing, Holy Meditation, Restore Minor Endurance, Withdraw, etc.  The "Prayer Against" spells are used reactively when more than 1 party member is suffering from an applicable effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1530</ID>
      <DefaultText>The priest uses Interdiction as soon as combat begins. If Per Rest is enabled, the priest emphasizes Damage and Crowd Control spells like Barbs of Condemnation, Divine Mark, Instill Doubt, Despondent Blows, and Pillar of Faith.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1531</ID>
      <DefaultText>The monk uses Swift Strikes or Torment's Reach at the first opportunity. Uses Clarity of Agony whenever subjected to a hostile status effect with a duration over 5 seconds. Uses Stunning Blows whenever possible.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1532</ID>
      <DefaultText>The monk behaves as Aggressive but prioritizes spellcasters and characters with low Deflection and will break Engagement to do so.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1533</ID>
      <DefaultText>The ranger holds position and prioritizes enemies that are Engaged by his or her animal companion. Uses Wounding Shot and Marked Prey against targets Engaged by the companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1534</ID>
      <DefaultText>The ranger uses Wounding Shot and Marked Prey against targets Engaged by the companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1535</ID>
      <DefaultText>The rogue prefers to attack targets that are already Engaged by an ally. Uses Crippling Strike, Blinding Strike, Withering Strike, Fearsome Strike (only if Per Rest is enabled) at the first opportunity. Uses Finishing Blow against targets below 25% Endurance. Uses Escape to move to the most distant ally when Endurance drops below 33%.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1536</ID>
      <DefaultText>The rogue uses Crippling Strike, Blinding Strike, Withering Strike, Fearsome Strike (only if Per Rest is enabled) at the first opportunity. Uses Finishing Blow against targets below 25% Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1537</ID>
      <DefaultText>Wizards use Arcane Assault as soon as combat opens. If Per Rest is enabled, they use direct damage or foe-only AoE spells like Minoletta's Minor Missiles, Jolting Touch, Kalakoth's Sunless Grasp, Necrotic Lance, Ghost Blades, etc.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1538</ID>
      <DefaultText>If Per Rest is enabled, the wizard focuses on foe-only spells that cause Afflictions like Arkemyr's Dazzling Lights, Bewildering Spectacle, Combusting Wounds, Curse of Blackened Sight, Arduous Delay of Motion, Expose Vulnerabilities, etc.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1539</ID>
      <DefaultText>Wizards use Arcane Veil and/or Grimoire Slam as soon as they are Engaged in melee. If Per Rest is enabled, the wizard uses spells like Wizard's Double, Spirit Shield, Mirrored Images, and Llengrath's Displaced Image, but otherwise remains at range and uses standard attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1540</ID>
      <DefaultText>If Per Rest is enabled, the wizard uses spells like Wizard's Double, Spirit Shield, Concelhaut's Parasitic Staff, Llengrath's Displaced Image, Flame Shield, and Citzal's Spirit Lance to enhance themselves before charging headlong into battle.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1541</ID>
      <DefaultText>The paladin uses Lay on Hands whenever an ally is below 50% Endurance. Uses Liberating Exhortation whenever an ally is subjected to a hostile status effect with a duration over 5 seconds. Uses Reinforcing Exhortation on an ally that is being attacked by more than two enemies. Uses Reviving Exhortation on the first ally to be knocked unconscious in combat. Uses Hastening Exhortation on allies (only if Per Rest is enabled).  Zealous Endurance is enabled by default and, if disabled, will be re-enabled at the start of the next encounter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1542</ID>
      <DefaultText>Defensive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1543</ID>
      <DefaultText>The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1547</ID>
      <DefaultText>Old Siec Would Not Rest 'til His Hunger Was Sated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1548</ID>
      <DefaultText>So Singt thy Biting Winds o' Eld Nary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1565</ID>
      <DefaultText>How does luck at a dice game become fortune on the battlefield? Is it a blessing from the gods? A cosmic twist of fate? None can say, but you benefit all the same.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1578</ID>
      <DefaultText>The chanter fills himself or herself with frantic energy, significantly increasing Attack Speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1579</ID>
      <DefaultText>Summons a swamp spore to fight for the chanter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1580</ID>
      <DefaultText>Mind Shrapnel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1581</ID>
      <DefaultText>Soul Drain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1582</ID>
      <DefaultText>Ray of the Void</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1583</ID>
      <DefaultText>Ninagauth's Shadowflame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1584</ID>
      <DefaultText>Concelhaut's Draining Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1585</ID>
      <DefaultText>Visage of Concelhaut</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1586</ID>
      <DefaultText>Ambushing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1588</ID>
