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  <Name>game\abilities</Name>
  <NextEntryID>1</NextEntryID>
  <EntryCount>1864</EntryCount>
  <Entries>
    <Entry>
      <ID>0</ID>
      <DefaultText>Distraction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1</ID>
      <DefaultText>Torment's Reach</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>2</ID>
      <DefaultText>Holy Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>3</ID>
      <DefaultText>Fireball</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>4</ID>
      <DefaultText>Sacred Circle</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>5</ID>
      <DefaultText>Arkemyr's Dazzling Lights</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>6</ID>
      <DefaultText>Fleet Feet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>7</ID>
      <DefaultText>Jolting Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>9</ID>
      <DefaultText>Slicken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>10</ID>
      <DefaultText>Spell Missile</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>11</ID>
      <DefaultText>Spell Missile</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>12</ID>
      <DefaultText>Steady Aim</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>13</ID>
      <DefaultText>Halt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>14</ID>
      <DefaultText>Divine Terror</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>15</ID>
      <DefaultText>Swift Strikes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>16</ID>
      <DefaultText>Stunning Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>17</ID>
      <DefaultText>Transcendent Suffering</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>18</ID>
      <DefaultText>Transcendent Suffering 2</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>19</ID>
      <DefaultText>WoundsTrait</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>20</ID>
      <DefaultText>Turning Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>21</ID>
      <DefaultText>Binding Web</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>22</ID>
      <DefaultText>Fan of Flames</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>23</ID>
      <DefaultText>Ghost Blades</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>24</ID>
      <DefaultText>Obscuring Haze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>25</ID>
      <DefaultText>Spirit Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>26</ID>
      <DefaultText>Arcane Veil</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>27</ID>
      <DefaultText>Barbs of Condemnation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>28</ID>
      <DefaultText>Weakness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>29</ID>
      <DefaultText>Melee Training</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>30</ID>
      <DefaultText>Defender</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>31</ID>
      <DefaultText>Constant Recovery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>32</ID>
      <DefaultText>Knock Down</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>33</ID>
      <DefaultText>Armored Grace</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>34</ID>
      <DefaultText>Confident Aim</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>35</ID>
      <DefaultText>Finishing Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>36</ID>
      <DefaultText>Sneak Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>37</ID>
      <DefaultText>Summon Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>38</ID>
      <DefaultText>Mercy Kill</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>39</ID>
      <DefaultText>Rushed Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>40</ID>
      <DefaultText>Easier Flanking</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>41</ID>
      <DefaultText>Crippling Strike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>42</ID>
      <DefaultText>Dirty Fighting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>43</ID>
      <DefaultText>Summon Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>44</ID>
      <DefaultText>Crippling Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>45</ID>
      <DefaultText>Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>46</ID>
      <DefaultText>Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>47</ID>
      <DefaultText>Takedown</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>48</ID>
      <DefaultText>MarkedPreyTrait</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>49</ID>
      <DefaultText>Marked Prey</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>50</ID>
      <DefaultText>Stalkers' Link</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>51</ID>
      <DefaultText>Crackling Bolt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>52</ID>
      <DefaultText>Reviving Exhortation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>53</ID>
      <DefaultText>Zealous Barrage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>54</ID>
      <DefaultText>Faith And Conviction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>55</ID>
      <DefaultText>Ray of Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>56</ID>
      <DefaultText>Consecrated Ground</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>57</ID>
      <DefaultText>Divine Mark</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>58</ID>
      <DefaultText>Web</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>59</ID>
      <DefaultText>Holy Might</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>60</ID>
      <DefaultText>Holy Might</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>61</ID>
      <DefaultText>Iconic Projection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>62</ID>
      <DefaultText>Coordinated Attacks</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>63</ID>
      <DefaultText>Liberating Exhortation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>64</ID>
      <DefaultText>Inspiring Triumph</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>65</ID>
      <DefaultText>Zealous Charge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>66</ID>
      <DefaultText>Frenzy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>67</ID>
      <DefaultText>Wild Sprint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>68</ID>
      <DefaultText>Thick-skinned</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>69</ID>
      <DefaultText>Carnage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>70</ID>
      <DefaultText>Carnage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>71</ID>
      <DefaultText>Savage Defiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>72</ID>
      <DefaultText>Blooded</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>73</ID>
      <DefaultText>Brute Force</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>74</ID>
      <DefaultText>Nature's Mark</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>75</ID>
      <DefaultText>Tanglefoot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>76</ID>
      <DefaultText>Sunbeam</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>77</ID>
      <DefaultText>Natural Hardiness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>78</ID>
      <DefaultText>Touch of Rot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>79</ID>
      <DefaultText>Blizzard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>80</ID>
      <DefaultText>Insect Swarm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>81</ID>
      <DefaultText>Woodskin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>82</ID>
      <DefaultText>Stag's Horn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>83</ID>
      <DefaultText>Nature's Balm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>84</ID>
      <DefaultText>Lightning Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>85</ID>
      <DefaultText>Beetle Shell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>86</ID>
      <DefaultText>Instill Doubt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>87</ID>
      <DefaultText>Blessing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>88</ID>
      <DefaultText>Holy Spark</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>89</ID>
      <DefaultText>Healing Strike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>90</ID>
      <DefaultText>Suppress Affliction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>91</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>92</ID>
      <DefaultText>Dire Blessing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>93</ID>
      <DefaultText>Pillar of Faith</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>94</ID>
      <DefaultText>Despondent Blows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>95</ID>
      <DefaultText>Warding Seal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>96</ID>
      <DefaultText>Arduous Delay of Motion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>97</ID>
      <DefaultText>Deleterious Alacrity of Motion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>98</ID>
      <DefaultText>Llengrath's Displaced Image</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>99</ID>
      <DefaultText>Spiritshift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>101</ID>
      <DefaultText>Siphon Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>102</ID>
      <DefaultText>Noxious Burst</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>103</ID>
      <DefaultText>Expose Vulnerabilities</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>105</ID>
      <DefaultText>Ryngrim's Repulsive Visage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>106</ID>
      <DefaultText>Focus Trait</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>107</ID>
      <DefaultText>Soul Whip</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>108</ID>
      <DefaultText>Tenuous Grasp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>109</ID>
      <DefaultText>Psychic Backlash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>110</ID>
      <DefaultText>Soul Shock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>111</ID>
      <DefaultText>Antipathetic Field</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>112</ID>
      <DefaultText>Mind Wave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>113</ID>
      <DefaultText>Psychovampiric Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>114</ID>
      <DefaultText>Mind Blades</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>115</ID>
      <DefaultText>Recall Agony</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>116</ID>
      <DefaultText>Soul Ignition</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>117</ID>
      <DefaultText>Ectopsychic Echo</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>118</ID>
      <DefaultText>Pain Link</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>119</ID>
      <DefaultText>Ancient Memory</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>120</ID>
      <DefaultText>And Hel-Hyraf Crashed Upon The Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>121</ID>
      <DefaultText>Chanter Trait</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>122</ID>
      <DefaultText>Not Felled by the Axe, Nor Broken by the Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>123</ID>
      <DefaultText>White Worms Writhed in the Bellies of the Dead</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>124</ID>
      <DefaultText>Sample Chant 1</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>125</ID>
      <DefaultText>Sample Chant 2</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>126</ID>
      <DefaultText>Weapon Specialization: Adventurer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>127</ID>
      <DefaultText>Arcane Dampener</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>128</ID>
      <DefaultText>Infestation of Maggots</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>129</ID>
      <DefaultText>Withdraw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>130</ID>
      <DefaultText>Withdraw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>131</ID>
      <DefaultText>Spreading Plague</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>132</ID>
      <DefaultText>Firebrand</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>133</ID>
      <DefaultText>Potion of Major Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>134</ID>
      <DefaultText>Watchful Presence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>135</ID>
      <DefaultText>Elemental Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>136</ID>
      <DefaultText>Fighting Spirit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>137</ID>
      <DefaultText>Long Stride</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>138</ID>
      <DefaultText>Wellspring Of Life</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>139</ID>
      <DefaultText>Hunter's Instincts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>140</ID>
      <DefaultText>Towering Physique</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>141</ID>
      <DefaultText>Hale and Hardy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>142</ID>
      <DefaultText>Distant Advantage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>143</ID>
      <DefaultText>Death's Usher</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>144</ID>
      <DefaultText>Minor Threat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>145</ID>
      <DefaultText>Defiant Resolve</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>146</ID>
      <DefaultText>Battle-Forged</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>147</ID>
      <DefaultText>Silver Tide</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>148</ID>
      <DefaultText>Armor of Faith</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>149</ID>
      <DefaultText>Fireball</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>150</ID>
      <DefaultText>Arcane Dampener</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>151</ID>
      <DefaultText>Infestation of Maggots</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>152</ID>
      <DefaultText>Binding Web</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>153</ID>
      <DefaultText>Corrosive Cloud</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>154</ID>
      <DefaultText>Hesitation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>155</ID>
      <DefaultText>Merciless Gaze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>156</ID>
      <DefaultText>Mirrored Image</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>157</ID>
      <DefaultText>Ray of Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>158</ID>
