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  <Name>game\gui</Name>
  <NextEntryID>1</NextEntryID>
  <EntryCount>2439</EntryCount>
  <Entries>
    <Entry>
      <ID>0</ID>
      <DefaultText>Godandag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1</ID>
      <DefaultText>Cönyngsdag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2</ID>
      <DefaultText>Mecwynsdag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>3</ID>
      <DefaultText>Folcsdag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>4</ID>
      <DefaultText>Rytlingsdag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>5</ID>
      <DefaultText>Fonivèrno</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>6</ID>
      <DefaultText>Tarivèrno</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>7</ID>
      <DefaultText>Préprima</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>8</ID>
      <DefaultText>Majprima</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>9</ID>
      <DefaultText>Fonprima</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>10</ID>
      <DefaultText>Tarprima</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>11</ID>
      <DefaultText>Préëstu</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>12</ID>
      <DefaultText>Majestu</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>13</ID>
      <DefaultText>Fonestu</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>14</ID>
      <DefaultText>Tarestu</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>15</ID>
      <DefaultText>Préauton</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>16</ID>
      <DefaultText>Majauton</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>17</ID>
      <DefaultText>Fonauton</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>18</ID>
      <DefaultText>Tarauton</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>19</ID>
      <DefaultText>Préïvèrno</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>20</ID>
      <DefaultText>Majivèrno</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>21</ID>
      <DefaultText>New Year</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>22</ID>
      <DefaultText>Spring Dawn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>23</ID>
      <DefaultText>Summer Rising</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>24</ID>
      <DefaultText>Mid Year</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>25</ID>
      <DefaultText>Autumn Falling</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>26</ID>
      <DefaultText>Winter Dusk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>27</ID>
      <DefaultText>Continue</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>28</ID>
      <DefaultText>End Dialogue</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>29</ID>
      <DefaultText>Back</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>30</ID>
      <DefaultText>Locked!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>31</ID>
      <DefaultText>Clîaban Rilag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>32</ID>
      <DefaultText>Dyrford Village</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>33</ID>
      <DefaultText>AI</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>34</ID>
      <DefaultText>Stealth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>35</ID>
      <DefaultText>Athletics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>36</ID>
      <DefaultText>Lore</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>37</ID>
      <DefaultText>Mechanics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>38</ID>
      <DefaultText>Survival</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>39</ID>
      <DefaultText>Crafting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>40</ID>
      <DefaultText>Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>41</ID>
      <DefaultText>Fortitude</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>42</ID>
      <DefaultText>Reflex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>43</ID>
      <DefaultText>Will</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>44</ID>
      <DefaultText>Resolve</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>45</ID>
      <DefaultText>Might</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>46</ID>
      <DefaultText>Dexterity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>47</ID>
      <DefaultText>Intellect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>48</ID>
      <DefaultText>Def</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>49</ID>
      <DefaultText>Fort</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>50</ID>
      <DefaultText>Will</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>51</ID>
      <DefaultText>Ref</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>52</ID>
      <DefaultText>{0} {1} {2} for {3} {4} damage{5}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>53</ID>
      <DefaultText>{0} {1} {2} for {3} {4} damage in disengagement.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>54</ID>
      <DefaultText>Miss</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>55</ID>
      <DefaultText>Graze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>56</ID>
      <DefaultText>Crit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>57</ID>
      <DefaultText>MIN</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>58</ID>
      <DefaultText>Quests</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>59</ID>
      <DefaultText>Journal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>60</ID>
      <DefaultText>Cyclopedia</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>61</ID>
      <DefaultText>Notes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>62</ID>
      <DefaultText>Uninjured</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>63</ID>
      <DefaultText>Barely Injured</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>64</ID>
      <DefaultText>Injured</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>65</ID>
      <DefaultText>Badly Injured</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>66</ID>
      <DefaultText>Near Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>67</ID>
      <DefaultText>μ</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>68</ID>
      <DefaultText>Dmg. Red.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>69</ID>
      <DefaultText>Slash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>70</ID>
      <DefaultText>Crush</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>71</ID>
      <DefaultText>Pierce</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>72</ID>
      <DefaultText>Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>73</ID>
      <DefaultText>Freeze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>74</ID>
      <DefaultText>Shock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>75</ID>
      <DefaultText>Corrode</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>76</ID>
      <DefaultText>Requires {0} {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>77</ID>
      <DefaultText>Modal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>78</ID>
      <DefaultText>M</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>79</ID>
      <DefaultText>F</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>80</ID>
      <DefaultText>Male</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>81</ID>
      <DefaultText>Female</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>82</ID>
      <DefaultText>Human</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>83</ID>
      <DefaultText>Elf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>84</ID>
      <DefaultText>Dwarf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>85</ID>
      <DefaultText>Aumaua</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>86</ID>
      <DefaultText>Orlan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>87</ID>
      <DefaultText>Godlike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>88</ID>
      <DefaultText>Humans</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>89</ID>
      <DefaultText>Elves</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>90</ID>
      <DefaultText>Dwarves</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>91</ID>
      <DefaultText>Aumaua</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>92</ID>
      <DefaultText>Orlans</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>93</ID>
      <DefaultText>Godlike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>94</ID>
      <DefaultText>Your journal has been updated.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>95</ID>
      <DefaultText>{0} added: '{1}'</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>96</ID>
      <DefaultText>{0} updated: '{1}'</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>97</ID>
      <DefaultText>{0} completed: '{1}'</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>98</ID>
      <DefaultText>{1} killed {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>99</ID>
      <DefaultText>{1} knocked out {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>100</ID>
      <DefaultText>{0} engaged {1} in melee.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>101</ID>
      <DefaultText>You must gather your party before venturing forth.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>102</ID>
      <DefaultText>Defend</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>103</ID>
      <DefaultText>Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>104</ID>
      <DefaultText>Cancel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>105</ID>
      <DefaultText>Scouting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>106</ID>
      <DefaultText>Pack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>107</ID>
      <DefaultText>Formation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>108</ID>
      <DefaultText>Select All</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>109</ID>
      <DefaultText>Inventory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>110</ID>
      <DefaultText>Journal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>111</ID>
      <DefaultText>Map</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>112</ID>
      <DefaultText>Pause</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>113</ID>
      <DefaultText>Options</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>114</ID>
      <DefaultText>Character</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>115</ID>
      <DefaultText>Reset Camera</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>116</ID>
      <DefaultText>Task</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>117</ID>
      <DefaultText>Tasks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>118</ID>
      <DefaultText>Quest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>119</ID>
      <DefaultText>You have no leads.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>120</ID>
      <DefaultText>You have no side-quests.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>121</ID>
      <DefaultText>You have no tasks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>122</ID>
      <DefaultText>{0} takes {1} damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>123</ID>
      <DefaultText>{2} deals {1} damage to {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>124</ID>
      <DefaultText>{0} activates {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>125</ID>
      <DefaultText>{0} casts {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>126</ID>
      <DefaultText>{0} is healed for {1} Health.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>127</ID>
      <DefaultText>{2} heals {0} for {1} Health.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>128</ID>
      <DefaultText>{0} regains {1} Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>129</ID>
      <DefaultText>{2} heals {0} for {1} Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>130</ID>
      <DefaultText>{0} deactivates {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>131</ID>
      <DefaultText>{0} begins chanting {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>132</ID>
      <DefaultText>{0} stops chanting {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>133</ID>
      <DefaultText>{0} chants {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>134</ID>
      <DefaultText>Expert Mode disables a number of "helper" features in the game. Players who want to rely on their own faculties and intuition while playing the game should play Expert Mode. This option is selected when you start a new game. It cannot be enabled in game and, if disabled, cannot be re-enabled in that game.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>135</ID>
      <DefaultText>Characters will be maimed instead of dying permanently the first time their health reaches zero.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>136</ID>
      <DefaultText>Provide a graphical display of the range of area-of-effect spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>137</ID>
      <DefaultText>Display conversation options for which the party does not meet the prerequisites.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>138</ID>
      <DefaultText>Display qualifiers that cause a conversation option to be unlocked.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>139</ID>
      <DefaultText>Display the effects of choosing each conversation option on the player's reputation and personality.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>140</ID>
      <DefaultText>Hovering over enemies will provide a pop-up comparing their known defense scores to the attacker's accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>141</ID>
      <DefaultText>When a quest is updated in the Journal, the log will identify the particular quest that was changed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>142</ID>
      <DefaultText>Expert Mode</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>143</ID>
      <DefaultText>Maim Companions Before Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>144</ID>
      <DefaultText>Area of Effect Highlighting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>145</ID>
      <DefaultText>Show Unqualified Interactions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>146</ID>
      <DefaultText>Show Qualifiers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>147</ID>
      <DefaultText>Show Personality/Reputation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>148</ID>
      <DefaultText>Show Relative Defenses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>149</ID>
      <DefaultText>Detailed Quest Updates</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>150</ID>
      <DefaultText>In Trial of Iron mode, only one save file is kept for the entire play-through. If the player is killed, the file is deleted and you must start again. This option can't be changed in-game.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>151</ID>
      <DefaultText>Trial of Iron</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>152</ID>
      <DefaultText>In Path of the Damned difficulty, enemies receive a bonus to most stats and encounters have many more enemies. Warning: this option can't be changed in-game! It is only intended for players who want the most punishing encounters!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>153</ID>
      <DefaultText>Path of the Damned</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>154</ID>
      <DefaultText>Easy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>155</ID>
      <DefaultText>Normal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>156</ID>
      <DefaultText>Hard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>157</ID>
      <DefaultText>Accept</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>158</ID>
      <DefaultText>Cancel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>159</ID>
      <DefaultText>Yes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>160</ID>
      <DefaultText>No</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>161</ID>
      <DefaultText>Continue</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>162</ID>
      <DefaultText>The Easy difficulty requires minimal micromanagement and easily forgives mistakes in combat. It is STRONGLY RECOMMENDED for those who are new or recently-returning to real-time party-based RPGs.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>163</ID>
      <DefaultText>The Normal difficulty requires strategy and efficiency, but forgives a few mistakes in combat. It is NOT recommended for newcomers to real-time party-based RPGs!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>164</ID>
      <DefaultText>The Hard difficulty is suited for Infinity Engine veterans who are looking for a challenge. Survival requires micromanagement and optimization of stats through items, spells, and abilities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>165</ID>
      <DefaultText>Knocked Out</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>166</ID>
      <DefaultText>Difficulty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>167</ID>
      <DefaultText>Graphics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>168</ID>
      <DefaultText>Game</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>169</ID>
      <DefaultText>Sound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>170</ID>
      <DefaultText>No notes taken.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>171</ID>
      <DefaultText>Untitled Note</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>172</ID>
      <DefaultText>Center On Party Member</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>173</ID>
      <DefaultText>Character Hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>174</ID>
      <DefaultText>Character Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>175</ID>
      <DefaultText>Weapon Ineffective</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>176</ID>
      <DefaultText>Combat Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>177</ID>
      <DefaultText>Spell Cast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>178</ID>
      <DefaultText>Character Damaged</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>179</ID>
      <DefaultText>Character Attacked</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>180</ID>
      <DefaultText>Target Destroyed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>181</ID>
      <DefaultText>Hidden Object Found</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>182</ID>
      <DefaultText>Combat Start</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>183</ID>
      <DefaultText>Melee Engaged</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>184</ID>
      <DefaultText>Extraordinary Defense</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>185</ID>
      <DefaultText>Low Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>186</ID>
      <DefaultText>Low Health</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>187</ID>
      <DefaultText>Enemy Spotted</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>188</ID>
      <DefaultText>Auto-Paused</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>189</ID>
      <DefaultText>Auto-Pause</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>190</ID>
      <DefaultText>Set All</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>191</ID>
      <DefaultText>Stop Party Movement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>192</ID>
      <DefaultText>Automatically move the camera to the location of any autopause event.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>193</ID>
      <DefaultText>Set or unset every autopause option.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>194</ID>
      <DefaultText>Autopause when a party member is downed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>195</ID>
      <DefaultText>Autopause when an attack against a party member is completed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>196</ID>
      <DefaultText>Autopause when a party member takes damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>197</ID>
      <DefaultText>Autopause when a party member becomes the target of an attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>198</ID>
      <DefaultText>Autopause when a party member's Endurance drops below 25%.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>199</ID>
      <DefaultText>Autopause when a party member's Health drops below 25%.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>200</ID>
      <DefaultText>Autopause when the party spots an enemy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>201</ID>
      <DefaultText>Autopause when combat begins.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>202</ID>
      <DefaultText>Autopause when a party member is engaged by an enemy in melee combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>203</ID>
      <DefaultText>Cancel the party's current movement when combat starts.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>204</ID>
      <DefaultText>Autopause if a party member's attack is ineffective because of the target's Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>205</ID>
      <DefaultText>Autopause if a party member attacks an enemy whose defense exceeds his or her Accuracy by 50 points or more.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>206</ID>
      <DefaultText>Autopause when an enemy begins casting a spell.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>207</ID>
      <DefaultText>Autopause if a party member's target dies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>208</ID>
      <DefaultText>Autopause if the party spots a hidden object or trap.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>209</ID>
      <DefaultText>Autopause at a fixed interval during combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>210</ID>
      <DefaultText>Cancel the party's current movement when an enemy is spotted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>211</ID>
      <DefaultText>{0} sec</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>212</ID>
      <DefaultText>Always save without asking.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>213</ID>
      <DefaultText>Save changes?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>214</ID>
      <DefaultText>That item cannot occupy that slot.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>215</ID>
      <DefaultText>That slot can't be changed in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>216</ID>
      <DefaultText>You must camp or return to town to access that slot.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>217</ID>
      <DefaultText>That item cannot occupy that slot.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>218</ID>
      <DefaultText>Quick Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>219</ID>
      <DefaultText>Messages</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>220</ID>
      <DefaultText>Ammunition</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>221</ID>
      <DefaultText>Weapon Sets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>222</ID>
      <DefaultText>End.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>223</ID>
      <DefaultText>Hlth.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>224</ID>
      <DefaultText>Acc.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>225</ID>
      <DefaultText>DR</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>226</ID>
      <DefaultText>Def.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>227</ID>
      <DefaultText>Fort.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>228</ID>
      <DefaultText>Ref.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>229</ID>
      <DefaultText>Will</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>230</ID>
      <DefaultText>I</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>231</ID>
      <DefaultText>II</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>232</ID>
      <DefaultText>III</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>233</ID>
      <DefaultText>IV</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>234</ID>
      <DefaultText>Meadow Folk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>235</ID>
      <DefaultText>Ocean Folk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>236</ID>
      <DefaultText>Savannah Folk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>237</ID>
      <DefaultText>Wood Elf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>238</ID>
      <DefaultText>Pale Elf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>239</ID>
      <DefaultText>Mountain Dwarf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>240</ID>
      <DefaultText>Boreal Dwarf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>241</ID>
      <DefaultText>Death Godlike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>242</ID>
      <DefaultText>Fire Godlike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>243</ID>
      <DefaultText>Moon Godlike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>244</ID>
      <DefaultText>Hearth Orlan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>245</ID>
      <DefaultText>Wild Orlan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>246</ID>
      <DefaultText>Coastal Aumaua</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>247</ID>
      <DefaultText>Island Aumaua</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>248</ID>
      <DefaultText>No item selected.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>249</ID>
      <DefaultText>Fighter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>250</ID>
      <DefaultText>Rogue</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>251</ID>
      <DefaultText>Priest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>252</ID>
      <DefaultText>Wizard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>253</ID>
      <DefaultText>Barbarian</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>254</ID>
      <DefaultText>Ranger</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>255</ID>
      <DefaultText>Druid</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>256</ID>
      <DefaultText>Paladin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>257</ID>
      <DefaultText>Monk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>258</ID>
      <DefaultText>Cipher</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>259</ID>
      <DefaultText>Chanter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>260</ID>
      <DefaultText>Nature Godlike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>261</ID>
      <DefaultText>{0} failed: '{1}'</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>262</ID>
      <DefaultText>(Empty)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>263</ID>
      <DefaultText>It will take you {0} to complete your journey from {1} to {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>264</ID>
      <DefaultText>Day {7}, Hour {2}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>265</ID>
      <DefaultText>{5} years</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>266</ID>
      <DefaultText>{4} months</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>267</ID>
      <DefaultText>{3} days</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>268</ID>
      <DefaultText>{2} hours</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>269</ID>
      <DefaultText>{1} minutes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>270</ID>
      <DefaultText>{0} seconds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>271</ID>
      <DefaultText>You cannot reach {0} from {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>272</ID>
      <DefaultText>Quit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>273</ID>
      <DefaultText>Constitution</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>274</ID>
      <DefaultText>Perception</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>275</ID>
      <DefaultText>Master Volume</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>276</ID>
      <DefaultText>Music Volume</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>277</ID>
      <DefaultText>Effects Volume</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>278</ID>
      <DefaultText>{0}%</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>280</ID>
      <DefaultText>Adjusts the volume of the game's audio.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>281</ID>
      <DefaultText>Adjusts the volume of the game's music.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>282</ID>
      <DefaultText>Adjusts the volume of the game's sound effects.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>283</ID>
      <DefaultText>Used: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>284</ID>
      <DefaultText>Unlocked with Mechanics.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>285</ID>
      <DefaultText>Unlocked with lockpicks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>286</ID>
      <DefaultText>Lockpicks required: {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>287</ID>
      <DefaultText>Mechanics required: {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>288</ID>
      <DefaultText>Easy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>289</ID>
      <DefaultText>Medium</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>290</ID>
      <DefaultText>Hard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>291</ID>
      <DefaultText>Difficult</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>292</ID>
      <DefaultText>Lockpick</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>293</ID>
      <DefaultText>Lockpicks required: {0} / {1}. Do you want to pick the lock?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>294</ID>
      <DefaultText>{0} copper</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>295</ID>
      <DefaultText>You have gained {0} copper.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>296</ID>
      <DefaultText>You have lost {0} copper.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>297</ID>
      <DefaultText>You have gained an item: {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>298</ID>
      <DefaultText>You have lost an item: {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>299</ID>
      <DefaultText>You have gained an item ({1}): {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>300</ID>
      <DefaultText>You have lost an item ({1}): {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>301</ID>
      <DefaultText>???</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>302</ID>
      <DefaultText>Bestiary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>303</ID>
      <DefaultText>Sex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>304</ID>
      <DefaultText>Race</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>305</ID>
      <DefaultText>Class</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>306</ID>
      <DefaultText>Attributes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>307</ID>
      <DefaultText>Background</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>308</ID>
      <DefaultText>Appearance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>309</ID>
      <DefaultText>Voice</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>310</ID>
      <DefaultText>Character Creation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>311</ID>
      <DefaultText>Name</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>312</ID>
      <DefaultText>Mig</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>313</ID>
      <DefaultText>Dex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>314</ID>
      <DefaultText>Con</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>315</ID>
      <DefaultText>Per</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>316</ID>
      <DefaultText>Int</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>317</ID>
      <DefaultText>Res</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>318</ID>
      <DefaultText>Portrait</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>319</ID>
      <DefaultText>Subrace</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>320</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>321</ID>
      <DefaultText>N/A</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>322</ID>
      <DefaultText>Faunal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>323</ID>
      <DefaultText>Giant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>324</ID>
      <DefaultText>Undead</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>325</ID>
      <DefaultText>Big Heads</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>326</ID>
      <DefaultText>Big Heads mode gives characters heads that are ludicrously disproportionate to their bodies. Thanks, Josh.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>327</ID>
      <DefaultText>Hide Selection Circles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>328</ID>
      <DefaultText>If this option is set, selection circles will only be shown when paused in combat or on hover.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>329</ID>
      <DefaultText>No entries.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>330</ID>
      <DefaultText>Hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>331</ID>
      <DefaultText>Aedyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>332</ID>
      <DefaultText>Deadfire Archipelago</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>333</ID>
      <DefaultText>Ixamitl Plains</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>334</ID>
      <DefaultText>Old Vailia</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>335</ID>
      <DefaultText>Rauatai</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>336</ID>
      <DefaultText>Next</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>337</ID>
      <DefaultText>points left</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>338</ID>
      <DefaultText>point left</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>339</ID>
      <DefaultText>Previous</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>340</ID>
      <DefaultText>Hair</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>341</ID>
      <DefaultText>Facial Hair</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>342</ID>
      <DefaultText>Head</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>343</ID>
      <DefaultText>None</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>344</ID>
      <DefaultText>Stronghold</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>345</ID>
      <DefaultText>Slow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>346</ID>
      <DefaultText>{5} year</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>347</ID>
      <DefaultText>{4} month</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>348</ID>
      <DefaultText>{3} day</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>349</ID>
      <DefaultText>{2} hour</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>350</ID>
      <DefaultText>{1} minute</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>351</ID>
      <DefaultText>{0} second</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>352</ID>
      <DefaultText>Party Formation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>353</ID>
      <DefaultText>Success! The trap has been disarmed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>354</ID>
      <DefaultText>You failed to disarm the trap.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>355</ID>
      <DefaultText>Save</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>356</ID>
      <DefaultText>Rest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>359</ID>
      <DefaultText>Would you like to rest for {0} hours?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>360</ID>
      <DefaultText>{0} hours have passed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>361</ID>
      <DefaultText>The party has died.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>362</ID>
      <DefaultText>Load</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>363</ID>
      <DefaultText>Basic Stats</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>364</ID>
      <DefaultText>Detailed Stats</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>365</ID>
      <DefaultText>Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>366</ID>
      <DefaultText>Records</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>367</ID>
      <DefaultText>{0}% Damage and Healing, {1} Fortitude</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>368</ID>
      <DefaultText>{0}% Endurance and Health, {1} Fortitude</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>369</ID>
      <DefaultText>Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>370</ID>
      <DefaultText>{0} Interrupt, {1} Accuracy, and {2} Reflex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>371</ID>
      <DefaultText>{0}% Area of Effect, {1}% Duration, and {2} Will</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>372</ID>
      <DefaultText>{0} Concentration, {1} Deflection, and {2} Will</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>373</ID>
      <DefaultText>Level</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>374</ID>
      <DefaultText>{0} level {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>375</ID>
      <DefaultText>Experience</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>376</ID>
      <DefaultText>Active Effects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>377</ID>
      <DefaultText>Trap Warning</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>378</ID>
      <DefaultText>You cannot disarm the trap! Do you wish to trigger it?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>379</ID>
      <DefaultText>Suppressed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>380</ID>
      <DefaultText>Elapsed Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>381</ID>
      <DefaultText>Travel Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>382</ID>
      <DefaultText>Time in Combat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>383</ID>
      <DefaultText>Total Enemies Defeated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>384</ID>
      <DefaultText>Most Powerful Enemy Defeated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>385</ID>
      <DefaultText>Most Time in Party</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>386</ID>
      <DefaultText>Most Enemies Defeated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>387</ID>
      <DefaultText>Most Total Damage Done</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>388</ID>
      <DefaultText>Highest Single Target Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>389</ID>
      <DefaultText>{0} Reputations</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>390</ID>
      <DefaultText>Party Reputations</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>391</ID>
      <DefaultText>{0} reputation gained</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>392</ID>
      <DefaultText>{0} reputation lost</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>393</ID>
      <DefaultText>You must gather your party before resting.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>394</ID>
      <DefaultText>You cannot rest while in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>395</ID>
      <DefaultText>Highest Group Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>396</ID>
      <DefaultText>Base</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>397</ID>
      <DefaultText>Party Management</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>398</ID>
      <DefaultText>Current Party</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>399</ID>
      <DefaultText>Roster</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>400</ID>
      <DefaultText>Dismiss</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>401</ID>
      <DefaultText>Available for hire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>402</ID>
      <DefaultText>In party</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>403</ID>
      <DefaultText>Recruit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>404</ID>
      <DefaultText>No companions available to hire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>405</ID>
      <DefaultText>Full</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>406</ID>
      <DefaultText>{0} has joined the party.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>407</ID>
      <DefaultText>Container</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>408</ID>
      <DefaultText>Known Spells</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>409</ID>
      <DefaultText>In Grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>410</ID>
      <DefaultText>{0} Level</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>411</ID>
      <DefaultText>No spells at this level.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>414</ID>
      <DefaultText>Unlocking this will require the proper key.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>415</ID>
      <DefaultText>Focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>416</ID>
      <DefaultText>Erase Spell?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>417</ID>
      <DefaultText>{0} doesn't know {1}. If you erase it from this grimoire, you won't be able to scribe it again.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>418</ID>
      <DefaultText>Learn Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>419</ID>
      <DefaultText>{0} already knows {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>420</ID>
      <DefaultText>It will cost {0} for {1} to learn {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>421</ID>
      <DefaultText>You don't have enough money.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>422</ID>
      <DefaultText>{0} has learned {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>423</ID>
      <DefaultText>Area Map</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>424</ID>
      <DefaultText>{0} targets {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>425</ID>
      <DefaultText>{0} has left the party.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>426</ID>
      <DefaultText>Roll</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>427</ID>
      <DefaultText>Acc</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>428</ID>
      <DefaultText>Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>429</ID>
      <DefaultText>Beast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>430</ID>
      <DefaultText>Primordial</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>431</ID>
      <DefaultText>Spirit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>432</ID>
      <DefaultText>Vessel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>433</ID>
      <DefaultText>Wilder</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>434</ID>
      <DefaultText>{0}th</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>435</ID>
      <DefaultText>{0}st</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>436</ID>
      <DefaultText>{0}nd</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>437</ID>
      <DefaultText>{0}rd</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>438</ID>
      <DefaultText>Light</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>439</ID>
      <DefaultText>Medium</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>440</ID>
      <DefaultText>Heavy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>441</ID>
      <DefaultText>{0} Armor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>442</ID>
      <DefaultText>DR: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>443</ID>
      <DefaultText>Speed: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>444</ID>
      <DefaultText>Range: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>445</ID>
      <DefaultText>{0}-{1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>446</ID>
      <DefaultText>Attacks {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>447</ID>
      <DefaultText>Active</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>448</ID>
      <DefaultText>Uses: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>449</ID>
      <DefaultText>{0} per encounter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>450</ID>
      <DefaultText>{0} per rest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>451</ID>
      <DefaultText>{0}/{1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>452</ID>
      <DefaultText>No phrases known.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>453</ID>
      <DefaultText>Known Phrases</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>454</ID>
      <DefaultText>Prepared Chants</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>455</ID>
      <DefaultText>Already activated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>456</ID>
      <DefaultText>No uses left</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>457</ID>
      <DefaultText>Combat only</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>458</ID>
      <DefaultText>Must be standing still</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>459</ID>
      <DefaultText>Not in grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>460</ID>
      <DefaultText>Grimoire cooldown active</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>461</ID>
      <DefaultText>Spell casting blocked</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>462</ID>
      <DefaultText>Not enough focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>463</ID>
      <DefaultText>Destroyed Cart</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>464</ID>
      <DefaultText>Monument</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>465</ID>
      <DefaultText>Test</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>466</ID>
      <DefaultText>{0}cp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>467</ID>
      <DefaultText>The place of men in society varies from culture to culture. Cultures like Aedyr and the [g]Dyrwood[/g] place them at the forefront of military, politics, and heavy labor. Among the tribes of Naasitaq, men perform many of the homesteading and organizational duties. In [g]Eir Glanfath[/g] and Ixamitl, men and women have more fluid social roles. In all societies, there are exceptions to the rule, and men can be found in a wide variety of stations and professions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>468</ID>
      <DefaultText>A woman's role in Eora is largely dependent on where she is from. In the Aedyr Empire, Vailian Republics, and the Dyrwood, women occupy many domestic, educational, and organizational roles. They are the primary hunters, soldiers, and leaders of the tribes of Naasitaq. In Eir Glanfath and Ixamitl, women and men have more fluid social roles. In all societies, there are exceptions to the rule, and women can be found in a wide variety of stations and professions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>469</ID>
      <DefaultText>Resolve reflects a character's internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>470</ID>
      <DefaultText>Might represents a character's physical and spiritual strength, brute force as well as their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing as well as the Fortitude defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>471</ID>
      <DefaultText>Dexterity is an abstraction of a character's hand-eye coordination, balance, and overall grace. In interactions, it can be used for sleight-of-hand and fast reactions. In combat, it affects the character's Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>472</ID>
      <DefaultText>Intellect represents a character's logic and reasoning capabilities. In interactions, it can be useful for deduction, sudden realizations, and problem-solving. In combat, it contributes to the Will defense and influences Durations and Areas of Effect for all Abilities and Talents.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>473</ID>
      <DefaultText>Constitution is a combination of the character's overall health and stamina. Although it is not used much in interactions, it is sometimes checked to withstand pain or endure a physically taxing ordeal. In combat, it affects maximum Health and Endurance and contributes to the Fortitude defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>474</ID>
      <DefaultText>Perception represents a character's senses as well as their instinctive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the background. In combat, it contributes to Accuracy, the Reflex defense, and grants a bonus to Interrupt.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>475</ID>
      <DefaultText>Humans (commonly called "folk") are the most common race in the Dyrwood, the Aedyr Empire, Old Vailia, and the Vailian Republics. Though not as large as the towering aumaua, humans are known for their strength and willpower.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>476</ID>
      <DefaultText>Elves are the dominant race in Eir Glanfath and The White that Wends and are extremely common in the Dyrwood and Aedyr. Elves are known for their speed and intelligence as well as a commonly isolationist nature.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>477</ID>
      <DefaultText>By virtue of land covered and number of colonies settled, dwarves are the most well-traveled race in the world. They are commonly found in the Dyrwood, the Vailian Republics, and almost any colonized land. Dwarves are known for their great strength and tenacity.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>478</ID>
      <DefaultText>The godlike are children of the kith ("civilized" races) who have been blessed with physical aspects associated with the gods (though some do not consider it a blessing). These aspects may take many forms and often come with mystical powers. Aberrant head shapes are typical, and godlike are unable to wear protective headgear as it is near-impossible to find anything that fits. Because of their unusual nature and their inability to reproduce, godlike are often viewed with fear and wonder.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>479</ID>
      <DefaultText>Orlans are the smallest of the kith races, though many cultures don't consider them to be civilized at all. Also notable for their large ears, two-toned skin, and hirsute bodies, orlans are commonly found in Eir Glanfath, the Ixamitl Plains, and parts of the Dyrwood. They are known for their mental intensity and sharp senses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>480</ID>
      <DefaultText>The mighty aumaua are the largest of the kith races and are commonly found in or near oceans. Though not truly aquatic, they have an affinity for water and many of their civilizations, such as Rauatai, are based on naval dominance. They are known for their unparalleled strength.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>481</ID>
      <DefaultText>The most common humans in the Dyrwood, the meadow folk (or Thyrtan) have lived in that area for almost 2,000 years. Meadow folk traditionally live at the edges of elven forests working the open plains - hence their name. Most humans in the Dyrwood are Thyrtan. 

