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  <Name>game\backstory</Name>
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  <EntryCount>439</EntryCount>
  <Entries>
    <Entry>
      <ID>0</ID>
      <DefaultText>No background selected.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1</ID>
      <DefaultText>Your family belongs to the upper crust of society, and your upbringing provided you with many advantages over the lower born. You have had access to a first-rate education, and are no stranger to extravagant parties, dances, hunting for sport, and the political concerns of the landed nobility.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2</ID>
      <DefaultText>You were born with a natural grasp of aesthetics, and you have since cultivated it by endeavoring with your work to capture life in all its facets.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>3</ID>
      <DefaultText>You left your homeland some time ago, surrendering the familiarity of home for the great unknowns of the unconquered frontier. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>4</ID>
      <DefaultText>You've never taken well to people telling you what to do. What began as a rebellious streak has developed into full-blown indignation for authority figures and power structures, and you've taken every opportunity along the way to express your dissenting opinions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>5</ID>
      <DefaultText>It's a rare thing for you to stay anywhere for any length of time. You've passed from town to town, moving on when it suits you, the open road the closest thing you've had to a home.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>6</ID>
      <DefaultText>Your whole life you've lived for the thrill of discovery and exploration, finding irresistible the siren call of the far reaches and unknown places of the world. Many live their lives perfectly content within the confines of one small town, but to you such a fate would've been a death sentence.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>7</ID>
      <DefaultText>You've made your living in the wilds, dedicating your hours to perfecting the cadence of the hunt - the long intervals of stillness and waiting, the frantic exertions of the chase, the sudden punctuation of the kill.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>8</ID>
      <DefaultText>Like many commoners of able body and apt mind before you, you learned a complex skill and then struck out on your own to ply your trade.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>9</ID>
      <DefaultText>Combat ability of any kind is a skill in high demand in a world where much of the wilderness is untamed and many borders are contested. Battle is your trade, and you have thus far been fortunate enough to survive its perils.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>10</ID>
      <DefaultText>Whether it was a silver tongue, a head for numbers, an ability to appraise others, or simply happenstance, until recently you made your living as a merchant, parting person from coin in trade for your wares.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>11</ID>
      <DefaultText>There are those who find inspiration in books and houses of worship, and there are those for whom it is more personal - perhaps not even a choice at all. The spark of divine inspiration revealed a path to you, and since then you've traveled it in search of fulfillment.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>12</ID>
      <DefaultText>Abstract thinking, the clash of ideals, notions of good and evil, right and wrong, and the pursuit of ultimate truth - these are the things that have always made your blood flow and your mind race, so much so that you've arranged your life such that you can while away your hours contemplating elusive answers and challenging accepted beliefs.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>13</ID>
      <DefaultText>You answered a higher calling, giving up the freedom of secular life for the spiritual rewards of devotion to the divine - a life of vestments and the study of holy texts and the spreading of the truths they hold.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>14</ID>
      <DefaultText>You've always taken what you wanted - didn't matter what it was or who it belonged to. By most laws this is theft, but you've never had much use for any laws besides your own.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>15</ID>
      <DefaultText>Few people truly understand what it feels like to be forced into the service of another, stripped of freedom and dignity alike, but until recently, this had been your lot in life - hard labor, chains, and the ceaseless gaze of a master.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>16</ID>
      <DefaultText>You have always been dazzled by letters and numbers, facts and figures, problems and stratagems. In academics you found a way to surround yourself with what interested you, and since then you've largely spent your time trying to better yourself through the acquisition of knowledge.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>17</ID>
      <DefaultText>The laws of the natural world are pieces of a puzzle to you, and you dedicated yourself to putting it together - unraveling its mysteries, revealing small truths to bring larger ones into focus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>18</ID>
      <DefaultText>Present story test 1.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>19</ID>
      <DefaultText>Present story test 2.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>20</ID>
      <DefaultText>Past story test 1.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>21</ID>
      <DefaultText>Past story test 2.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>23</ID>
      <DefaultText>You have seen visions of another time and place. You were walking in a grand chamber toward a giant machine and a man standing in front of it. You wanted to ask him something, but what it was wasn’t clear.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>24</ID>
      <DefaultText>You later saw the man from your vision again - a projection of a past life, according to Maerwald. The man spoke to you as though you were a young missionary. You told him you were born in a city called Creitum, and explained why you had come to join his order. Then he asked you to take an oath.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>25</ID>
      <DefaultText>You later saw the man from your vision again - a projection of a past life, according to Maerwald. The man spoke to you as though you were a young missionary. You told him you had spent much of your recent life in a city called Creitum, and explained why you had come to join his order. Then he asked you to take an oath.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>26</ID>
      <DefaultText>You later saw the man from your vision again - a projection of a past life, according to Maerwald. The man spoke to you as though you were a young missionary. You told him you had only recently taken up residence in a city called Creitum, and explained why you had come to join his order. Then he asked you to take an oath.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>27</ID>
      <DefaultText>A third vision of the man you’ve been searching for seemed to come at some time after the last one you saw. You were attempting to leave the missionary order.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>28</ID>
      <DefaultText>You explained to him that you had seen heathens do unspeakable things, and that you no longer wished to be confronted with such horrors.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>29</ID>
      <DefaultText>You explained to him that you had fought with your family over your new faith, and that they did not accept it, ultimately refusing to speak to you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>30</ID>
      <DefaultText>You explained to him that you felt responsible for a hostile encounter with heathens that left other missionaries grievously injured.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>31</ID>
      <DefaultText>You explained to him that you had done something you could not bring yourself to speak of, and that your disgrace was cause enough to cast yourself out.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>32</ID>
      <DefaultText>Despite your feelings, the man persuaded you not to leave, and lifted a great burden from you in the process.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>33</ID>
      <DefaultText>In the aftermath of the assassination of the duc, Thaos said something to you that triggered a memory from your past life. You saw a woman being tortured, stretched across the surface of an iron wheel. Thaos was there, asking if she desired mercy, but she defied him.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>34</ID>
      <DefaultText>In the wilderness, you encountered a vision of Thaos. He wanted to know how you knew a heretic woman, who, like you, was from Creitum.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>35</ID>
      <DefaultText>You admitted that you had been in love with the heretic once.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>36</ID>
      <DefaultText>You admitted that the heretic was your sister.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>37</ID>
      <DefaultText>You admitted that the heretic had been your mentor.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>38</ID>
      <DefaultText>You admitted that the heretic had been your friend.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>39</ID>
      <DefaultText>You admitted knowing the heretic, but explained that you hadn’t been close.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>40</ID>
      <DefaultText>You explained that you had never met the heretic before.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>41</ID>
      <DefaultText>You explained that you had never met the heretic before, but you were lying to Thaos.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>42</ID>
      <DefaultText>On your way to the Twin Elms, you had another vision of Thaos.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>43</ID>
      <DefaultText>He referred to you as “Inquisitor,” and he referred to a growing movement of people gathering around a heretic woman named Iovara ix Ensios. He sought her apprehension.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>44</ID>
      <DefaultText>He said he knew you had lied to him about the heretic woman, and he demanded that you tell him the true nature of your relationship with her.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>45</ID>
      <DefaultText>Given your connection with Iovara, he asked you to aid him in bringing her to justice. He implied that treachery would be involved.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>46</ID>
      <DefaultText>You spoke for the first time with Iovara outside Teir Evron. She welcomed you into her camp, appreciating the chance to reminisce.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>47</ID>
      <DefaultText>Another vision of Iovara came to you at the docks of the Burial Isle. She was concerned for her home city, and was contemplating building an army to counter Thaos’ inquisition. You did as Thaos had asked, telling her she should seek refuge in Ossionus, where in fact the king was already prepared to turn her over to the inquisition.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>48</ID>
      <DefaultText>In the court of the Penitents, you witnessed a moment from Iovara’s trial. Thaos pressed her on charges of heresy and ordered her torture, but she did not confess - at least, not in the way that Thaos had intended.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>49</ID>
      <DefaultText>You found yourself in the grand chamber you first saw in the ruins where you originally encountered the Leaden Key. At the foot of the giant adra pillar, you spoke at last to an apparition of Thaos - the one you had intended to ask a question to. The confrontation was about the lies he had told you when he convinced you to remain in the missionary order and had earned your loyalty. You wanted to know if the gods themselves were real. He gave you no direct answer. But he did imply that if you kept asking, you would find yourself at the mercy of the inquisition.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>50</ID>