      <DefaultText>Siphon Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>159</ID>
      <DefaultText>Ghost Blades</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>160</ID>
      <DefaultText>Jolting Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>161</ID>
      <DefaultText>Spell Missile</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>162</ID>
      <DefaultText>Armor of Faith</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>163</ID>
      <DefaultText>Withdraw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>164</ID>
      <DefaultText>Holy Might</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>165</ID>
      <DefaultText>Iconic Projection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>166</ID>
      <DefaultText>Circle of Preservation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>167</ID>
      <DefaultText>Pillar of Faith</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>168</ID>
      <DefaultText>Spreading Plague</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>169</ID>
      <DefaultText>Beetle Shell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>170</ID>
      <DefaultText>Returning Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>171</ID>
      <DefaultText>Firebrand</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>172</ID>
      <DefaultText>Beetle Shell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>173</ID>
      <DefaultText>Lightning Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>174</ID>
      <DefaultText>Armor of Faith</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>175</ID>
      <DefaultText>Withdraw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>176</ID>
      <DefaultText>Holy Power</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>177</ID>
      <DefaultText>Iconic Projection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>178</ID>
      <DefaultText>Circle of Preservation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>179</ID>
      <DefaultText>Pillar of Faith</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>180</ID>
      <DefaultText>Spreading Plague</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>181</ID>
      <DefaultText>Jolting Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>182</ID>
      <DefaultText>Minoletta's Minor Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>183</ID>
      <DefaultText>Binding Web</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>186</ID>
      <DefaultText>Merciless Gaze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>187</ID>
      <DefaultText>Mirrored Image</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>188</ID>
      <DefaultText>Ray of Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>189</ID>
      <DefaultText>Concelhaut's Corrosive Siphon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>190</ID>
      <DefaultText>Arcane Dampener</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>191</ID>
      <DefaultText>Fireball</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>193</ID>
      <DefaultText>Maimed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>194</ID>
      <DefaultText>Precise Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>195</ID>
      <DefaultText>Critical Defense</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>196</ID>
      <DefaultText>Clear Out</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>197</ID>
      <DefaultText>Guardian Stance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>198</ID>
      <DefaultText>Into The Fray</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>199</ID>
      <DefaultText>Feint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>200</ID>
      <DefaultText>Threatening Presence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>201</ID>
      <DefaultText>Clarity Of Agony</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>202</ID>
      <DefaultText>Transcendent Suffering 3</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>203</ID>
      <DefaultText>Transcendent Suffering 4</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>204</ID>
      <DefaultText>Enervating Blows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>205</ID>
      <DefaultText>Rooting Pain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>206</ID>
      <DefaultText>Duality of Mortal Presence - Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>207</ID>
      <DefaultText>Duality of Mortal Presence - Other Defenses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>208</ID>
      <DefaultText>Flagellant's Path</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>209</ID>
      <DefaultText>Driving Flight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>210</ID>
      <DefaultText>Binding Roots</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>211</ID>
      <DefaultText>Vicious Aim</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>212</ID>
      <DefaultText>Predator's Sense</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>213</ID>
      <DefaultText>Master's Call</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>214</ID>
      <DefaultText>Harass</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>215</ID>
      <DefaultText>Death Of A Thousand Cuts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>216</ID>
      <DefaultText>Redirect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>217</ID>
      <DefaultText>Relentless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>218</ID>
      <DefaultText>Roll With It</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>219</ID>
      <DefaultText>Ruthless Opportunist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>220</ID>
      <DefaultText>Piercing Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>221</ID>
      <DefaultText>Shocking Brutality</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>222</ID>
      <DefaultText>Vicious Blows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>223</ID>
      <DefaultText>Withering Strike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>224</ID>
      <DefaultText>Reckless Stride</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>225</ID>
      <DefaultText>Ironskin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>226</ID>
      <DefaultText>Minor Grimoire Imprint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>227</ID>
      <DefaultText>Arkemyr's Wondrous Torment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>229</ID>
      <DefaultText>Minoletta's Concussive Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>230</ID>
      <DefaultText>Death Ring</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>231</ID>
      <DefaultText>Flame Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>232</ID>
      <DefaultText>Minor Arcane Reflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>233</ID>
      <DefaultText>[TEMP]Temporary spell description.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>234</ID>
      <DefaultText>Dimensional Shift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>235</ID>
      <DefaultText>Wall of Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>236</ID>
      <DefaultText>Creates a tangible shield of faith, increasing the Damage Reduction of allies in the area of effect.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>237</ID>
      <DefaultText>Punishes a target for their sins, decreasing their Deflection, Fortitude, Reflex, and Will.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>238</ID>
      <DefaultText>A call for divine favor that increases the Accuracy and damage of allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>239</ID>
      <DefaultText>Strikes fear into the hearts of the unworthy, inflicting a penalty to Accuracy on all enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>240</ID>
      <DefaultText>Commands a single enemy to halt, causing them to temporarily cease all movement.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>242</ID>
      <DefaultText>Isolates a single target within a protective sphere, shielding them from harm while their Endurance regenerates.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>243</ID>
      <DefaultText>Creates a long-lasting circle of healing, regenerating ally Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>244</ID>
      <DefaultText>Marks a target for retribution, inflicting Burn damage and lowering Deflection.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>245</ID>
      <DefaultText>Creates a zone of divine favor, increasing the Might and Resolve of allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>246</ID>
      <DefaultText>Creates a slow-moving energetic projection of the priest's faith, returning Endurance to allies and inflicting Freeze damage to enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>247</ID>
      <DefaultText>Taps into subconscious uncertainties, reducing the Speed of all enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>248</ID>
      <DefaultText>Stifles detrimental conditions through sheer force of will, temporarily suspending hostile status effects on allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>249</ID>
      <DefaultText>Blesses allies with the aid of a sympathetic soul, releasing a healing effect when their Endurance is low.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>250</ID>
      <DefaultText>Creates a large zone of divine shelter, granting allies a bonus to all Defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>251</ID>
      <DefaultText>Nagging doubt in the face of unbreakable faith consumes enemies in the area of effect, lowering their Melee Accuracy and Critical Hit range.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>252</ID>
      <DefaultText>Strengthens allies' resolve in battle, increasing the probability they will land a Critical Hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>253</ID>
      <DefaultText>Calls down a pillar of divine judgment, inflicting Crush damage and Knockdown on enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>254</ID>
      <DefaultText>Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>255</ID>
      <DefaultText>Generates a magical seal that explodes in a burst of electrical energy when an enemy comes into contact with it, inflicting Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>256</ID>
      <DefaultText>Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>257</ID>
      <DefaultText>Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>258</ID>
      <DefaultText>Empowers the target with unnatural speed, increasing their Movement Rate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>259</ID>
      <DefaultText>Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>260</ID>
      <DefaultText>A bolt of electricity jumps from the caster's fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>262</ID>
      <DefaultText>Coats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>263</ID>
      <DefaultText>Summons three spell missiles that batter the target, inflicting Crush or Corrode damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>264</ID>
      <DefaultText>Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>265</ID>
      <DefaultText>Spins a resilient, viscous web throughout the area of effect, leaving unfortunate victims Stuck inside.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>268</ID>
      <DefaultText>The caster becomes able to see an enemy's weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>269</ID>
      <DefaultText>Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>270</ID>
      <DefaultText>Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>272</ID>
      <DefaultText>Eats away at the target's spirit, inflicting Corrosive damage and converting that essence into Endurance for the caster.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>273</ID>
      <DefaultText>Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>274</ID>
      <DefaultText>Caster becomes a living generator for a powerful bolt of electricity that streaks out in a straight line and bounces off of walls, harming anything caught in its path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>275</ID>
      <DefaultText>Bares the enemies' combat vulnerabilities for all to see, reducing their Damage Reduction, Deflection, and Concentration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>276</ID>
      <DefaultText>Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>277</ID>
      <DefaultText>Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration. Additionally, many Deflection and Reflex attacks that score Hits will be converted to Grazes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>279</ID>
      <DefaultText>Caster draws upon his or her life force to gain an increase to Speed and Movement while draining his or her own Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>280</ID>
      <DefaultText>Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>282</ID>
      <DefaultText>Spews forth a poisonous cloud of foulness that causes Corrode damage and leaves victims Sickened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>283</ID>
      <DefaultText>The caster's face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>284</ID>
      <DefaultText>Creates a toxic physical manifestation of the mutual antipathy between the cipher and the enemy target. Enemies caught in the path between the two will suffer Corrosive damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>285</ID>
      <DefaultText>Target becomes the object of a concussive blast of psychic energy, suffering Raw damage from the trauma. Characters in a conical area behind the target failing a Fortitude check are knocked prone from the blast.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>286</ID>
      <DefaultText>Briefly transforms the outer shell of an allied target's soul into energy, releasing an electrical burst around them. Characters standing in the area around the target take Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>287</ID>
      <DefaultText>Co-opts the target's essence, generating a Slashing blade of force that attacks them before leaping to up to five additional targets. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>288</ID>
      <DefaultText>The cipher uses the target's strength of mind against it, stealing a portion of its Resolve in order to better Deflect incoming attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>289</ID>
      <DefaultText>Causes the target to relive the psychic trauma of an injury moments after receiving it, experiencing the Damage all over again.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>290</ID>