Fighting Spirit - Once per encounter, 5 seconds after being reduced below 50% Endurance, folk temporarily gain bonuses to Accuracy and damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>482</ID>
      <DefaultText>Ocean folk (Calbandra) originated near the Equator on the other side of the globe and are currently the most widespread human group in that region, but they have also migrated to the far reaches of the world. Ocean folk are the dominant culture in the Vailian Republics, and are also common in the Dyrwood. 

Fighting Spirit - Once per encounter, 5 seconds after being reduced below 50% Endurance, folk temporarily gain bonuses to Accuracy and damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>483</ID>
      <DefaultText>Savannah folk (Natlan) come originally from just south of the Equator and, with the exception of some groups that migrated north, have remained in the same location for over ten thousand years. The name Natlan literally means "original." While quite common in Readceras, savanna folk are not usually seen in the Dyrwood and the Vailian Republics. 

Fighting Spirit - Once per encounter, 5 seconds after being reduced below 50% Endurance, folk temporarily gain bonuses to Accuracy and damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>484</ID>
      <DefaultText>Wood elves (Sceltrfolc) trace their beginnings far north of present-day Aedyr and have migrated south throughout the forests of the continent, now covering it all the way south across the Equator. They are also believed to have migrated across the sea to Eir Glanfath. While physiologically identical to one another, wood elves from Aedyr are culturally different from those in Eir Glanfath and consider themselves wholly different groups. 

Distant Advantage - Against any enemy that is more than 4m away, wood elves gain bonuses to Accuracy, Deflection, and Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>485</ID>
      <DefaultText>It is unclear exactly how long ago the pale elves (Glamfellen) came to the southern polar regions of the world, but they have lived there for at least 12,000 years based on their continuous contact with aumaua traders. They appear to be among the most stationary ethnic groups in the known world, migrating within the polar region but seldom venturing far north. They are rare in all northern lands and most people consider them exotic (if they have seen one at all). 

Elemental Endurance - All pale elves have increased Burn and Freeze Damage Reductions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>486</ID>
      <DefaultText>Mountain dwarves (Aptapo) originated on the continent to the east of the Dyrwood and have spread through the area several times. Unlike the similarly diminutive orlans, who are frequently subjugated, the Aptapo have always directly fought back threats posed by larger kith and opted to fortify their residences rather than move on. Mountain dwarves are common in the Vailian Republics but not seen as often in the Dyrwood and Readceras. 

Hale and Hardy - Mountain dwarves have a bonus to defend against Poison and Disease attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>487</ID>
      <DefaultText>Most boreal dwarves (Enutanik) live in the remote southern island of Naasitaq, where they share the rocky tundra and snow-covered forests with migratory pale elves and the coast-hugging ships of aumaua. Like their northern cousins, Enutanik share an instinctive love of exploration. Boreal dwarves are somewhat common in the Vailian Republics but seldom encountered in the Dyrwood. 


Hunter's Instincts - Boreal dwarves gain +15 accuracy against any creature of the Wilder or Primordial types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>488</ID>
      <DefaultText>Death godlike are the most distrusted of their kind. Strange growths cover their eyes - or, in some cases, entire face - giving them a sinister appearance. The growths are transparent for the godlike but opaque from the outside, hiding their features. Death godlike are commonly killed at birth because many cultures consider them to be harbingers of doom. 

Death's Usher - When death godlike attack an enemy with 25% or less Endurance, their damage is increased.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>489</ID>
      <DefaultText>The bodies of fire godlike often resemble hot metal, burnt wood, or stone, with harmless flames that erupt from the cracks in their skin. Fire godlike are objects of both reverence and fear in the Deadfire Archipelago. Many locals believe they have the power to awaken volcanoes - or that killing one will cause a volcano to awaken. In the Dyrwood, fire godlike are often seen as a sign of the blessing of Magran, goddess of war and fire. 

Battle-Forged - When reduced below 50% Endurance, fire godlike glow like metal in a forge, gaining Damage Reduction and doing a small amount of fire damage to any creature who hits them in melee.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>490</ID>
      <DefaultText>Nature godlike appear to be a fusion of human and animal features, often covered by plants, moss, or fungi. This has led to the common stigma that they are diseased, and many are killed at birth because of it. Many druidic orders have a keen interest in nature godlike because of their general curiosity as to how souls occupy animals, plants, and stones. 

Wellspring of Life - Grants a bonus to Might, Constitution, and Dexterity when Endurance is below 50%.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>491</ID>
      <DefaultText>Moon godlike are the most tolerated of the godlike. While their skin tone and a large moon-like growth on their foreheads may be strange to some, their appearances are generally considered more palatable by the other kith. Sailors have many beliefs about moon godlike and their propensity to bring luck, though there is little agreement as to what kind of luck they tend to bring. 

Silver Tide - Every encounter, when reduced below 75%, 50%, and 25% Endurance, moon godlike generate waves of healing moonlight that restore Endurance to them and their allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>492</ID>
      <DefaultText>Hearth orlans are often found as slaves in Readceras and the Vailian Republics. One of the treaty terms between the Dyrwood and the people of Eir Glanfath was the liberation of orlan slaves and while this has been honored, many hearth orlans continue to live in the Dyrwood as indentured servants. 

Minor Threat - When attacking any target that is also being targeted by a teammate, hearth orlans convert some of their Hits into Crits.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>493</ID>
      <DefaultText>Wild orlans are the "original" orlans who lived in the deepest forests and jungles between the tropics. While they have only been significantly separated from hearth orlans for a thousand years, a few genetic differences have appeared rapidly, most notably a lack of facial hair in the hearth orlan branch. Wild orlans are common in the deep reaches of Eir Glanfath. Unlike their hearth orlan brethren, they are not often seen in the Dyrwood, Readceras, or the Vailian Republics. 

Defiant Resolve - After being subjected to a Will attack, wild orlans temporarily gain a bonus to all defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>494</ID>
      <DefaultText>Viewed as a warlike race, the coastal aumaua live in a mainland region along the coasts of the northern hemisphere - lands they conquered by pushing Thyrtan (meadow folk), Natlan (savanna folk), and orlan communities out. Their culture is more centralized and urban than their island cousins, though both groups are involved in seafaring. Coastal aumaua are very rare in the Dyrwood, but those that do make the journey usually do so as mercenaries, bodyguards, or soldiers. 

Towering Physique - Coastal aumaua gain bonuses to defend against Prone and Stun effects.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>495</ID>
      <DefaultText>Island aumaua originated in the Deadfire Archipelago a thousand miles south of the Vailian Republics. While physiologically similar to their coastal cousins, the coloration of island aumaua is starkly different - brown and yellow, contrasting the coastal's blue and green. Though still uncommon in the Dyrwood and surrounding environments, island aumaua are more commonly encountered there than coastal aumaua, who are quite rare. When encountered around the Dyrwood, they are often laborers, fishermen, or sailors. 

Armed to the Teeth - All island aumaua gain an additional Weapon Set.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>496</ID>
      <DefaultText>Fighters form the front line of disciplined armies across the Eastern Reach. Though they are most commonly found in cultures with an organized martial structure, fighters can also be encountered as wandering mercenaries, bodyguards, and other types of sell-swords. The common element that unifies fighters is their heavy focus on endurance and melee defense. 

Starting Ability:

Constant Recovery - Fighters continually regenerate Endurance at a modest rate during combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>497</ID>
      <DefaultText>Rogues are vicious killers, feared for the brutality of their attacks. They can be found as often in dark back alleys as the heart of battlefield skirmishes. Though unpredictable and undisciplined, rogues are commonly used as shock troops or as part of a surprise assault, their withering attacks breaking enemy ranks and morale. Rogues tend to congregate in larger numbers in cities where they can be steadily employed as mercenaries or hired muscle. 

Starting Ability:

Sneak Attack - Applies bonus damage to the rogue's ranged and melee weapon attacks when the target has any of the following afflictions: Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned, or Weakened. It also applies to any target the rogue strikes with a weapon within the first 2 seconds of combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>498</ID>
      <DefaultText>Priests are devotees of Eora's deities and practitioners of religious magic. While all priests dedicate themselves to specific gods, priests' power is actually derived from their personal beliefs. In contrast to most paladins, priests tend to focus on philosophy, teaching, and the relationship of religious organizations with common folk. The reception of priests in any given part of the world depends largely on how their god is revered - or reviled - by the people who live there. 

Starting Abilities:

Holy Radiance - Generates a modest amount of Endurance for allies around the priest. Any enemy Vessels caught in the area take Burn damage and may be Frightened. Over the course of the game, the power of this ability may shift based on the Reputations the priest gains relative to the behaviors that are preferred by his or her deity.

Spells - Priests have access to a variety of support and some offense-oriented spells. Every two levels, priests automatically gain access to an additional set of spells. Initially, their spells can be cast a limited number of times per rest. As priests gain power, their weaker spells eventually shift to per-encounter use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>499</ID>
      <DefaultText>The masters of academic magic, wizards are students of arcane traditions that stretch back beyond the boundaries of recorded history. Wizards are a highly organized group, often forming academies or guilds devoted to research and development in magical studies, and tend to favor environments where inquiry, experimentation, debate, and the dissemination of knowledge are encouraged. Many accomplished wizards eventually become known for their eccentricity, their egos, and their unquenchable interest in all things arcane and occult. 

Starting Abilities:

Arcane Assault - Mid-range attack that hits a small area for Raw damage and can leave targets Dazed.

Spells - Wizards have access to a variety of offensive and personal defense spells. Unlike priests and druids, wizards learn individual spells that they store in and cast directly from their grimoires. Grimoires can only hold four spells of each spell level, which motivates wizards to keep multiple grimoires for different needs. Every two levels, wizards gain access to an additional set of spells. However, they can automatically learn one spell of any level they can access each time they advance. Wizards also have the option of learning spells from grimoires they find or buy. Initially, their spells can be cast a limited number of times per rest. As wizards gain power, their weaker spells eventually shift to per-encounter use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>500</ID>
      <DefaultText>Brutes. Madmen. Berserkers. Though city-dwelling people often use the term "barbarian" with a dose of disrespect, these rural warriors are respected by their communities for their ferocity and fearsome presence on the battlefield. Barbarians have a special, almost religious role in some cultures, but in many places, the undisciplined, fearless style of the barbarian is simply how warriors conduct themselves. 

Starting Ability:

Carnage - When barbarians hit with melee attacks, they automatically make reduced-damage attacks at all other enemies within a short distance of the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>501</ID>
      <DefaultText>Rangers are warriors of the woodlands and masters of the hunt. Always partnered with soul-bonded animal companions, they can be found in wild spaces all over the world. As their lifestyles often tend toward independence and isolation, it is rare for rangers to become an integral part of a large fighting force, though they are often employed as scouts and guides. 

Starting Ability:

Animal Companion - All rangers share a strong bond with an animal companion. The companion fights at the ranger's command and is extremely valuable for its ability to run interference. Animal companions don't do much damage, but they have high Damage Reduction. The link between the ranger and companion is powerful. If one goes down in battle, the other suffers as well.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>502</ID>
      <DefaultText>Animists at heart, druids tap into the spiritual power that flows through the simple living things of Eora: plants, animals, and sometimes even living stone. While not necessarily religious, druids do have a reverence for the natural world and a keen interest in understanding its mysteries. In most cultures, druids are understood as a sort of primal magician, but among the Glanfathans, Naasitaqi, and many rural cultures, they may have high positions of influence and authority. 

Starting Abilities:

Spiritshift - All druids have mastered one animalistic form. These forms give the druid strong melee abilities and grant an additional power while the druid is shifted.

Spells - Druids have access to a variety of offensive and some support-oriented spells. Every two levels, druids automatically gain access to an additional set of spells. Initially, their spells can be cast a limited number of times per rest. As druids gain power, their weaker spells eventually shift to per encounter use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>503</ID>
      <DefaultText>Paladins are martial zealots, devoted to a god, a ruler, or even a way of life. They can be found in any culture where a fanatical group of like-minded individuals have formed a warrior society dedicated to advancing their cause. Among those aligned to their worldview, paladins are viewed with respect and admiration, if a bit of fear. Many paladins hold leadership positions in armies and mercenary companies, but in the heat of battle their fanaticism often overrules the chain of command - and common sense. 

Starting Ability:

Faith and Conviction - Paladins have an inherent bonus to all of their defenses. Over the course of the game, the value of this bonus may shift based on the Reputations the paladin gains relative to the behaviors that are preferred by his or her order.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>504</ID>
      <DefaultText>Monks belong to a variety of fighting orders that have sprung up in Ixamitl and the Eastern Reach over the past few centuries. While many monastic orders can trace their teachings to the Enduring Founder, Tletac, individual organizations vary greatly in their focus, morality, and ethics. Common folk respect the incredible discipline of monks but see them as an odd, unpredictable bunch who may not be entirely sane. Even mercenaries and other adventurers aren't sure what to make of them. 

Starting Ability:

Transcendent Suffering - When monks have no weapons equipped, their unarmed attacks are exceptionally powerful and continue to increase in damage as they gain levels.

Wounds - As monks are damaged, their pain generates Wounds. Wounds can be used to power many of the monk's special abilities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>505</ID>
      <DefaultText>A recent discovery in the Eastern Reach, ciphers were once called "brîshalgwin" ("mind hunters") by the Glanfathans. Ciphers have the ability to directly contact and manipulate another person's soul and psyche, using an ally's or enemy's essence as the focus for their magic. Though most ciphers are still found in the Eastern Reach, practitioners of the techniques have spread throughout the known world. They are gaining acceptance over time, but are generally distrusted, especially by the uneducated. 