      <DefaultText>You fell ill traveling with a caravan bound for Gilded Vale. The caravan master sent you off with one of his guides, Calisca, in search of a remedy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>51</ID>
      <DefaultText>While out searching for the remedy, you were ambushed, and returned to your camp to find it slaughtered at the hands of angry locals. You dealt with them only to be nearly killed by a wind that threatened to shear your soul from your body.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>52</ID>
      <DefaultText>You escaped into an ancient ruin.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>53</ID>
      <DefaultText>You escaped with Calisca into an ancient ruin.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>54</ID>
      <DefaultText>You escaped with Heodan into an ancient ruin.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>55</ID>
      <DefaultText>You escaped with Heodan and Calisca into an ancient ruin.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>56</ID>
      <DefaultText>Calisca had voiced her disapproval at the thought of resting in a place where you might be killed in your sleep by looters. You chose to rest anyway, and woke to find Calisca had left you and taken your water.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>57</ID>
      <DefaultText>You found her body farther in the ruin, the victim of a gruesome fate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>58</ID>
      <DefaultText>Calisca had voiced her disapproval at the thought of resting in a place where you might be killed in your sleep by looters. You chose to press on, despite Heodan’s wounds.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>59</ID>
      <DefaultText>You emerged from the ruin to find a strange ritual being performed at some kind of ancient machine. There was a man there who commanded others, and there was something oddly familiar about him.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>60</ID>
      <DefaultText>As he left, the machine began to spin, generating some kind of energy, and there was a blast that felt like windstorm you had encountered earlier. It turned the others who had been with him to ash.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>61</ID>
      <DefaultText>As he left, the machine began to spin, generating some kind of energy, and there was a blast that felt like windstorm you had encountered earlier. It turned the others who had been with him to ash, and neither Heodan nor Calisca survived.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>62</ID>
      <DefaultText>As he left, the machine began to spin, generating some kind of energy, and there was a blast that felt like windstorm you had encountered earlier. It turned the others who had been with him to ash, and Heodan was killed as well.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>63</ID>
      <DefaultText>As he left, the machine began to spin, generating some kind of energy, and there was a blast that felt like windstorm you had encountered earlier. It turned the others who had been with him to ash, and Calisca was killed as well.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>64</ID>
      <DefaultText>You were knocked unconscious by the blast, and when you came to, you felt odd. You were seeing things. Hearing things. You departed the ruins attempting to reach Gilded Vale on foot, where hopefully you would be able to find someone who could cure you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>65</ID>
      <DefaultText>When you arrived in Gilded Vale, you found that the town was not the growing and prosperous settlement you had been told it was. Instead you found a dying town at the mercy of a phenomenon called Waidwen’s Legacy, and received a cold welcome from the town magistrate. Your prospects of settling in Gilded Vale looked bleaker as it was, but they may have been totally dashed when the tolling bells of Raedric’s Hold announced that their master’s child had not been born in good health. The magistrate advised you to rest at an inn.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>66</ID>
      <DefaultText>When you tried to sleep, it was restless, full of encroaching whispers, and you experienced a vivid nightmare. You saw an old dwarf woman hanging from the tree in the center of Gilded Vale. She said a single word, “Watcher.”</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>67</ID>
      <DefaultText>The magistrate confirmed that you would not be able to settle in Gilded Vale, nor even stay there for more than a few days. You have come all that long way for nothing.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>68</ID>
      <DefaultText>You approached the hanged dwarf woman from your dreams and found that through some means you were able to converse with her. You learned that you are a Watcher, perhaps as a result of your brush with death at the ruins, and that this has given you some kind of otherworldly vision, though the dwarf was able to tell you few details. She advised you to speak to an old Watcher named Maerwald who is master of a keep in the area and might be able to help.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>69</ID>
      <DefaultText>You arrived at Caed Nua to find the place haunted by hostile spirits, its master’s whereabouts unknown to the steward who watches over the keep.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>70</ID>
      <DefaultText>Maerwald was in the dungeons of his own keep, hiding from spirits hallucinated by his own tortured mind. His soul was Awakened to his past lives, and some irreconcilable conflict from long ago within him seemed to have driven him mad. He cautioned you that you may share his condition, as well as his fate. However, he did also suggest that there may be a way to undo your Awakening. He told you to seek out the Leaden Key, the group you saw before at the ruins, and to determine from them how to undo it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>71</ID>
      <DefaultText>Maerwald’s body was taken over by a personality from one of his past lives, and you were forced to slay him. You bound his soul to the keep to remain there as a vigilant guardian.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>72</ID>
      <DefaultText>Maerwald’s body was taken over by a personality from one of his past lives, and you were forced to slay him. You freed his soul from the keep, allowing it to proceed onward to the next life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>73</ID>
      <DefaultText>Maerwald’s body was taken over by a personality from one of his past lives, and you were forced to slay him. You searched his soul for valuable knowledge and caught a glimpse of a room deep below the keep that may contain something of value.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>74</ID>
      <DefaultText>In Defiance Bay, you found a temple to Woedica, the purported patron goddess of the Leaden Key, but it had burned down long ago. A spirit there suggested that there was also a section of the temple below ground.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>75</ID>
      <DefaultText>You found your way into the temple of Woedica from the catacombs beneath Defiance Bay. There you infiltrated the Leaden Key and found several promising leads regarding their operations that you hoped might lead you to the man you saw at the ruins who started the machine and caused your Awakening.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>76</ID>
      <DefaultText>You found your way into the temple of Woedica from the catacombs beneath Defiance Bay. You slew the Leaden Key members congregated there and found several promising leads regarding their operations that you hoped might lead you to the man you saw at the ruins who started the machine and caused your Awakening.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>77</ID>
      <DefaultText>You found the district of Heritage Hill abandoned, overrun by rotting creatures neither alive nor truly dead.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>78</ID>
      <DefaultText>With the help of an animancer named Aldhelm and an ancient language expert named Icantha, both of whom functioned despite their own deaths, you were able to learn that the machine atop the tower in Heritage Hill, Teir Nowneth, has the ability to anchor souls to their bodies, causing those bodies to remain animated even in death. What was more, Icantha explained that there are other similar machines scattered throughout the Dyrwood that function as relays, sending souls from one place to the next.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>79</ID>
      <DefaultText>You brought the machine on Teir Nowneth to a halt, freeing the souls held captive by it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>80</ID>
      <DefaultText>You destroyed the machine on Teir Nowneth, and the souls it held captive were disintegrated along with it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>81</ID>
      <DefaultText>Rather than free or destroy the souls You chose to use the machine on Teir Nowneth to invigorate yourself with the essence it had trapped.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>82</ID>
      <DefaultText>In the ruin of Clîaban Rilag, you discovered more ashen bodies of members of the Leaden Key, apparently dead after an act of self-sacrifice that had somehow catalyzed the Engwithan machine there. As a Watcher, you were able to relive one of the agents’ last moments, and from that it became clear that these machines play a role in Waidwen’s Legacy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>83</ID>
      <DefaultText>In Brackenbury Sanitarium, you found the man you were searching for. He had taken possession of the body of a patient there, and he seemed to be using it to ruin the career of a man who had once been one of Dyrwood’s most prominent animancers, a man who had been working on a cure for Waidwen’s Legacy. The man wasn’t interested in helping you with your Awakening - at least not voluntarily. He made a hasty exit from the sanitarium, sending his soul from body to body, and left you to clean up the mess.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>84</ID>
      <DefaultText>You were summoned by Lady Webb of Dunryd Row, who seemed to know something about who you were and what you’d done.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>85</ID>
      <DefaultText>You met Lady Webb in her chambers in Hadret House. She wanted to know why you pursued the Leaden Key, and was able to tell you about the man you were looking for, Thaos ix Arkannon, a man who reincarnates with a perfect memory of his past lives, and who orchestrates plots that take lifetimes to come to fruition.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>86</ID>
      <DefaultText>With everything you’ve seen you were able to convince Lady Webb that the Leaden Key was behind Waidwen’s Legacy, and that their plot involved animancers taking the blame for it. She advised you to seek out Duc Aevar Wolf-grin, who is currently holding hearings at the palace on the future of animancy. She thought he would listen to your case, provided you were able to secure an invite to the hearings.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>87</ID>
      <DefaultText>You were able to convince the Dozens to allow you to join their delegation at the animancy hearings.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>88</ID>
      <DefaultText>You were able to convince the Crucible Knights to allow you to join their delegation at the animancy hearings.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>89</ID>
      <DefaultText>You were able to convince House Doemenel to allow you to join their delegation at the animancy hearings.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>90</ID>
      <DefaultText>Since you had alienated yourself from all other invitees to the animancy hearings Lady Webb begrudgingly agreed to allow you access to the hearings as a representative of Dunryd Row.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>91</ID>
      <DefaultText>At the animancy hearings, though you made a case against the Leaden Key, you also convinced the duc that animancy was too dangerous and should be banned. Before Duc Aevar had even so much as finished his proclamation, however, Thaos possessed the body of an animancer and assassinated the duc, sending all of Defiance Bay into a frenzy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>92</ID>