      <DefaultText>Generates a rebounding wave of psychic feedback between the cipher and an ally that causes Crush damage to enemies caught in between.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>291</ID>
      <DefaultText>Mentally links nearby enemies to the target, forcing them to experience a portion of all Damage the target suffers.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>292</ID>
      <DefaultText>Forces an enemy's soul to "leak" energy, igniting the air around them and Burning them over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>293</ID>
      <DefaultText>The fighter is perfectly suited to wear even bulky and restrictive suits of armor, lowering their Recovery Penalty significantly.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>294</ID>
      <DefaultText>Sweeps the fighter's melee weapon in a large arc, knocking enemies Prone and causing Crush damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>295</ID>
      <DefaultText>Steadies the fighter's arm, causing a percentage of their Grazes to be converted to Hits and increasing the minimum damage for melee weapons.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>296</ID>
      <DefaultText>Charged by the rush of battle, the fighter will continually regenerate Endurance at a modest rate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>297</ID>
      <DefaultText>The fighter expends extra effort to repel the most savage blows, causing a percentage of all incoming Critical Hits to be converted to Hits and Hits converted to Grazes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>298</ID>
      <DefaultText>The fighter adopts a more conservative combat strategy, concentrating on locking down enemies that stray too close. The fighter increases his or her number of Engagement targets to three, but at the expense of Deflection.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>299</ID>
      <DefaultText>Shifts a fighter's weapon attacks to target Will.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>300</ID>
      <DefaultText>The fighter lunges through the battle, pulling an enemy into immediate melee range, causing Pierce damage, and leaving them Dazed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>301</ID>
      <DefaultText>Shoves an enemy with enormous force, knocking them Prone and causing additional damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>302</ID>
      <DefaultText>Reduces Speed but increases Accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>303</ID>
      <DefaultText>Creates a field of holy energy around the priest, Burning any vessels in the vicinity and regenerating a modest amount of Endurance for allies. The power of a priest's Holy Radiance is modified by how well his or her Reputations align with the preferred behaviors of his or her faith.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>304</ID>
      <DefaultText>Allies standing near the priest gain an Accuracy bonus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>305</ID>
      <DefaultText>Commands an unconscious ally to get back up, giving a large, but temporary, spike to Endurance - some of which is lost after a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>306</ID>
      <DefaultText>Calls upon allies to smite their foes, decreasing recovery time for the paladin and his or her teammates. Cannot be active with other Zealous auras.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>307</ID>
      <DefaultText>Inspires the paladin and all nearby allies to charge fiercely into battle, increasing their Movement Speed and Disengagement Defense. Cannot be active with other Zealous auras.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>308</ID>
      <DefaultText>A paladin's Defenses are directly affected by the degree to which he or she acts in accordance with the beliefs of his or her order. A bonus or penalty is applied to Defense based on how well the paladin's Reputations align with his or her order's preferred behaviors.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>309</ID>
      <DefaultText>The paladin fights in perfect synergy with the closest ally attacking the same foe, providing the ally with an Accuracy bonus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>310</ID>
      <DefaultText>Inspires all allies in the vicinity when the paladin downs an enemy, providing a temporary bonus to all Defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>311</ID>
      <DefaultText>Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects. The effects will resume once Liberating Exhortation ends.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>312</ID>
      <DefaultText>Causes the Cipher's weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>313</ID>
      <DefaultText>Inflicts Accuracy penalties on the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>314</ID>
      <DefaultText>Invokes a retaliatory strike, Stunning an enemy whenever they target the cipher's Will defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>315</ID>
      <DefaultText>Conjures a protective shield of magic, dramatically boosting the wizard's Deflection.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>316</ID>
      <DefaultText>Causes area effect Crush damage to enemies immediately around the target of a wizard's wand, scepter, or rod.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>317</ID>
      <DefaultText>Zealous Focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>318</ID>
      <DefaultText>The paladin's intense and pure conviction instills clarity of purpose in him or her and all allies, increasing their Accuracy and converting a portion of Grazes to Hits. Cannot be active with other Zealous auras.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>319</ID>
      <DefaultText>Flames of Devotion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>320</ID>
      <DefaultText>Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame and adding Burn damage to their next attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>321</ID>
      <DefaultText>Lay on Hands</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>322</ID>
      <DefaultText>Fueled solely by belief, the paladin is able to heal with the touch of his or her hands, recovering a substantial amount of Endurance for the paladin or an ally within range.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>323</ID>
      <DefaultText>Greater Lay on Hands</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>324</ID>
      <DefaultText>Reinforcing Exhortation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>325</ID>
      <DefaultText>Commands an ally to redouble their efforts, improving their Deflection.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>326</ID>
      <DefaultText>Zealous Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>327</ID>
      <DefaultText>Fills the paladin and his or her allies with unshakable confidence, increasing their Damage Reduction and converting a portion of incoming Hits to Grazes. Cannot be active with other Zealous auras.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>328</ID>
      <DefaultText>Hastening Exhortation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>329</ID>
      <DefaultText>Inspires urgency in one of the paladin's allies, increasing his or her Attack Speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>330</ID>
      <DefaultText>Sworn Enemy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>331</ID>
      <DefaultText>SwornEnemyTrait</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>332</ID>
      <DefaultText>Wall of Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>333</ID>
      <DefaultText>Shocking Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>334</ID>
      <DefaultText>Infectious Spores</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>335</ID>
      <DefaultText>Troll Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>336</ID>
      <DefaultText>Psychic Blast - Daze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>337</ID>
      <DefaultText>Psychic Blast - Stun</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>338</ID>
      <DefaultText>Barbaric Yell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>339</ID>
      <DefaultText>Barbaric Shout</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>340</ID>
      <DefaultText>Vigorous Defense</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>341</ID>
      <DefaultText>The fighter becomes fiercely determined to deflect all incoming blows, dramatically increasing all Defenses for a short time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>342</ID>
      <DefaultText>Long Stride</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>343</ID>
      <DefaultText>Interdiction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>344</ID>
      <DefaultText>Fearsome Strike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>345</ID>
      <DefaultText>Wildstrike Slash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>346</ID>
      <DefaultText>The druid's knowledge of the ways of beasts allows him or her to inflict additional Slash damage to the next attack. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>347</ID>
      <DefaultText>Wildstrike Pierce</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>348</ID>
      <DefaultText>The druid's knowledge of the ways of beasts allows him or her to inflict additional Pierce damage to the next attack. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>349</ID>
      <DefaultText>Wildstrike Crush</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>350</ID>
      <DefaultText>The druid's knowledge of the ways of beasts allows him or her to inflict additional Crush damage to the next attack. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>351</ID>
      <DefaultText>Wildstrike Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>352</ID>
      <DefaultText>The druid's knowledge of the forces of nature allows him or her to automatically inflict additional Burn damage when spiritshifted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>353</ID>
      <DefaultText>Wildstrike Corrode</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>354</ID>
      <DefaultText>The druid's knowledge of the forces of nature allows him or her to automatically inflict additional Corrode damage when spiritshifted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>355</ID>
      <DefaultText>Wildstrike Freeze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>356</ID>
      <DefaultText>The druid's knowledge of the forces of nature allows him or her to automatically inflict additional Freeze damage when spiritshifted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>357</ID>
      <DefaultText>Wildstrike Shock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>358</ID>
      <DefaultText>The druid's knowledge of the forces of nature allows him or her to automatically inflict additional Shock damage when spiritshifted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>359</ID>
      <DefaultText>Reckless Assault</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>360</ID>
      <DefaultText>Escape</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>361</ID>
      <DefaultText>Coordinated Positioning</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>362</ID>
      <DefaultText>Swift Aim</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>363</ID>
      <DefaultText>Wounding Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>364</ID>
      <DefaultText>Vicious Aim</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>365</ID>
      <DefaultText>Weapon Specialization: Knight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>366</ID>
      <DefaultText>Weapon Specialization: Noble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>367</ID>
      <DefaultText>Weapon Specialization: Peasant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>368</ID>
      <DefaultText>Weapon Specialization: Ruffian</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>369</ID>
      <DefaultText>Weapon Specialization: Soldier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>370</ID>
      <DefaultText>Sneak Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>371</ID>
      <DefaultText>Finishing Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>372</ID>
      <DefaultText>Blinding Strike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>373</ID>
      <DefaultText>Defensive Bond</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>374</ID>
      <DefaultText>Adept Evasion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>375</ID>
      <DefaultText>Deep Wounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>376</ID>
      <DefaultText>Deathblows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>377</ID>
      <DefaultText>Unbending</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>378</ID>
      <DefaultText>The fighter draws strength from his or her own indomitable spirit, causing them to regenerate 50% of Endurance lost from an attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>379</ID>
      <DefaultText>Crippling Guard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>380</ID>
      <DefaultText>Unbroken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>381</ID>
      <DefaultText>The fighter refuses to be vanquished. After being knocked out, the fighter stands back up with a portion of his or her Endurance healed and temporary bonuses to all defenses and Damage Reductions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>382</ID>
      <DefaultText>Bloodlust</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>383</ID>
      <DefaultText>Vengeful Defeat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>384</ID>
      <DefaultText>Heart of Fury</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>385</ID>
      <DefaultText>Crucible Of Suffering</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>386</ID>
      <DefaultText>Force of Anguish</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>387</ID>
      <DefaultText>Arrow Sense</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>388</ID>
      <DefaultText>Stunning Shots</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>389</ID>
      <DefaultText>Riposte</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>390</ID>
      <DefaultText>Soul Mirror</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>391</ID>
      <DefaultText>Righteous Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>392</ID>
      <DefaultText>One Stands Alone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>393</ID>
      <DefaultText>Wall of Thorns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>394</ID>
      <DefaultText>Chill Fog</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>395</ID>
      <DefaultText>Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>396</ID>