      <DefaultText>Dominate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1592</ID>
      <DefaultText>The Devil of Caroc is an extraordinary being. Her artificial body is immune to the effects of Poison and Disease, but it is unable to process food, drink, and drugs. According to Galvino, the magic of potions affects the Devil despite her strange physiology. However, ordinary Field Triage is useless.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1593</ID>
      <DefaultText>Galvino's Resonance Amplifier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1596</ID>
      <DefaultText>Destroys Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1597</ID>
      <DefaultText>Utterly obliterates any Spirit that is lower level than the attacker.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1606</ID>
      <DefaultText>Petrify</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1607</ID>
      <DefaultText>Causes Blinded afflcition for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1608</ID>
      <DefaultText>Causes the Dazed afflicition for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1609</ID>
      <DefaultText>Causes the Paralyzed afflcition for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1610</ID>
      <DefaultText>Causes the Petrified affliction for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1611</ID>
      <DefaultText>Confuse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1614</ID>
      <DefaultText>Barbaric Retaliation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1615</ID>
      <DefaultText>Going Between</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1616</ID>
      <DefaultText>Form of the Delemgan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1617</ID>
      <DefaultText>The Long Pain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1618</ID>
      <DefaultText>Abjuration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1619</ID>
      <DefaultText>Symbol of Berath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1620</ID>
      <DefaultText>Symbol of Eothas</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1621</ID>
      <DefaultText>Symbol of Magran</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1622</ID>
      <DefaultText>Symbol of Ondra</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1623</ID>
      <DefaultText>Symbol of Skaen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1624</ID>
      <DefaultText>Symbol of Wael</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1625</ID>
      <DefaultText>Powder Burns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1626</ID>
      <DefaultText>Watchful Guardian</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1627</ID>
      <DefaultText>Litany Against Major Afflictions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1628</ID>
      <DefaultText>Litany Against Minor Afflictions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1629</ID>
      <DefaultText>Feign Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1631</ID>
      <DefaultText>Wilting Wind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1632</ID>
      <DefaultText>Charge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1633</ID>
      <DefaultText>Her Embrace, The Walls of our Home</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1634</ID>
      <DefaultText>Persistent Distraction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1635</ID>
      <DefaultText>Wall of Many Colors</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1636</ID>
      <DefaultText>Kalakoth's Freezing Rake</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1637</ID>
      <DefaultText>Mercy and Kindness Followed Where'er She Walked</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1638</ID>
      <DefaultText>With All Your Strength Slay the Beast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1639</ID>
      <DefaultText>Boil Their Flesh From Skin to Bone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1640</ID>
      <DefaultText>Rejoice, My Comrades! Two Fingers of Daylight!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1641</ID>
      <DefaultText>Called to His Bidding, the Ancient Instruments of Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1643</ID>
      <DefaultText>Llengrath's Superior Elemental Bulwark</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1644</ID>
      <DefaultText>Wall of Many Colors - [FF0000]Red![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1645</ID>
      <DefaultText>Wall of Many Colors - [FB8000]Orange![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1646</ID>
      <DefaultText>Wall of Many Colors - [FFFF00]Yellow![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1647</ID>
      <DefaultText>Wall of Many Colors - [007700]Green![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1648</ID>
      <DefaultText>Wall of Many Colors - [0097e3]Blue![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1649</ID>
      <DefaultText>Wall of Many Colors - [0000FF]Indigo![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1650</ID>
      <DefaultText>Wall of Many Colors - [9c439f]Violet![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1651</ID>
      <DefaultText>Triggered Immunity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1652</ID>
      <DefaultText>Behold the Martyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1653</ID>
      <DefaultText>Desiccating</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1654</ID>
      <DefaultText>Zephyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1681</ID>
      <DefaultText>Tornado</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1682</ID>