      <DefaultText>At the animancy hearings, you made a case against the Leaden Key, and also convinced the duc that animancy was too valuable to be banned. Before Duc Aevar had even so much as finished his proclamation, however, Thaos possessed the body of an animancer and assassinated the duc, sending all of Defiance Bay into a frenzy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>93</ID>
      <DefaultText>You followed Thaos’ trail to Dunryd Row, where you found all its ciphers murdered, including Lady Webb. But in examining the last moments of her life through her soul, you were able to learn that Thaos was headed next for Twin Elms.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>94</ID>
      <DefaultText>You escaped Defiance Bay amidst chaos and the murder of every animancer the mobs could find.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>95</ID>
      <DefaultText>In Twin Elms, you found that most districts were closed to outsiders, but were able to persuade the anamenfath to allow you inside</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>96</ID>
      <DefaultText>At the base of the two giant trees, you met a pair of delemgan sisters. They explained to you that your cause was misguided, for no Awakening can be undone, but they did still see value in your quest, explaining that if you could find the root of what troubled your soul, you might yet be able to resolve it. In either case, only Thaos would have the knowledge I seek. I am to pursue him to a subterranean Engwithan city called Sun in Shadow. The delemgan offered a path there, but it is one I will not be able to follow without the intervention of the gods.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>97</ID>
      <DefaultText>You communed with the gods in Teir Evron, and learned that Thaos’ plot does not end with the destruction of animancy in Dyrwood. He intends to give the souls he displaced to Woedica, a move that would likely restore her dominion over the other gods.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>98</ID>
      <DefaultText>Rymrgand asked you to seal a doorway to his domain, the Frost-Hewn Breach, in his temple of Noonfrost. It was being opened by a group of pale elves seeking a final death and removal from the churn of Berath’s Wheel.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>99</ID>
      <DefaultText>You decided it was best to help the elves to achieve the final death they sought, and did what you could to explain your decision to Rymrgand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>100</ID>
      <DefaultText>You sealed the Frost-Hewn Breach as Rymrgand had commanded, leaving the elves to contemplate their continued existence.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>101</ID>
      <DefaultText>Galawain enlisted your help in forcing confrontation between a lioness and a bear whose stalemate he found undesirable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>102</ID>
      <DefaultText>You ensured the death of Oernos, allowing the lioness Sul to continue her reign.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>103</ID>
      <DefaultText>You ensured the death of the lioness, Sul, ending her reign.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>104</ID>
      <DefaultText>You saw both animals killed, neither worthy of rulership to your mind.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>105</ID>
      <DefaultText>Berath demanded the deaths of the Archdruid Rehstin and Erona, High Ovate of the Golden Grove, and you saw their lives ended.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>106</ID>
      <DefaultText>Hylea gave you a vision of a winged terror that had taken over her temple, and there you found a dragon protecting its young. You had mercy on the dragon and let it go free.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>107</ID>
      <DefaultText>Hylea gave you a vision of a winged terror that had taken over her temple, and there you found a dragon protecting its young. You slew the dragon, making the area safe for Hylea’s followers to return.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>108</ID>
      <DefaultText>You made a pact with Berath, agreeing to return the souls Thaos had stolen to the Wheel, allowing them to find new bodies and begin new lives.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>109</ID>
      <DefaultText>You made a pact with Hylea, agreeing to return the souls of the Hollowborn to their original bodies, giving them a second chance at life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>110</ID>
      <DefaultText>You made a pact with Galawain, Magran, and Abydon, agreeing to use the souls Thaos had displaced to galvanize the souls of the surviving Dyrwoodans, making them in all ways stronger and more capable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>111</ID>
      <DefaultText>You made a pact with Rymrgand, Ondra, and Skaen, agreeing to dissolve the souls that Thaos had displaced, scattering their essence into the ether, never again to form souls or inhabit bodies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>112</ID>
      <DefaultText>Skaen approached you in secret, asking you to betray the other gods and take over for Thaos, usurping his position and giving strength to Woedica, and you accepted the offer.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>113</ID>
      <DefaultText>Skaen approached you in secret, asking you to betray the other gods and take over for Thaos, usurping his position and giving strength to Woedica, and you declined the offer.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>114</ID>
      <DefaultText>Skaen approached you in secret, asking you to betray the other gods and take over for Thaos, usurping his position and giving strength to Woedica, and you did not commit either way to his offer.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>115</ID>
      <DefaultText>On the way to Sun in Shadow, you met Wael, who proposed you take the souls Thaos had stolen and send them off to someplace unknown, creating a new mystery.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>116</ID>
      <DefaultText>Enveloped in the souls bequeathed to you by the gods, you leapt into the pit on the summit of the Burial Isle, and after an immense fall landed alive in the eternal prison the delemgan told you about.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>117</ID>
      <DefaultText>At the far end of Breith Eaman you met Iovara, who remembered you from your life long ago. She said you had come to visit her once after she had been sentenced, and that it was to ask her if her teachings were true, that the gods weren’t real. She had given you an answer, but no proof, and still unsatisfied, you had gone to confront Thaos about it in Sun in Shadow. She suggested that perhaps your soul still sought resolution in this matter, though Thaos would not be likely to provide it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>118</ID>
      <DefaultText>You left Iovara to her fate in the prison, where she preferred to stay as a statement of defiance to the gods.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>119</ID>
      <DefaultText>You convinced Iovara to join you in destroying Thaos, knowing that as long as he lived, her vision would never become reality.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>120</ID>
      <DefaultText>You banished Iovara back to the Cycle, to return to life in a new body with no knowledge of her previous experiences.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>121</ID>
      <DefaultText>In Sun in Shadow you found the chamber where you confronted Thaos long ago, and here challenged his authority again, this time with greater success.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>122</ID>
      <DefaultText>You sent Thaos’ soul to the Cycle, that he might be forced to live with his failure for the remainder of his days, and understand the futility of his mission.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>123</ID>
      <DefaultText>You tore Thaos’ soul apart, a mercy for a man living under the burden of such a secret as the one protected by the Leaden Key.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>124</ID>
      <DefaultText>You sent Thaos’ soul to Breith Eaman, sentencing it to remain there forever, granting justice to all those he had wronged and preventing him from ever resuming his plots.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>125</ID>
      <DefaultText>Believing Thaos deserved a fresh start, you wiped his past clean from his soul, giving him the opportunity, perhaps, to live a normal life, free of all his terrible knowledge and doubt.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>126</ID>
      <DefaultText>As punishment for his crimes and for his personal affronts to you, you tore Thaos’ soul apart, destroying him forever.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>127</ID>
      <DefaultText>With Thaos’ death, you were able to receive confirmation at last of the origin and nature of the gods, and that answer seemed to bring some relief to your soul. The hallucinations and whispers receded. All that remained was to decide what to do with the souls trapped in Sun in Shadow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>128</ID>
      <DefaultText>You hail from [Player Culture], where you were born to a royal family.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>129</ID>
      <DefaultText>You hail from [Player Culture], where your family used its wealth to buy its nobility.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>130</ID>
      <DefaultText>You hail from [Player Culture], where your family is well established among the elite.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>131</ID>
      <DefaultText>You are a performer hailing from [Player Culture].</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>132</ID>
      <DefaultText>You hail from [Player Culture], an artisan by trade.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>133</ID>
      <DefaultText>You hail from [Player Culture], where you were an artist, seeking to portray the world as you saw it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>134</ID>
      <DefaultText>While you came originally from [Player Culture], you eventually uprooted in search of fortune.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>135</ID>
      <DefaultText>While you came originally from [Player Culture], you chose to settle elsewhere to flee persecution.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>136</ID>
      <DefaultText>While you came originally from [Player Culture], you eventually departed when the promise of subduing new lands called to you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>137</ID>
      <DefaultText>Coming from [Player Culture], you joined the ranks of a rebel cause there.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>138</ID>
      <DefaultText>You hail from [Player Culture], where you found yourself operating as a spy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>139</ID>
      <DefaultText>You hail from [Player Culture], where you were accused of crimes and held prisoner.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>140</ID>
      <DefaultText>You hail from [Player Culture], where you were orphaned at a young age.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>141</ID>
      <DefaultText>Though originally from [Player Culture], the lifestyle of a swindler has prevented you from being able to stay in one place.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>142</ID>
      <DefaultText>You hail from [Player Culture], where you have moved from place to place in an effort to evade the people looking for you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>143</ID>
      <DefaultText>Though you come from [Player Culture], you have spent more recent times at sea.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>144</ID>
      <DefaultText>Hailing from [Player Culture], you chose to live along the frontier.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>145</ID>
      <DefaultText>Though you come from [Player Culture], you've spent your days at sea among those who would subjugate others.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>146</ID>
      <DefaultText>You hail from [Player Culture], where you had lived a solitary life in the wilderness.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>147</ID>
      <DefaultText>You come from [Player Culture], and there you found your calling as a hunter of monsters.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>148</ID>