      <DefaultText>Eldritch Aim</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>397</ID>
      <DefaultText>Grants the caster otherworldly sight, resulting in preternatural Accuracy for a short period.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>398</ID>
      <DefaultText>Kalakoth's Sunless Grasp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>399</ID>
      <DefaultText>The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>400</ID>
      <DefaultText>The caster's hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>401</ID>
      <DefaultText>Concelhaut's Parasitic Staff</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>402</ID>
      <DefaultText>Thrust Of Tattered Veils</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>403</ID>
      <DefaultText>A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>404</ID>
      <DefaultText>Wizard's Double</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>405</ID>
      <DefaultText>Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus until he or she is Hit or Crit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>406</ID>
      <DefaultText>Bewildering Spectacle</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>407</ID>
      <DefaultText>Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>408</ID>
      <DefaultText>Bulwark Against The Elements</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>409</ID>
      <DefaultText>Creates a mystical shield around the caster, suffusing them with bonuses to Burn, Freeze, Corrode, and Shock Damage Reductions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>410</ID>
      <DefaultText>Combusting Wounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>411</ID>
      <DefaultText>Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they are wounded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>412</ID>
      <DefaultText>Curse Of Blackened Sight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>413</ID>
      <DefaultText>Shrouds the targets' vision in total darkness, Blinding them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>414</ID>
      <DefaultText>Fetid Caress</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>415</ID>
      <DefaultText>The target becomes Paralyzed, afflicted with boiling pustules of foul-smelling liquid that erupt from their skin, Sickening those nearby.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>416</ID>
      <DefaultText>Infuse With Vital Essence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>417</ID>
      <DefaultText>Infuses the caster with vitality, giving them a temporary increase to maximum Endurance and Health.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>418</ID>
      <DefaultText>Miasma of Dull-Mindedness</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>419</ID>
      <DefaultText>A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>420</ID>
      <DefaultText>Necrotic Lance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>421</ID>
      <DefaultText>Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>422</ID>
      <DefaultText>Rolling Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>423</ID>
      <DefaultText>Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>424</ID>
      <DefaultText>Arduous Delay of Motion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>425</ID>
      <DefaultText>Reduces the targets' speed and movement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>426</ID>
      <DefaultText>Concelhaut's Draining Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>427</ID>
      <DefaultText>The caster's hand becomes a toxic parasite, causing Corrosive damage to the target, Weakening it, and converting its lifeforce to the caster as Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>428</ID>
      <DefaultText>Minoletta's Bounding Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>429</ID>
      <DefaultText>Kalakoth's Minor Blights</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>430</ID>
      <DefaultText>Creates a ball of energy in the caster's hand that can be thrown at an enemy, causing Burn, Freeze, Corrode, or Shock damage to anyone caught in the area of effect - blights are continually replenished until the spell ends. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>432</ID>
      <DefaultText>Confusion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>433</ID>
      <DefaultText>Infects the minds of enemies in the area of effect with delirium, Confusing them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>434</ID>
      <DefaultText>Blast of Frost</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>435</ID>
      <DefaultText>Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>436</ID>
      <DefaultText>Citzal's Spirit Lance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>437</ID>
      <DefaultText>Llengrath's Safeguard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>438</ID>
      <DefaultText>Malignant Cloud</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>439</ID>
      <DefaultText>Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>440</ID>
      <DefaultText>Ryngrim's Enervating Terror</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>441</ID>
      <DefaultText>Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>443</ID>
      <DefaultText>Torrent of Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>444</ID>
      <DefaultText>Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>445</ID>
      <DefaultText>Wall of Force</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>446</ID>
      <DefaultText>Wall of Force</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>447</ID>
      <DefaultText>Arcane Reflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>448</ID>
      <DefaultText>Chain Lightning</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>449</ID>
      <DefaultText>Arkemyr's Capricious Hex</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>450</ID>
      <DefaultText>Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>451</ID>
      <DefaultText>Citzal's Martial Power</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>452</ID>
      <DefaultText>Gaze of the Adragan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>453</ID>
      <DefaultText>Gives the caster the mystifying gaze of the adra creature that provides the spell's namesake, Petrifying enemies within the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>454</ID>
      <DefaultText>Minoletta's Precisely Piercing Burst</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>455</ID>
      <DefaultText>Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage - bypassing their Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>456</ID>
      <DefaultText>Ninagauth's Freezing Pillar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>457</ID>
      <DefaultText>Holy Meditation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>458</ID>
      <DefaultText>The priest clears his or her mind, spreading that clarity to nearby allies, thereby increasing their Concentration and Will Bonuses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>459</ID>
      <DefaultText>Prayer Against Fear</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>460</ID>
      <DefaultText>Steels the mind of allies in the area of effect against all external fears, granting immunity to the Frightened and Terrified afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>461</ID>
      <DefaultText>Restore Minor Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>462</ID>
      <DefaultText>Shares a generous portion of the caster's divine strength, restoring a significant amount of Endurance to all allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>463</ID>
      <DefaultText>Prayer Against Infirmity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>464</ID>
      <DefaultText>Fortifies the health of allies in the area of effect, granting immunity to the Sickened and Weakened afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>465</ID>
      <DefaultText>Places a magical seal on the floor that sends enemies sprawling on contact, causing them to become Prone. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>466</ID>
      <DefaultText>Repulsing Seal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>467</ID>
      <DefaultText>Restore Light Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>468</ID>
      <DefaultText>Circle of Protection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>469</ID>
      <DefaultText>Prayer Against Restraint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>470</ID>
      <DefaultText>Frees allies in the area of effect from perceived constraints, granting immunity to the Hobbled and Stuck afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>471</ID>
      <DefaultText>Restore Moderate Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>472</ID>
      <DefaultText>Barring Death's Door</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>473</ID>
      <DefaultText>Devotions for the Faithful</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>474</ID>
      <DefaultText>Invokes the benediction of the priest's god, imbuing allies in the area of effect with Accuracy and Might bonuses while enemies receive penalties to the same.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>475</ID>
      <DefaultText>Shining Beacon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>476</ID>
      <DefaultText>Conjures an intensely luminous beacon of light, causing enemies in the area of effect to take a penalty to all defenses and accrue Burn damage over time. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>477</ID>
      <DefaultText>Prayer Against Bewilderment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>478</ID>
      <DefaultText>Bestows alacrity upon the minds of allies in the area of effect, granting immunity to the Confused and Dazed afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>479</ID>
      <DefaultText>Restore Major Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>480</ID>
      <DefaultText>Searing Seal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>481</ID>
      <DefaultText>Places a magical seal on the floor that bursts into flame when an enemy comes into contact with it, Blinding them and inflicting Burn damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>482</ID>
      <DefaultText>Triumph of the Crusaders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>483</ID>
      <DefaultText>Imparts to allies the fervor of righteousness in battle. When any ally in the area of effect delivers a killing blow, he or she regains Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>484</ID>
      <DefaultText>Champion's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>485</ID>
      <DefaultText>Grants a divine favor to an ally, imbuing him or her with a bonus to Might, Perception and all Damage Reductions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>486</ID>
      <DefaultText>Pillar of Holy Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>487</ID>
      <DefaultText>Summons a flaming pillar of righteous anger, Burning everyone in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>488</ID>
      <DefaultText>Prayer Against Imprisonment</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>489</ID>
      <DefaultText>Instills a spirit of liberation in allies in the area of effect, granting immunity to the Paralyzed and Petrified afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>490</ID>
      <DefaultText>Restore Critical Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>491</ID>
      <DefaultText>Revive the Fallen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>492</ID>
      <DefaultText>Grants fallen friends a second chance, reviving unconscious allies in the area of effect and restoring a small amount of their Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>493</ID>
      <DefaultText>Salvation of Time</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>494</ID>
      <DefaultText>Beseeches the gods for more time, extending the duration of all beneficial effects on allies in the area of effect.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>495</ID>
      <DefaultText>Shields for the Faithful</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>496</ID>
      <DefaultText>Conjures a powerful holy shield, granting a Deflection bonus to all allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>497</ID>
      <DefaultText>Cleansing Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>498</ID>
      <DefaultText>The priest hurls a ball of holy fire at the enemy that purges its protections and speeds its doom. Does continuous Burn damage for five seconds and accelerates the timer for all beneficial effects on the target (except heals), as well as those of any continuous damage effects. Leaps to up to two additional nearby enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>499</ID>
      <DefaultText>Crowns for the Faithful</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>500</ID>
      <DefaultText>Crowns allies in the glory of the priest's god, imbuing all allies in the area of effect with bonuses to Perception, Intellect, and Resolve.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>501</ID>
      <DefaultText>Minor Intercession</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>502</ID>
      <DefaultText>Calls upon the aid of the priest's god, restoring Endurance and reducing durations of negative effects for all allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>503</ID>
      <DefaultText>Prayer Against Treachery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>504</ID>
      <DefaultText>Galvanizes the devotion of the party, granting immunity to the Charmed and Dominated afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>505</ID>
      <DefaultText>Spark the Souls of the Righteous</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>506</ID>
      <DefaultText>Ignites a powerful zeal within allies that manifests in an aura that Shocks any enemies near them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>507</ID>
      <DefaultText>Plague of Insects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>508</ID>
      <DefaultText>Embrace the Earth-Talon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>510</ID>
      <DefaultText>Charm Beast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>511</ID>
      <DefaultText>The druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>512</ID>
      <DefaultText>Dancing Bolts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>513</ID>
      <DefaultText>Summons a flurry of thin bolts of lightning, hitting enemies in the area of effect with Shock damage. 