Starting Ability:

Powers - Ciphers can directly target allies and enemies with powerful soul-focused effects. These powers cost Focus, which ciphers build through the use of their Soul Whip.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>506</ID>
      <DefaultText>In every culture across Eora, there are chanters. Many historians consider chanters to be the most ancient workers of magic, their hallowed phrases stirring the collective memory of wayward souls around them, compelling them to generate magical effects in a kind of "reenactment." In some societies, chanters form organized groups of storytellers and researchers, but in most parts of the world they are just a time-honored part of local folk traditions. 

Starting Abilities:

Phrases/Chants - All chanters can continuously speak chants made up of magical phrases. Phrases produce passive effects and help build a chanter's power until they can use an invocation.

Invocations - Powerful magical effects that chanters can create after they have spoken a required number of phrases through their chants.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>507</ID>
      <DefaultText>The Aedyr Empire is currently the largest and most powerful force in this part of the world. It is centered around the Equator and has a tropical climate. Though the empire has colonies in numerous areas of the world, Greater Aedyr is at its heart and houses the majority of its human and elven nations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>508</ID>
      <DefaultText>Consisting of the nation of Naasitaq, dozens of aumaua settlements, and hundreds of lawless, pirate-infested islands that stretch along the southern sea, Deadfire is home to boreal dwarves, aumaua, and a mixed variety of other races. Deadfire Archipelago is the "last stop" for anyone headed east - a multitude of monstrous sea creatures infest the ocean beyond, making travel virtually impossible.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>509</ID>
      <DefaultText>Located to the northeast of Eir Glanfath, the Ixamitl Plains are a large expanse of fertile savannas that are extensively farmed by human and orlan residents. The Ixamitl culture is one of the oldest in the world, though one of the least imperialistic, having spread out little over the past several thousand years. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>510</ID>
      <DefaultText>Once the crown jewel of the southern seas, Old Vailia is now the crumbled remnants of an empire of warring merchant nations. Counting many humans and dwarves among their ranks, the Old Vailian countries are still forces to be reckoned with and are proud of their rich cultural heritage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>511</ID>
      <DefaultText>Dominated by the aumaua nation of Rauatai, the gulf itself is host to a number of nations, most of them aumaua, orlan, and dwarven. Though these countries are relatively young, they are some of the most advanced colonial settlements in the east. The gulf is a land of riches and resources for those who can take them, though the entire coast is often pummeled by violent storms.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>512</ID>
      <DefaultText>Trade</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>513</ID>
      <DefaultText>The Living Lands is the mountainous region of a large northern island renowned for its diversity of plant and animal life. Its weather is unpredictable and its ecosystems vary dramatically from valley to valley. The Living Lands are home to an assortment of races in a variety of colonial and independent settlements.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>514</ID>
      <DefaultText>A large, cracked southern expanse of polar ice, the White that Wends is home to pale elves and small colonies of daring explorers, outcasts, and adventurers. While virtually no plant life grows in the White, it is home to many hardy species of dangerous animals that forage from the sea or prey upon each other to survive.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>515</ID>
      <DefaultText>You've lived your life amongst the nobility. Your days have been marked by lavish meals and extravagant parties, your conversations peppered with talk of pedigree and bloodlines.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>516</ID>
      <DefaultText>You've always felt driven to express yourself creatively. The structure and rigid control of other pursuits has never satisfied in the same way.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>517</ID>
      <DefaultText>You were part of a group that founded a fledgling colony in a distant land.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>518</ID>
      <DefaultText>You've made a name for yourself as a troublemaker. Disrespect for authority and a lack of care regarding the rules are recurring themes in your life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>519</ID>
      <DefaultText>You never quite fit in no matter where you go. Each new town is just a place to rest briefly before moving on to the next. You are more comfortable on the road, traveling the world. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>520</ID>
      <DefaultText>You find the siren call of the horizon irresistible. You cannot help but wonder what lies beyond the next hill or wave, and you've built your life around finding out.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>521</ID>
      <DefaultText>You live for the thrill of the chase. Whether for glory or for sustenance, you have made your living taking the lives of wild creatures.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>522</ID>
      <DefaultText>Your life has been spent in the study of your craft. You trained and prepared, hoping to hone your skills and ply your trade.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>523</ID>
      <DefaultText>Blade and battle is your way of life. You solve your problems by pulling out your weapon and applying force.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>524</ID>
      <DefaultText>You've traded goods from all over the world, pairing items with buyers of all kinds.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>525</ID>
      <DefaultText>You've never been able to explain how the universe guides your path. Behind every task you undertake is a feeling of cosmic direction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>526</ID>
      <DefaultText>You are most at home inside your own head, analyzing the nature of the world and its inhabitants. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>527</ID>
      <DefaultText>Piety and prayer are the cornerstones of your public life, and you encourage the same in others.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>528</ID>
      <DefaultText>You've spent your life on the wrong side of the law. What you want, you take, and what was theirs has a tendency to become yours.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>529</ID>
      <DefaultText>For you, knowledge is a relentless pursuit. You hoard each kernel of information as though it were precious metal, and time you don't spend learning is time wasted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>530</ID>
      <DefaultText>The rules that govern the world are a set of alchemical formulae to you, waiting to be discovered and manipulated.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>531</ID>
      <DefaultText>You have never known freedom. Shackles and chains have bound your existence, and someone has told you what to do your entire life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>532</ID>
      <DefaultText>The Living Lands</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>533</ID>
      <DefaultText>The White that Wends</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>534</ID>
      <DefaultText>Aristocrat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>535</ID>
      <DefaultText>Artist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>536</ID>
      <DefaultText>Colonist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>537</ID>
      <DefaultText>Dissident</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>538</ID>
      <DefaultText>Drifter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>539</ID>
      <DefaultText>Explorer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>540</ID>
      <DefaultText>Hunter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>541</ID>
      <DefaultText>Laborer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>542</ID>
      <DefaultText>Mercenary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>543</ID>
      <DefaultText>Merchant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>544</ID>
      <DefaultText>Mystic</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>545</ID>
      <DefaultText>Philosopher</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>546</ID>
      <DefaultText>Clergyman</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>547</ID>
      <DefaultText>Raider</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>548</ID>
      <DefaultText>Scholar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>549</ID>
      <DefaultText>Scientist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>550</ID>
      <DefaultText>Slave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>551</ID>
      <DefaultText>Culture</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>552</ID>
      <DefaultText>Body Type</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>553</ID>
      <DefaultText>Save Game</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>554</ID>
      <DefaultText>Act {0}, {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>555</ID>
      <DefaultText>Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>556</ID>
      <DefaultText>Expedition Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>557</ID>
      <DefaultText>No save files found.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>558</ID>
      <DefaultText>Load Game</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>559</ID>
      <DefaultText>Expedition Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>560</ID>
      <DefaultText>Hide Offscreen Pointers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>561</ID>
      <DefaultText>If this option is set, the game will never display pointers to off-screen characters.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>562</ID>
      <DefaultText>Camping will use one set of camping supplies. Do you want to camp here?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>563</ID>
      <DefaultText>Stash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>564</ID>
      <DefaultText>Goose and Fox</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>565</ID>
      <DefaultText>Catacombs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>566</ID>
      <DefaultText>The Hall of Revealed Mysteries</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>567</ID>
      <DefaultText>Scriveners Dormitory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>568</ID>
      <DefaultText>World Map</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>569</ID>
      <DefaultText>New save file</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>570</ID>
      <DefaultText>Vendor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>571</ID>
      <DefaultText>No items.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>572</ID>
      <DefaultText>The Salty Mast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>573</ID>
      <DefaultText>Vailian Trading Company</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>574</ID>
      <DefaultText>Lighthouse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>576</ID>
      <DefaultText>Machine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>577</ID>
      <DefaultText>World Map</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>578</ID>
      <DefaultText>The Charred Barrel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>579</ID>
      <DefaultText>Sanitarium</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>580</ID>
      <DefaultText>Hadret House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>581</ID>
      <DefaultText>Crucible Keep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>582</ID>
      <DefaultText>Ducal Palace</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>583</ID>
      <DefaultText>Temple of Woedica</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>584</ID>
      <DefaultText>Tower</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>585</ID>
      <DefaultText>Done</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>586</ID>
      <DefaultText>Replay</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>587</ID>
      <DefaultText>Brackenbury District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>588</ID>
      <DefaultText>Hadret House Second Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>589</ID>
      <DefaultText>First Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>590</ID>
      <DefaultText>Requires:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>591</ID>
      <DefaultText>Statistics:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>592</ID>
      <DefaultText>Craft</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>593</ID>
      <DefaultText>Forge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>594</ID>
      <DefaultText>Lab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>595</ID>
      <DefaultText>Hearth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>596</ID>
      <DefaultText>No recipes known.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>597</ID>
      <DefaultText>Hanging Tree</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>598</ID>
      <DefaultText>Copperlane District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>599</ID>
      <DefaultText>Ducal Palace</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>600</ID>
      <DefaultText>Vailian Embassy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>601</ID>
      <DefaultText>Quicksave completed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>602</ID>
      <DefaultText>Quicksave loaded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>603</ID>
      <DefaultText>Unusual Tree</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>604</ID>
      <DefaultText>Purchase</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>605</ID>
      <DefaultText>{0} turns to build</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>606</ID>
      <DefaultText>Completed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>607</ID>
      <DefaultText>Building.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>608</ID>
      <DefaultText>Finishes on turn {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>609</ID>
      <DefaultText>Shrine of Eothas</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>610</ID>
      <DefaultText>West Curtain Wall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>611</ID>
      <DefaultText>The West Curtain Wall provides the bailey with protection from forces coming from the west.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>612</ID>
      <DefaultText>South Curtain Wall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>613</ID>
      <DefaultText>The South Curtain Wall provides further protection to the bailey from invaders coming from the south.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>614</ID>
      <DefaultText>Western Barbican</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>615</ID>
      <DefaultText>The Western Barbican bars the passage of invaders coming across the Isce Îen river.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>616</ID>
      <DefaultText>Bailey</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>617</ID>
      <DefaultText>The Bailey houses various necessities for keeping the stronghold self-sufficient. Building this upgrade will allow you to upgrade the grounds further.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>618</ID>
      <DefaultText>Main Keep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>619</ID>
      <DefaultText>Upgrading the Main Keep will repair your Great Hall, allowing visitors and adventures to be available to you and your companions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>620</ID>
      <DefaultText>Barracks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>621</ID>
      <DefaultText>Upgrading the Barracks will allow you to employ hirelings to defend your stronghold during attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>622</ID>
      <DefaultText>Dungeons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>623</ID>
      <DefaultText>The Dungeons of Caed Nua contain nine cells. Upgrading the dungeons will allow you to take prisoners during your travels.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>624</ID>
      <DefaultText>Beast Vault</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>625</ID>
      <DefaultText>Beast Vault Description</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>626</ID>
      <DefaultText>Towers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>627</ID>
      <DefaultText>The towers of Caed Nua stand high above the walls of the stronghold. Upgrading the towers will grant a Perception bonus when resting at Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>628</ID>
      <DefaultText>Library</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>629</ID>
      <DefaultText>The library of Caed Nua contains countless volumes of ancient lore. Upgrading the library will grant a Lore bonus upon resting at Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>630</ID>
      <DefaultText>Craft Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>631</ID>
      <DefaultText>Rebuilding the Craft Hall arms your stronghold, providing you with a weapons and armor merchant, as well as a Dexterity bonus for resting at Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>632</ID>
      <DefaultText>Artificer's Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>633</ID>
      <DefaultText>The Artificer's Hall stores novel contraptions. Rebuilding it will allow you to buy traps there and to receive a Mechanics bonus for resting at Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>634</ID>
      <DefaultText>Forum</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>635</ID>
      <DefaultText>The Forum is where ideas and strategies are cultivated and shared. Upgrading the forum will grant an Intellect bonus upon resting at Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>636</ID>
      <DefaultText>Merchant Stalls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>637</ID>
      <DefaultText>Purchasing the Merchant Stalls will allow for a merchant to sell general goods in your great hall.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>638</ID>
      <DefaultText>Curio Shop</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>639</ID>
      <DefaultText>The Curio Shop trades in oddball curiosities. Allows you to purchase the parts of exotic creatures, and generates a random creature part every turn in the stronghold treasury.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>640</ID>
      <DefaultText>Training Grounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>641</ID>
      <DefaultText>The Training Grounds provide a place to hone your skills in combat. Upgrading the grounds will grant a bonus to Might upon resting in Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>642</ID>
      <DefaultText>Chapel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>643</ID>
      <DefaultText>The Chapel is the religious center of the stronghold. It will allow you to purchase scrolls from a priest and grants a bonus to Resolve upon resting at Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>644</ID>
      <DefaultText>Hedge Maze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>645</ID>
      <DefaultText>The Hedge Maze provides further security by creating an obstacle for invaders coming from behind the keep. Repairing the maze will grant a bonus to Stealth upon resting in Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>646</ID>
      <DefaultText>Botanical Garden</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>647</ID>
      <DefaultText>Upgrading the Botanical Garden will allow your stronghold to generate a random plant every turn in the stronghold treasury.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>648</ID>
      <DefaultText>Road Repairs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>649</ID>
      <DefaultText>Road Repairs will remove debris from the road, allowing passage to Woodend Plains.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>650</ID>
      <DefaultText>Warden's Lodge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>651</ID>
      <DefaultText>The Warden's Lodge watches over the wilds near the stronghold. Upgrading the lodge will grant a bonus to the Survival skill upon resting at Brighthollow as well as provide access to the warden, who offers high-level bounties.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>652</ID>
      <DefaultText>Woodland Trails</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>653</ID>
      <DefaultText>A home is only as comfortable as its hearth. Restoring yours may return a semblance of order to the keep. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>654</ID>
      <DefaultText>{0} Prestige, {1} Security</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>655</ID>
      <DefaultText>{1}, ({0} per day)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>656</ID>
      <DefaultText>Hire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>657</ID>
      <DefaultText>You must build the Barracks to recruit hirelings.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>658</ID>
      <DefaultText>You cannot hire any more hirelings.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>659</ID>
      <DefaultText>{0} is already in your employ.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>660</ID>
      <DefaultText>You don't have enough money to hire {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>661</ID>
      <DefaultText>Turn: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>662</ID>
      <DefaultText>Advance Turn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>663</ID>
      <DefaultText>No messages</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>664</ID>
      <DefaultText>Requires {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>665</ID>
      <DefaultText>The {0} is already built.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>666</ID>
      <DefaultText>The {0} is already in progress.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>667</ID>
      <DefaultText>Upgrade information not found.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>668</ID>
      <DefaultText>The {0} requires the {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>669</ID>
      <DefaultText>You don't have enough money to build the {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>670</ID>
      <DefaultText>Copperlane District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>671</ID>
      <DefaultText>Temple of Woedica</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>672</ID>
      <DefaultText>Enter Name</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>673</ID>
      <DefaultText>Assign</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>674</ID>
      <DefaultText>First Fires District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>675</ID>
      <DefaultText>Vailian Embassy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>676</ID>
      <DefaultText>No events currently pending.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>677</ID>
      <DefaultText>Recall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>678</ID>
      <DefaultText>Resolve Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>679</ID>
      <DefaultText>You must travel to Caed Nua to participate in the defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>680</ID>
      <DefaultText>Auto-Resolve</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>682</ID>
      <DefaultText>Pay</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>683</ID>
      <DefaultText>You have accrued a debt due to damage to the stronghold. You won't receive any income from taxes until it is paid.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>684</ID>
      <DefaultText>Pay Debt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>685</ID>
      <DefaultText>Select Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>686</ID>
      <DefaultText>Avian Godlike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>687</ID>
      <DefaultText>The Dyrwood</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>688</ID>
      <DefaultText>The Vailian Republics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>689</ID>
      <DefaultText>Naasitaq</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>690</ID>
      <DefaultText>Eir Glanfath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>693</ID>
      <DefaultText>Ruins</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>696</ID>
      <DefaultText>Adra Formation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>697</ID>
      <DefaultText>Statue of Magran</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>698</ID>
      <DefaultText>No companions at the stronghold.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>699</ID>
      <DefaultText>Brackenbury District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>700</ID>
      <DefaultText>Upper Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>701</ID>
      <DefaultText>Male Cipher 01</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>702</ID>
      <DefaultText>Male Fighter 01</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>703</ID>
      <DefaultText>Male Monk 01</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>704</ID>
      <DefaultText>Male Wizard 01</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>705</ID>
      <DefaultText>Female Cleric 01</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>706</ID>
      <DefaultText>Female Ranger 01</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>707</ID>
      <DefaultText>{0} is assigned</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>708</ID>
      <DefaultText>Debt: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>709</ID>
      <DefaultText>Busy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>710</ID>
      <DefaultText>Brackenbury District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>711</ID>
      <DefaultText>Upper Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>712</ID>
      <DefaultText>First Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>713</ID>
      <DefaultText>Cannot save while in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>714</ID>
      <DefaultText>In Combat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>715</ID>
      <DefaultText>of {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>716</ID>
      <DefaultText>Most Crits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>717</ID>
      <DefaultText>Most Hits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>718</ID>
      <DefaultText>Most Damage Taken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>719</ID>
      <DefaultText>Most Times Knocked Out</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>720</ID>
      <DefaultText>First Fires District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>721</ID>
      <DefaultText>Not enough money.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>722</ID>
      <DefaultText>Can't build.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>723</ID>
      <DefaultText>Called "Berath" in Aedyran and "Cirono" in Vailian, it is the god of cycles, of doors, and of life and death itself. People commonly place or carve the figure of Berath in doorways, windows, and other "portals" from one place to another Berath has a relatively small priesthood, in part because it does not speak often to them. However, Berath has many, many petitioners and occasional followers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>724</ID>
      <DefaultText>Eothas is the Aedyran name for the god of light, redemption, and rebirth. While worship of Eothas is still popular in the Aedyr Empire and Readceras, the faith is outlawed in most cities of the Dyrwood due to events of the Saint's War, in which St. Waidwen, who had supposedly become a living vessel for Eothas, attempted to invade the Dyrwood before being destroyed at the gates of Halgot Citadel. Eothas has not been heard from since, and is presumed dead by most.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>725</ID>
      <DefaultText>Magran is the goddess of war and fire, and hers is the most populous following in Dyrwood. Magran's faithful are rank-and-file soldiers as well as officers, tacticians, and strategists. Additionally, they create devices used in warfare, especially those made in the forge, such as weapons and armor. Her priests view battle and warfare as inevitable human activities that should be pursued with single-minded efficiency. Consequently, she is not a goddess of battle lust or celebration as much as military excellence and passionate discipline.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>726</ID>
      <DefaultText>Skaen, known also as the Quiet Slave, is the god of secret hatred, resentment, and violent rebellion. He is usually depicted as a small, bald man covered in lash scars whose ears and nose have been cut off. He appears outwardly submissive, with downcast eyes. However, his eyes glitter black with quiet hatred, and his fist is clenched. He is known to manifest in a horrific incarnation known as the Effigy to followers desperate enough to perform certain unspeakable rites. In Dyrwood, Skaen's faithful often double as torturers and executioners, delighting in the fall of high-status prisoners.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>727</ID>
      <DefaultText>Wael is the god of dreams, secrets, mysteries, and revelations. Inscrutable even to the other gods, Wael has no determinate gender or consistent appearance. Its symbol is the eye, though the look and number of the eyes often change. People pray to Wael both to protect their secrets as well as to unravel the mysteries in front of them. Followers of Wael are known for many strange and unusual practices, possibly for good reasons, possibly for no reason at all.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>728</ID>
      <DefaultText>Berath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>729</ID>
      <DefaultText>Eothas</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>730</ID>
      <DefaultText>Magran</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>731</ID>
      <DefaultText>Skaen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>732</ID>
      <DefaultText>Wael</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>733</ID>
      <DefaultText>Bleak Walkers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>734</ID>
      <DefaultText>Darcozzi Paladini</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>735</ID>
      <DefaultText>Goldpact Knights</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>736</ID>
      <DefaultText>Kind Wayfarers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>737</ID>
      <DefaultText>Shield Bearers of St. Elcga</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>738</ID>
      <DefaultText>Frermàs mes Canc Suolias</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>739</ID>
      <DefaultText>The Bleak Walkers are soldiers dedicated to conducting warfare mercilessly and with extreme brutality in order to bring a swift end to conflicts. Because they are renowned for their terrible and unyielding nature, most nobles will only call on them as a last resort. The Bleak Walkers' behavior reinforces cruelty because the quickest resolution to a battle is one in which the Bleak Walkers' arrival is announced and a surrender immediately follows. To ensure that people understand that no mercy will be given by Bleak Walkers, they never give quarter under any circumstances.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>740</ID>
      <DefaultText>The oldest known paladin order in the world, the Darcozzi Paladini were founded as the guards of the Darcozzi Palace in Grand Vailia over 2000 years ago. Since the shattering of Grand Vailia, the Darcozzi Paladini have transformed into the protectors and ambassadors of the immense Darcozzi family as well as Old Vailian culture. The Darcozzi Paladini are widespread and occasionally even come into conflict with each other due to the machinations of the Darcozzi family. Paladins of the order are renowned for their wit and love of life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>741</ID>
      <DefaultText>The Goldpact Knights are an order of mercenary paladins who sell themselves for all sorts of defensive and offensive engagements. They emerged on the Pearl Coast a few hundred years ago and managed to survive the destruction of the dwarven nation that created them. Goldpact Knights are not especially brutal and are willing to shift direction based on the desires of their employers. As their name suggests, the Goldpact Knights believe payment forms a binding contract. They are known for being non-judgmental, professional, and impressively mirthless.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>742</ID>
      <DefaultText>The most widespread paladin order, the Kind Wayfarers are guides and protectors for travelers, often people of limited means traveling in dangerous areas. Kind Wayfarers lack the noble prestige of other paladin orders, but are widely respected by commoners for their generosity and compassion. Kind Wayfarers lack a centralized structure and many members operate independently in remote areas. Though the order is known for not being wealthy, in recent years they've improved their finances via cartography and working with groups like the Hand Occult to develop travel guides for little-known parts of Eora.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>743</ID>
      <DefaultText>During a peace negotiation, an archer from the kingdom of Aedyr shot the noblewoman emissary of Kulkin, Elcga, in the arm, provoking battle. Elcga nevertheless made a second attempt at negotiation, accompanied by three elven knights whose only arms were shields they held in front of Elcga to protect her. Elcga succeeded, helping form the Aedyr Empire. The knights who protected her founded the Shieldbearers of St. Elcga, who continue to act as guardians and diplomats in Aedyr and beyond. They are well-known for their honesty and skill in negotiations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>744</ID>
      <DefaultText>Frermàs mes Canc Soulias Description</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>745</ID>
      <DefaultText>Store</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>746</ID>
      <DefaultText>Available Rooms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>747</ID>
      <DefaultText>Rumors</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>748</ID>
      <DefaultText>North</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>749</ID>
      <DefaultText>Sea Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>750</ID>
      <DefaultText>The Dial</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>751</ID>
      <DefaultText>Xaurip Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>752</ID>
      <DefaultText>Ranga's Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>753</ID>
      <DefaultText>No rooms available.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>754</ID>
      <DefaultText>Purchase Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>755</ID>
      <DefaultText>Rest in {0} for {1}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>756</ID>
      <DefaultText>Status</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>757</ID>
      <DefaultText>Actions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>758</ID>
      <DefaultText>Upgrades</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>759</ID>
      <DefaultText>Hirelings</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>760</ID>
      <DefaultText>Party</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>761</ID>
      <DefaultText>Personal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>762</ID>
      <DefaultText>Time In Party</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>763</ID>
      <DefaultText>Enemies Defeated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>764</ID>
      <DefaultText>Total Damage Done</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>765</ID>
      <DefaultText>Crits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>766</ID>
      <DefaultText>Hits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>767</ID>
      <DefaultText>Damage Taken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>768</ID>
      <DefaultText>Times Knocked Out</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>769</ID>
      <DefaultText>Currently Unpaid</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>770</ID>
      <DefaultText>Kidnapped! Ransom: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>771</ID>
      <DefaultText>Being rescued by {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>772</ID>
      <DefaultText>Being escorted by {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>773</ID>
      <DefaultText>Bad Visitor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>774</ID>
      <DefaultText>Prisoner Request</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>775</ID>
      <DefaultText>Supplicant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>776</ID>
      <DefaultText>Prestigious Visitor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>777</ID>
      <DefaultText>Merchant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>778</ID>
      <DefaultText>Graveyard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>779</ID>
      <DefaultText>Road West</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>780</ID>
      <DefaultText>Road East</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>781</ID>
      <DefaultText>Road West</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>782</ID>
      <DefaultText>Pay Off</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>783</ID>
      <DefaultText>Send Escort</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>784</ID>
      <DefaultText>Ransom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>785</ID>
      <DefaultText>Send Rescue</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>786</ID>
      <DefaultText>Accept Money</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>787</ID>
      <DefaultText>Accept Item</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>788</ID>
      <DefaultText>Purchase</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>789</ID>
      <DefaultText>{0}. Leaving on turn {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>790</ID>
      <DefaultText>Offering {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>791</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>792</ID>
      <DefaultText>Base Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>793</ID>
      <DefaultText>Known Recipes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>794</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>795</ID>
      <DefaultText>Engwithan Machine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>796</ID>
      <DefaultText>Amount</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>797</ID>
      <DefaultText>First Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>798</ID>
      <DefaultText>Third Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>799</ID>
      <DefaultText>Second Floor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>800</ID>
      <DefaultText>Ondra's Gift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>801</ID>
      <DefaultText>Manual Resolve</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>802</ID>
      <DefaultText>Select a recipe.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>803</ID>
      <DefaultText>Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>804</ID>
      <DefaultText>Road South</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>805</ID>
      <DefaultText>North</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>806</ID>
      <DefaultText>Bandit Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>807</ID>
      <DefaultText>Level Up</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>808</ID>
      <DefaultText>Talents</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>809</ID>
      <DefaultText>Guest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>810</ID>
      <DefaultText>Rest in {0}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>811</ID>
      <DefaultText>misses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>812</ID>
      <DefaultText>grazes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>813</ID>
      <DefaultText>hits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>814</ID>
      <DefaultText>crits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>815</ID>
      <DefaultText>Slash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>816</ID>
      <DefaultText>Crush</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>817</ID>
      <DefaultText>Pierce</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>818</ID>
      <DefaultText>Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>819</ID>
      <DefaultText>Freeze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>820</ID>
      <DefaultText>Shock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>821</ID>
      <DefaultText>Corrode</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>822</ID>
      <DefaultText>{0} misses {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>823</ID>
      <DefaultText>Copperlane District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>824</ID>
      <DefaultText>{0} affects {1} with {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>825</ID>
      <DefaultText>{0} affects {1} with {2} for {3} seconds.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>826</ID>
      <DefaultText>Recruit Adventurers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>827</ID>
      <DefaultText>The Bleakhollow Bandits from the northern wilds have been reported crossing the plains east of Caed Nua. They will be at our doorstep any day now!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>828</ID>
      <DefaultText>Spear Spiders from the dungeons below have broken through the lower levels of the keep and will emerge into the Great Hall soon.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>829</ID>
      <DefaultText>Level {0} Adventurer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>830</ID>
      <DefaultText>A group of Wood Beetles and Spear Spiders has emerged from Od Nua, and is making its way to the Great Hall. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>831</ID>
      <DefaultText>A group of Shades and Lurkers has emerged from Od Nua, and is making its way toward the great hall.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>832</ID>
      <DefaultText>A small band of Trolls and Oozes have found their way out of Od Nua and will be in the great hall soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>833</ID>
      <DefaultText>A band of Xaurips and Wurms are making their way through Od Nua and will be in the great hall soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>834</ID>
      <DefaultText>No adventurers available.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>835</ID>
      <DefaultText>Recruit Adventurers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>836</ID>
      <DefaultText>You don't have enough money to recruit a level {0} adventurer.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>837</ID>
      <DefaultText>No space for companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>838</ID>
      <DefaultText>You must dismiss an existing companion first.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>839</ID>
      <DefaultText>Controls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>840</ID>
      <DefaultText>Animal Companion Name</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>841</ID>
      <DefaultText>This hireling is not available.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>842</ID>
      <DefaultText>Set</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>843</ID>
      <DefaultText>Select</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>844</ID>
      <DefaultText>Multi-select</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>845</ID>
      <DefaultText>Move</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>846</ID>
      <DefaultText>Interact</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>847</ID>
      <DefaultText>Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>848</ID>
      <DefaultText>Attack Cursor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>849</ID>
      <DefaultText>Cancel Action</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>850</ID>
      <DefaultText>Select All</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>851</ID>
      <DefaultText>Formation Rotate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>852</ID>
      <DefaultText>Toggle Scouting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>853</ID>
      <DefaultText>Scouting On</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>854</ID>
      <DefaultText>Scouting Off</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>855</ID>
      <DefaultText>Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>856</ID>
      <DefaultText>Highlight Interactables</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>857</ID>
      <DefaultText>Toggle Interactables</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>858</ID>
      <DefaultText>Half Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>859</ID>
      <DefaultText>Double Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>860</ID>
      <DefaultText>Pause</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>861</ID>
      <DefaultText>Quicksave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>862</ID>
      <DefaultText>Quickload</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>863</ID>
      <DefaultText>Toggle HUD</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>864</ID>
      <DefaultText>Next Tab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>865</ID>
      <DefaultText>Toggle Console</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>866</ID>
      <DefaultText>Character Sheet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>867</ID>
      <DefaultText>Formations</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>868</ID>
      <DefaultText>Inventory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>869</ID>
      <DefaultText>Normal Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>870</ID>
      <DefaultText>Party Manager</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>871</ID>
      <DefaultText>Save</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>872</ID>
      <DefaultText>Load</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>873</ID>
      <DefaultText>Stronghold</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>874</ID>
      <DefaultText>Area Map</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>875</ID>
      <DefaultText>Grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>876</ID>
      <DefaultText>Chant Editor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>877</ID>
      <DefaultText>Options</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>878</ID>
      <DefaultText>Camera Left</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>879</ID>
      <DefaultText>Camera Right</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>880</ID>
      <DefaultText>Camera Up</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>881</ID>
      <DefaultText>Camera Down</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>882</ID>
      <DefaultText>Pan Camera</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>883</ID>
      <DefaultText>Font Ligatures</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>884</ID>
      <DefaultText>If this option is set, ligatures will be used on certain characters in text boxes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>885</ID>
      <DefaultText>Available Bonuses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>886</ID>
      <DefaultText>A band of Dozens mercenaries have crossed the Woodend Plains and are making their way to Caed Nua!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>887</ID>
      <DefaultText>Choose Bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>888</ID>
      <DefaultText>Rest with {0}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>889</ID>
      <DefaultText>New Quest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>890</ID>
      <DefaultText>Quest Completed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>891</ID>
      <DefaultText>Quest Failed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>892</ID>
      <DefaultText>Quest Updated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>893</ID>
      <DefaultText>Press Enter to input a command.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>894</ID>
      <DefaultText>Release</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>895</ID>
      <DefaultText>You have no room in your party.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>896</ID>
      <DefaultText>{0} is busy {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>897</ID>
      <DefaultText>Companion Busy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>898</ID>
      <DefaultText>escorting {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>899</ID>
      <DefaultText>with {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>900</ID>
      <DefaultText>rescuing {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>901</ID>
      <DefaultText>Skills</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>902</ID>
      <DefaultText>Emitting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>903</ID>
      <DefaultText>the Bleakhollow Bandits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>904</ID>
      <DefaultText>Spear Spiders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>905</ID>
      <DefaultText>a group of Wood and Stone Beetles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>906</ID>
      <DefaultText>a fiend of phantoms and shades</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>907</ID>
      <DefaultText>a small band of Trolls and Oozes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>908</ID>
      <DefaultText>a band of Xaurips and Wurms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>909</ID>
      <DefaultText>a band of Dozens mercenaries</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>910</ID>
      <DefaultText>Skill</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>911</ID>
      <DefaultText>Points to Advance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>912</ID>
      <DefaultText>Spent</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>913</ID>