      <DefaultText>You come from [Player Culture], where you hunted and gathered to sustain your home.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>149</ID>
      <DefaultText>Hailing from [Player Culture], you made your living catching fish.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>150</ID>
      <DefaultText>You hail from [Player Culture], where you were trained as a blacksmith.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>151</ID>
      <DefaultText>You hail from [Player Culture], where you worked as a builder for a time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>152</ID>
      <DefaultText>You hail from [Player Culture], where you were paid to prepare meals for others as a cook.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>153</ID>
      <DefaultText>Hailing from [Player Culture], you eventually joined an army and took part in a war.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>154</ID>
      <DefaultText>You hail from [Player Culture], where you were a sword for hire.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>155</ID>
      <DefaultText>You come from [Player Culture], where you sought adventures of all kinds, subsisting on the spoils.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>156</ID>
      <DefaultText>You hail from [Player Culture], where you smuggled goods from port to port.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>157</ID>
      <DefaultText>You hail from [Player Culture], where you piloted ships.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>158</ID>
      <DefaultText>In your homeland, [Player Culture], you tended your own shop, trading goods with locals.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>159</ID>
      <DefaultText>As a theologian living in [Player Culture], you devoted your time to studying religious doctrine.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>160</ID>
      <DefaultText>You hail from [Player Culture], where your life was changed when you began experiencing spiritual visions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>161</ID>
      <DefaultText>In your homeland, [Player Culture], you chose the ascetic lifestyle of a monk.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>162</ID>
      <DefaultText>In your homeland, [Player Culture], your love of ethics and morality became the focus of your intellectual endeavors, as you sought to find the right path in life through reason alone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>163</ID>
      <DefaultText>In your homeland, [Player Culture], you found your calling in teaching others.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>164</ID>
      <DefaultText>You come from [Player Culture], where over time you became skeptical of reality itself, coming to question whether anything is to be believed at all.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>165</ID>
      <DefaultText>A one-time member of the clergy in your homeland, [Player Culture], you ultimately chose to leave it behind.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>166</ID>
      <DefaultText>You hail from [Player Culture], where you led a congregation of faithful worshipers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>167</ID>
      <DefaultText>Coming from [Player Culture], your deep sense of faith inspired you to spread it to others, and you became a missionary.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>168</ID>
      <DefaultText>In your homeland, [Player Culture], you used faith as an instrument of manipulation, gaining the trust of others in order to exploit them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>169</ID>
      <DefaultText>In your homeland, [Player Culture], you made ends meet by acquiring the property of others - and not in trade.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>170</ID>
      <DefaultText>You come originally from [Player Culture], where the promise of plunder on the high seas drew you into a life of piracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>171</ID>
      <DefaultText>Coming from [Player Culture], you terrorized travelers and small, vulnerable villages as a bandit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>172</ID>
      <DefaultText>In your homeland, [Player Culture], you were sold into slavery aboard a galley ship.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>173</ID>
      <DefaultText>You hail from [Player Culture], where you toiled in the fields, a slave for life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>174</ID>
      <DefaultText>You come from [Player Culture], where insurmountable debt pushed you into indentured servitude.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>175</ID>
      <DefaultText>As a scholar in your homeland, [Player Culture], you immersed yourself in the history of your culture and that of the world at large.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>176</ID>
      <DefaultText>You come from [Player Culture], a dedicated student of all things arcane.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>177</ID>
      <DefaultText>Hailing from [Player Culture], you schooled yourself in the art of combat, studying warfare as one would study language or mathematics.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>178</ID>
      <DefaultText>In your homeland, [Player Culture], you used your scientific knowledge to solve crimes and track down their perpetrators.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>179</ID>
      <DefaultText>In your homeland, [Player Culture], your knowledge of nature allowed you to extract powerful substances from plants that could be used to alter the states of people’s minds and bodies, and you would supply these substances to others in exchange for favors and profit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>180</ID>
      <DefaultText>In your homeland, [Player Culture], you developed an interest in nature’s most basic elements, and how one could be transformed into another, and it led you to become an alchemist.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>181</ID>
      <DefaultText>But your royal blood made you the object of jealousy and intrigue, and an attempt on your life would ultimately force you to leave your home behind.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>182</ID>
      <DefaultText>You fell out of favor, however, and were disinherited by your own kin. With nothing left for you there, you gathered a few belongings and left.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>183</ID>
      <DefaultText>But even royalty can be fleeting without sufficient power to maintain hold on the throne. Your family was overthrown, its claim denied.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>184</ID>
      <DefaultText>But being royal was something you never asked for, and you fled the responsibilities you had inherited by blood.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>185</ID>
      <DefaultText>Royal blood can have little worth, however, when you are not the next in line for the throne, and for you there was little value in waiting around.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>186</ID>
      <DefaultText>But your family’s secret would not remain so forever, and when the source of your family’s title came to light, you were disgraced, never again to be considered an equal among the other nobles.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>187</ID>
      <DefaultText>But it is one thing to have a title and another for people to recognize it. Your family was never able to convince others of its legitimacy in noble society, leaving little promise in continuing to pretend.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>188</ID>
      <DefaultText>But your family was not without enemies, and ultimately your rivals would besmirch your family name with vicious lies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>189</ID>
      <DefaultText>But it is established in name only, for its fortune is squandered, and its decline now seems assured.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>190</ID>
      <DefaultText>But you are not in your family’s good graces, and they would deny your existence if they could.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>191</ID>
      <DefaultText>But while society may look highly upon them, you share no such affections, and would prefer not to associate with them at all.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>192</ID>
      <DefaultText>But the troupe you performed with disbanded, and you were forced to strike out on your own.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>193</ID>
      <DefaultText>But performing is only profitable when the performance is good, and unfortunately for you, your passion was not matched by your talent.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>194</ID>
      <DefaultText>But performing is not without its dangers, and a terrible accident left you to reevaluate your course in life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>195</ID>
      <DefaultText>There you did your best to scrape together a living, but the greed of local lords made for tax rates that rendered subsistence impossible for you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>196</ID>
      <DefaultText>But what began as a promising career was cut short early when you lost the apprenticeship in which you had invested years of your life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>197</ID>
      <DefaultText>But your gifts drew resentment, and a cruel act of sabotage brought your burgeoning career to an abrupt end.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>198</ID>
      <DefaultText>But it turned out that the way you saw the world was frightening and confusing to everyone else, and your hopes of making a living with your art were short-lived.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>199</ID>
      <DefaultText>Everything changed one day when you returned to your workshop to find years’ worth of your work stolen out from under you, leaving you without a copper to your name.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>200</ID>
      <DefaultText>But art is only successful when it is moving, and it only moves when it is inspired. Your sources of inspiration would dry up in time, and finding nothing to replace them with, your career foundered.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>201</ID>
      <DefaultText>But no amount of searching would lead you to the fortune you sought, and ultimately there was little point in remaining.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>202</ID>
      <DefaultText>You followed stories of other people’s good fortunes to find that you had arrived too late, and the land was stripped bare, all its resources exhausted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>203</ID>
      <DefaultText>But the lifestyle wasn’t satisfying to you, and the time came when you realized it was time to move on.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>204</ID>
      <DefaultText>The flight was not enough, for your persecutors would catch up with you, forcing you to uproot once more.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>205</ID>
      <DefaultText>But the place you arrived at proved no better than the place you left, and it was soon apparent that you were not welcome there.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>206</ID>
      <DefaultText>But the place you chose was not far enough away from those who would do you harm, and fears of waking one day to find them at your door proved too much to bear.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>207</ID>
      <DefaultText>But the land would not be subdued. Your village was torched by indigenous peoples who knew a threat when they saw one, leaving you with nothing.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>208</ID>
      <DefaultText>The appeal would dwindle, however, as cruel deeds you had done in the name of conquering the land came to weigh heavily on your conscience. In the end, you felt you had to leave it behind.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>209</ID>
      <DefaultText>But the land would put up a greater fight than you had anticipated, as your colony had no defense against the new diseases it encountered there. The population was decimated, and you were lucky to escape with your life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>210</ID>
      <DefaultText>But few rebellions are fated to succeed, and your cause was crushed under the heel of your oppressor’s boot, leaving you with little to fight for.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>211</ID>