      <DefaultText>Helpless Beast Form</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1683</ID>
      <DefaultText>Vengeful Grief</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1684</ID>
      <DefaultText>Form of the Helpless Beast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1685</ID>
      <DefaultText>Avenging Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1686</ID>
      <DefaultText>Major Grimoire Imprint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1687</ID>
      <DefaultText>Solitary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1688</ID>
      <DefaultText>Clarity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1689</ID>
      <DefaultText>Aegis of Loyalty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1691</ID>
      <DefaultText>A quick slot is filled with a drink that can be consumed for combat bonuses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1693</ID>
      <DefaultText>So Singt thy Biting Winds o' Eld Nary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1694</ID>
      <DefaultText>Howl</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1695</ID>
      <DefaultText>Defensive Mindweb</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1698</ID>
      <DefaultText>Shadow Step</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1699</ID>
      <DefaultText>Blood Thirst</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1701</ID>
      <DefaultText>Reaping Knives</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1702</ID>
      <DefaultText>Resonant Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1704</ID>
      <DefaultText>Echoing Shout</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1705</ID>
      <DefaultText>Fire Stag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1706</ID>
      <DefaultText>Overbearing Guard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1708</ID>
      <DefaultText>The Long Pain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1709</ID>
      <DefaultText>Hand of Weal and Woe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1710</ID>
      <DefaultText>Symbol of Woedica</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1711</ID>
      <DefaultText>Revive Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1723</ID>
      <DefaultText>The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1724</ID>
      <DefaultText>The barbarian projects his or her rage into a wave of energy that causes Crush damage and Dazes everyone caught in its path. If the shout strikes a solid surface, it will bounce once.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1725</ID>
      <DefaultText>The barbarian reflexively lashes out at anyone who hits him or her in melee, doing Raw damage to anyone unfortunate enough to be on the receiving end.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1730</ID>
      <DefaultText>The chanter creates two bouncing beams of pure light that restore Endurance and grant immunity to Frightened and Terrified on all allies struck by them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1733</ID>
      <DefaultText>The cipher uses an ally's soul to create "blades" of pure energy that emerge from both hands. The blades do Raw damage and generate Focus for the cipher who created them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1734</ID>
      <DefaultText>By linking his or her mind with those of nearby allies, the caster creates a series of defensive links between them. All allies in the mindweb use the best defense of anyone in the web.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1735</ID>
      <DefaultText>An ally superficially takes on the form of a spirit. Their movement is increased and many incoming Crits, Hits, and Grazes are converted to a less severe result.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1736</ID>
      <DefaultText>The druid makes himself or herself a conduit for the power of a storm. Any target they strike in melee, or who strikes them in melee, is attacked by a bolt of lightning.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1738</ID>
      <DefaultText>Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1741</ID>
      <DefaultText>If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or she will gain immunity to that damage type for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1745</ID>
      <DefaultText>Through force of will, the paladin can destroy any spirit or summoned creature below the paladin's level. Spirits and summoned creatures equal to or greater than the paladin's level take Raw damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1760</ID>
      <DefaultText>When a ranger or his or her animal companion are knocked out, the partner suffers the normal effects of Bonded grief, but becomes filled with focused rage for a short duration. While so focused, they gain Speed, Movement, and do additional Damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1761</ID>
      <DefaultText>The ranger can revive his or her animal companion and heal a small amount of Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1762</ID>
      <DefaultText>The ranger can heal his or her animal companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1763</ID>
      <DefaultText>Whenever the rogue is contributing to the Flanked affliction on a target, the victim is also Distracted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1764</ID>
      <DefaultText>The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1765</ID>
      <DefaultText>A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1766</ID>