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>514</ID>
      <DefaultText>Talons' Reach</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>515</ID>
      <DefaultText>Conjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>516</ID>
      <DefaultText>Vile Thorns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>517</ID>
      <DefaultText>Shoots sharp-thorned vines up through the ground, causing Pierce damage and potentially Sickening anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>518</ID>
      <DefaultText>Winter Wind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>519</ID>
      <DefaultText>Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>520</ID>
      <DefaultText>Autumn's Decay</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>521</ID>
      <DefaultText>Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>522</ID>
      <DefaultText>Burst of Summer Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>523</ID>
      <DefaultText>Conjure Lesser Blight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>524</ID>
      <DefaultText>Hold Beasts</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>525</ID>
      <DefaultText>Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>526</ID>
      <DefaultText>Taste of the Hunt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>527</ID>
      <DefaultText>Infestation of Maggots</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>528</ID>
      <DefaultText>Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Endurance takes no damage from the spell.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>529</ID>
      <DefaultText>Purge of Toxins</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>530</ID>
      <DefaultText>Purifies the target of any toxic presence in its body, giving immunity to Poison and Disease effects.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>531</ID>
      <DefaultText>Twin Stones</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>532</ID>
      <DefaultText>Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>533</ID>
      <DefaultText>Boiling Spray</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>534</ID>
      <DefaultText>Everyone in the cone area of effect takes Burn damage and is pushed back</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>535</ID>
      <DefaultText>Calling the World's Maw</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>536</ID>
      <DefaultText>Summons a jagged rock to stab upward from the ground, dealing Pierce damage to targets and knocking them Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>537</ID>
      <DefaultText>Conjure Blight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>538</ID>
      <DefaultText>Hail Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>539</ID>
      <DefaultText>Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>540</ID>
      <DefaultText>Moonwell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>541</ID>
      <DefaultText>Overwhelming Wave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>543</ID>
      <DefaultText>Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun affliction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>544</ID>
      <DefaultText>Wicked Briars</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>545</ID>
      <DefaultText>Wall of Thorns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>546</ID>
      <DefaultText>Cleansing Wind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>547</ID>
      <DefaultText>Creates a rolling cloud of purification, healing the Endurance of allies and pushing back enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>548</ID>
      <DefaultText>Embrace the Earth-Talon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>549</ID>
      <DefaultText>Firebug</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>550</ID>
      <DefaultText>A fearsome ball of fire bounces from enemy to enemy up to eight times, causing Burn damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>551</ID>
      <DefaultText>Nature's Terror</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>552</ID>
      <DefaultText>Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage to and Terrifies anyone nearby.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>553</ID>
      <DefaultText>Plague of Insects</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>554</ID>
      <DefaultText>Summons an enormous infestation of venomous insects, dealing Raw damage over time, reducing Concentration and Sickening anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>555</ID>
      <DefaultText>Relentless Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>556</ID>
      <DefaultText>Conjure Greater Blight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>557</ID>
      <DefaultText>Garden of Life</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>558</ID>
      <DefaultText>Hastens Berath's Wheel, causing rejuvenating plants to spring up in the corpses of the fallen and heal allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>559</ID>
      <DefaultText>Sunlance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>560</ID>
      <DefaultText>Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>561</ID>
      <DefaultText>Venombloom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>562</ID>
      <DefaultText>Rot Skulls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>563</ID>
      <DefaultText>Eyestrike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>564</ID>
      <DefaultText>Shocks an enemy's visual receptors, Dazing and Blinding them as well as Blinding nearby targets. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>565</ID>
      <DefaultText>Tenuous Grasp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>566</ID>
      <DefaultText>Assails the target's grasp on reality, Frightening and Confusing them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>567</ID>
      <DefaultText>Whisper of Treason</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>568</ID>
      <DefaultText>Imparts a bedeviling secret to an enemy that causes its allegiance to bend, Charming them for the duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>569</ID>
      <DefaultText>DEBUG stun Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>570</ID>
      <DefaultText>Amplified Thrust</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>571</ID>
      <DefaultText>Bounces psychic energy harmlessly off the target and onto the closest nearby enemy, causing Pierce damage and violently pushing them backward.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>572</ID>
      <DefaultText>Mental Binding</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>573</ID>
      <DefaultText>Overwhelms the target's mental ability to communicate with its own body, Paralyzing it and causing its soul to emit a shockwave that can leave nearby enemies Stuck.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>574</ID>
      <DefaultText>Phantom Foes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>575</ID>
      <DefaultText>Invades the minds of targets in the area of effect, causing them to believe they are surrounded by phantom foes - leaving them Flanked for the duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>576</ID>
      <DefaultText>Fractured Volition</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>577</ID>
      <DefaultText>Violates an enemy's memories to bring vivid recollections of past failures to the surface, leaving the target Hobbled and Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>578</ID>
      <DefaultText>Puppet Master</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>579</ID>
      <DefaultText>Destroys a target's psychic defenses, leaving them Dominated by the cipher for the duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>580</ID>
      <DefaultText>Secret Horrors</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>581</ID>
      <DefaultText>Causes enemies in the area of effect to believe their worst fears have been realized, Frightening and Sickening them for the duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>582</ID>
      <DefaultText>Body Attunement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>583</ID>
      <DefaultText>The cipher probes the mind and soul of the enemy target, finding the strengths of its defenses and stealing them for his or her own. Drains a portion of the target's Damage Reduction, granting the same amount as a bonus to the cipher.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>584</ID>
      <DefaultText>Mind Lance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>585</ID>
      <DefaultText>Impales the target with a lance of pure force, inflicting major Pierce damage to anyone in the line of attack with a high chance of causing an Interrupt.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>586</ID>
      <DefaultText>Pain Block</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>587</ID>
      <DefaultText>Provides an ally with a mental block on his or her pain, granting a bonus to their Damage Reduction and regenerating Endurance over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>588</ID>
      <DefaultText>Silent Scream</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>589</ID>
      <DefaultText>Produces a psychic howl in the targeted area, Stunning the target as well as dealing Raw damage to all enemies within. Stands a high chance of causing an Interrupt.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>590</ID>
      <DefaultText>Wild Leech</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>591</ID>
      <DefaultText>Latches onto some characteristic of the target's psyche and drains it, granting the same amount as a bonus to the cipher. Affects a random Attribute.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>592</ID>
      <DefaultText>Borrowed Instinct</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>593</ID>
      <DefaultText>Ransacks an enemy's Intellect and Perception for energy, causing damage to those enemy Attributes while boosting the cipher's Defenses and Accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>594</ID>
      <DefaultText>Detonate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>595</ID>
      <DefaultText>Splinters the target's soul with sheer force, inflicting Raw damage to them - targets with low Endurance explode, causing Crush damage to all in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>596</ID>
      <DefaultText>Ringleader</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>597</ID>
      <DefaultText>Imprints an insidious and powerful compulsion to obey the cipher across all enemies in the area of effect, Dominating the target and Charming all others.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>598</ID>
      <DefaultText>Amplified Wave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>599</ID>
      <DefaultText>Manifests the target ally's mental strengths and projects them outward forcefully, causing a shockwave that inflicts Crush damage and knocks any in the area of effect Prone. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>600</ID>
      <DefaultText>Mind Plague</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>601</ID>
      <DefaultText>Destroys an enemy's memory with calculated accuracy, leaving them Dazed and Confused before rapidly jumping to up to five other enemies. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>602</ID>
      <DefaultText>Disintegration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>603</ID>
      <DefaultText>Burns away the ethereal sinew that holds together the mind, body, and soul of the target enemy, causing it to rapidly take Raw damage. Targets that have their Endurance reduced to zero disintegrate into nonexistence.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>604</ID>
      <DefaultText>Tactical Meld</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>605</ID>
      <DefaultText>Connects the mind of the cipher with an ally to gain the ally's knowledge of his or her enemy, bestowing an attack bonus upon the cipher towards the enemy the ally is attacking.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>606</ID>
      <DefaultText>Essential Phantom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>607</ID>
      <DefaultText>Creates a ghostly double of the caster, causing Shock damage to enemies hit by it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>608</ID>
      <DefaultText>Imp Burn Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>609</ID>
      <DefaultText>Explosive Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>610</ID>
      <DefaultText>Wisp Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>611</ID>
      <DefaultText>Wisp Bolt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>612</ID>
      <DefaultText>Wisp Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>613</ID>
      <DefaultText>Teleport</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>614</ID>
      <DefaultText>Condemns the priest's foes, Dazing any enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>615</ID>
      <DefaultText>Tanglefoot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>616</ID>
      <DefaultText>Charm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>617</ID>
      <DefaultText>Petrify</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>618</ID>
      <DefaultText>Dominate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>619</ID>
      <DefaultText>Stunning Scream</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>620</ID>
      <DefaultText>Drake area of effect Burn Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>621</ID>
      <DefaultText>Drake Ranged Burn area of effect</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>622</ID>
      <DefaultText>Young Drake Ranged Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>623</ID>
      <DefaultText>Corrosive Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>624</ID>
      <DefaultText>Draining Freeze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>625</ID>
      <DefaultText>Spectre Explosive Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>626</ID>
      <DefaultText>Wail</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>627</ID>
      <DefaultText>Frightening Aura</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>628</ID>
      <DefaultText>Finger of Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>629</ID>
      <DefaultText>Weakening Rend</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>630</ID>
      <DefaultText>Vomit Blood</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>631</ID>
      <DefaultText>Paralyzing Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>632</ID>
      <DefaultText>Fampyr Ranged Charm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>633</ID>
      <DefaultText>DEBUG Knockdown Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>634</ID>
      <DefaultText>Spiritshift Bear</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>635</ID>
      <DefaultText>Spiritshift Cat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>636</ID>
      <DefaultText>Spiritshift Stag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>637</ID>
      <DefaultText>Spiritshift Wolf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>638</ID>
      <DefaultText>Aefyllath Ues Mith Fyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>639</ID>
      <DefaultText>Bestows a Burning effect on all ally weapons. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>640</ID>