      <DefaultText>The cause seemed noble at first, but once it had seized power, it became all too clear that this regime was no better than the one it had overthrown.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>212</ID>
      <DefaultText>The realities of war soon made themselves known to you, however, and you lost your appetite for battle.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>213</ID>
      <DefaultText>But the perils of your job caught up to you, and you were discovered while on a mission. You escaped capture, but with your identity exposed, your home was no longer safe for you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>214</ID>
      <DefaultText>A tempting offer convinced you to double-cross your employer, a move that made it too dangerous to remain in your homeland.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>215</ID>
      <DefaultText>But the demands of your job required one too many moral compromises, and your inability to bring yourself to complete your last mission earned you a contract on your life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>216</ID>
      <DefaultText>In time, you completed your sentence, and were released back into the world in search of your place in it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>217</ID>
      <DefaultText>There, you decided that your sentence was far too long, and took it upon yourself to shorten it substantially by escaping your prison, preferring a life on the run to one in chains.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>218</ID>
      <DefaultText>You were eventually released on parole, but the temptations of freedom were too strong for you to abide the rules of your release, and you opted instead to become a fugitive from justice.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>219</ID>
      <DefaultText>But the orphanage was no place for you, and you chose one day to burn it to the ground, fleeing before anyone might discover your actions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>220</ID>
      <DefaultText>Without parents to care for you, you never truly found a home or reason to settle down, and so day by day you continue to distance yourself from your place of birth to fill some craving you do not fully understand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>221</ID>
      <DefaultText>While the world is filled with orphans, you are that rare orphan who is parentless by choice, with both of them meeting their deaths by your hand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>222</ID>
      <DefaultText>Indeed, you left your last town in a great hurry, pursued by those who had fallen victim to your deceit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>223</ID>
      <DefaultText>But the act of cheating people eventually lost its appeal for you, and the desire for a fresh start has pushed you in a new direction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>224</ID>
      <DefaultText>But there are people in the world who will pursue a cheater to their dying day, and you so happened to victimize such a person. Flight to a faraway land seemed the wisest course of action.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>225</ID>
      <DefaultText>They would seem to be under the impression that you have something of value to them, and they are determined to take it from you. Your only option is to keep moving.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>226</ID>
      <DefaultText>You made enemies of the kind that will do everything in their power to harm you, and they continue to try to do so. Your only option is to keep moving.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>227</ID>
      <DefaultText>But as to why they’re looking for you, you have no idea. All you know is that you have to keep moving.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>228</ID>
      <DefaultText>Your seafaring days were ended quickly, however, when your ship was set upon by pirates and destroyed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>229</ID>
      <DefaultText>Whatever it was you hoped to find there, however, you never did, and now you find yourself in search of a new direction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>230</ID>
      <DefaultText>But the seas are a lonely place, and you found that you needed to be in the company of civilization to be at peace with the world.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>231</ID>
      <DefaultText>But the conditions there were brutal, killing many where you lived and forcing you to reevaluate your surroundings.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>232</ID>
      <DefaultText>But frontier life is lived in solitude, and the quiet emptiness proved overwhelming for you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>233</ID>
      <DefaultText>Living so far from civilization, however, made you and others in the vicinity vulnerable to attack, and a day of violent pillaging by raiders left you mangled and without a home.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>234</ID>
      <DefaultText>For a time you joined them in their pillaging and destruction, but in the end you found it accomplished nothing and it was time for you to move on.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>235</ID>
      <DefaultText>For a time you joined them in their pillaging and destruction, but it was only a matter of time before your home became the object of their desires. Finding this intolerable, you left them without a second thought.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>236</ID>
      <DefaultText>For a time you joined them in their pillaging and destruction, but you came to realize that none of it was enough to satisfy you, and you hungered for greater things.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>237</ID>
      <DefaultText>The journey to Gilded Vale presents for you an opportunity to settle down and begin a new life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>238</ID>
      <DefaultText>You hope that in Gilded Vale you will be able keep a low profile, drawing little attention from unwanted sources.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>239</ID>
      <DefaultText>When you arrive in Gilded Vale, you intend to begin making your fortune.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>240</ID>
      <DefaultText>You have decided to travel to Gilded Vale in order to distance yourself from your old life, and it may not be long before you depart in order to further increase that distance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>241</ID>
      <DefaultText>Gilded Vale is merely your first stop, and in time you hope to continue onward to the city to see what life has in store for you there.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>242</ID>
      <DefaultText>For you, Gilded Vale is merely a stepping stone, and you expect that you will not remain there for long before wandering somewhere new.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>243</ID>
      <DefaultText>Gilded Vale is merely a gateway for you to a new life in which you build your fortune, and you expect that you may not stay there for the long term.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>244</ID>
      <DefaultText>Dreams of romance led you to venture into Dyrwood and take up residence in Gilded Vale.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>245</ID>
      <DefaultText>Gilded Vale is a change of scenery for you, but you have no intention of changing the way you lived.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>246</ID>
      <DefaultText>You traveled to Gilded Vale in hopes of being swept up in grand adventures.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>247</ID>
      <DefaultText>When you get to Gilded Vale, you expect to waste no time getting into trouble there.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>248</ID>
      <DefaultText>The first thing you'd like to do upon reaching Gilded Vale is to find yourself some new friends.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>249</ID>
      <DefaultText>You went so far as to book passage to Gilded Vale, but you have planned no further than that, intending to see where life takes you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>250</ID>
      <DefaultText>Eager to prove yourself, you set your sights on a beast like no other, only to find yourself overwhelmed. Most of your hunting party was killed, leaving you to set out alone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>251</ID>
      <DefaultText>But despite the great risks you faced, you received little gratitude from those whose lives you saved. Over time, this began to wear at you, and you no longer felt that your efforts were worthwhile.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>252</ID>
      <DefaultText>You set your sights on a famed beast, eager to prove yourself, only to find that death had already claimed your prize. Robbed of your ambitions, you decided to leave your homeland behind.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>253</ID>
      <DefaultText>But you were faced with a lean season, forced to venture ever further afield for game. Many around you starved, and the memory of it lingers in your thoughts. You struck out in hopes of never facing such hardships again.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>254</ID>
      <DefaultText>During one hunting expedition, an accident claimed the life of a fellow hunter. You were blamed for the incident, and soon found yourself unwelcome in your community.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>255</ID>
      <DefaultText>But you held ambitions beyond the life of a hunter. Your village condemned you for your choice, and your departure was the subject of great shame.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>256</ID>
      <DefaultText>But your fishing boat was outpaced by far larger vessels, and over time the fish stocks grew scarce. Faced with starvation, you were forced to pick up and leave.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>257</ID>
      <DefaultText>But a massive storm rolled in without warning, and your ship was lost beneath the waves. Having lost all you worked for, you were forced to make a fresh start.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>258</ID>
      <DefaultText>But the pressures of feeding a family began to weigh heavily on you. You decided to leave, leaving your responsibilities behind.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>259</ID>
      <DefaultText>But despite his tutelage, your Master had no intention of allowing you to become a competitor. Without the means of establishing a trade, you were forced to look abroad for opportunities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>260</ID>
      <DefaultText>But your training was interrupted when your Master died unexpectedly. Without hope of finishing your apprenticeship, you were forced to move on.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>261</ID>
      <DefaultText>Your talent was unmatched, but went unacknowledged by those around you. Frustrated, you set out to find a place where your skills might be better appreciated.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>262</ID>
      <DefaultText>But a small error in planning resulted in one of your buildings collapsing, leading to several deaths. It brought a swift and sudden end to your career, and you left, seeking out new lands where your name wouldn't be recognized.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>263</ID>
      <DefaultText>For a time you enjoyed great demand, and made good money raising buildings. But the market soon dried up, and you were forced to leave your home in search of other opportunities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>264</ID>
      <DefaultText>You took up with a business partner, certain that, together, you could make a good living. But he turned on you, taking your money and going into business for himself. Abandoned by those you believed to be your friends, you were forced to strike out on your own.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>265</ID>
      <DefaultText>You found your employer intolerable, and decided you could no longer stand another moment in that household.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>266</ID>