      <DefaultText>The wizard is protected by elemental shields that guard him or her against Burn, Corrode, Freeze, and Shock damage until they are overwhelmed or the duration expires.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1767</ID>
      <DefaultText>Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1768</ID>
      <DefaultText>Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on enemies passing through it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1769</ID>
      <DefaultText>A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1770</ID>
      <DefaultText>Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1771</ID>
      <DefaultText>Summons a trio of powerful tentacles that cannot move, but can inflict Crush and Corrode damage and the Stuck affliction on anyone they hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1772</ID>
      <DefaultText>Paralytic Poison</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1773</ID>
      <DefaultText>Moon Spider Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1774</ID>
      <DefaultText>Moon Spider Essence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1775</ID>
      <DefaultText>Wild Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1776</ID>
      <DefaultText>Skuldrak Poison Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1777</ID>
      <DefaultText>Eyeless Scream</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1778</ID>
      <DefaultText>Eyeless Ray of Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1779</ID>
      <DefaultText>Eyeless Kick</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1780</ID>
      <DefaultText>Eyeless Ground Pound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1783</ID>
      <DefaultText>The Parade of Souls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1784</ID>
      <DefaultText>All Break Upon the Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1794</ID>
      <DefaultText>Summon Illusionary Weapons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1795</ID>
      <DefaultText>Conjures a destructive vortex of wind that can launch people into the air, knock victims Prone, and inflict Crush damage on everyone it touches.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1805</ID>
      <DefaultText>Acid Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1806</ID>
      <DefaultText>Tail Whip</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1807</ID>
      <DefaultText>Destroy Eyeless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1808</ID>
      <DefaultText>Utterly obliterates any Eyeless hit by the effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1809</ID>
      <DefaultText>Abydon's Labor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1810</ID>
      <DefaultText>Unleashes a spiritual projection of the hammer's power, causing Crush damage to enemies and pushing them back. Fatigues the wielder.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1811</ID>
      <DefaultText>Ring of the Ancient Forge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1812</ID>
      <DefaultText>The ringing of Abydon's hammer is powerful enough to Interrupt enemies around the wielder and leave them Stunned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1813</ID>
      <DefaultText>Frightens Vessels around the wielder.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1814</ID>
      <DefaultText>Knocks Vessels Prone on Crit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1817</ID>
      <DefaultText>Frighten</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1818</ID>
      <DefaultText>Restore Spiritshift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1819</ID>
      <DefaultText>Javelin Launch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1820</ID>
      <DefaultText>Ground Stab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1821</ID>
      <DefaultText>Paralyzing Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1822</ID>
      <DefaultText>Deadfire Shanty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1823</ID>
      <DefaultText>Dragon's Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1824</ID>
      <DefaultText>Berath's Kiss</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1825</ID>
      <DefaultText>Gravestep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1826</ID>
      <DefaultText>Wit Dyr Jerky</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1827</ID>
      <DefaultText>Mind Grub</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1828</ID>
      <DefaultText>Pestilent Cloud</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1829</ID>
      <DefaultText>Llengrath's Dread Haze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1830</ID>
      <DefaultText>Wyrthoneg</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1831</ID>
      <DefaultText>Stone Fling</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1832</ID>
      <DefaultText>Death Spores</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1833</ID>
      <DefaultText>Fearless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1834</ID>
      <DefaultText>The fighter is immune to the Frightened and Terrified afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1835</ID>
      <DefaultText>Brute Assault</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1836</ID>
      <DefaultText>Llengrath's Mental Shields</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1837</ID>
      <DefaultText>Llengrath's Physical Shields</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1838</ID>
      <DefaultText>Mental Prowess</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1839</ID>
      <DefaultText>Sever the Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1840</ID>
      <DefaultText>Javelin Stab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1841</ID>