      <DefaultText>Points Left:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>914</ID>
      <DefaultText>Bleakhollow bandits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>915</ID>
      <DefaultText>Spear Spiders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>916</ID>
      <DefaultText>Wood Beetles and Spear Spiders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>917</ID>
      <DefaultText>Shades and Forest Lurkers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>918</ID>
      <DefaultText>Trolls and Oozes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>919</ID>
      <DefaultText>Xaurips and Wurms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>920</ID>
      <DefaultText>Dozens mercenaries</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>921</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>922</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>923</ID>
      <DefaultText>Doemenel thugs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>924</ID>
      <DefaultText>A group of Doemenel thugs have infiltrated the stronghold and will be attacking the great hall soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>925</ID>
      <DefaultText>Club of Refined and Prestigious Gentlemen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>926</ID>
      <DefaultText>Club of Refined and Prestigious Gentlemen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>927</ID>
      <DefaultText>Dracogen Inn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>928</ID>
      <DefaultText>Temple of Berath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>929</ID>
      <DefaultText>Trygil's Curriery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>930</ID>
      <DefaultText>Hendyna's Apothecary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>931</ID>
      <DefaultText>Winfrith's Arms and Armory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>932</ID>
      <DefaultText>Ondra's Gift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>933</ID>
      <DefaultText>Engwithan Animat Forge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>934</ID>
      <DefaultText>Catacombs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>935</ID>
      <DefaultText>A squad of Crucible Knights are approaching Caed Nua and will be at our gates soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>936</ID>
      <DefaultText>Crucible Knights</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>937</ID>
      <DefaultText>A horde of undead marching from Raedric's Hold have crossed the river to the west and will be at our gates soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>938</ID>
      <DefaultText>Raedric's Undead Army</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>939</ID>
      <DefaultText>Skeletal corpses are trudging up from the Endless Paths, wielding swords and spells. They will attack soon. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>940</ID>
      <DefaultText>Skeletons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>941</ID>
      <DefaultText>To Temple Scriptorium</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>942</ID>
      <DefaultText>To Dungeon Laboratory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>943</ID>
      <DefaultText>To Courtyard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>944</ID>
      <DefaultText>To Temple Storage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>945</ID>
      <DefaultText>To Dungeon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>946</ID>
      <DefaultText>To Keep Kitchen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>947</ID>
      <DefaultText>To Upper Ramparts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>948</ID>
      <DefaultText>To Outer Bailey</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>949</ID>
      <DefaultText>To Keep Chapel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>950</ID>
      <DefaultText>To Siege Platform</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>951</ID>
      <DefaultText>To Dungeon Crypts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>952</ID>
      <DefaultText>To Courtyard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>953</ID>
      <DefaultText>To Lower Ramparts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>954</ID>
      <DefaultText>To Temple Armory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>955</ID>
      <DefaultText>To Temple Storage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>956</ID>
      <DefaultText>To Dungeon Sewer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>957</ID>
      <DefaultText>To Dungeon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>958</ID>
      <DefaultText>To Keep Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>959</ID>
      <DefaultText>To Temple</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>960</ID>
      <DefaultText>To Keep Kitchen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>961</ID>
      <DefaultText>To Keep Study</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>962</ID>
      <DefaultText>To Temple Chantry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>963</ID>
      <DefaultText>To Moat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>964</ID>
      <DefaultText>Brighthollow Restoration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>965</ID>
      <DefaultText>Restoring Brighthollow will allow you to rest there. Other upgrades can unlock resting bonuses for it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>966</ID>
      <DefaultText>Additional Storage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>967</ID>
      <DefaultText>Purchasing Additional Storage will make three chests available in Brighthollow for you to sort your items.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>968</ID>
      <DefaultText>Brighthollow Hearth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>969</ID>
      <DefaultText>Brighthollow Lab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>970</ID>
      <DefaultText>Purchasing this upgrade will restore the lab inside Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>971</ID>
      <DefaultText>Brighthollow Courtyard Pool</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>972</ID>
      <DefaultText>Purchasing this upgrade will repair the courtyard pool inside Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>973</ID>
      <DefaultText>Eastern Barbican</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>974</ID>
      <DefaultText>The Eastern Barbican gates passage to the Woodend Plains, the crossroads between Caed Nua, Dyrford and Defiance Bay.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>975</ID>
      <DefaultText>Needs grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>976</ID>
      <DefaultText>Menu</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>977</ID>
      <DefaultText>Developer Commentary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>978</ID>
      <DefaultText>If this option is enabled, developer commentary audio will play at certain points throughout the game.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>979</ID>
      <DefaultText>Combat Tooltips</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>980</ID>
      <DefaultText>If this option is enabled, lightweight combat tooltips will be shown above all characters during combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>981</ID>
      <DefaultText>Quest Updates</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>982</ID>
      <DefaultText>If this option is enabled, a pop-up will appear whenever a quest's status is changed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>983</ID>
      <DefaultText>Colorblind Mode</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>984</ID>
      <DefaultText>If this option is enabled, gib effects may be used when enemies are killed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>985</ID>
      <DefaultText>Cean Gŵlas and Spectres</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>986</ID>
      <DefaultText>A host of Cean Gŵlas and Spectres has reached the outskirts of the keep, and will attack the stronghold soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>987</ID>
      <DefaultText>Leaden Key Agents have infiltrated the stronghold and will attack the great hall soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>988</ID>
      <DefaultText>Leaden Key Agents</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>989</ID>
      <DefaultText>Stronghold Error</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>990</ID>
      <DefaultText>You do not own the stronghold yet.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>991</ID>
      <DefaultText>Catacombs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>992</ID>
      <DefaultText>You cannot venture forth while in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>993</ID>
      <DefaultText>Quest Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>994</ID>
      <DefaultText>Backed By:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>995</ID>
      <DefaultText>New Game</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>998</ID>
      <DefaultText>Credits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>999</ID>
      <DefaultText>Exit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1000</ID>
      <DefaultText>Obsidian Entertainment Presents</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1001</ID>
      <DefaultText>Damage (RH)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1002</ID>
      <DefaultText>Damage (LH)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1003</ID>
      <DefaultText>{0} is not usable by {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1004</ID>
      <DefaultText>Only usable by:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1005</ID>
      <DefaultText>Neck</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1006</ID>
      <DefaultText>Armor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1007</ID>
      <DefaultText>Ring</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1008</ID>
      <DefaultText>Hands</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1009</ID>
      <DefaultText>Cape</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1010</ID>
      <DefaultText>Feet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1011</ID>
      <DefaultText>Waist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1012</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1013</ID>
      <DefaultText>Pet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1014</ID>
      <DefaultText>Weapon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1015</ID>
      <DefaultText>{0} performed a sneak attack!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1016</ID>
      <DefaultText>XP Earned: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1017</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1018</ID>
      <DefaultText>Madhmr Bridge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1019</ID>
      <DefaultText>Shrine to Ondra</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1020</ID>
      <DefaultText>Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1021</ID>
      <DefaultText>Ingredients</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1022</ID>
      <DefaultText>Modifies {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1023</ID>
      <DefaultText>Grants {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1024</ID>
      <DefaultText>On Attack: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1025</ID>
      <DefaultText>Inflicts {0} on hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1026</ID>
      <DefaultText>Font Scale</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1027</ID>
      <DefaultText>The Woodland trails surround the domain of your keep. Upgrading them will grant both a Constitution and Athletics bonus when resting at Brighthollow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1028</ID>
      <DefaultText>Addendum Added</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1029</ID>
      <DefaultText>Windmill</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1030</ID>
      <DefaultText>The Black Hound Inn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1031</ID>
      <DefaultText>Black Hammer Smithery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1032</ID>
      <DefaultText>Ingroed's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1033</ID>
      <DefaultText>Aufra's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1034</ID>
      <DefaultText>Deep Winter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1035</ID>
      <DefaultText>Late Winter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1036</ID>
      <DefaultText>Early Spring</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1037</ID>
      <DefaultText>Mid Spring</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1038</ID>
      <DefaultText>Deep Spring</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1039</ID>
      <DefaultText>Late Spring</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1040</ID>
      <DefaultText>Early Summer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1041</ID>
      <DefaultText>Mid Summer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1042</ID>
      <DefaultText>Deep Summer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1043</ID>
      <DefaultText>Late Summer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1044</ID>
      <DefaultText>Early Autumn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1045</ID>
      <DefaultText>Mid Autumn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1046</ID>
      <DefaultText>Deep Autumn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1047</ID>
      <DefaultText>Late Autumn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1048</ID>
      <DefaultText>Early Winter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1049</ID>
      <DefaultText>Mid Winter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1050</ID>
      <DefaultText>Hearthsong - Palisade Gate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1051</ID>
      <DefaultText>Wilderness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1052</ID>
      <DefaultText>Hearthsong Market</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1053</ID>
      <DefaultText>Oldsong District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1054</ID>
      <DefaultText>Elms' Reach District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1055</ID>
      <DefaultText>Celestial Sapling</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1056</ID>
      <DefaultText>The Passage of the Six</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1057</ID>
      <DefaultText>Glanfathan Home</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1058</ID>
      <DefaultText>Builders' Hearth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1059</ID>
      <DefaultText>Hearthsong District</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1060</ID>
      <DefaultText>Galawain's Maw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1061</ID>
      <DefaultText>Noonfrost</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1062</ID>
      <DefaultText>Oldsong's Pass</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1063</ID>
      <DefaultText>Burial Isle</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1064</ID>
      <DefaultText>Hylea's Shrine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1065</ID>
      <DefaultText>Teir Evron</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1066</ID>
      <DefaultText>The Golden Grove</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1067</ID>
      <DefaultText>Blood Sands</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1068</ID>
      <DefaultText>Weald of Fates</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1069</ID>
      <DefaultText>Hall of Warriors</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1070</ID>
      <DefaultText>The Twin Elms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1071</ID>
      <DefaultText>Blocked Passage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1072</ID>
      <DefaultText>The Pit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1073</ID>
      <DefaultText>Burial Grounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1074</ID>
      <DefaultText>Grotto of Echoes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1075</ID>
      <DefaultText>Galawain's Shrine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1076</ID>
      <DefaultText>The Fangs' Heart</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1077</ID>
      <DefaultText>Rymrgand's Gate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1078</ID>
      <DefaultText>Noonfrost - Study</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1079</ID>
      <DefaultText>Noonfrost - Library</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1080</ID>
      <DefaultText>Noonfrost - Shrine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1081</ID>
      <DefaultText>Hylea's Nest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1082</ID>
      <DefaultText>Northweald Wilderness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1083</ID>
      <DefaultText>Anamfatha Council</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1084</ID>
      <DefaultText>Hall of Stars</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1085</ID>
      <DefaultText>Fire Sacrifice Chamber</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1086</ID>
      <DefaultText>Blood Sacrifice Chamber</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1087</ID>
      <DefaultText>Pilgrims' Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1088</ID>
      <DefaultText>The Nest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1089</ID>
      <DefaultText>Pilgrims' Shrine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1090</ID>
      <DefaultText>Northweald Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1091</ID>
      <DefaultText>Sentinel Ridge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1092</ID>
      <DefaultText>Engwithan Ruins</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1093</ID>
      <DefaultText>Sun in Shadow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1094</ID>
      <DefaultText>Soul Adra Prison</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1095</ID>
      <DefaultText>Soul Guardian Pillars</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1096</ID>
      <DefaultText>Enchant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1097</ID>
      <DefaultText>Enchanting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1098</ID>
      <DefaultText>Talk to</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1099</ID>
      <DefaultText>Can't dismiss party members now.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1100</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1101</ID>
      <DefaultText>No hirelings available.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1102</ID>
      <DefaultText>{0} Max Health</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1103</ID>
      <DefaultText>{0} Max Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1104</ID>
      <DefaultText>{0} Health</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1105</ID>
      <DefaultText>{0} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1106</ID>
      <DefaultText>{0} Melee Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1107</ID>
      <DefaultText>{0} Ranged Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1108</ID>
      <DefaultText>{0} Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1109</ID>
      <DefaultText>{0} Fortitude</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1110</ID>
      <DefaultText>{0} Reflex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1111</ID>
      <DefaultText>{0} Will</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1112</ID>
      <DefaultText>{0} Endurance per second</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1113</ID>
      <DefaultText>{0} Attack Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1114</ID>
      <DefaultText>{0} Stealth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1115</ID>
      <DefaultText>{0} {1} Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1116</ID>
      <DefaultText>{0} Damage Reduction ({1})</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1117</ID>
      <DefaultText>{0} Minimum Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1118</ID>
      <DefaultText>{0} Move Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1119</ID>
      <DefaultText>Untargetable</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1120</ID>
      <DefaultText>Stuck</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1121</ID>
      <DefaultText>Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1122</ID>
      <DefaultText>{0} enemies Engaged</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1123</ID>
      <DefaultText>{0} engagement Range</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1124</ID>
      <DefaultText>{0} Accuracy against Disengaging enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1125</ID>
      <DefaultText>{0} Damage against Disengaging enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1126</ID>
      <DefaultText>Immune to Engagement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1127</ID>
      <DefaultText>{0} {1} Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1128</ID>
      <DefaultText>Stunned</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1129</ID>
      <DefaultText>{0} Unarmed Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1130</ID>
      <DefaultText>{0} Melee Reach</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1131</ID>
      <DefaultText>{0} Range</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1132</ID>
      <DefaultText>Melee attacks hit in a line</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1133</ID>
      <DefaultText>{0} {1} Damage per Wound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1134</ID>
      <DefaultText>{0} Armor Damage Reduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1135</ID>
      <DefaultText>{0} of Damage Range guaranteed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1136</ID>
      <DefaultText>{0} chance to Stun on hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1137</ID>
      <DefaultText>Sneak Attacks on enemies under {0} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1138</ID>
      <DefaultText>{0} chance to Hobble on hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1139</ID>
      <DefaultText>Marked</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1140</ID>
      <DefaultText>Hostile effects suspended</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1141</ID>
      <DefaultText>{0} Melee Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1142</ID>
      <DefaultText>Not stopped by Engagement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1143</ID>
      <DefaultText>{0} Health loss</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1144</ID>
      <DefaultText>{0} Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1145</ID>
      <DefaultText>{0} Focus on hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1146</ID>
      <DefaultText>{0} Beam Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1147</ID>
      <DefaultText>Drains {0} Resolve for {1} Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1148</ID>
      <DefaultText>{0} of all damage reapplied</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1149</ID>
      <DefaultText>{0} of all damage reapplied to nearby enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1150</ID>
      <DefaultText>{0} Reload Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1151</ID>
      <DefaultText>Drop Trap: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1152</ID>
      <DefaultText>{0}-pt Stasis Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1153</ID>
      <DefaultText>Beneficial effects suspended</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1154</ID>
      <DefaultText>{0} Damage by percentage of Endurance lost</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1155</ID>
      <DefaultText>{0} Resolve</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1156</ID>
      <DefaultText>{0} Might</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1157</ID>
      <DefaultText>{0} Dexterity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1158</ID>
      <DefaultText>{0} Intellect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1159</ID>
      <DefaultText>Summon Weapon: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1160</ID>
      <DefaultText>{0} Endurance Drained</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1161</ID>
      <DefaultText>{0} Endurance Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1162</ID>
      <DefaultText>{0} Accuracy against Vessels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1163</ID>
      <DefaultText>{0} Accuracy against Beasts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1164</ID>
      <DefaultText>{0} Accuracy against Wilder</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1165</ID>
      <DefaultText>{0} Defense against Stunned</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1166</ID>
      <DefaultText>{0} Defense against Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1167</ID>
      <DefaultText>{0} Defense against Poison</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1168</ID>
      <DefaultText>{0} Defense against Disease</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1169</ID>
      <DefaultText>{0} Accuracy, Deflection, Reflex against distant enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1170</ID>
      <DefaultText>{0} Damage against enemies with low Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1171</ID>
      <DefaultText>{0} of Hits converted to Crits when attacking the same target as an ally</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1172</ID>
      <DefaultText>{0} Accuracy granted to an ally attacking the same target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1173</ID>
      <DefaultText>{0} of incoming Crits converted to Hits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1174</ID>
      <DefaultText>{0} Duration for hostile effects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1175</ID>
      <DefaultText>{0} of incoming Hits converted to Grazes (Deflection or Reflex only)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1176</ID>
      <DefaultText>{0} of incoming Hits converted to Grazes (Fortitude or Will only)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1177</ID>
      <DefaultText>Ranged Attacks bounce {0} times</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1178</ID>
      <DefaultText>{0} Damage taken converted to Damage Over Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1179</ID>
      <DefaultText>{0} Damage against targets affected by a Damage Over Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1180</ID>
      <DefaultText>Hostile Melee Attacks redirected to another nearby target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1181</ID>
      <DefaultText>{0} Area of Effect Damage taken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1182</ID>
      <DefaultText>Improved Flanking</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1183</ID>
      <DefaultText>{0} DR bypass</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1184</ID>
      <DefaultText>Steals a Level {0} or lower spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1185</ID>
      <DefaultText>Alliance flipped</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1186</ID>
      <DefaultText>Retaliate when hit by a Melee Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1187</ID>
      <DefaultText>Minor Spell Reflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1188</ID>
      <DefaultText>{0} Athletics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1189</ID>
      <DefaultText>{0} Lore</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1190</ID>
      <DefaultText>{0} Mechanics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1191</ID>
      <DefaultText>{0} Survival</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1192</ID>
      <DefaultText>{0} Crafting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1193</ID>
      <DefaultText>{0} Defense against Push attacks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1194</ID>
      <DefaultText>{0} Defense while Stunned</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1195</ID>
      <DefaultText>{0} Defense while Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1196</ID>
      <DefaultText>{0} Accuracy when attacking same target as an ally</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1197</ID>
      <DefaultText>{0} Damage when attacking same target as an ally</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1198</ID>
      <DefaultText>{0} Constitution</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1199</ID>
      <DefaultText>{0} Perception</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1200</ID>
      <DefaultText>{0} to Crit Damage multiplier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1201</ID>
      <DefaultText>{0} of Grazes converted to Hits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1202</ID>
      <DefaultText>Attacks can Stun on Crits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1203</ID>
      <DefaultText>{0} of Grazes converted to Misses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1204</ID>
      <DefaultText>{0} of Crits converted to Hits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1205</ID>
      <DefaultText>{0} of Misses converted to Grazes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1206</ID>
      <DefaultText>{0} of Hits converted to Crits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1207</ID>
      <DefaultText>{0} of Hits converted to Grazes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1208</ID>
      <DefaultText>{0} Damage as {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1209</ID>
      <DefaultText>Confused</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1210</ID>
      <DefaultText>{0} Melee Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1211</ID>
      <DefaultText>{0} Ranged Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1212</ID>
      <DefaultText>{0} Ranged Attack Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1213</ID>
      <DefaultText>Additional Effects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1214</ID>
      <DefaultText>{0} of incoming Grazes converted to Misses (Reflex only)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1215</ID>
      <DefaultText>{0} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1216</ID>
      <DefaultText>{0} enemies needed to Flank</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1217</ID>
      <DefaultText>{0} Concentration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1218</ID>
      <DefaultText>{0} {1} Damage Over Time when dealt damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1219</ID>
      <DefaultText>Spell Reflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1220</ID>
      <DefaultText>Spellcasting Disabled</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1221</ID>
      <DefaultText>{0} Defense against {1} attacks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1222</ID>
      <DefaultText>Prevent Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1223</ID>
      <DefaultText>{0} Duration of active beneficial effects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1224</ID>
      <DefaultText>{0} Damage Over Time tick rate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1225</ID>
      <DefaultText>{0} Duration of active hostile effects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1226</ID>
      <DefaultText>{0} Defense against {1} attacks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1227</ID>
      <DefaultText>{0} Damage Reduction ({1}) stolen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1228</ID>
      <DefaultText>{0} points stolen from a random attribute</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1229</ID>
      <DefaultText>Disintegrate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1230</ID>
      <DefaultText>{0} Accuracy when attacking the same enemy as {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1231</ID>
      <DefaultText>Duplicate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1232</ID>
      <DefaultText>{0} of Damage restored as Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1233</ID>
      <DefaultText>Crits can inflict Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1234</ID>
      <DefaultText>{0} Accuracy when below {1} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1235</ID>
      <DefaultText>{0} Damage when below {1} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1236</ID>
      <DefaultText>{0} Damage against Prone, Stunned, Flanked enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1237</ID>
      <DefaultText>{0} Damage inflicted Over Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1238</ID>
      <DefaultText>Ranged Grazes reflected back at attacker</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1239</ID>
      <DefaultText>{0} of incoming Hits converted to Grazes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1240</ID>
      <DefaultText>{0} Stun duration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1241</ID>
      <DefaultText>{0} Knock Down duration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1242</ID>
      <DefaultText>{0} Armor Damage Reduction when under 25% Health</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1243</ID>
      <DefaultText>{0} Accuracy against {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1244</ID>
      <DefaultText>{0} Damage against {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1245</ID>
      <DefaultText>{0} Fatigue</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1246</ID>
      <DefaultText>{0} Weapon Reach</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1247</ID>
      <DefaultText>{0} Accuracy against Primordials</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1248</ID>
      <DefaultText>Paralyzed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1249</ID>
      <DefaultText>Immunity to {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1250</ID>
      <DefaultText>Invisible</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1251</ID>
      <DefaultText>{0} Wound delay</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1252</ID>
      <DefaultText>{0} Spell Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1253</ID>
      <DefaultText>{0} Finishing Blow Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1254</ID>
      <DefaultText>{0} Zealous Aura Area of Effect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1255</ID>
      <DefaultText>Delay unconsciousness for {0} seconds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1256</ID>
      <DefaultText>{0} Move Speed penalty tick rate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1257</ID>
      <DefaultText>{0} Damage to Flanked targets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1258</ID>
      <DefaultText>{0} Focus Gain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1259</ID>
      <DefaultText>{0} Defense when Disengaging</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1260</ID>
      <DefaultText>{0} Defense against spells</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1261</ID>
      <DefaultText>{0} Deflection against ranged attacks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1262</ID>
      <DefaultText>{0} Uses of per-rest abilities with 4 or more charges</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1263</ID>
      <DefaultText>{0} Poison effect tick rate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1264</ID>
      <DefaultText>{0} Disease effect tick rate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1265</ID>
      <DefaultText>{0} Stalker's Link Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1266</ID>
      <DefaultText>{0} of {1} Damage converted to Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1267</ID>
      <DefaultText>{0} Chant Area of Effect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1268</ID>
      <DefaultText>{0} Healing done</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1269</ID>
      <DefaultText>{0} Crit Damage taken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1270</ID>
      <DefaultText>{0} {1}-level Spell Uses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1271</ID>
      <DefaultText>{0} Ability Area of Effect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1272</ID>
      <DefaultText>{0} Frenzy Duration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1273</ID>
      <DefaultText>{0} Prone Duration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1274</ID>
      <DefaultText>{0} Wildstrike Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1275</ID>
      <DefaultText>Revive with {0} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1276</ID>
      <DefaultText>{0} of Damage taken converted to Healing Over Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1277</ID>
      <DefaultText>{0}%</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1278</ID>
      <DefaultText>x{0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1279</ID>
      <DefaultText>Weapon Set</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1280</ID>
      <DefaultText>Unarmed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1281</ID>
      <DefaultText>Elmshore Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1282</ID>
      <DefaultText>Twin Elms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1283</ID>
      <DefaultText>Stormwall Gorge Wilderness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1284</ID>
      <DefaultText>Adra Arch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1285</ID>
      <DefaultText>Adra Pillars</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1286</ID>
      <DefaultText>Gibs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1287</ID>
      <DefaultText>Solid HUD Background</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1288</ID>
      <DefaultText>If this option is enabled, a solid background will be displayed behind the in-game user interface.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1289</ID>
      <DefaultText>Minor Item</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1290</ID>
      <DefaultText>Average Item</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1291</ID>
      <DefaultText>Major Item</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1292</ID>
      <DefaultText>Grand Item</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1293</ID>
      <DefaultText>Minor Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1294</ID>
      <DefaultText>Average Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1295</ID>
      <DefaultText>Major Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1296</ID>
      <DefaultText>Grand Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1297</ID>
      <DefaultText>Minor Reputation with {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1298</ID>
      <DefaultText>Average Reputation with {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1299</ID>
      <DefaultText>Major Reputation with {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1300</ID>
      <DefaultText>Grand Reputation with {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1301</ID>
      <DefaultText>Minor Reputation Bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1302</ID>
      <DefaultText>Average Reputation Bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1303</ID>
      <DefaultText>Major Reputation Bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1304</ID>
      <DefaultText>Grand Reputation Bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1305</ID>
      <DefaultText>copper in treasure</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1306</ID>
      <DefaultText>Expires in {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1307</ID>
      <DefaultText>Minor Adventure</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1308</ID>
      <DefaultText>Average Adventure</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1309</ID>
      <DefaultText>Major Adventure</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1310</ID>
      <DefaultText>Grand Adventure</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1311</ID>
      <DefaultText>Legendary Adventure</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1312</ID>
      <DefaultText>Rewards</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1313</ID>
      <DefaultText>{0} Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1314</ID>
      <DefaultText>Health and Endurance concealed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1315</ID>
      <DefaultText>{0} has enough experience to level up!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1316</ID>
      <DefaultText>{0} All Defenses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1317</ID>
      <DefaultText>{0} Maximum Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1318</ID>
      <DefaultText>Additional Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1319</ID>
      <DefaultText>All</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1320</ID>
      <DefaultText>Valtas Mausoleum</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1321</ID>
      <DefaultText>Valtas Manor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1322</ID>
      <DefaultText>...but {1} with additional effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1323</ID>
      <DefaultText>...and {1} with additional effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1324</ID>
      <DefaultText>{0} {1} {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1325</ID>
      <DefaultText>Raw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1326</ID>
      <DefaultText>If this option is enabled, some visual elements in the game will be altered to be more friendly to colorblind users.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1327</ID>
      <DefaultText>The item was put into your stash.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1328</ID>
      <DefaultText>Xaurip Pit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1329</ID>
      <DefaultText>{0} Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1330</ID>
      <DefaultText>{0} absorbs {1} damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1331</ID>
      <DefaultText>{0} absorbs {1} damage and expires.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1332</ID>
      <DefaultText>Not enough materials to craft {0} {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1333</ID>
      <DefaultText>Not enough money to craft {0} {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1334</ID>
      <DefaultText>Not enough materials to add {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1335</ID>
      <DefaultText>Not enough money to add {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1336</ID>
      <DefaultText>No item selected to enchant.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1337</ID>
      <DefaultText>Can't add {0} to {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1338</ID>
      <DefaultText>Crafting {0} requires {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1339</ID>
      <DefaultText>{0} already has enchantment {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1340</ID>
      <DefaultText>{0} already has a Quality enchantment.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1341</ID>
      <DefaultText>Maximum enchantments reached for {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1342</ID>
      <DefaultText>Maximum enchantment value reached for {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1343</ID>
      <DefaultText>Crafting requirements not met.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1344</ID>
      <DefaultText>Screen Edge Scrolling</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1345</ID>
      <DefaultText>Enables scrolling the camera by moving the mouse to the edge of the screen.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1346</ID>
      <DefaultText>Warning</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1347</ID>
      <DefaultText>Store doesn't have enough money. Continue anyway?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1348</ID>
      <DefaultText>Always sell without asking.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1349</ID>
      <DefaultText>Cannot camp while in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1350</ID>
      <DefaultText>You have no camping supplies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1351</ID>
      <DefaultText>Camping is not allowed in this area.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1352</ID>
      <DefaultText>You must gather your party before making camp.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1353</ID>
      <DefaultText>Cannot camp with enemies in sight.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1354</ID>
      <DefaultText>Requires {0} {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1355</ID>
      <DefaultText>Requires {0} summoned creatures</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1356</ID>
      <DefaultText>Requires {0} enemies in attack range</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1357</ID>
      <DefaultText>Requires {0} allies in radius</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1358</ID>
      <DefaultText>On main target only</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1359</ID>
      <DefaultText>Excluding main target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1360</ID>
      <DefaultText>Requires no allies in radius</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1361</ID>
      <DefaultText>Nearby ally with same target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1362</ID>
      <DefaultText>Must be chanting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1363</ID>
      <DefaultText>Requires {0} phrases chanted</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1364</ID>
      <DefaultText>Allies only</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1365</ID>
      <DefaultText>Enemies only</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1366</ID>
      <DefaultText>Requires Endurance below {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1367</ID>
      <DefaultText>Ranged Only</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1368</ID>
      <DefaultText>Only Vessels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1369</ID>
      <DefaultText>Melee Only</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1370</ID>
      <DefaultText>Requires at least {0} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1371</ID>
      <DefaultText>Requires Endurance below {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1372</ID>
      <DefaultText>Never</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1373</ID>
      <DefaultText>{0} Duplicate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1374</ID>
      <DefaultText>Path East</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1375</ID>
      <DefaultText>Locked</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1376</ID>
      <DefaultText>Close</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1377</ID>
      <DefaultText>Restore Defaults</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1378</ID>
      <DefaultText>Dyrford Mill</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1379</ID>
      <DefaultText>Vithrack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1380</ID>
      <DefaultText>A group of Vithrack have emerged from Od Nua and will attack soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1381</ID>
      <DefaultText>Colors</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1382</ID>
      <DefaultText>Primary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1383</ID>
      <DefaultText>Secondary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1384</ID>
      <DefaultText>Skin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1385</ID>
      <DefaultText>Head Appearance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1386</ID>
      <DefaultText>Glanfathan Fangs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1387</ID>
      <DefaultText>A band of Glanfathan Fangs is approaching the stronghold from the south, they will be attacking soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1388</ID>
      <DefaultText>Vicious Mercenaries</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1389</ID>
      <DefaultText>A band of vicious mercenaries is marching on our gates, they will attack soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1390</ID>
      <DefaultText>Cutthroat Bandits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1391</ID>
      <DefaultText>A band of Cutthroat bandits has been seen lurking through the outer forests of Caed Nua, they will be striking soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1392</ID>
      <DefaultText>Ethik Nôl Keepers and Chanters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1393</ID>
      <DefaultText>A group of Ethik Nôl Keepers and Chanters have been spotted approaching Caed Nua!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1394</ID>
      <DefaultText>Priest Deity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1395</ID>
      <DefaultText>Paladin Order</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1396</ID>
      <DefaultText>Stealth allows characters of any class to attempt to avoid being seen or heard. It is used automatically whenever the character is in Scouting mode. The higher the character's skill, the closer they can get to enemies before being detected.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1397</ID>
      <DefaultText>Adventuring is tiring work. In addition to the hazards of mortal combat, adventurers have walls to climb, rivers to cross, and pits to leap over. Once per encounter, characters with Athletics can use the Second Wind ability to recover lost Endurance. A higher Athletics score increases the effect of Second Wind. In conversations and scripted interactions, Athletics is used for physical feats like climbing, swimming, and jumping.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1398</ID>
      <DefaultText>Lore represents a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics. Outside of conversations and scripted interactions, Lore is used to activate scrolls. Higher Lore values allow the character to use higher level scrolls.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1399</ID>
      <DefaultText>Traps and locks can be a problem for even the toughest adventurers, draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. The Mechanics skill makes it easier to open locks and find and disable traps. Additionally, any character can use the Mechanics skill to place traps of their own. The higher the Mechanics skill, the more accurate the trap. In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1400</ID>
      <DefaultText>Survival allows characters to choose from a variety of long-term bonuses each time they camp. The first six ranks grant the following bonuses:

1 - Damage Reduction
2 - Received Healing Multiplier
3 - Bonus Movement
4 - Accuracy Bonus vs. Creature Type
5 - Increased Consumable Duration
6 - Bonus Damage vs. Flanked Enemies

After the sixth rank, the previously-earned bonuses become more powerful in the same order they were received.

Survival can also be used in conversations and scripted interactions that involve wilderness challenges or specialized information about nature.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1401</ID>
      <DefaultText>Master Staircase</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1402</ID>
      <DefaultText>{0} over {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1403</ID>
      <DefaultText>Game Paused</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1404</ID>
      <DefaultText>{0} Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1405</ID>
      <DefaultText>Camping Supplies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1406</ID>
      <DefaultText>Currency</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1407</ID>
      <DefaultText>Primary Color</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1408</ID>
      <DefaultText>Secondary Color</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1409</ID>
      <DefaultText>Inspect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1410</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1411</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1412</ID>
      <DefaultText>Club for Refined and Prestigious Gentlemen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1413</ID>
      <DefaultText>Club for Refined and Prestigious Gentlemen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1414</ID>
      <DefaultText>Resolution</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1415</ID>
      <DefaultText>Language</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1416</ID>
      <DefaultText>Madhmr Bridge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1417</ID>
      <DefaultText>Poison</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1418</ID>
      <DefaultText>Disease</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1419</ID>
      <DefaultText>{0} per {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1420</ID>
      <DefaultText>{0} Hz</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1421</ID>
      <DefaultText>{0} Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1422</ID>
      <DefaultText>Small</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1423</ID>
      <DefaultText>Medium</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1424</ID>
      <DefaultText>Large</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1425</ID>
      <DefaultText>Requirement Not Met</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1426</ID>
      <DefaultText>Clothing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1427</ID>
      <DefaultText>Consumables</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1428</ID>
      <DefaultText>Other</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1429</ID>
      <DefaultText>Weapons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1430</ID>
      <DefaultText>Rooms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1431</ID>
      <DefaultText>Adjusts the size of the text in text-heavy parts of the game, such as conversations and the journal.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1432</ID>
      <DefaultText>Prestige</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1433</ID>
      <DefaultText>Security</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1434</ID>
      <DefaultText>Phrases</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1435</ID>
      <DefaultText>Invocations</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1436</ID>
      <DefaultText>Spiritshifts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1437</ID>
      <DefaultText>Wild Strikes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1438</ID>
      <DefaultText>Weapon Specializations</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1439</ID>
      <DefaultText>Spells</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1440</ID>
      <DefaultText>Animal Companions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1441</ID>
      <DefaultText>Powers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1442</ID>
      <DefaultText>You must be at the stronghold to recruit or dismiss party members.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1443</ID>
      <DefaultText>Turn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1444</ID>
      <DefaultText>Avail.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1445</ID>
      <DefaultText>Warning! The Great Hall treasury chest is nearing capacity. Spoils may be lost if there is no room for them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1446</ID>
      <DefaultText>Warning! The Great Hall treasury chest is full. Spoils will be lost if there is no room for them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1447</ID>
      <DefaultText>This tree is different from the others surrounding it. Its leaves are wilting and tinged with a blackish-brown stain. There is obviously something wrong here.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1448</ID>
      <DefaultText>Class Unlocks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1449</ID>
      <DefaultText>No New Class Unlocks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1450</ID>
      <DefaultText>No New Talent Unlocks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1451</ID>
      <DefaultText>Delete save file for {0} from {1}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1452</ID>
      <DefaultText>Overwrite save file for {0} on {1}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1453</ID>
      <DefaultText>Delete</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1454</ID>
      <DefaultText>Can't quicksave in Trial of Iron mode.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1455</ID>
      <DefaultText>Focus below maximum</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1456</ID>
      <DefaultText>Icantha's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1457</ID>
      <DefaultText>Reymont Manor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1458</ID>
      <DefaultText>House Doemenel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1459</ID>
      <DefaultText>New Game Settings</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1460</ID>
      <DefaultText>Attacker Acc.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1461</ID>
      <DefaultText>avg</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1462</ID>
      <DefaultText>Invocations are powerful magical effects that chanters can create after they have spoken a required number of phrases through their chants.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1463</ID>
      <DefaultText>All druids have mastered one animalistic form. These forms give the druid strong melee abilities and grant an additional power while the druid is shifted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1464</ID>
      <DefaultText>Ciphers can directly target allies and enemies with powerful soul-focused effects. These powers cost Focus, which ciphers build through the use of their Soul Whip.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1465</ID>
      <DefaultText>All chanters can continuously speak chants made up of magical phrases. Phrases produce passive effects and help build a chanter's power until they can use an invocation.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1466</ID>
      <DefaultText>Druids select a damage type (Slash, Pierce, Crush, Burn, Corrode, Freeze, or Shock) that is added to any attack they use that inflicts damage of one of those types to a target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1467</ID>
      <DefaultText>Defenses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1468</ID>
      <DefaultText>Defeated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1469</ID>
      <DefaultText>Health</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1470</ID>
      <DefaultText>Best</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1471</ID>
      <DefaultText>Game</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1472</ID>
      <DefaultText>Interface</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1473</ID>
      <DefaultText>Screens</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1474</ID>
      <DefaultText>Fast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1475</ID>
      <DefaultText>Average</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1476</ID>
      <DefaultText>Slow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1477</ID>
      <DefaultText>

All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.

Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1478</ID>
      <DefaultText>Wizards have access to a variety of offensive and personal defense spells. Unlike priests and druids, wizards learn individual spells that they store in and cast directly from their grimoires. Grimoires can only hold four spells of each spell level, which motivates wizards to keep multiple grimoires for different needs. Every two levels, wizards gain access to an additional set of spells. However, they can automatically learn one spell of any level they can access each time they advance. Wizards also have the option of learning spells from grimoires they find or buy. Initially, their spells can be cast a limited number of times per rest. As wizards gain power, their weaker spells eventually shift to per-encounter use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1479</ID>
      <DefaultText>New Task</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1480</ID>
      <DefaultText>Task Completed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1481</ID>
      <DefaultText>Task Failed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1482</ID>
      <DefaultText>Task Updated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1483</ID>
      <DefaultText>{0} Damage Reduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1484</ID>
      <DefaultText>{0} Damage Reduction stolen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1485</ID>
      <DefaultText>{0} Level {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1486</ID>
      <DefaultText>{0} Spells</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1487</ID>
      <DefaultText>Item Type: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1488</ID>
      <DefaultText>Kolfecg's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1489</ID>
      <DefaultText>Ramshackle House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1490</ID>
      <DefaultText>Basic Stats</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1491</ID>
      <DefaultText>VSync</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1492</ID>
      <DefaultText>If this option is enabled, the game's refresh rate will be synchronized with the screen's.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1493</ID>
      <DefaultText>Tooltip Delay</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1494</ID>
      <DefaultText>Reputation: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1495</ID>
      <DefaultText>Click to rebind control. Right-click to unset control binding.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1496</ID>
      <DefaultText>Slow Mode Active</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1497</ID>
      <DefaultText>Fast Mode Active</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1498</ID>
      <DefaultText>Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1499</ID>
      <DefaultText>Value</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1500</ID>
      <DefaultText>No quicksave available.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1501</ID>
      <DefaultText>Wound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1502</ID>
      <DefaultText>{0} gains a Wound.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1503</ID>
      <DefaultText>Wounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1504</ID>
      <DefaultText>{0} effect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1505</ID>
      <DefaultText>{0} effects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1506</ID>
      <DefaultText>Edit Grimoire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1507</ID>
      <DefaultText>Instant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1508</ID>
      <DefaultText>Edit Chants</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1509</ID>
      <DefaultText>the target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1510</ID>
      <DefaultText>Scroll Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1511</ID>
      <DefaultText>Eastern Barbican</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1512</ID>
      <DefaultText>Western Barbican</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1513</ID>
      <DefaultText>Forum</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1514</ID>
      <DefaultText>Craft Shop</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1515</ID>
      <DefaultText>Artificer's Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1516</ID>
      <DefaultText>Botanical Gardens</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1517</ID>
      <DefaultText>Curio Shop</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1518</ID>
      <DefaultText>Chapel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1519</ID>
      <DefaultText>Brighthollow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1520</ID>
      <DefaultText>Training Grounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1521</ID>
      <DefaultText>Caed Nua Keep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1522</ID>
      <DefaultText>Warden's Lodge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1523</ID>
      <DefaultText>Hedge Maze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1524</ID>
      <DefaultText>Loading...</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1525</ID>
      <DefaultText>The Wailing Banshee</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1526</ID>
      <DefaultText>You have died.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1527</ID>
      <DefaultText>Select Next Character</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1528</ID>
      <DefaultText>Select Previous Character</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1529</ID>
      <DefaultText>Zoom In</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1530</ID>
      <DefaultText>Zoom Out</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1531</ID>
      <DefaultText>Page {0} of {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1532</ID>
      <DefaultText>Drains {0} {1} Damage as Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1533</ID>
      <DefaultText>{0}m</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1534</ID>
      <DefaultText>Lasts for {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1535</ID>
      <DefaultText>AoE: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1536</ID>
      <DefaultText>{0}° Cone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1537</ID>
      <DefaultText>Autosave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1538</ID>
      <DefaultText>The Hollowing of the Dyrwood</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1539</ID>
      <DefaultText>Summon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1540</ID>
      <DefaultText>Summon One Of: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1541</ID>
      <DefaultText>Length: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1542</ID>
      <DefaultText>Recovery Speed: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1543</ID>
      <DefaultText>DR: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1544</ID>
      <DefaultText>{0} was Maimed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1545</ID>
      <DefaultText>{0} when missed by an attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1546</ID>
      <DefaultText>{0} when Endurance below {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1547</ID>
      <DefaultText>{0} after {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1548</ID>
      <DefaultText>{0} when targeted by a Will attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1549</ID>
      <DefaultText>{0} when moving</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1550</ID>
      <DefaultText>{0} when damaged</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1551</ID>
      <DefaultText>{0} per kill</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1552</ID>
      <DefaultText>{0} while Endurance above {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1553</ID>
      <DefaultText>{0} while Endurance below {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1554</ID>
      <DefaultText>{0} when weapon changed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1555</ID>
      <DefaultText>base {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1556</ID>
      <DefaultText>Edit Spells</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1557</ID>
      <DefaultText>Character Creation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1558</ID>
      <DefaultText>Cancel character creation and return to main menu?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1559</ID>
      <DefaultText>Level Up</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1560</ID>
      <DefaultText>Cancel level up of {0} to level {1}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1561</ID>
      <DefaultText>Adventurer's Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1562</ID>
      <DefaultText>Cancel purchase of new adventurer?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1563</ID>
      <DefaultText>{0} per stronghold turn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1564</ID>
      <DefaultText>{0} wants to talk to you!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1565</ID>
      <DefaultText>Stash can now be accessed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1566</ID>
      <DefaultText>Stash can now only be accessed by Resting.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1567</ID>
      <DefaultText>Interrupt: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1568</ID>
      <DefaultText>Weakest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1569</ID>
      <DefaultText>Weaker</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1570</ID>
      <DefaultText>Weak</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1571</ID>
      <DefaultText>Strong</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1572</ID>
      <DefaultText>Stronger</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1573</ID>
      <DefaultText>Strongest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1574</ID>
      <DefaultText>Lumdala's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1575</ID>
      <DefaultText>Purnisc's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1576</ID>
      <DefaultText>Reset Zoom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1577</ID>
      <DefaultText>Discovered new bestiary information: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1578</ID>
      <DefaultText>Trap Triggered!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1579</ID>
      <DefaultText>Marketplace</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1580</ID>
      <DefaultText>Trap Detected!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1581</ID>
      <DefaultText>Trap Disarmed!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1582</ID>
      <DefaultText>{0}% Action Speed and {1} Reflex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1583</ID>
      <DefaultText>Camping Supplies: {0}/{1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1584</ID>
      <DefaultText>{0} {1} Damage taken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1585</ID>
      <DefaultText>{0} armor Speed penalty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1586</ID>
      <DefaultText>Admeth's Den Expedition Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1587</ID>
      <DefaultText>Passive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1588</ID>
      <DefaultText>{0} Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1589</ID>
      <DefaultText>Hazard AoE</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1590</ID>
      <DefaultText>Area of Effect: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1591</ID>
      <DefaultText>Abandoned House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1592</ID>
      <DefaultText>{0} from Caster</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1593</ID>
      <DefaultText>{0} Radius</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1594</ID>
      <DefaultText>{0} Hazard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1595</ID>
      <DefaultText>Target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1596</ID>
      <DefaultText>{0} Wall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1597</ID>
      <DefaultText>Allied</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1598</ID>
      <DefaultText>Foe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1599</ID>
      <DefaultText>Friendly</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1600</ID>
      <DefaultText>{0} Target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1601</ID>
      <DefaultText>{0} {1} Jump Target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1602</ID>
      <DefaultText>{0} {1} Jump Targets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1603</ID>
      <DefaultText>{0} AoE</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1604</ID>
      <DefaultText>Effects:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1605</ID>
      <DefaultText>{0} vs. {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1606</ID>
      <DefaultText>AoE</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1607</ID>
      <DefaultText>{0} Jump Target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1608</ID>
      <DefaultText>{0} Jump Targets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1609</ID>
      <DefaultText>Self</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1610</ID>
      <DefaultText>User</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1611</ID>
      <DefaultText>Caster</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1612</ID>
      <DefaultText>Only Beasts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1613</ID>
      <DefaultText>Jump Targets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1614</ID>
      <DefaultText>{0} Push</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1615</ID>
      <DefaultText>Full Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1616</ID>
      <DefaultText>Primary Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1617</ID>
      <DefaultText>{0} Aura</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1618</ID>
      <DefaultText>Aura</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1619</ID>
      <DefaultText>Selection group {0} not set. Use Ctrl+{0} to set it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1620</ID>
      <DefaultText>Cage Cursor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1621</ID>
      <DefaultText>If this option is enabled, the mouse cursor will be restricted within the game window.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1622</ID>
      <DefaultText>DR</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1623</ID>
      <DefaultText>{0} added to the Ingredients inventory.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1624</ID>
      <DefaultText>{0} added to the Quest Items inventory.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1625</ID>
      <DefaultText>{0}x {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1626</ID>
      <DefaultText>{0} Jump</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1627</ID>
      <DefaultText>{0} Dual Wield Attack Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1628</ID>
      <DefaultText>{0} Shield Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1629</ID>
      <DefaultText>Shield Deflection bonus also applies to Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1630</ID>
      <DefaultText>Bestiary Progress - {0} {1}%. {2}/{3}xp earned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1631</ID>
      <DefaultText>Party gained {0} experience.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1632</ID>
      <DefaultText>Chant {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1633</ID>
      <DefaultText>New Map Discovered! {0} - {1}xp earned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1634</ID>
      <DefaultText>Duration: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1635</ID>
      <DefaultText>Linger: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1636</ID>
      <DefaultText>{1} interrupted {0}!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1637</ID>
      <DefaultText>Location Discovered! {0} - {1}xp earned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1638</ID>
      <DefaultText>Beam</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1639</ID>
      <DefaultText>{0} Beam</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1640</ID>
      <DefaultText>First Fires</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1641</ID>
      <DefaultText>Brackenbury</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1642</ID>
      <DefaultText>Copperlane</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1643</ID>
      <DefaultText>Ondra's Gift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1644</ID>
      <DefaultText>Heritage Hill</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1646</ID>
      <DefaultText>You have been caught stealing.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1647</ID>
      <DefaultText>{0} has been caught stealing.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1648</ID>
      <DefaultText>Equipped</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1649</ID>
      <DefaultText>Trap disarmed! {0} Difficulty - {1}xp earned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1650</ID>
      <DefaultText>Lock picked! {0} Difficulty - {1}xp earned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1651</ID>
      <DefaultText>{0} performed a back stab!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1652</ID>
      <DefaultText>Crumbling House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1653</ID>
      <DefaultText>Glossary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1654</ID>
      <DefaultText>See also:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1655</ID>
      <DefaultText>{0} Stealth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1656</ID>
      <DefaultText>{0}% Max Fatigue, {1}% Combat Fatigue Gain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1657</ID>
      <DefaultText>Use Level {0} Scrolls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1658</ID>
      <DefaultText>Disarm Difficulty {0} Traps, Pick Difficulty {1} Locks, {2} Trap Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1659</ID>
      <DefaultText>{0} Consumable Duration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1660</ID>
      <DefaultText>The party has gained a recipe: {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1661</ID>
      <DefaultText>Hotkey {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1662</ID>
      <DefaultText>Hotkeys</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1663</ID>
      <DefaultText>Empty Hotkey</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1664</ID>
      <DefaultText>Hover over an ability and press the key to set it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1665</ID>
      <DefaultText>{0} for {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1666</ID>
      <DefaultText>Fighter Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1667</ID>
      <DefaultText>Compare</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1668</ID>
      <DefaultText>Rogue Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1669</ID>
      <DefaultText>Barbarian Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1670</ID>
      <DefaultText>Monk Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1671</ID>
      <DefaultText>{0} Wounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1672</ID>
      <DefaultText>{0} Damage with Implements</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1673</ID>
      <DefaultText>{0} {1} Damage to self when attacking with Implements</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1674</ID>
      <DefaultText>{0} Ranged Recovery when moving</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1675</ID>
      <DefaultText>{0} of Grazes converted to Hits with one-handed melee weapons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1676</ID>
      <DefaultText>{0} Deflection while wielding a two-handed weapon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1677</ID>
      <DefaultText>{0} Damage against {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1678</ID>
      <DefaultText>{0} Interrupt chance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1679</ID>
      <DefaultText>{0} Potion Effectiveness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1680</ID>
      <DefaultText>{0} Companion simultaneous defense bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1681</ID>
      <DefaultText>{0} Weapon Sets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1682</ID>
      <DefaultText>{0} Quick Item Slots</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1683</ID>
      <DefaultText>{0} Melee Attack Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1684</ID>
      <DefaultText>{0} Ranged Attack Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1685</ID>
      <DefaultText>{0} Trap Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1686</ID>
      <DefaultText>{0} Melee DR Bypass</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1687</ID>
      <DefaultText>{0} Ranged DR Bypass</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1688</ID>
      <DefaultText>{0} Grimoire Cooldown</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1689</ID>
      <DefaultText>{0} Weapon Change Recovery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1690</ID>
      <DefaultText>{0} {1} Duration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1691</ID>
      <DefaultText>{0} Max Focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1692</ID>
      <DefaultText>{0} Trap Effectiveness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1693</ID>
      <DefaultText>{0} of Hits converted to Crits against targets with low Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1694</ID>
      <DefaultText>{0} Accuracy against distant enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1695</ID>
      <DefaultText>{0} Ranged Damage against close enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1696</ID>
      <DefaultText>Finishing Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1697</ID>
      <DefaultText>Paladin Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1698</ID>
      <DefaultText>Ranger Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1699</ID>
      <DefaultText>Or</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1700</ID>
      <DefaultText>{0} Mechanics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1701</ID>
      <DefaultText>{0} Mechanics + {1} Lockpicks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1702</ID>
      <DefaultText>See {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1703</ID>
      <DefaultText>See:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1704</ID>
      <DefaultText>Lockpick failed. Requires {0} Mechanics or {1} Mechanics and {2} Lockpicks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1705</ID>
      <DefaultText>Unrestricted Stash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1706</ID>
      <DefaultText>Allow the stash to be accessed at any location.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1707</ID>
      <DefaultText>Move Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1708</ID>
      <DefaultText>Move how many {0}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1709</ID>
      <DefaultText>Block Formation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1710</ID>
      <DefaultText>V Formation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1711</ID>
      <DefaultText>Single File Formation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1712</ID>
      <DefaultText>Custom Formation - Right click to modify.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1713</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1714</ID>
      <DefaultText>Custom Formations</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1715</ID>
      <DefaultText>Your Lore is not high enough to use this scroll (Requires: {0} Lore, {1} Lore: {2}).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1716</ID>
      <DefaultText>General</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1717</ID>
      <DefaultText>Character Statistics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1718</ID>
      <DefaultText>Combat Mechanics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1719</ID>
      <DefaultText>Afflictions and Injuries</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1720</ID>
      <DefaultText>Equipment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1721</ID>
      <DefaultText>Farmer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1722</ID>
      <DefaultText>Soldier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1723</ID>
      <DefaultText>Midwife</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1724</ID>
      <DefaultText>Gentry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1725</ID>
      <DefaultText>Click and drag to navigate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1726</ID>
      <DefaultText>HIGHLY RECOMMENDED FOR {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1727</ID>
      <DefaultText>RECOMMENDED FOR {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1728</ID>
      <DefaultText>{0} added to the Stash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1729</ID>
      <DefaultText>Concentration: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1730</ID>
      <DefaultText>, {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1731</ID>
      <DefaultText> ({0})</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1732</ID>
      <DefaultText>Unlock with {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1734</ID>
      <DefaultText>Drakes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1735</ID>
      <DefaultText>Drakes have been spotted approaching the keep. They will arrive soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1736</ID>
      <DefaultText>Next Level</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1737</ID>
      <DefaultText>Two-handed weapon requires two slots.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1738</ID>
      <DefaultText>Can't swap grimoires while spellcasting is prevented.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1739</ID>
      <DefaultText>{0} All Defenses except Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1740</ID>
      <DefaultText>Reset all controls to default?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1741</ID>
      <DefaultText>Bear Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1742</ID>
      <DefaultText>Shrine of Galawain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1743</ID>
      <DefaultText>Guardians' Dome</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1744</ID>
      <DefaultText>Court</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1745</ID>
      <DefaultText>Walk of Souls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1746</ID>
      <DefaultText>Court of the Penitents</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1747</ID>
      <DefaultText>Vithrack Nest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1748</ID>
      <DefaultText>Machine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1749</ID>
      <DefaultText>Unused Attribute Points</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1750</ID>
      <DefaultText>You have unused attribute points for your character. Any unused points will be lost.