      <DefaultText>One day you decided to show up a nobleman by spitting in his food. It proved a costly decision. He responded by making your life unbearable, and you found yourself fleeing your home before matters escalated further.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>267</ID>
      <DefaultText>Access to noble households placed you within arms' reach of numerous treasures, a gallant husband among them. Once his wife discovered the affair, she placed a bounty on your head, and you were forced to flee for your life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>268</ID>
      <DefaultText>Access to noble households placed you within arms' reach of numerous treasures, an elegant wife among them. Once her husband discovered the affair, he placed a bounty on your head, and you were forced to flee for your life.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>269</ID>
      <DefaultText>But your culinary masterpieces went unappreciated by your employers, and in time you grew to resent their unrefined tastes. You decided that your efforts were better spent elsewhere.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>270</ID>
      <DefaultText>You come from [Player Culture], where you worked as a constable and keeper of the peace.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>271</ID>
      <DefaultText>As the fighting wore on, you grew increasingly certain that you made a mistake in your choice of allegiances. Once the war was over, you left, leaving your regrets behind you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>272</ID>
      <DefaultText>The war claimed many good soldiers, and the deaths you witnessed lingered in your thoughts well after the fighting was done. You ventured out from your homeland, hoping to leave the memories in your wake.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>273</ID>
      <DefaultText>You have always been a soldier, and your skills are those suited for the battlefield. Faced with the uncertainty of peace, you set out from your homeland, unsure where your path might lead next.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>274</ID>
      <DefaultText>You make your living by the sword, and with work growing scarce in your homeland, you were forced to venture abroad in search of a living wage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>275</ID>
      <DefaultText>The life of a sellsword can be a surprisingly pricey one, and you soon found yourself in debt to a dangerous individual. You set off in search of work, hoping to pay off what you owe before someone puts a bounty on your head.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>276</ID>
      <DefaultText>Your work as a mercenary earned you a dark reputation, as various foul deeds were laid at your feet regardless of the truth behind them. You decided to make a fresh start somewhere else, where your name and face would go unrecognized.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>277</ID>
      <DefaultText>But an evening's celebratory drink ended in a bar fight with a wealthy individual who didn't take kindly to getting trounced. You left town, trying to get out of range of your foe's influence.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>278</ID>
      <DefaultText>But your last adventure ended in disaster, and several people were killed. You left, trying to put the incident behind you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>279</ID>
      <DefaultText>You accepted a well-paying job, but soon found that your choice of employers had cost you. Your connections renounced you, and you found your allies rapidly decreasing in number. There was little left for you at home.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>280</ID>
      <DefaultText>In time, the rough and uncertain life of an adventurer began to lose its appeal. You decided to set out in search of something different.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>281</ID>
      <DefaultText>But you and your allies found yourselves overwhelmed by a large gang of brigands. They took the town, establishing their rule, and you were forced to flee before they strung you up.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>282</ID>
      <DefaultText>Despite the importance of your work, it paid little, and you found yourself scrounging to make ends meet. You decided to make your way elsewhere, in hopes of finding something more profitable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>283</ID>
      <DefaultText>All your efforts couldn't prevent people getting hurt, and over time your mission began to seem futile. There wasn't much purpose in staying behind to try and stop the inevitable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>284</ID>
      <DefaultText>It was a profitable business, but a hazardous one. One competitor decided to sell you out to the authorities, and you narrowly evaded capture.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>285</ID>
      <DefaultText>You held to certain scruples regarding what kind of items you carried. But one client tricked you into transporting something you never would have agreed to, and you vowed that you'd never be placed in that position again.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>286</ID>
      <DefaultText>It was a profitable business, but it had its risks. You were double-crossed during a profitable deal, and lost everything.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>287</ID>
      <DefaultText>One day you were set upon by privateers, and left to die at sea. You survived, but the experience has soured you on the work. You have set out in search of new opportunities.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>288</ID>
      <DefaultText>But the crew rose against you in a mutiny. You survived, but the ship was lost, forcing you to make a new start elsewhere.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>289</ID>
      <DefaultText>But you came to resent the conditions aboard the ship. When you complained about the manner in which the ship was run, your superiors cast you aside, forcing you to find work elsewhere.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>290</ID>
      <DefaultText>But one day your shop was raided by bandits, who made off with the entirety of the stock. Robbed of your livelihood, you decided that there was nothing left for you in that place.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>291</ID>
      <DefaultText>But you didn't have much experience or skill at running a shop, and your business inevitably floundered. Angry at having lost their money, your investors vowed to ensure you'd never have another chance. You were forced to leave your hometown in search of a means to make a living.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>292</ID>
      <DefaultText>But your success drew jealous ire from your competitors, and one in particular hired thugs to destroy your shop. Robbed of your livelihood, you decided that there was nothing left for you in that place.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>293</ID>
      <DefaultText>In time, you came to feel that you had learned all that you could from mere texts. The real meaning behind those texts would be found out in the world, and you would have to seek them out.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>294</ID>
      <DefaultText>Over the course of your studies, you came to realize that there were large gaps in the collected knowledge of your predecessors. Where some held that these mysteries were unknowable, you grew disillusioned with how much remained unexplained.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>295</ID>
      <DefaultText>Within your texts, you found several interesting and provocative passages, and eagerly shared them with your peers. They were not nearly as receptive as you had hoped, and discredited you in hopes of obscuring the matter. With your reputation in tatters, there was little left for you in your homeland.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>296</ID>
      <DefaultText>One vision showed you a land you'd never seen before. With time and research, you came to understand that this place was the Dyrwood, and your vision compelled you to travel there.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>297</ID>
      <DefaultText>Your visions drew great attention from all those around you, and in particular from factions convinced that you might make a useful ally. You were unwilling to be used like a prop, and slipped away one night, seeking anonymity.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>298</ID>
      <DefaultText>Your studies drew attention, and you found yourself accused of heresy. Harried by your accusers, you were forced to leave your home in search of safety.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>299</ID>
      <DefaultText>It was a hard life, and one that you quickly came to realize was nothing like what you wanted. You regretted your choice, and in time you left that world behind, determined to make a new start elsewhere.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>300</ID>
      <DefaultText>Your training urged you to ignore worldly concerns, but you could not. You fell in love, and began to question the value of your training. Though the relationship did not last, your experience drove you to strike out on a new path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>301</ID>
      <DefaultText>Your training was rigorous, but you knew that it was only one step in your journey. Once you had completed your training, you decided to set out on your own, to learn what you could from the outside world.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>302</ID>
      <DefaultText>After years of study, you decided it was time to venture into the world and put your theories into practice.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>303</ID>
      <DefaultText>But the years you'd spent behind a desk began to feel meaningless, and you abandoned your studies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>304</ID>
      <DefaultText>But as you found yourself drawn ever deeper into philosophical debates and academic conjectures, you realized that nothing you studied could actually be proved.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>305</ID>
      <DefaultText>But you were caught up in an affair with one of your students. The relationship didn't last, and neither did your marriage once word got out.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>306</ID>
      <DefaultText>But your teachings met with scorn and derision among your neighbors and would-be pupils.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>307</ID>
      <DefaultText>But you were nagged by the suspicion that you had more to offer and accomplish, and so you left your post.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>308</ID>
      <DefaultText>But when religious elements learned of your convictions, you found yourself threatened and persecuted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>309</ID>
      <DefaultText>But you bored of your own nihilism, and you set out to get some distance and perspective.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>310</ID>
      <DefaultText>You saw little purpose behind any of your actions but set out from your homeland all the same.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>311</ID>
      <DefaultText>Your god was absent in your hour of need, and you became disillusioned with your faith.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>312</ID>
      <DefaultText>Your own act of blasphemy distanced you from your faith, leaving you with no hope of forgiveness.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>313</ID>
      <DefaultText>You learned that certain oaths were too much for even you to keep.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>314</ID>
      <DefaultText>But the people of your hometown paid no heed to your teachings, and so you decided to take your message elsewhere.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>315</ID>
      <DefaultText>But the temptation of so many adoring disciples proved too great. You were shunned when your trusting followers discovered the extent of your dalliances.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>316</ID>
      <DefaultText>But the town in which you practiced and preached was sacked.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>317</ID>
      <DefaultText>But you found that your faith had no answers and no solutions for the people you served.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>318</ID>