      <DefaultText>Blessed Was Wengridh, Quickest of His Tribe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>641</ID>
      <DefaultText>Increases the movement rate and Reflex of all allies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>642</ID>
      <DefaultText>Dull the Edge, Blunt the Point</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>643</ID>
      <DefaultText>Reduces Slashing and Piercing damage of enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>644</ID>
      <DefaultText>Reduces Concentration of enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>645</ID>
      <DefaultText>Thick Grew Their Tongues, Stumbling O'er Words</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>646</ID>
      <DefaultText>Drains a portion of Endurance from all enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>647</ID>
      <DefaultText>Come, Come Soft Winds of Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>648</ID>
      <DefaultText>Spit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>649</ID>
      <DefaultText>But Reny Daret's Ghost, He Would not Rest</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>650</ID>
      <DefaultText>The Thunder Rolled Like Waves on Black Seas</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>651</ID>
      <DefaultText>Thrice Was She Wronged, and Thrice Justly Avenged</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>652</ID>
      <DefaultText>If their Bones Still Slept Under that Hill, None Can Say</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>653</ID>
      <DefaultText>The Lover Cried out to the Beloved, "I am Yours!"</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>654</ID>
      <DefaultText>Gernisc Slew the Beast, but Soon Faced Its Kin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>655</ID>
      <DefaultText>Reny Daret's Ghost Spake, "I'll Catch You, Ben Fidel"</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>656</ID>
      <DefaultText>Shatter their Shackles, Cast off their Chains!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>657</ID>
      <DefaultText>My Son, Do You See your Sisters Across the Moor?</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>658</ID>
      <DefaultText>At the Sound of His Voice, the Killers Froze Stiff</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>659</ID>
      <DefaultText>Seven Nights She Waited While the White Winds Wept</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>660</ID>
      <DefaultText>The Brideman Slew Thirty 'Fore They Crossed Half the Hall</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>661</ID>
      <DefaultText>The Bride Caught their Ruse and Set to Make them Pay</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>662</ID>
      <DefaultText>Rise Again, Rise Again, Scions of Adon!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>663</ID>
      <DefaultText>Oh, But Knock Not on the Door of Urdel and Gurdel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>664</ID>
      <DefaultText>Gernisc's Beast Lit the Night with his Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>665</ID>
      <DefaultText>The Fox from the Farmer Did Run and Leap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>666</ID>
      <DefaultText>Lo, their Endless Host, the Harbingers Doom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>667</ID>
      <DefaultText>Rime and Frost Followed the Footfalls of Karth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>668</ID>
      <DefaultText>Sure-Handed Ila Nocked Her Arrows with Speed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>669</ID>
      <DefaultText>One Dozen Stood Against the Power of the Saint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>670</ID>
      <DefaultText>Seven Men, Onto the Deck They Went</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>671</ID>
      <DefaultText>The Dragon Thrashed, The Dragon Wailed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>672</ID>
      <DefaultText>The Silver Knights' Shields Broke Both Arrow and Blade</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>673</ID>
      <DefaultText>At the Sight of their Comrades, their Hearts Grew Bold</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>674</ID>
      <DefaultText>Spiritshift Boar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>675</ID>
      <DefaultText>Dominate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>676</ID>
      <DefaultText>Second Chance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>677</ID>
      <DefaultText>Potion of Minor Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>678</ID>
      <DefaultText>Potion of Minor Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>679</ID>
      <DefaultText>Potion of Major Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>680</ID>
      <DefaultText>Potion of Minor Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>681</ID>
      <DefaultText>717</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>682</ID>
      <DefaultText>Scroll of Defense</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>683</ID>
      <DefaultText>Scroll of Maelstrom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>684</ID>
      <DefaultText>Scroll of Revival</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>685</ID>
      <DefaultText>Scroll of Valor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>686</ID>
      <DefaultText>Blacsonn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>687</ID>
      <DefaultText>DEBUG prevent death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>688</ID>
      <DefaultText>Dozens' Hymn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>689</ID>
      <DefaultText>Greater Frenzy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>690</ID>
      <DefaultText>Bonus Spiritshift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>691</ID>
      <DefaultText>Bonus Knock Down</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>692</ID>
      <DefaultText>Accurate Wounding Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>693</ID>
      <DefaultText>Powerful Sprint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>694</ID>
      <DefaultText>Stalwart Defiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>695</ID>
      <DefaultText>Beloved Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>696</ID>
      <DefaultText>Biting Whip</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>697</ID>
      <DefaultText>Draining Whip</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>698</ID>
      <DefaultText>Wary Defender</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>699</ID>
      <DefaultText>Rapid Recovery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>700</ID>
      <DefaultText>Vicious Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>701</ID>
      <DefaultText>Vicious Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>702</ID>
      <DefaultText>Swift and Steady</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>703</ID>
      <DefaultText>Deflecting Assault</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>704</ID>
      <DefaultText>Vicious Fighting</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>705</ID>
      <DefaultText>Hardened Veil</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>706</ID>
      <DefaultText>Brutal Backlash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>707</ID>
      <DefaultText>Lightning Strikes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>708</ID>
      <DefaultText>Intense Flames</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>709</ID>
      <DefaultText>Critical Focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>710</ID>
      <DefaultText>Hold the Line</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>711</ID>
      <DefaultText>Hold the Line</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>712</ID>
      <DefaultText>Accurate Carnage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>713</ID>
      <DefaultText>Empowered Interdiction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>714</ID>
      <DefaultText>Weapon Focus: Adventurer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>715</ID>
      <DefaultText>Weapon Focus: Knight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>716</ID>
      <DefaultText>Weapon Focus: Noble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>717</ID>
      <DefaultText>Weapon Focus: Peasant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>718</ID>
      <DefaultText>Weapon Focus: Ruffian</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>719</ID>
      <DefaultText>Weapon Focus: Soldier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>720</ID>
      <DefaultText>Weapon Focus: Adventurer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>721</ID>
      <DefaultText>Weapon Focus: Knight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>722</ID>
      <DefaultText>Weapon Focus: Noble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>723</ID>
      <DefaultText>Weapon Focus: Peasant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>724</ID>
      <DefaultText>Weapon Focus: Ruffian</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>725</ID>
      <DefaultText>Weapon Focus: Soldier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>726</ID>
      <DefaultText>Lesser Wounds</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>727</ID>
      <DefaultText>Untroubled Faith (Paladin)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>728</ID>
      <DefaultText>Untroubled Faith (Priest)</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>729</ID>
      <DefaultText>Devastating Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>730</ID>
      <DefaultText>Penetrating Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>731</ID>
      <DefaultText>Bonus Spiritshift Bear</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>732</ID>
      <DefaultText>Bonus Spiritshift Boar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>733</ID>
      <DefaultText>Bonus Spiritshift Cat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>734</ID>
      <DefaultText>Bonus Spiritshift Keeper</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>735</ID>
      <DefaultText>Bonus Spiritshift Stag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>736</ID>
      <DefaultText>Bonus Spiritshift Wolf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>737</ID>
      <DefaultText>Greater Wildstrike Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>738</ID>
      <DefaultText>Greater Wildstrike Corrode</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>739</ID>
      <DefaultText>Greater Wildstrike Crush</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>740</ID>
      <DefaultText>Greater Wildstrike Freeze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>741</ID>
      <DefaultText>Greater Wildstrike Pierce</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>742</ID>
      <DefaultText>Greater Wildstrike Shock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>743</ID>
      <DefaultText>Greater Wildstrike Slash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>744</ID>
      <DefaultText>Spore Disease</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>745</ID>
      <DefaultText>Causes disease damage over time to anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>746</ID>
      <DefaultText>Split</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>747</ID>
      <DefaultText>Splits into two lesser versions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>748</ID>
      <DefaultText>Affliction Resistance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>749</ID>
      <DefaultText>Reduces the duration of Prone and Hobbled afflictions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>750</ID>
      <DefaultText>Instant Teleport</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>751</ID>
      <DefaultText>Instantly teleport to a new location</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>752</ID>
      <DefaultText>Teleport Through Earth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>753</ID>
      <DefaultText>Teleport through the ground to a new location.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>754</ID>
      <DefaultText>Bash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>755</ID>
      <DefaultText>Carow Golan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>756</ID>
      <DefaultText>Goldrot Chew</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>757</ID>
      <DefaultText>Ripple Sponge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>758</ID>
      <DefaultText>Snowcap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>759</ID>
      <DefaultText>Svef</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>760</ID>
      <DefaultText>Whiteleaf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>761</ID>
      <DefaultText>Cheese</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>762</ID>
      <DefaultText>Cocoa</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>763</ID>
      <DefaultText>Dragon Egg</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>764</ID>
      <DefaultText>Dragon Meat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>765</ID>
      <DefaultText>Egg</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>766</ID>
      <DefaultText>Fish</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>767</ID>
      <DefaultText>Fruit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>768</ID>
      <DefaultText>Meat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>769</ID>
      <DefaultText>Oil</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>770</ID>
      <DefaultText>Poultry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>771</ID>
      <DefaultText>Rice</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>772</ID>
      <DefaultText>Sugar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>773</ID>
      <DefaultText>Vegetable</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>774</ID>
      <DefaultText>Beer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>775</ID>
      <DefaultText>Milk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>776</ID>
      <DefaultText>Darkest Rauatai Cookies</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>777</ID>
      <DefaultText>Dragon Egg Dish</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>778</ID>
      <DefaultText>Dragon Meat Dish</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>779</ID>
      <DefaultText>Farmer's Spread</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>780</ID>
      <DefaultText>Casità Casserole</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>781</ID>
      <DefaultText>Duc's Own Beefloaf</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>782</ID>
      <DefaultText>Pearlwood Chicken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>783</ID>
      <DefaultText>Savory Pie</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>784</ID>
      <DefaultText>Stew</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>785</ID>
      <DefaultText>Rauatai Sweet Pie</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>786</ID>
      <DefaultText>Ixamitl Ricepan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>787</ID>
      <DefaultText>Fireball Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>788</ID>
      <DefaultText>Spiritshift Stelgaer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>789</ID>