Are you sure you want to finish Character Creation?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1751</ID>
      <DefaultText>Not {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1752</ID>
      <DefaultText>You successfully crafted {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1753</ID>
      <DefaultText>You must be in combat to use that.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1754</ID>
      <DefaultText>{0} is already bound to {1}. Unbind it?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1755</ID>
      <DefaultText>Projectiles: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1756</ID>
      <DefaultText>Sacrificial Pit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1757</ID>
      <DefaultText>Changes the language for all text displayed in the game.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1758</ID>
      <DefaultText>Queue Action</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1759</ID>
      <DefaultText>This character is currently busy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1760</ID>
      <DefaultText>{0} until weapon changed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1761</ID>
      <DefaultText>{0} until damaged</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1762</ID>
      <DefaultText>The Endless Paths of Od Nua</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1763</ID>
      <DefaultText>Level {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1764</ID>
      <DefaultText>Level {0} {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1765</ID>
      <DefaultText>You have lost reputation with {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1766</ID>
      <DefaultText>You have gained reputation with {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1767</ID>
      <DefaultText>Change the screen resolution of the game (applies when this window is closed).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1768</ID>
      <DefaultText>Triangle Formation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1769</ID>
      <DefaultText>You have a transaction pending. Leave anyway?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1770</ID>
      <DefaultText>Olivia Veras</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1771</ID>
      <DefaultText>Junior Designer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1772</ID>
      <DefaultText>Matt Perez</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1773</ID>
      <DefaultText>Jorge Salgado</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1774</ID>
      <DefaultText>Senior Designer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1775</ID>
      <DefaultText>AoE Duration: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1776</ID>
      <DefaultText>{0} Interrupt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1777</ID>
      <DefaultText>Faintly {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1778</ID>
      <DefaultText>Somewhat {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1779</ID>
      <DefaultText>Moderately {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1780</ID>
      <DefaultText>Extremely {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1781</ID>
      <DefaultText>Overwhelmingly {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1782</ID>
      <DefaultText>Minor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1783</ID>
      <DefaultText>Moderate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1784</ID>
      <DefaultText>Major</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1785</ID>
      <DefaultText>Positive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1786</ID>
      <DefaultText>Negative</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1787</ID>
      <DefaultText>Slight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1788</ID>
      <DefaultText>Extraordinary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1789</ID>
      <DefaultText>Break Engagements</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1790</ID>
      <DefaultText>Only wizards can learn grimoire spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1791</ID>
      <DefaultText>Aura Range: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1792</ID>
      <DefaultText>Fighter Abilities emphasize strong defense and reliable offense. Most are melee-focused.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1793</ID>
      <DefaultText>Talents allow you to customize your character beyond his or her class Abilities. Talents may modify existing Abilities or add entirely new Abilities of their own. Some Talents are class-specific, but many can be taken by any character.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1794</ID>
      <DefaultText>All fighters specialize in one category of weapons. Each Weapon Specialization group covers a set of melee and ranged weapons with different damage types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1795</ID>
      <DefaultText>Talents can be used to customize your character beyond your class Ability choices. Some talents modify existing Abilities, but others add new Abilities of their own. A subset of Talents are class specific, but most can be taken by characters of any class.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1796</ID>
      <DefaultText>Right-click for details.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1797</ID>
      <DefaultText>Barbarian Abilities emphasize fighting groups of enemies in melee by increasing damage output, weakening the group, or granting the barbarian bonuses when the situation looks grim.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1798</ID>
      <DefaultText>Monk Abilities cover an array of effects to bolster the effect of their melee attacks, protect the monk from afflictions, or turn the tables on attackers. Most monk Abilities are powered by Wounds, but some simply have Per Encounter or Per Rest use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1799</ID>
      <DefaultText>Paladin Abilities cover three major categories: close passive and modal support abilities, single target support abilities, and a small number of targeted offensive abilities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1800</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1801</ID>
      <DefaultText>Ranger Abilities focus on granting additional offensive abilities to the ranger, increasing the power of their animal companions, and strengthening the link between the ranger and animal companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1802</ID>
      <DefaultText>Rogue Abilities emphasize offensive strikes with ranged and melee weapons. Many cause Afflictions that qualify for the rogue's Sneak Attack. Others strengthen the rogue's Sneak Attack or grant tactical positioning abilities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1803</ID>
      <DefaultText>Adjusts the hover time required before a tooltip will show.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1804</ID>
      <DefaultText>Adjust the speed at which the camera will move when using the arrow keys or screen edges.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1805</ID>
      <DefaultText>Two-handed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1806</ID>
      <DefaultText>One-handed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1807</ID>
      <DefaultText>Camping Supplies acquired. They were added to your supply count.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1808</ID>
      <DefaultText>Take All</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1809</ID>
      <DefaultText>Attributes define a character's basic mental and physical strengths and weaknesses. They modify many gameplay statistics and are often used to unlock options in conversations. Character creation allows you to choose which attributes your character will emphasize, but spells and items can further modify your attributes during gameplay.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1810</ID>
      <DefaultText>Skills allow your character to perform specialized actions like scouting, detecting traps, picking locks, or reading scrolls. They can also be used to overcome obstacles in conversations and scripted interactions. Skills will advance as your characters gain level, but items and other bonuses can also increase skills.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1811</ID>
      <DefaultText>Odda's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1812</ID>
      <DefaultText>{0} was granted {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1813</ID>
      <DefaultText>{0} has lost {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1814</ID>
      <DefaultText>Defensive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1815</ID>
      <DefaultText>Offensive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1816</ID>
      <DefaultText>Utility</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1817</ID>
      <DefaultText>Fullscreen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1818</ID>
      <DefaultText>If set, the game will run in fullscreen exclusive mode. Otherwise, it will run in windowed mode.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1819</ID>
      <DefaultText>Difficulty changes will take effect on any map you have not yet visited.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1820</ID>
      <DefaultText>{0} on Unconscious</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1821</ID>
      <DefaultText>{0} on Critical Hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1822</ID>
      <DefaultText>{0} when hit by a Critical Hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1823</ID>
      <DefaultText>If ignored: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1824</ID>
      <DefaultText>Hire a level {0} adventurer for {1}?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1825</ID>
      <DefaultText>Male - Feisty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1826</ID>
      <DefaultText>Male - Mystic</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1827</ID>
      <DefaultText>Male - Noble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1828</ID>
      <DefaultText>Male - Sinister</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1829</ID>
      <DefaultText>Male - Stoic</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1830</ID>
      <DefaultText>Female - Feisty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1831</ID>
      <DefaultText>Female - Mystic</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1832</ID>
      <DefaultText>Female - Noble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1833</ID>
      <DefaultText>Female - Sinister</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1834</ID>
      <DefaultText>Female - Stoic</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1835</ID>
      <DefaultText>Create new...</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1836</ID>
      <DefaultText>Temple of Eothas</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1837</ID>
      <DefaultText>Minimize Tutorial Messages</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1838</ID>
      <DefaultText>{0}...</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1839</ID>
      <DefaultText>Show In-Game Tutorials</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1840</ID>
      <DefaultText>Show tutorial pop-ups during the game to explain various game mechanics.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1841</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1842</ID>
      <DefaultText>Junior Designer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1843</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1844</ID>
      <DefaultText>Denise McMurry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1845</ID>
      <DefaultText>Level Designer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1846</ID>
      <DefaultText>Jeff Husges</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1847</ID>
      <DefaultText>Senior Designer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1848</ID>
      <DefaultText>Memorials</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1849</ID>
      <DefaultText>Jorge Salgado</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1850</ID>
      <DefaultText>Designer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1851</ID>
      <DefaultText>Rank</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1852</ID>
      <DefaultText>Matthew Perez</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1853</ID>
      <DefaultText>Level {0} spells can now be used Per Encounter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1854</ID>
      <DefaultText>Damage Reduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1855</ID>
      <DefaultText>Ryan Torres</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1856</ID>
      <DefaultText>Design Intern</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1857</ID>
      <DefaultText>You cannot level up while in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1858</ID>
      <DefaultText>Remaining:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1859</ID>
      <DefaultText>{0} has discovered something...</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1860</ID>
      <DefaultText>Party Lockpicks: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1861</ID>
      <DefaultText>Very Low</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1862</ID>
      <DefaultText>Low</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1863</ID>
      <DefaultText>High</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1864</ID>
      <DefaultText>Very High</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1865</ID>
      <DefaultText>Reward: {0} cp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1866</ID>
      <DefaultText>Lasts for {0} rest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1867</ID>
      <DefaultText>Lasts for {0} rests</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1868</ID>
      <DefaultText>{0} stole {1} from {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1869</ID>
      <DefaultText>Stolen from {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1870</ID>
      <DefaultText>Stasis Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1871</ID>
      <DefaultText>Total quest experience: {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1872</ID>
      <DefaultText>Voice Volume</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1873</ID>
      <DefaultText>Adjusts the volume of character voice audio in the game.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1874</ID>
      <DefaultText>Display Endurance on Portraits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1875</ID>
      <DefaultText>Displays Endurance on the portraits of party members as a number.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1876</ID>
      <DefaultText>Properties: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1877</ID>
      <DefaultText>Favored Dispositions: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1878</ID>
      <DefaultText>Disfavored Dispositions: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1879</ID>
      <DefaultText>(affects Faith and Conviction)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1880</ID>
      <DefaultText>(affects Holy Radiance)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1881</ID>
      <DefaultText>Continue Movement on Engagement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1882</ID>
      <DefaultText>If enabled, friendly characters will continue moving when engaged by an enemy. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1883</ID>
      <DefaultText>- </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1884</ID>
      <DefaultText>: </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1885</ID>
      <DefaultText>Pre-endgame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1886</ID>
      <DefaultText>Enter Title</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1887</ID>
      <DefaultText>Action unavailable during combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1888</ID>
      <DefaultText>Are you sure you want to quit?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1889</ID>
      <DefaultText>You cannot hire more than {0} adventurers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1890</ID>
      <DefaultText>{0} Accuracy when attacking the same target as animal companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1891</ID>
      <DefaultText>Unlocked!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1892</ID>
      <DefaultText>Very Slow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1893</ID>
      <DefaultText>Extremely Slow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1894</ID>
      <DefaultText>You cannot access the Stronghold here.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1895</ID>
      <DefaultText>Selection Group {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1896</ID>
      <DefaultText>Always save options without asking.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1897</ID>
      <DefaultText>If set, the game will automatically save any changes to options when you close this window.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1898</ID>
      <DefaultText>{0} Wound Threshold</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1899</ID>
      <DefaultText>Save and Quit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1900</ID>
      <DefaultText>{0} Turns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1901</ID>
      <DefaultText>{0} Pull</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1902</ID>
      <DefaultText>{0} against Marked targets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1903</ID>
      <DefaultText>Temple of Ondra</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1904</ID>
      <DefaultText>The Gréf's Rest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1905</ID>
      <DefaultText>Fishery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1906</ID>
      <DefaultText>Renengild's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1907</ID>
      <DefaultText>Thyrsc's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1908</ID>
      <DefaultText>Taena's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1909</ID>
      <DefaultText>Yduran's Wagon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1910</ID>
      <DefaultText>Treasury</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1911</ID>
      <DefaultText>Steward</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1912</ID>
      <DefaultText>The Devil of Caroc</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1913</ID>
      <DefaultText>Invocation Delay: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1914</ID>
      <DefaultText>{2:###0}h {3:00}m {4:00}s</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1915</ID>
      <DefaultText>Ambient Effects Volume</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1916</ID>
      <DefaultText>Adjusts the volume of ambient sound effects in the game.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1917</ID>
      <DefaultText>Broken Statue</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1918</ID>
      <DefaultText>Grisly Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1919</ID>
      <DefaultText>Lle a Rhemen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1920</ID>
      <DefaultText>Really delete note '{0}'?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1921</ID>
      <DefaultText>Disable Auto-Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1922</ID>
      <DefaultText>Party members will not automatically initiate attacks on enemies when they become idle or are attacked.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1923</ID>
      <DefaultText>Personal Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1924</ID>
      <DefaultText>Charges Remaining: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1925</ID>
      <DefaultText>Show Targeting Indicator</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1926</ID>
      <DefaultText>Show Party Endurance as Numbers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1927</ID>
      <DefaultText>Displays each party member's current and maximum Endurance values as a number on their portrait.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1928</ID>
      <DefaultText>Pixel Perfect Zoom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1929</ID>
      <DefaultText>When enabled, see more of the game scene the higher your resolution. When disabled, the scene zoom will remain the same across different resolutions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1930</ID>
      <DefaultText>Switch Weapon Set</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1931</ID>
      <DefaultText>{0} steals a Level {1} spell ({2}) from {3}!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1932</ID>
      <DefaultText>Party Member Finishes Ability</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1933</ID>
      <DefaultText>Pauses every time a party member completes the use of an active Ability, Talent, Spell, Power, or Invocation.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1934</ID>
      <DefaultText>Max</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1935</ID>
      <DefaultText>New Watcher Power Gained.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1936</ID>
      <DefaultText>Deities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1937</ID>
      <DefaultText>Locations</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1938</ID>
      <DefaultText>Lore</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1939</ID>
      <DefaultText>Miscellaneous</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1940</ID>
      <DefaultText>Russetwood</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1941</ID>
      <DefaultText>Flames-That-Whisper Caverns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1942</ID>
      <DefaultText>Combat Auto-Slow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1943</ID>
      <DefaultText>Automatically puts combat into Slow mode based on the number of active enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1944</ID>
      <DefaultText>Number of Enemies for Auto-Slow:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1945</ID>
      <DefaultText>Gamma</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1946</ID>
      <DefaultText>Adjusts the amount of gamma correction applied to the game.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1947</ID>
      <DefaultText>Loading Save Games</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1948</ID>
      <DefaultText>Area Loot Radius (meters)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1949</ID>
      <DefaultText>{0} Unarmed Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1950</ID>
      <DefaultText>Stairs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1951</ID>
      <DefaultText>Durgan's Battery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1952</ID>
      <DefaultText>{0} to Crit Damage multiplier against targets with low Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1953</ID>
      <DefaultText>Average</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1954</ID>
      <DefaultText>Dyrwood</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1956</ID>
      <DefaultText>Frozen Storage Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1957</ID>
      <DefaultText>Guards' Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1958</ID>
      <DefaultText>War Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1959</ID>
      <DefaultText>Feasthall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1960</ID>
      <DefaultText>Graphics Quality</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1961</ID>
      <DefaultText>Adjust the game's graphics quality. Use a lower setting if your game runs slowly.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1962</ID>
      <DefaultText>Tips</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1963</ID>
      <DefaultText>Pre-Level Companions on Joining</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1964</ID>
      <DefaultText>Automatically advances Companions when they first join the party. Disable this option to manually advance Companions from 1st level.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1965</ID>
      <DefaultText>Lake</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1966</ID>
      <DefaultText>Armory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1967</ID>
      <DefaultText>Mine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1968</ID>
      <DefaultText>Scrying Chamber</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1969</ID>
      <DefaultText>Ice Chute</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1970</ID>
      <DefaultText>Sleeping Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1971</ID>
      <DefaultText>Eating Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1972</ID>
      <DefaultText>To Russetwood</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1973</ID>
      <DefaultText>To Lower Cavern</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1974</ID>
      <DefaultText>Russetwood Pond</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1975</ID>
      <DefaultText>Woodcutters' Grove</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1976</ID>
      <DefaultText>Hunters' Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1977</ID>
      <DefaultText>News</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1978</ID>
      <DefaultText>Show News</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1979</ID>
      <DefaultText>Stealing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1980</ID>
      <DefaultText>?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1981</ID>
      <DefaultText>If enabled, show the latest news on the Main Menu.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1982</ID>
      <DefaultText>{0} consumes {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1983</ID>
      <DefaultText>Voice Frequency</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1984</ID>
      <DefaultText>Determines how frequently companions and player characters will play their voice cues. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1986</ID>
      <DefaultText>Landslide</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1987</ID>
      <DefaultText>Enchantment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1988</ID>
      <DefaultText>{0} chance to reflect Ranged attacks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1989</ID>
      <DefaultText>Item Type</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1990</ID>
      <DefaultText>Name (High to Low)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1991</ID>
      <DefaultText>Sell Value (Low to High)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1992</ID>
      <DefaultText>Sell Value (High to Low)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1993</ID>
      <DefaultText>Enchantments (Low to High)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1994</ID>
      <DefaultText>Enchantments (High to Low)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1995</ID>
      <DefaultText>Apply</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1996</ID>
      <DefaultText>Morug</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1997</ID>
      <DefaultText>Frame Rate Max</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1998</ID>
      <DefaultText>This will set a maximum frame rate the game will run at. Use this setting to set a maximum frame rate the game can run at to assist with overheating. This may also be limited by your monitor's refresh rate if vsync is enabled. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1999</ID>
      <DefaultText>Auto Level Companions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2000</ID>
      <DefaultText>If enabled, this option will auto-level companions to the player's current level following a standard level progression. If disabled, the player may choose their level progression.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2001</ID>
      <DefaultText>Hall of Remembrance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2002</ID>
      <DefaultText>Workshop</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2003</ID>
      <DefaultText>Mine Cart Tunnels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2006</ID>
      <DefaultText>Battle Chamber</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2008</ID>
      <DefaultText>Battery Gate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2009</ID>
      <DefaultText>Hall of Brothers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2012</ID>
      <DefaultText>Chamber of Durgan's Pride</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2014</ID>
      <DefaultText>The White March</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2015</ID>
      <DefaultText>Examine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2016</ID>
      <DefaultText>Adjusts the area that allows to loot multiple bodies with a single click. If set to 0m only the selected body will be looted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2017</ID>
      <DefaultText>Wolf Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2018</ID>
      <DefaultText>Unused points will carry to the next level</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2021</ID>
      <DefaultText>Cavern</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2022</ID>
      <DefaultText>Durgan's Battery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2023</ID>
      <DefaultText>Galvino's Cabin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2024</ID>
      <DefaultText>Caravan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2025</ID>
      <DefaultText>Requires at least {0} in combat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2026</ID>
      <DefaultText>To Upper Cavern</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2027</ID>
      <DefaultText>Shrine of Galawain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2028</ID>
      <DefaultText>Russetwood Crater</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2029</ID>
      <DefaultText>Abandoned Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2030</ID>
      <DefaultText>Bind Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2031</ID>
      <DefaultText>Sever Binding</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2032</ID>
      <DefaultText>Are you sure you want to soulbind {0} to {1}? Once bound, this item cannot be equipped by any other character.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2033</ID>
      <DefaultText>Are you sure you want to sever the binding between {0} and {1}? All abilities that have been awakened on {1} will be lost.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2034</ID>
      <DefaultText>Binds With: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2035</ID>
      <DefaultText>This weapon can only be bound to characters of the following classes: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2036</ID>
      <DefaultText>, </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2037</ID>
      <DefaultText>Bound To: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2038</ID>
      <DefaultText>{0} is soulbound to {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2039</ID>
      <DefaultText>Universal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2040</ID>
      <DefaultText>Durgan's Crossing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2041</ID>
      <DefaultText>Battery Watchtower</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2042</ID>
      <DefaultText>Taragaer's Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2043</ID>
      <DefaultText>Destroyed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2044</ID>
      <DefaultText>Soulbound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2045</ID>
      <DefaultText>{0} to unlock the next level.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2046</ID>
      <DefaultText>Kill {0} {1} with {2}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2047</ID>
      <DefaultText>Deal {0} damage to {1} with {2}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2048</ID>
      <DefaultText>Bind this item</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2049</ID>
      <DefaultText>{0} cannot be unequipped.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2050</ID>
      <DefaultText>Your party is considered high level for the content in {0}.

If you would like, the critical path can be increased in difficulty to give you more of a challenge.

The rewards you receive will be the same regardless of the option you choose.