      <DefaultText>But you grew disillusioned when you saw the hypocrisy and deception of those who claimed to share your faith.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>319</ID>
      <DefaultText>So you traveled, hoping to spread your faith in the Dyrwood.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>320</ID>
      <DefaultText>When your deceptions finally came to light, you were forced to leave.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>321</ID>
      <DefaultText>You were so successful there that you had to leave for someplace new, where none knew your name or your act.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>322</ID>
      <DefaultText>Eventually, you grew disgusted with your own deceit. You left, hoping to start afresh.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>323</ID>
      <DefaultText>You were caught one too many times, and you had to leave or face the hangman's noose.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>324</ID>
      <DefaultText>But your own partner double-crossed you, and when certain authorities took an interest in your whereabouts, you fled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>325</ID>
      <DefaultText>But you eventually stole from the wrong people. Suddenly, fines and imprisonment began to look like a mercy, and you fled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>326</ID>
      <DefaultText>But you fell hopelessly in love with someone you could never have.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>327</ID>
      <DefaultText>It was a good life until trouble with your shipmates found you walking the plank. You were lucky to survive.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>328</ID>
      <DefaultText>Your crew's success became your downfall, and you found yourselves hunted by the navies of several governments. Your ship went down, and the surviving crew scattered.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>329</ID>
      <DefaultText>But you had a falling out with your captain, and you were lucky to leave the ship in one piece.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>330</ID>
      <DefaultText>Eventually, the murder of innocents began to weigh heavily on your soul, and you left.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>331</ID>
      <DefaultText>But while your compatriots were satisfied with small successes, you were not. You left, dreaming of more.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>332</ID>
      <DefaultText>Eventually, your crimes drew the attention of the army, and you had to disband.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>333</ID>
      <DefaultText>But when foul weather and poor navigation wrecked your ship, you escaped your chains before the vessel sank. Most of your fellows were not so fortunate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>334</ID>
      <DefaultText>But you conspired with your fellow slaves. Together, you seized control of the ship and sent every last one of your masters overboard.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>335</ID>
      <DefaultText>You likely would have spent the rest of your life in slavery but for an act of kindness - you were bought and freed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>336</ID>
      <DefaultText>But you ran away, successfully evading your master's attendants as well as local law enforcement.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>337</ID>
      <DefaultText>But laws eventually changed, and you and your fellows were freed by local decree.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>338</ID>
      <DefaultText>But one day, you fought back and killed your master. You fled before the authorities could punish you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>339</ID>
      <DefaultText>After years of toil, you finally paid your debt.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>340</ID>
      <DefaultText>But when an invading army passed through, you and your fellows were liberated.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>341</ID>
      <DefaultText>But the terms of your servitude became too onerous. You fled, leaving your family behind.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>342</ID>
      <DefaultText>But after years of seeing the world only in the pages of books, you wanted to experience it firsthand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>343</ID>
      <DefaultText>After years of study, you tired of reading about the exploits of others and decided to leave your own mark on the world.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>344</ID>
      <DefaultText>But the deeper you delved into the events of the past, the more you saw history tangled with the biases and perspectives of the people recounting it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>345</ID>
      <DefaultText>But your career was cut short when a poor decision on your part led to your expulsion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>346</ID>
      <DefaultText>But with your studies came limits, and you found yourself held back by your own instructors.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>347</ID>
      <DefaultText>But your instructors were merely hedge witches, and you soon realized that they had little of use to teach you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>348</ID>
      <DefaultText>But your ambition made you reckless, and your disregard for the rules got you expelled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>349</ID>
      <DefaultText>But as you learned about the tactics used to starve, slaughter, and enslave thousands, you realized that you wanted nothing to do with that world.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>350</ID>
      <DefaultText>But an academic exercise got out of hand, and you left your studies with the blood of a fellow student on your hands.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>351</ID>
      <DefaultText>When it became clear that your aptitude surpassed that of your instructors, you left.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>352</ID>
      <DefaultText>However, you made mistakes along the way, and some of your errors saw innocent people punished for crimes they didn't commit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>353</ID>
      <DefaultText>However, when you finally found a case you couldn't solve, your uncertainty ate away at you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>354</ID>
      <DefaultText>However, your own investigations led you to some disturbing knowledge about someone you cared about.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>355</ID>
      <DefaultText>However, you began to see the damage these substances did to others, and guilt prevented you from continuing your work.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>356</ID>
      <DefaultText>But your reckless business practices drew the attention of the authorities. You left before they could catch you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>357</ID>
      <DefaultText>Competition was ruthless, however, and though you were squeezed out of the business, you survived.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>358</ID>
      <DefaultText>However, you came to see the dangers of your field when an accident nearly claimed your life. The memory lodged itself in your mind as a warning.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>359</ID>
      <DefaultText>But you learned that your teacher, whose skills and ethics you trusted, was a fraud and a cheat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>360</ID>
      <DefaultText>But as you studied and reached the limits of your discipline, you realized that you still had not attained the answers you wanted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>362</ID>
      <DefaultText>You helped an Aedyre wizard named Aloth out of a scrape with the locals of Gilded Vale. He was understandably grateful to find company for the road.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>363</ID>
      <DefaultText>Aloth revealed that his soul is Awakened and that he shares his consciousness with a crude yet spirited woman named Iselmyr.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>364</ID>
      <DefaultText>Aloth confessed to being a member of the Leaden Key but claimed that, after learning of the crimes the organization had perpetuated throughout the Dyrwood, he wanted to help you stop them. You agreed to let him continue with you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>365</ID>
      <DefaultText>Aloth confessed to being a member of the Leaden Key but claimed that, after learning of the crimes the organization had perpetuated throughout the Dyrwood, he wanted to help you stop them. Nevertheless, you sent him away.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>366</ID>
      <DefaultText>In Gilded Vale, you met Edér, a local farmer and follower of Eothas. His family's faith - and his brother's role in the Saint's War - had earned him the suspicion of the local authorities, so you decided to make your way out of town together.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>367</ID>
      <DefaultText>You finally learned that Edér's brother, Woden, fought for Readceras in the Saint's War after meeting Waidwen himself. Edér came to realize that he may never know why his brother chose to support Waidwen.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>368</ID>
      <DefaultText>On the road through Magran's Fork, you met a wild-eyed priest who called himself Durance. He recognized you instantly as a Watcher and seemed convinced that you were meant to journey together and instruct one another.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>369</ID>
      <DefaultText>You showed Durance that Magran had conspired with Woedica against Eothas and that she had intended for Durance to die along with the other engineers of the Godhammer bomb. Durance renounced his faith in Magran.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>370</ID>
      <DefaultText>You shared a strange connection with a woman whom you instinctively think of as the Grieving Mother. She joined you in Dyrford, but you haven't seen anyone else take notice of her since.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>371</ID>
      <DefaultText>You learned that the Grieving Mother delivered some of the first Hollowborn in the Dyrwood. Out of fear for the children's lives and her own, she made the parents see them as whole and healthy. However, you reassured her that this was necessary and justifiable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>372</ID>
      <DefaultText>You learned that the Grieving Mother delivered some of the first Hollowborn in the Dyrwood. Out of fear for the children's lives and her own, she made the parents see them as whole and healthy. You convinced her that this was a grievous wrong.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>373</ID>
      <DefaultText>The Grieving Mother asked you to wipe her soul of the painful memories of the Birthing Bell. You refused.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>374</ID>
      <DefaultText>The Grieving Mother asked you to wipe her soul of the painful memories of the Birthing Bell. You agreed to grant her this peace.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>375</ID>
      <DefaultText>When you reached Caed Nua, you met a Rauatai scholar named Kana Rua. He joined you in hopes of finding an ancient and sacred text buried beneath the keep.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>376</ID>
      <DefaultText>You met an orlan druid named Hiravias in the woods. He said he was eventually bound for Twin Elms, but he was keen on exploring in the meantime, and he seemed eager for the safety of a group.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>377</ID>
      <DefaultText>Pallegina, a paladin from the Vailian Republics, was impressed at your handling of an imprudent merchant and presented an opportunity to work together to serve your own interests as well as those of her ducs.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>378</ID>
      <DefaultText>Pallegina remained loyal to her order and presented a trade offer that will enrich the ducs at the expense of the Dyrwood.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>379</ID>