      <DefaultText>Calls beyond the Shroud and summons a phantom to fight for the party.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>790</ID>
      <DefaultText>Reduces Damage Reduction of enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>791</ID>
      <DefaultText>Increases the Slash and Shock Damage Reductions for allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>792</ID>
      <DefaultText>Causes a nearby downed enemy to explode, expelling three white grubs and Crushing nearby enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>793</ID>
      <DefaultText>Creates a thunderous explosion that Stuns and shoves enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>794</ID>
      <DefaultText>Drains electrostatic energy from the environment to create three bolts of lightning causing Shock damage to any in their path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>795</ID>
      <DefaultText>Summons three skeletons to fight for the party.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>796</ID>
      <DefaultText>Reduces Accuracy of Disengagement Attacks for enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>797</ID>
      <DefaultText>Generates a field of terror, Frightening enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>798</ID>
      <DefaultText>Allies leave a hazardous trail of frost wherever they move, Hobbling and causing Freeze damage to enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>799</ID>
      <DefaultText>Decreases reload time and increases the speed of ranged attacks for all allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>800</ID>
      <DefaultText>Decreases the duration of and defends against Frightened and Terrified effects for allies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>801</ID>
      <DefaultText>Stirs something deep inside enemies in the area of effect, Charming them. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>802</ID>
      <DefaultText>Conjures three wurms into existence to fight for the party. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>803</ID>
      <DefaultText>Causes enemies in the area of effect to be Terrified. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>804</ID>
      <DefaultText>Decreases the duration of and defends against Hobbled, Stuck, Paralyzed, and Petrified effects for allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>805</ID>
      <DefaultText>Amasses stray soul fragments to form two Will'O'Wisps that fight for the party.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>806</ID>
      <DefaultText>Paralyzes enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>807</ID>
      <DefaultText>Allies in the area of effect gain a bonus to Freeze and Shock Damage Reductions, and a bonus to defense against the Prone affliction. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>808</ID>
      <DefaultText>Generates a hazard field causing Burn and Slash damage to enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>809</ID>
      <DefaultText>Increases the Deflection of allies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>810</ID>
      <DefaultText>Emboldens allies in the area of effect, giving bonuses to Fortitude and Will. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>811</ID>
      <DefaultText>Attacks enemies in seven directions around the chanter with bolts of freezing ice. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>812</ID>
      <DefaultText>Empowers allies in the area of effect with bonuses to Might, Constitution and Resolve. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>813</ID>
      <DefaultText>Empowers allies in the area of effect with bonuses to Dexterity, Perception, and Intellect.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>814</ID>
      <DefaultText>Revives allies in the area of effect with a small amount of Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>815</ID>
      <DefaultText>Summons two fearsome ogres to fight for the party for the duration. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>816</ID>
      <DefaultText>Calls down a drake from the skies to fight for the party.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>817</ID>
      <DefaultText>Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>818</ID>
      <DefaultText>Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>819</ID>
      <DefaultText>Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>820</ID>
      <DefaultText>The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>821</ID>
      <DefaultText>Conjures a violent storm of ice and snow, slowing inflicting Freeze damage upon any in the area of effect and slowing their Attack Rate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>822</ID>
      <DefaultText>Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. Short cast time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>823</ID>
      <DefaultText>Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Wind, Rain, or Earth Blight.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>824</ID>
      <DefaultText>Forms a powerful sword with a blade of pure fire in the caster's hands that inflicts Burn damage. Switching to another weapon ends the spell.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>825</ID>
      <DefaultText>Attracts a swarm of aggressive insects, causing Pierce Damage over time and reducing the concentration of anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>826</ID>
      <DefaultText>Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>827</ID>
      <DefaultText>Creates a thick layer of bark over allies in the area of effect, affording them a Damage Reduction bonus to Pierce, Slash, Burn, and Shock. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>828</ID>
      <DefaultText>Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>829</ID>
      <DefaultText>Draws on the healing power of nature, creating a rapid regeneration effect on party members.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>830</ID>
      <DefaultText>Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>831</ID>
      <DefaultText>Conjures an enormous stag horn to attack the target, causing Piercing damage and inflicting a penalty to Deflection and Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>832</ID>
      <DefaultText>Sprouts thick, thorny vines from the ground, causing Pierce damage to and Hobbling any in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>833</ID>
      <DefaultText>Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Wind, Rain, or Earth Blight.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>834</ID>
      <DefaultText>Channels lunar energy into a localized source of power, regenerating the Endurance of allies in the area of effect and granting a minor bonus to all Defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>835</ID>
      <DefaultText>Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>836</ID>
      <DefaultText>Creates a thick wall of gnarled thorns, inflicting Pierce damage. It also applies a Poison effect that inflicts a Weakened state, failing a Fortitude check.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>837</ID>
      <DefaultText>Gathers an immense quantity of stray soul fragments and coalesces them into a Greater Flame, Wind, Rain, or Earth Blight.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>838</ID>
      <DefaultText>Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that cause Crush damage and apply a Disease-based Corrode area of effect that does damage over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>839</ID>
      <DefaultText>Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>840</ID>
      <DefaultText>Shares a portion of the caster's divine strength, restoring some Endurance to all allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>841</ID>
      <DefaultText>Shares a portion of the caster's divine strength, restoring a moderate amount of Endurance to all allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>842</ID>
      <DefaultText>Shares a substantial portion of the caster's divine strength, restoring a large amount of Endurance to all allies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>843</ID>
      <DefaultText>Creates a glowing quarterstaff of pure energy for the wizard to wield, granting a bonus chance to hit and giving the wizard Endurance with each successful strike. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>844</ID>
      <DefaultText>Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>845</ID>
      <DefaultText>Grimoire Slam</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>846</ID>
      <DefaultText>Charges the wizard's grimoire with magical energy, allowing it to do extra Crush damage for one melee hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>847</ID>
      <DefaultText>Engulfs the caster in fire, increasing their Freeze Damage Reduction and causing Burn damage to anyone who damages them with a melee attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>848</ID>
      <DefaultText>Transmutes the caster's skin into iron, adding significantly to their Damage Reduction. This effect lasts for up to ten attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>849</ID>
      <DefaultText>Grimoire Slam</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>850</ID>
      <DefaultText>Gives the caster access to up to three 'free' 3rd or lower level spells from the target's (wizard, druid, or priest) spell list. The wizard can subsequently cast those spells an unlimited number of times for the duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>851</ID>
      <DefaultText>Fires five missiles of pure force at the target, causing a shockwave of Crushing damage to foes close to the impact.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>852</ID>
      <DefaultText>Creates a field of arcane energy around the caster, causing hostile targeted spells up to 3rd level to be reflected back at their casters (for a total of ten spell levels).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>853</ID>
      <DefaultText>Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>854</ID>
      <DefaultText>Drains the target's Resolve, Intellect, and Perception, creating two less powerful versions of the effect that jump to nearby enemies when the first effect ends.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>855</ID>
      <DefaultText>Creates a pike of pure magical force, that deals Pierce damage and causes a foe-only Blast explosion like wands do.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>856</ID>
      <DefaultText>An insidious magical contingency activates when the caster hits 50% Endurance. He or she immediately knocks all immediately close enemies prone while gaining a Damage Reduction and Defense bonus for a short time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>857</ID>
      <DefaultText>Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>858</ID>
      <DefaultText>Creates a field of arcane energy around the caster, reflecting hostile targeted spells up to 5th level back at their casters (for a total of 15 spell levels).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>859</ID>
      <DefaultText>Caster temporarily sacrifices arcane power for martial might. Wizard gains bonuses to Deflection, Accuracy, Might, Constitution and Dexterity, but becomes unable to cast spells or switch grimoires for the duration of the spell.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>860</ID>
      <DefaultText>Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to enemies it touches and potentially destroying those with low Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>861</ID>
      <DefaultText>Calls down an enormous spike of ice, pulsing Freeze damage on enemies in the area of effect and creating an intense circle of frost that can Hobble foes it touches.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>862</ID>
      <DefaultText>Soul Jump</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>863</ID>
      <DefaultText>Sends the barbarian into a frenzied state, granting a Might, Constitution, and Attack Speed bonus but causing a Deflection penalty against incoming attacks. While the barbarian's Frenzy is active, his or her Endurance and Health are concealed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>864</ID>
      <DefaultText>The barbarian's attacks become so forceful as to impact others around the target enemy. For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within a short distance of the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>865</ID>
      <DefaultText>The barbarian becomes able to charge with reckless abandon, allowing him or her to ignore the movement stop of Engagement and gain bonus to all defenses against Disengagement Attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>866</ID>
      <DefaultText>The barbarian channels his or her own irrepressible determination, regenerating a large amount of Endurance. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>867</ID>
      <DefaultText>Causes the Barbarian to lash out when in pain, granting a bonus to damage for as long as his or her Endurance is below 50%.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>868</ID>
      <DefaultText>Toughens the Barbarian's naturally thick skin, raising his or her Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>869</ID>
      <DefaultText>The barbarian hits so hard that ordinary means of defense can be easily overpowered. On attacks that normally target Deflection, the barbarian will instead attack Fortitude if it is the lower defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>870</ID>
      <DefaultText>The barbarian makes a courageous stand against all attackers. Grants a melee Damage bonus when the barbarian is adjacent to two or more enemies, and the barbarian cannot be flanked unless Engaged by more than three enemies. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>871</ID>
      <DefaultText>Lets out a terrifying yell, Frightening enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>872</ID>
      <DefaultText>The barbarian's mere presence becomes so intimidating as to fill all approaching enemies with nauseating dread.  As long as the barbarian is stationary, nearby enemies may be Sickened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>873</ID>
      <DefaultText>Lets out a dreadful shout, Terrifying enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>874</ID>
      <DefaultText>Imparts an unquenchable bloodlust to the Barbarian, increasing his or her speed temporarily in battle once he or she has personally downed at least two enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>875</ID>
      <DefaultText>Exacts a final revenge when the Barbarian reduced to 0 Endurance, causing him or her to perform instant Carnage Full Attacks at everyone in range.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>876</ID>
      <DefaultText>The barbarian swings viciously in a lightning-quick flurry, taking on all comers. Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>877</ID>
      <DefaultText>Invokes a primal energy, causing allies within range to benefit from constant Endurance regeneration while the Chanter is chanting.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>878</ID>
      <DefaultText>Draws upon the druid's natural connection to the bear, temporarily allowing him or her to assume that form. The bear spiritshift has a high Damage Reduction and can invoke a terrifying roar.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>879</ID>