Your choice cannot be changed once it has been selected.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2051</ID>
      <DefaultText>Standard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2052</ID>
      <DefaultText>High Level</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2053</ID>
      <DefaultText>Follow Selected</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2054</ID>
      <DefaultText>Only {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2055</ID>
      <DefaultText>{0} of at least Level {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2056</ID>
      <DefaultText>enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2057</ID>
      <DefaultText>nothing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2058</ID>
      <DefaultText>allies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2059</ID>
      <DefaultText>Trapper</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2060</ID>
      <DefaultText>Fighters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2061</ID>
      <DefaultText>Rogues</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2062</ID>
      <DefaultText>Priests</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2063</ID>
      <DefaultText>Wizards</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2064</ID>
      <DefaultText>Barbarians</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2065</ID>
      <DefaultText>Rangers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2066</ID>
      <DefaultText>Druids</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2067</ID>
      <DefaultText>Paladins</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2068</ID>
      <DefaultText>Monks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2069</ID>
      <DefaultText>Ciphers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2070</ID>
      <DefaultText>Chanters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2071</ID>
      <DefaultText>Trolls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2072</ID>
      <DefaultText>Ogres</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2073</ID>
      <DefaultText>Wolves</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2074</ID>
      <DefaultText>Spiders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2075</ID>
      <DefaultText>Oozes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2076</ID>
      <DefaultText>Stelgaer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2077</ID>
      <DefaultText>Imps</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2078</ID>
      <DefaultText>Dank Spores</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2079</ID>
      <DefaultText>Swamp Lurkers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2080</ID>
      <DefaultText>Eoten</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2081</ID>
      <DefaultText>Xaurips</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2082</ID>
      <DefaultText>Vithrack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2083</ID>
      <DefaultText>Will-O-Wisps</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2084</ID>
      <DefaultText>Delemgan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2085</ID>
      <DefaultText>Pŵgra</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2086</ID>
      <DefaultText>Wurms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2087</ID>
      <DefaultText>Skuldrs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2088</ID>
      <DefaultText>Drakes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2089</ID>
      <DefaultText>Sky Dragons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2090</ID>
      <DefaultText>Adra Dragons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2091</ID>
      <DefaultText>Blights</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2092</ID>
      <DefaultText>Animats</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2093</ID>
      <DefaultText>Flesh Constructs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2094</ID>
      <DefaultText>Shadows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2095</ID>
      <DefaultText>Phantoms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2096</ID>
      <DefaultText>Cean Gŵla</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2097</ID>
      <DefaultText>Skeletons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2098</ID>
      <DefaultText>Revenants</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2099</ID>
      <DefaultText>Guls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2100</ID>
      <DefaultText>Darguls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2101</ID>
      <DefaultText>Fampyrs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2102</ID>
      <DefaultText>Wichts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2103</ID>
      <DefaultText>Beetles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2104</ID>
      <DefaultText>Animal Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2105</ID>
      <DefaultText>Weak Enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2106</ID>
      <DefaultText>Heralds of Woedica</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2107</ID>
      <DefaultText>Priests of Woedica</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2108</ID>
      <DefaultText>Lagufaeth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2109</ID>
      <DefaultText>{0} AI script is Active</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2110</ID>
      <DefaultText>{0} AI script is Inactive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2111</ID>
      <DefaultText>Use Per-Rest Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2112</ID>
      <DefaultText>Class Behavior</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2113</ID>
      <DefaultText>No AI script selected</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2114</ID>
      <DefaultText>The White March</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2115</ID>
      <DefaultText>The Steward of Caed Nua has received a letter for you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2116</ID>
      <DefaultText>All soulbound upgrades are completed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2117</ID>
      <DefaultText>Auto-Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2118</ID>
      <DefaultText>Passive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2119</ID>
      <DefaultText>Defend Self</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2120</ID>
      <DefaultText>Defensive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2121</ID>
      <DefaultText>Aggressive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2122</ID>
      <DefaultText>You already have the maximum quantity of camping supplies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2123</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2124</ID>
      <DefaultText>Animal Companion Auto-Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2125</ID>
      <DefaultText>Use Per-Rest Abilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2126</ID>
      <DefaultText>{0} chance to cast {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2127</ID>
      <DefaultText>{0} on Spiritshift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2128</ID>
      <DefaultText>{0} on Hit or Critical Hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2129</ID>
      <DefaultText>Talkers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2130</ID>
      <DefaultText>The Saint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2131</ID>
      <DefaultText>Witnesses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2132</ID>
      <DefaultText>Towers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2133</ID>
      <DefaultText>Godhammers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2134</ID>
      <DefaultText>The Dozen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2135</ID>
      <DefaultText>nothing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2136</ID>
      <DefaultText>the fur</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2137</ID>
      <DefaultText>the skin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2138</ID>
      <DefaultText>the ear</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2139</ID>
      <DefaultText>the mouth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2140</ID>
      <DefaultText>the eye</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2141</ID>
      <DefaultText>the nose</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2142</ID>
      <DefaultText>{0}, value {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2143</ID>
      <DefaultText>Description</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2144</ID>
      <DefaultText>Concelhaut's Chamber</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2145</ID>
      <DefaultText>Tanoss' Lab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2146</ID>
      <DefaultText>Pelden's Lab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2147</ID>
      <DefaultText>Sabel's Lab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2148</ID>
      <DefaultText>Summon {0} Of</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2149</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2150</ID>
      <DefaultText>Disengage!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2151</ID>
      <DefaultText>cannot be Engaged by enemies more than 1 level below self</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2152</ID>
      <DefaultText>cannot be Engaged by enemies more than {0} levels below self</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2153</ID>
      <DefaultText>Appearance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2154</ID>
      <DefaultText>AI Behavior</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2155</ID>
      <DefaultText>Uariki's Lab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2156</ID>
      <DefaultText>To Crägholdt Bluffs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2157</ID>
      <DefaultText>Crägholdt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2158</ID>
      <DefaultText>Cannot be unequipped.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2159</ID>
      <DefaultText>{0}-pt Damage Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2160</ID>
      <DefaultText>The character will not move to attack unless they are Engaged by an enemy.  If that enemy is defeated, they will seek out new enemies to attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2161</ID>
      <DefaultText>The character will not move to attack automatically under any circumstances.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2162</ID>
      <DefaultText>The character will actively seek out nearby enemies for combat, regardless of whether or not they are being directly attacked.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2163</ID>
      <DefaultText>The character will actively seek out enemies for combat, regardless of whether or not they are being directly attacked.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2164</ID>
      <DefaultText>Lockpick failed. Lock Difficulty: {0}. {1} Mechanics: {2}. Required lockpicks: {3}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2165</ID>
      <DefaultText>Lockpick failed. Lock Difficulty: {0}. {1} Mechanics: {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2166</ID>
      <DefaultText>Workroom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2167</ID>
      <DefaultText>Laboratory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2168</ID>
      <DefaultText>Testing Ground</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2169</ID>
      <DefaultText>Galvino's Study</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2170</ID>
      <DefaultText>Stalwart Hot Springs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2171</ID>
      <DefaultText>{0} added to Inventory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2172</ID>
      <DefaultText>Cause the {1} affliction {0} times with {2}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2173</ID>
      <DefaultText>Be revived during combat {0} times</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2174</ID>
      <DefaultText>Deal {0} {2} damage to {1} with {3}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2175</ID>
      <DefaultText>{0} with critical hits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2176</ID>
      <DefaultText>Retrain Character</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2177</ID>
      <DefaultText>Would you like to reset {0} to level 1 and assign new Skills, Talents, and Abilities through level {1}? It will cost {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2178</ID>
      <DefaultText>Would you like to reset {0} to level 1 and assign new Attributes, Skills, Talents, and Abilities through level {1}? It will cost {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2179</ID>
      <DefaultText>It will cost {0} to retrain {1}. You only have {2}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2180</ID>
      <DefaultText>{0} against {1} enemies and in the first {2} of combat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2181</ID>
      <DefaultText>{0} - Level {1} {2}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2182</ID>
      <DefaultText>Torn Pack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2183</ID>
      <DefaultText>Hot Springs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2184</ID>
      <DefaultText>Dwarven Ruins</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2185</ID>
      <DefaultText>Dwarven Watchtower</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2186</ID>
      <DefaultText>kith {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2187</ID>
      <DefaultText>Imm.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2188</ID>
      <DefaultText>Immune!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2189</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2190</ID>
      <DefaultText>{0} of Ranged attacks reflected back at attacker</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2191</ID>
      <DefaultText>Pillars of Eternity - Installed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2192</ID>
      <DefaultText>The White March: Part 1 - Installed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2193</ID>
      <DefaultText>The White March: Part 1 - Not Installed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2194</ID>
      <DefaultText>{0} single-weapon Speed penalty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2195</ID>
      <DefaultText>Feasthall
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2196</ID>
      <DefaultText>Soulbound Weapon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2197</ID>
      <DefaultText>Soulbound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2198</ID>
      <DefaultText>{0} Damage Reduction per wound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2199</ID>
      <DefaultText>Steal {0} duration from each beneficial effect on the target</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2200</ID>
      <DefaultText>{0} Accuracy when using {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2201</ID>
      <DefaultText>{0} Projectiles when using {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2202</ID>
      <DefaultText>Summon up to {0} {1} into Quick Items</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2203</ID>
      <DefaultText>Fill Quick Items with {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2204</ID>
      <DefaultText>{0} of damage taken redirected to caster as {1} damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2205</ID>
      <DefaultText>Steal {0} of Attack Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2206</ID>
      <DefaultText>Additional attack with {0} Accuracy and {1} Damage per strike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2207</ID>
      <DefaultText>Requires Endurance above {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2208</ID>
      <DefaultText>Cursed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2209</ID>
      <DefaultText>Command Tent</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2210</ID>
      <DefaultText>Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2211</ID>
      <DefaultText>Field Infirmary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2212</ID>
      <DefaultText>Training Grounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2213</ID>
      <DefaultText>Testing Grounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2214</ID>
      <DefaultText>Laboratory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2215</ID>
      <DefaultText>Workroom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2216</ID>
      <DefaultText>Crägholdt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2217</ID>
      <DefaultText>{0} when hit or critically hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2218</ID>
      <DefaultText>{0} until hit or critically hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2219</ID>
      <DefaultText>Act {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2221</ID>
      <DefaultText>Male - Cocky</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2222</ID>
      <DefaultText>Male - Smooth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2223</ID>
      <DefaultText>Male - Benevolent</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2224</ID>
      <DefaultText>Female - Cocky</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2225</ID>
      <DefaultText>Female - Smooth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2226</ID>
      <DefaultText>Female - Benevolent</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2227</ID>
      <DefaultText>Immune to {0} effects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2228</ID>
      <DefaultText>Can't use Food, Drinks, or Drugs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2229</ID>
      <DefaultText>Advanced Construct</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2230</ID>
      <DefaultText>{0} can't use food, drinks, or drugs.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2231</ID>
      <DefaultText>Ladder</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2232</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2233</ID>
      <DefaultText>Scouting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2234</ID>
      <DefaultText>Invisible</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2235</ID>
      <DefaultText>{1} destroyed {0}!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2236</ID>
      <DefaultText>Number of Autosaves</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2237</ID>
      <DefaultText>Sets the maximum number of rolling autosaves the game will keep for each playthrough.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2238</ID>
      <DefaultText>Immune to {0} damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2239</ID>
      <DefaultText>Recover immediately</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2240</ID>
      <DefaultText>Resonance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2241</ID>
      <DefaultText>{0} {1} Damage per {2}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2242</ID>
      <DefaultText>remove all {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2243</ID>
      <DefaultText>{0} when dealt at least {1} damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2244</ID>
      <DefaultText>The White March: Part 2 - Installed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2245</ID>
      <DefaultText>The White March: Part 2 - Not Installed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2246</ID>
      <DefaultText>The White March: Part 2 - Installed (The White March: Part 1 - Required)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2247</ID>
      <DefaultText>grant {0} of damage dealt as Focus to {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2248</ID>
      <DefaultText>Story Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2249</ID>
      <DefaultText> -[{0}]-&gt; </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2250</ID>
      <DefaultText>Story Time mode is for players who are more interested in exploration and story development than the challenge of combat. While Story Time is active, the enemy composition of battles is the same as Normal difficulty, but the game mechanics are biased in the player's favor. Additionally, the party can carry an unlimited number of Camping Supplies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2251</ID>
      <DefaultText>Mastered {0} Spells</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2252</ID>
      <DefaultText>Spell Mastery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2253</ID>
      <DefaultText>Choose a Camping Bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2254</ID>
      <DefaultText>Summoned Creature</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2255</ID>
      <DefaultText>{0} of incoming Grazes converted to Misses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2256</ID>
      <DefaultText>{0} Healing received</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2257</ID>
      <DefaultText>Mastering a spell allows a free use of that spell once per encounter. Wizards' mastered spells do not need to be in their grimoire in order to gain the free use.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2258</ID>
      <DefaultText>Access level {0} Camping bonuses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2259</ID>
      <DefaultText>Grants Second Wind ({0} Endurance)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2260</ID>
      <DefaultText>{0}-pt {1} Damage Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2261</ID>
      <DefaultText>{0} when Endurance drops below {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2262</ID>
      <DefaultText>Occlusion Opacity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2263</ID>
      <DefaultText>Adjust the opacity of characters when they are occluded by the environment.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2264</ID>
      <DefaultText>Defended by:</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2265</ID>
      <DefaultText>Cayron's Scar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2266</ID>
      <DefaultText>Crystal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2267</ID>
      <DefaultText>The character's AI will not use any spells or abilities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2268</ID>
      <DefaultText>Disable Tutorial Messages</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2269</ID>
      <DefaultText>Loading Error</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2270</ID>
      <DefaultText>There was an error loading the next map. Returned to Main Menu to prevent save game corruption.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2271</ID>
      <DefaultText>Cayron's Scar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2272</ID>
      <DefaultText>White March</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2273</ID>
      <DefaultText>Steals {1} spells of Level {0} or lower</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2274</ID>
      <DefaultText>Stole {0} from {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2275</ID>
      <DefaultText>Ondrite Shrine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2276</ID>
      <DefaultText>Ionni Brathr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2277</ID>
      <DefaultText>Ondrite Fanatic Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2278</ID>
      <DefaultText>Ice Floes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2279</ID>
      <DefaultText>Damage Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2280</ID>
      <DefaultText>Cycle Game Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2281</ID>
      <DefaultText>Next Menu Screen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2282</ID>
      <DefaultText>Pool</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2283</ID>
      <DefaultText>Next Ability</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2284</ID>
      <DefaultText>Previous Ability</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2285</ID>
      <DefaultText>Next Ability Row</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2286</ID>
      <DefaultText>Previous Ability Row</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2287</ID>
      <DefaultText>Select Ability</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2288</ID>
      <DefaultText>Selection Up</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2289</ID>
      <DefaultText>Selection Down</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2290</ID>
      <DefaultText>No Knockout Injuries</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2291</ID>
      <DefaultText>If set, party members will not receive knockout injuries when they are reduced to 0 Endurance in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2292</ID>
      <DefaultText>Stalwart Mines</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2293</ID>
      <DefaultText>Temple of Abydon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2294</ID>
      <DefaultText>Previous Menu Screen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2295</ID>
      <DefaultText>Command Post</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2296</ID>
      <DefaultText>Kennels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2297</ID>
      <DefaultText>Drill Yard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2298</ID>
      <DefaultText>Siege Equipment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2299</ID>
      <DefaultText>West Gate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2300</ID>
      <DefaultText>Gravesite</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2301</ID>
      <DefaultText>Front Gate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2302</ID>
      <DefaultText>Camping allows your party members to restore lost health and receive a Camping Bonus.  Camping will consume a Camping Supply.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2303</ID>
      <DefaultText>High level wizards, druids, and priests' low-level Per Encounter spells have been replaced with Spell Mastery. Level up your casters to select qualifying spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2304</ID>
      <DefaultText>{1} attackers get {0} Accuracy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2305</ID>
      <DefaultText>Remove {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2306</ID>
      <DefaultText>{0} characters hit by {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2307</ID>
      <DefaultText>{0} characters hitting {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2308</ID>
      <DefaultText>Characters hit by {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2309</ID>
      <DefaultText>Characters hitting {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2310</ID>
      <DefaultText>Iron Flail Fort</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2311</ID>
      <DefaultText>{0} Phrase Recitation time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2312</ID>
      <DefaultText>Hamond's Emporium</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2313</ID>
      <DefaultText>Dragon Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2314</ID>
      <DefaultText>minimum damage against Confused, Charmed, Dominated characters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2315</ID>
      <DefaultText>If successful: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2316</ID>
      <DefaultText>Applies the same effect as {0}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2319</ID>
      <DefaultText>Take {0} damage from {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2320</ID>
      <DefaultText>Take {0} {2} damage from {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2321</ID>
      <DefaultText>Deal {0} damage to {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2322</ID>
      <DefaultText>Deal {0} {2} damage to {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2323</ID>
      <DefaultText>{0} Drug effect duration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2324</ID>
      <DefaultText>{0} on kill</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2325</ID>
      <DefaultText>Paired character</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2326</ID>
      <DefaultText>{0} Endurance transferred from caster </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2327</ID>
      <DefaultText>Veil Piercing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2328</ID>
      <DefaultText>{0} {1} stolen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2329</ID>
      <DefaultText>Have at least {0} {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2330</ID>
      <DefaultText>male {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2331</ID>
      <DefaultText>female {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2332</ID>
      <DefaultText>Are you sure you want to duplicate {0}? This will consume {1} permanently.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2333</ID>
      <DefaultText>The duplicate of {0} has been placed in the Stash.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2334</ID>
      <DefaultText>Only equipment can be duplicated.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2335</ID>
      <DefaultText>{0} cannot be duplicated.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2336</ID>
      <DefaultText>Equipped items cannot be duplicated.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2337</ID>
      <DefaultText>Abbey of the Fallen Moon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2338</ID>
      <DefaultText>Halls of Presence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2339</ID>
      <DefaultText>Giant Skeleton's Hip</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2340</ID>
      <DefaultText>Pool of the Anointed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2341</ID>
      <DefaultText>Chamber of Tears</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2342</ID>
      <DefaultText>The Rising Waterway</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2343</ID>
      <DefaultText>Halls of Silence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2344</ID>
      <DefaultText>Chamber of the Fallen Moon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2345</ID>
      <DefaultText>Hall of the Tidal Wave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2346</ID>
      <DefaultText>The Abbot's Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2347</ID>
      <DefaultText>The Crested Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2348</ID>
      <DefaultText>The Crested Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2349</ID>
      <DefaultText>The Library</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2350</ID>
      <DefaultText>The Vault of Forgotten Thoughts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2351</ID>
      <DefaultText>The Veil of Tears</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2352</ID>
      <DefaultText>The Reliquary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2353</ID>
      <DefaultText>Giant Skeleton's Ribcage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2354</ID>
      <DefaultText>Giant Skeleton's Hand</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2355</ID>
      <DefaultText>Giant Skeleton's Leg</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2356</ID>
      <DefaultText>The Passages of Ondra</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2357</ID>
      <DefaultText>Whitestone Hollow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2358</ID>
      <DefaultText>Sinking Ruin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2359</ID>
      <DefaultText>Ancient Tower</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2360</ID>
      <DefaultText>Cultist Settlement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2361</ID>
      <DefaultText>Armor Efficiency</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2362</ID>
      <DefaultText>Shrine of Magran</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2363</ID>
      <DefaultText>Ionni Brathr Fragment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2364</ID>
      <DefaultText>Ionni Brathr Fragment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2365</ID>
      <DefaultText>Frozen Eyeless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2366</ID>
      <DefaultText>Cannot enter Scouting mode in combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2367</ID>
      <DefaultText>Resistances: {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2368</ID>
      <DefaultText>Immune to {0}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2369</ID>
      <DefaultText>Web</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2370</ID>
      <DefaultText>{0} every {1} levels between {2} and {3}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2371</ID>
      <DefaultText>{0} every {1} levels after {2}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2372</ID>
      <DefaultText>Party AI is active.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2373</ID>
      <DefaultText>Party AI is inactive.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2374</ID>
      <DefaultText>Foreman's Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2375</ID>
      <DefaultText>Sulfur Mines</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2376</ID>
      <DefaultText>Sameth's Body</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2377</ID>
      <DefaultText>Mining Shaft</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2378</ID>
      <DefaultText>Cave In</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2379</ID>
      <DefaultText>Whitestone Lake</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2380</ID>
      <DefaultText>Haddi's House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2381</ID>
      <DefaultText>Scorched Barn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2382</ID>
      <DefaultText>Avalanche Site</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2383</ID>
      <DefaultText>Isolated Pedestal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2384</ID>
      <DefaultText>Cave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2385</ID>
      <DefaultText>Looter Camp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2386</ID>
      <DefaultText>set to {0} by {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2387</ID>
      <DefaultText>Pile of Logs</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2388</ID>
      <DefaultText>Ground</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2389</ID>
      <DefaultText>Yenwood Field</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2390</ID>
      <DefaultText>Ionni Brathr Rubble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2391</ID>
      <DefaultText>Restore {0} use of {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2392</ID>
      <DefaultText>Restore {0} uses of {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2393</ID>
      <DefaultText>Clearing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2394</ID>
      <DefaultText>Vithrack Common House</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2395</ID>
      <DefaultText>Brute Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2396</ID>
      <DefaultText>Vithrack Nests</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2397</ID>
      <DefaultText>Strange Mushrooms</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2398</ID>
      <DefaultText>Holding Chambers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2399</ID>
      <DefaultText>Shrine of Abydon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2400</ID>
      <DefaultText>Forge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2401</ID>
      <DefaultText>Barracks
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2402</ID>
      <DefaultText>Training Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2403</ID>
      <DefaultText>War Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2404</ID>
      <DefaultText>Archives</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2405</ID>
      <DefaultText>{0} requests an audience with you at the stronghold.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2406</ID>
      <DefaultText>bounces up to {0} times</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2407</ID>
      <DefaultText>On bounce: {0} damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2408</ID>
      <DefaultText>Dwarven Archive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2409</ID>
      <DefaultText>Roundshot Smithery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2410</ID>
      <DefaultText>Artillery Lift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2411</ID>
      <DefaultText>Patination Chamber</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2412</ID>
      <DefaultText>Potionmaster's Quarters</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2413</ID>
      <DefaultText>Maintenance Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2414</ID>
      <DefaultText>Iron Flail Fort</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2415</ID>
      <DefaultText>Action Icons on Portraits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2416</ID>
      <DefaultText>If this option is set, each party member's current action will be displayed on his or her portrait during combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2417</ID>
      <DefaultText>Current Action</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2418</ID>
      <DefaultText>Hall of Records</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2419</ID>
      <DefaultText>Shrine of Magran</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2420</ID>
      <DefaultText>{0} will be busy for {1}.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2421</ID>
      <DefaultText>Raw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2422</ID>
      <DefaultText>The White March: Part 2</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2423</ID>
      <DefaultText>Eyeless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2424</ID>
      <DefaultText>Top of the Abbey</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2425</ID>
      <DefaultText>Ramparts of the Abbey</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2426</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2427</ID>
      <DefaultText>Pillars of Eternity: The White March Part II released!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2428</ID>
      <DefaultText>Pick up your copy today!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2430</ID>
      <DefaultText>{0} {1}</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2431</ID>
      <DefaultText>Cliffs of the Abbey</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2432</ID>
      <DefaultText>{0} with at least {1} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2433</ID>
      <DefaultText>{0} with less than {1} Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2434</ID>
      <DefaultText>Prevent {1} ({0} times)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2435</ID>
      <DefaultText>Lord Byrnwigar's forces have been spotted approaching the keep. They will arrive soon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2436</ID>
      <DefaultText>Byrnwigar's Forces</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2438</ID>
      <DefaultText>You have installed Pillars of Eternity: The White March Part 2. It will be accessible to you once you have completed the main story of Part 1.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2439</ID>
      <DefaultText>You have completed Pillars of Eternity: The White March Part 1. To begin the next chapter of the story, rest in any location outside of the White March.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2440</ID>
      <DefaultText>Path North</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2441</ID>
      <DefaultText>Common Room</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2442</ID>
      <DefaultText>Stairs to Battery's Parapet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2444</ID>
      <DefaultText>Stalwart Village</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2445</ID>
      <DefaultText>Ritual Circle</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2446</ID>
      <DefaultText>You may call upon the aid of crag ogres by using Beregan's Battle Horn in Cayron's Scar.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2447</ID>
      <DefaultText>You may call upon the cannons of Durgan's Battery by using the Heavy Cannon Blast ability in Cayron's Scar.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2448</ID>
      <DefaultText>You can call for the Readcerans' aid by using the Burning Pitch Trebuchet ability in Cayron's Scar.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2449</ID>
      <DefaultText>To West Tower</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2450</ID>
      <DefaultText>Engraved Boiler</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2451</ID>
      <DefaultText>{0} melee enemies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2452</ID>
      <DefaultText>dragons or drakes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2453</ID>
      <DefaultText>checks Disposition</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2454</ID>
      <DefaultText>Attack {1} instead of {0} if {1} is lower</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2455</ID>
      <DefaultText>{0} of Hits converted to Crits with one-handed melee weapons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2456</ID>
      <DefaultText>{0} of incoming Hits converted to Grazes (Reflex only)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2457</ID>
      <DefaultText>Enable Telemetry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2458</ID>
      <DefaultText>If enabled, send non-personally identifiable game usage data to the developers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2459</ID>
      <DefaultText>You can now discover some Deadfire themed, Unique and Soulbound items from the sequel; here in the Eastern Reach. Check out the patch notes for details on each item.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2460</ID>
      <DefaultText>Obsidian's Privacy Policy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2461</ID>
      <DefaultText>Eternity 3.07 Update
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2462</ID>
      <DefaultText>Deadfire Items
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2463</ID>
      <DefaultText>By choosing to send us telemetry about your playthroughs, you can help us make our upcoming games (such as Pillars of Eternity II: Deadfire) even better. You can change this setting in the options menu as well.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2464</ID>
      <DefaultText>[b]Deadfire Items[/b]

You can now discover some Deadfire-themed Unique and Soulbound items from the sequel here in the Eastern Reach. Check out the patch notes for details on each item.

[b]New Portraits[/b]

New portraits are now available for use in character creation.

[b]Help make our games better![/b]

At Obsidian, your feedback is crucial in our efforts to make the best games possible. By opting to send us telemetry about how you play Pillars of Eternity, you can help us discover what our players enjoy most, while providing invaluable troubleshooting data for patches and updates. You can change this setting at any time in the options menu.

For more information, please consult the [url=https://www.obsidian.net/privacy-policy]Obsidian Privacy Policy[/url].</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2465</ID>
      <DefaultText>Enable</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2466</ID>
      <DefaultText>Decline</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2467</ID>
      <DefaultText>Help improve future games!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2468</ID>
      <DefaultText>Enabling telemetry allows the game to send error messages and game use data to the developers. This data is used for bugfixing and to inform the development of future games.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2469</ID>
      <DefaultText>Deadfire Items and New Portraits

Deadfire-themed Unique and Soulbound items from the sequel are now available here in the Eastern Reach. Additionally, new portraits are available in character creation.

Help Make Our Games Better!

By enabling telemetry, you'll help us learn more about how you play the game by allowing bug reports and usage data to be sent to the developers. Change this in the options menu at any time. For more information, please consult the Obsidian Privacy Policy at:
https://www.obsidian.net/privacy-policy

Would you like to enable telemetry at this time?
</DefaultText>
      <FemaleText />
    </Entry>
     <Entry>
      <ID>2470</ID>
      <DefaultText>Copying Royal Edition Content. Please wait..</DefaultText>
      <FemaleText />
    </Entry>
     <Entry>
      <ID>2471</ID>
      <DefaultText>Do you want to copy the Royal Edition extra content?.</DefaultText>
      <FemaleText />
    </Entry>
     <Entry>
      <ID>2472</ID>
      <DefaultText>Copy Complete.</DefaultText>
      <FemaleText />
    </Entry>
     <Entry>
      <ID>2473</ID>
      <DefaultText>Copy Failed.</DefaultText>
      <FemaleText />
    </Entry>
        <Entry>
      <ID>2474</ID>
      <DefaultText>Install Royal Edition</DefaultText>
      <FemaleText />
    </Entry>
     <Entry>
      <ID>2475</ID>
      <DefaultText>Royal Edition</DefaultText>
      <FemaleText />
    </Entry>
  </Entries>
</StringTableFile>