      <DefaultText>At great risk to her own position in the Frermàs mes Canc Suolias, Pallegina changed the terms of the ducs' trade agreement to prevent the Republics from stealing the Glanfathans' trade with the Dyrwood.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>380</ID>
      <DefaultText>You came across the huntress Sagani at a crossroads in the wilderness. She'd journeyed from Naasitaq in hopes of finding a reincarnated elder from her village. Impressed by your ability to see and track souls, she accepted your offer to travel together.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>381</ID>
      <DefaultText>You eventually found Persoq, who had been reincarnated as a deer. Unfortunately, he had been mortally wounded by Glanfathan hunters. Sagani had just enough time to tell him about his family back in Massuk.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>382</ID>
      <DefaultText>You eventually found Persoq, who had been reincarnated as a deer. Unfortunately, he had been mortally wounded by Glanfathan hunters. Sagani had just enough time to tell him about how his legacy has benefited Massuk.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>383</ID>
      <DefaultText>You eventually found Persoq, who had been reincarnated as a deer. Unfortunately, he had been mortally wounded by Glanfathan hunters. Sagani recited the names of the people in her village, and she seemed to decide that the ritual had little purpose beyond giving them a comforting reminder.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>384</ID>
      <DefaultText>Kana found the tablet only to learn that it had long since been destroyed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>385</ID>
      <DefaultText>Hiravias met Scathden, another druid with whom he shares the Autumn Stelgaer form. Hiravias came to terms with his long-ago mauling and subsequent ostracism.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>386</ID>
      <DefaultText>You journeyed to Raedric's Hold and slew the lord who had caused so much grief for Gilded Vale.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>387</ID>
      <DefaultText>You slew the would-be usurper Kolsc, allowing Lord Raedric VII to maintain his hold over Gilded Vale.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>388</ID>
      <DefaultText>You began exploring the extensive dungeon beneath your keep.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>389</ID>
      <DefaultText>Deep within the Endless Paths of Od Nua, you encountered an ancient and powerful dragon and killed it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>390</ID>
      <DefaultText>Deep within the Endless Paths of Od Nua, you encountered an ancient and powerful dragon and agreed to aid it. You found a new host for the dragon in Falanroed, a dragon-slayer.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>391</ID>
      <DefaultText>Aloth died on your travels.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>392</ID>
      <DefaultText>Edér perished in your company.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>393</ID>
      <DefaultText>Hiravias died while traveling with you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>394</ID>
      <DefaultText>Pallegina perished during your journeys.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>395</ID>
      <DefaultText>The Grieving Mother left you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>396</ID>
      <DefaultText>The Grieving Mother died.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>397</ID>
      <DefaultText>Durance perished.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>398</ID>
      <DefaultText>Kana Rua perished while you were journeying together.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>399</ID>
      <DefaultText>Sagani is no more.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>400</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>401</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>402</ID>
      <DefaultText>Biography</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>403</ID>
      <DefaultText>Visions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>404</ID>
      <DefaultText>At the animancy hearings, though your arguments about animancy seemed to hold little sway, you made a case against the Leaden Key. Before Duc Aevar had even so much as finished his proclamation, however, Thaos possessed the body of an animancer and assassinated the duc, sending all of Defiance Bay into a frenzy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>405</ID>
      <DefaultText>You convinced Iovara that her long imprisonment was no longer in her interests. You disintegrated her soul, ensuring she will never endure another turn of Berath's Wheel.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>406</ID>
      <DefaultText>You reached Stalwart only to find it under attack and half-destroyed by a mob of ogres. You helped the townsfolk defeat them, but the damage was already severe.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>407</ID>
      <DefaultText>Renengild, the mayor of Stalwart, told you about Durgan's Battery, an ancient dwarven fortress, and the town's attempts to reach a powerful forge within it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>408</ID>
      <DefaultText>You found the ogre matron Beregan and slew her in her clan's cave in the Russetwood.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>409</ID>
      <DefaultText>You found the ogre matron Beregan and reached a truce with her. She promised that her clan would not harm you or Stalwart.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>410</ID>
      <DefaultText>You met Galvino, an eccentric and cantankerous old inventor living near Durgan's Battery. He told you about the tradition of "cantecs" among the Pargrunen dwarves and introduced you to the Devil of Caroc, a construct he built.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>411</ID>
      <DefaultText>The Devil of Caroc, a sentient construct with the soul of a murderer, asked to join you, and you agreed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>412</ID>
      <DefaultText>The Devil of Caroc revealed that she is still hunting for a man who took part in the purge of her village.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>413</ID>
      <DefaultText>After finding Harmke, the man the Devil of Caroc had sought, you read his soul and explained that he wasn't responsible for what happened in Cold Morn. The Devil let him go.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>414</ID>
      <DefaultText>After finding Harmke, the man the Devil of Caroc had sought, you read his soul and explained that he was responsible for the destruction of the Devil's home in Cold Morn. She took her revenge on him.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>415</ID>
      <DefaultText>The Devil of Caroc has been destroyed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>416</ID>
      <DefaultText>While in Stalwart, you met Zahua, a monk from Ixamitl, and invited him to travel with you.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>417</ID>
      <DefaultText>Zahua told you about his training as a warrior and about his master, who held back the final part of Zahua's instruction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>418</ID>
      <DefaultText>Zahua has perished.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>419</ID>
      <DefaultText>You learned how to open the gates of Durgan's Battery and became the first person in two centuries to enter the old fortress.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>420</ID>
      <DefaultText>At the bottom of Durgan's Battery, you found the White Forge, which the Pargrunen dwarves used to bind themselves into the fortress.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>421</ID>
      <DefaultText>After speaking with the Battery's komendants, you released the souls of the dwarves back to the Wheel, where they can rejoin the cycle of life and death.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>422</ID>
      <DefaultText>After speaking with the Battery's komendants, you bound the souls of the dwarves to the White Forge so that their connection to it shall forever strengthen its yield.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>423</ID>
      <DefaultText>After speaking with the Battery's komendants, you bound the souls of the dwarves to the cannons atop the Battery so that they can improve the defense of the mighty fortress they spent generations building.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>424</ID>
      <DefaultText>In time, civilization settled on the lands you called home, and spoiled them, and you were uprooted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>425</ID>
      <DefaultText>But it all came to an abrupt end when fire swept through and destroyed everything.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>426</ID>
      <DefaultText>But you wore out the patience of the locals, and eventually they chased you from your own lands.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>427</ID>
      <DefaultText>After your adventures at Durgan's Battery, you dreamed of an army that descended from the mountains and hunted you to your keep. You realized that something in the White March would destroy you if left unchecked.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>428</ID>
      <DefaultText>You learned of the Iron Flail, an armed band from Readceras that had built a fort near Durgan's Battery in hopes of seizing the White Forge.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>429</ID>
      <DefaultText>At the Iron Flail's fort, you encountered a mysterious Ondrite. She killed herself before you could speak with her, but in her departing soul, you saw the Abbey of the Fallen Moon, the key to stopping the army of Eyeless.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>430</ID>
      <DefaultText>You reached the Abbey of the Fallen Moon and discovered Abydon's ancient corpse. You learned that he had sacrificed himself to save Eora's civilizations from a fragment of the moon, which Ondra had pulled from the sky.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>431</ID>
      <DefaultText>You reforged Abydon's Hammer with a fragment that you'd found among his remains. Thus armed, you were ready to face the Eyeless.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>432</ID>
      <DefaultText>You tracked the Eyeless to a hollow piece of the moon buried at Cayron's Scar. You destroyed this fragment with the Eyeless inside, ending their threat once and for all.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>433</ID>
      <DefaultText>In the essence of the Eyeless, you recognized pieces of Abydon, their original creator. You restored this essence to Abydon, giving him the memory of his death and his former purpose of preservation.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>434</ID>
      <DefaultText>In the essence of the Eyeless, you recognized pieces of Abydon, their original creator. You restored this essence to Abydon, giving him the memory of his death but tempering his former purpose of preservation.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>435</ID>
      <DefaultText>In the essence of the Eyeless, you recognized pieces of Abydon, their original creator. You dispersed this essence so that Abydon would not remember his death or his former purpose of preservation.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>436</ID>
      <DefaultText>In Stalwart, you met Maneha, an Ondrite Giftbearer. She explained that she was searching for the Abbey of the Fallen Moon, where she was bound to deposit tokens of the faithful.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>437</ID>
      <DefaultText>You learned that Maneha carried a terrible burden - a memory of her crimes in a past life. She confided that this was what she truly intended to leave behind at the abbey.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>438</ID>
      <DefaultText>With your help, Maneha found the Salt Well at the Abbey of the Fallen Moon. There, she surrendered her painful memory to Ondra. She emerged with no recollection of the events that had haunted her.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>439</ID>
      <DefaultText>With your help, Maneha found the Salt Well at the Abbey of the Fallen Moon. Yet you convinced her to hold onto this memory and live with her past.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>440</ID>
      <DefaultText>Maneha died during your adventures together.</DefaultText>
      <FemaleText />
    </Entry>
  </Entries>
</StringTableFile>