      <DefaultText>Your truce with Llengrath was sealed with a mutually beneficial exchange, and you have departed from that meeting a little wiser for your troubles.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1842</ID>
      <DefaultText>The Watcher targets the very essence of a creature with their next attack, bypassing the target's defenses and leaving them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1843</ID>
      <DefaultText>Rally the Crag Ogres</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1844</ID>
      <DefaultText>Heavy Cannon Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1845</ID>
      <DefaultText>Burning Pitch Trebuchet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1846</ID>
      <DefaultText>Your encounter with the Watcher Adaryc has heightened your abilities, allowing you to penetrate your foes' defenses and leave them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1847</ID>
      <DefaultText>Sever the Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1848</ID>
      <DefaultText>Radiant Spore Ichor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1850</ID>
      <DefaultText>The caster gains immunity to the Charmed, Confused, Dazed, Distracted, Dominated, Frightened, Stunned, and Terrified afflictions. The shields will negate two attacks from each affliction type.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1851</ID>
      <DefaultText>The caster gains immunity to the Blinded, Paralyzed, Petrified, Prone, Sickened, Stuck, and Weakened afflictions. The shields protect against two attacks from each affliction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1852</ID>
      <DefaultText>Llengrath's Blunt Wisdom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1853</ID>
      <DefaultText>The wizard summons a rod that hurls a ball of magical energy. When the ball arrives at its target, it hovers for a few moments before exploding, inflicting terrible Raw damage on nearby enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1854</ID>
      <DefaultText>Maul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1855</ID>
      <DefaultText>Adaryc's Readceran forces fire trebuchets at your enemies in Cayron's Scar, inflicting Burn damage over time and leaving them Hobbled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1856</ID>
      <DefaultText>Your allies at Durgan's Battery fire the heavy cannons toward Cayron's Scar, inflicting tremendous Crush damage and knocking enemies Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1857</ID>
      <DefaultText>A trio of Matron Beregan's ogres promptly arrive at Cayron's Scar to deal with your enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1858</ID>
      <DefaultText>Noxious Wave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1859</ID>
      <DefaultText>Lord's Authority</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1860</ID>
      <DefaultText>Spell Steal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1861</ID>
      <DefaultText>Anitlei</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1862</ID>
      <DefaultText>Anitlei</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1863</ID>
      <DefaultText>Satisfied Mind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1864</ID>
      <DefaultText>Clean Conscience</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1865</ID>
      <DefaultText>Satisfied Mind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1866</ID>
      <DefaultText>Clean Conscience</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1867</ID>
      <DefaultText>As the undisputed ruler of Caed Nua, you are able to draw upon this heirloom of the Gathbin family to increase your Might, Resolve, and Damage Reduction while gaining immunity to the Charmed and Dominated afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1868</ID>
      <DefaultText>Infestation of Spiders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1869</ID>
      <DefaultText>Victims of this trap suffer massive initial Pierce damage and are Hobbled and Frightened by the experience. They continue to take Raw damage over time long after the trap has been sprung.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1871</ID>
      <DefaultText>Llengrath's Siphoning Image</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1872</ID>
      <DefaultText>With the memory of her crime erased from her mind, Maneha is finally at peace. She's able to focus on the battles before her, improving her Dexterity.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1873</ID>
      <DefaultText>Maneha has learned to live with the memory that has troubled her. In this decision, she's found new Resolve.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1874</ID>
      <DefaultText>Empowered Heavy Cannon Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1875</ID>
      <DefaultText>Your allies at Durgan's Battery fire the heavy cannons - empowered by the souls bound to them -  toward Cayron's Scar, inflicting tremendous Crush damage and knocking enemies Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1876</ID>
      <DefaultText>When a Nalpazca warrior has learned to free himself from the snares that root him to the material world, he is said to become the anitlei.

Among his many gifts, the anitlei possesses a preternatural understanding of the suffering of all beings, and from that insight can divine an opponents' intentions and react to them before their opponent has even put them into effect. As a result, they know exactly where and when to strike, and can do so confidently at great speed.</DefaultText>
      <FemaleText />
    </Entry>
  </Entries>
</StringTableFile>