      <DefaultText>Draws upon the druid's natural connection to the boar, temporarily allowing him or her to assume that form. The boar spiritshift regenerates lost Endurance and inflicts damage over time with its melee attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>880</ID>
      <DefaultText>Draws upon the druid's natural connection to the cat, temporarily allowing him or her to assume that form. The cat spiritshift has a naturally fast attack and can burst into even faster attacks for short periods of time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>881</ID>
      <DefaultText>Draws upon the druid's natural connection to the stag, temporarily allowing him or her to assume that form. The stag spiritshift has higher defenses and can attack groups of enemies with its melee Carnage attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>882</ID>
      <DefaultText>Draws upon the druid's natural connection to the wolf, temporarily allowing him or her to assume that form. The wolf spiritshift moves quickly and has an attack that can knock enemies Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>883</ID>
      <DefaultText>The fighter's Disengagement Attacks have increased Accuracy, Damage, and will knock enemies Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>884</ID>
      <DefaultText>The fighter devotes all his or her energy to defending allies. Lowers Accuracy but increases the Deflection of nearby allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>885</ID>
      <DefaultText>A head-targeting strike designed to disrupt enemies' ability to react. Enemies hit by a successful attack are Stunned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>886</ID>
      <DefaultText>The monk's hands become a frenzied blur of attacks, increasing their Attack Rate for a brief period.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>887</ID>
      <DefaultText>Monks achieve greater understanding of their bodies' capabilities through enduring the hardships of existence. Their base Unarmed Damage starts much higher than other characters and increases permanently every three levels they gain.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>888</ID>
      <DefaultText>The monk achieves greater understanding through enduring the hardships of existence, increasing Unarmed Damage permanently for every level he or she gains.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>889</ID>
      <DefaultText>The monk achieves greater understanding through enduring the hardships of existence, increasing Unarmed Damage permanently for every level he or she gains.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>890</ID>
      <DefaultText>The monk achieves greater understanding through enduring the hardships of existence, increasing Unarmed Damage permanently for every level he or she gains.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>891</ID>
      <DefaultText>Intense practice and years of study enable the monk to move with confident fluidity in battle. During combat, the monk's Movement Rate is significantly increased.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>892</ID>
      <DefaultText>This ability exploits the shared bonds of universal suffering between all beings. The initial target is hit with a powerful blow that does additional Crush damage. Enemies in a cone behind the target suffer Crush damage and have their Might reduced.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>893</ID>
      <DefaultText>The monk is able to channel physical pain into pure energy and redirect it at his or her attackers. While the monk has Wounds, he or she adds a proportional fire bonus to Melee Damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>894</ID>
      <DefaultText>Through pain the monk is able to cleanse his or her body, reducing the duration of incoming and existing hostile effects by half.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>895</ID>
      <DefaultText>The monk gains temporary insight through endurance, gaining a temporary bonus to Fortitude, Reflex, and Will whenever a hostile effect expires.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>896</ID>
      <DefaultText>A powerful attack that knocks the target back a significant distance if the attack is successful. Target bumps others out of the way and bounces off hard surfaces like walls before ending up Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>897</ID>
      <DefaultText>By targeting certain points on an enemy, the monk is able to inflict physical weakness. Melee Critical Hits cause the target to become Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>898</ID>
      <DefaultText>The monk dedicates all his or her presence of mind to the physical world, granting a bonus to Deflection.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>899</ID>
      <DefaultText>The monk dedicates all his or her presence of mind to the spiritual world, granting a bonus to Fortitude, Reflex, and Will.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>900</ID>
      <DefaultText>Calls upon the power of the monk's psyche, reflecting half of ranged missiles targeting only the monk back to their point of origin. Only attacks resulting in a Miss have a chance to be reflected back.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>901</ID>
      <DefaultText>Generates a shockwave around the monk each time he or she gains a Wound, inflicting a small amount of damage to and possibly calling an Interrupt on all enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>902</ID>
      <DefaultText>In the blink of an eye, the monk streaks toward a distant target, inflicting terrible Crush damage and penalties to all defenses on anyone in his or her path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>903</ID>
      <DefaultText>Marks an enemy as the focus of the paladin's righteous fury, granting Accuracy and Damage bonuses against the target until combat ends or the target goes down.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>904</ID>
      <DefaultText>The paladin's pure soul resists all invading forces, granting a bonus to defense against Poison and Disease as well as the Charmed, Dominated, Frightened and Terrified effects - these effects also have their durations reduced by 5 seconds.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>905</ID>
      <DefaultText>As he or she would with fleeing prey, the hunter aims for a spot that will slow the target enemy's progress, Hobbling the target and inflicting Raw Damage over time to it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>906</ID>
      <DefaultText>The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>907</ID>
      <DefaultText>The empathic bond between ranger and animal companion yields a preternatural awareness of incoming danger, giving both a significant bonus to Defense when both are subjected to the same area of effect attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>908</ID>
      <DefaultText>Designates a single target as prey, giving the ranger and animal companion a damage bonus against that target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>909</ID>
      <DefaultText>Heightens the predatory instincts of the ranger's animal companion, giving them a damage bonus on any creature suffering a damage over time effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>910</ID>
      <DefaultText>Long experience fighting together enables the ranger and animal companion to fight as a highly efficient team. The ranger gains an accuracy bonus when fighting any enemy already engaged by the animal companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>911</ID>
      <DefaultText>Instructs the ranger's animal companion to rush a target, knocking it Prone. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>912</ID>
      <DefaultText>Each ranged attack loosed by the ranger contains such force as to fly straight through the first target and hit another target behind it for less damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>913</ID>
      <DefaultText>Conjures roots from the ground underneath a target, causing them to become Stuck. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>914</ID>
      <DefaultText>The ranger gains a portion of his or her animal companion's senses and instincts, becoming especially sensitive to incoming ranged attacks that target Deflection.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>915</ID>
      <DefaultText>By lowering Attack and Reload Rate, the ranger is able to take more careful aim, giving them increased Accuracy and Damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>916</ID>
      <DefaultText>Calls the ranger's animal companion to his or her side, causing the companion to move back to the ranger at increased speed, ignoring Engagement and knocking any enemies in the way Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>917</ID>
      <DefaultText>Takes advantage of enemy distraction while Engaged by the ranger's animal companion, Stunning the enemy (as a secondary attack) when the ranger lands a Hit or Critical Hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>918</ID>
      <DefaultText>The rogue looks to finish off an injured opponent with a precise, deadly strike that increases in damage the less Endurance the target has.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>919</ID>
      <DefaultText>Causes the rogue to dive into battle without a second thought, lowering his or her Deflection but increasing Accuracy and weapon damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>920</ID>
      <DefaultText>The rogue employs a variety of underhanded tactics, turning some of their Hits into Critical Hits.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>921</ID>
      <DefaultText>Allows the rogue to break Engagement and expertly avoid the next attack, diving out of range to a specific location and granting a temporary defense bonus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>922</ID>
      <DefaultText>The rogue attacks his or her enemy's ability to move around effectively, inflicting extra damage to and Hobbling any enemy successfully hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>923</ID>
      <DefaultText>Uses the rogue's ability to approach unseen, adding weapon damage to their attacks when the target is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned, or Weakened, as well as when any target is struck within two seconds of combat starting.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>924</ID>
      <DefaultText>The rogue looks for openings to counterattack in combat. Incoming melee attacks that target Deflection and Miss or Graze have a chance of allowing an instant Full Attack Riposte. Only active with melee weapons equipped.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>925</ID>
      <DefaultText>A dirty attack that makes the opponent unable to see. Inflicts extra damage and Blinds the target. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>926</ID>
      <DefaultText>The rogue becomes especially skillful at dodging attacks, converting many Reflex Hits to Grazes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>927</ID>
      <DefaultText>Expertise in the art of pain leads all Slash, Pierce, and Crush damage caused by the rogue to also do Raw Damage over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>928</ID>
      <DefaultText>The rogue aims for a vital area, inflicting extra damage and Weakening the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>929</ID>
      <DefaultText>In one quick move, the rogue instantly switches positions with one nearby target, canceling Engagement if in effect. Automatic when targeting an ally, otherwise must Hit vs. an enemy's Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>930</ID>
      <DefaultText>Allows the rogue to size up a target's battlefield position, making Sneak Attack more effective when the target is afflicted by two or more conditions that allow a Sneak Attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>931</ID>
      <DefaultText>The rogue attempts to greatly hinder an opponent by targeting areas crucially important to their ability to fight, inflicting extra damage as well as Weakening and Hobbling the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>932</ID>
      <DefaultText>Generates a Blast on the target when using wand, rod, or scepter, doing a modest amount of damage to all enemies in a small area around the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>933</ID>
      <DefaultText>Trains the character in the use of the Pollaxe, Estoc, Flail, Wand and War Bow, gaining Accuracy with all weapons of those types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>934</ID>
      <DefaultText>Trains the character in the use of the Battle Axe, Sword, Morning Star, and Crossbow, gaining Accuracy with all weapons of those types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>935</ID>
      <DefaultText>Trains the character in the use of the Dagger, Rapier, Mace, Scepter, and Rod, gaining Accuracy with all weapons of those types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>936</ID>
      <DefaultText>Trains the character in the use of the Hatchet, Spear, Quarterstaff, Hunting Bow, and Unarmed, gaining Accuracy with all weapons of those types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>937</ID>
      <DefaultText>Trains the character in the use of the Sabre, Stiletto, Club, Pistol, and Blunderbuss, gaining Accuracy with all weapons of those types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>938</ID>
      <DefaultText>Trains the character in the use of the Great Sword, Pike, War Hammer, Arbalest, and Arquebus, gaining Accuracy with all weapons of those types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>939</ID>
      <DefaultText>Trains the character in new defensive strategies, increasing his or her Engagement limit by 1.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>940</ID>
      <DefaultText>Cultivates the barbarian's inner rage, granting additional bonuses while under the effects of Frenzy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>941</ID>
      <DefaultText>The barbarian learns to line up his or her most savage blows, improving the Accuracy of secondary attacks from Carnage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>942</ID>
      <DefaultText>The barbarian's charges become even more ferocious. Speed of Wild Sprint is increased.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>943</ID>
      <DefaultText>Strengthens Savage Defiance, causing it to provide a bonus to all defenses. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>944</ID>
      <DefaultText>Improves the chanter's connection to the soul fragments they employ, increasing Ancient Memory's healing capability.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>945</ID>
      <DefaultText>The cipher's Soul Whip bites deeper, granting a bonus to Damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>946</ID>
      <DefaultText>Enhances the draining power of the cipher's Soul Whip, regenerating Focus more quickly.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>947</ID>
      <DefaultText>The cipher's Psychic Backlash becomes especially traumatic, inflicting a small amount of Raw Damage to the target on a hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>948</ID>
      <DefaultText>Deepens the druid's connection with his or her spiritshift form, granting an additional shift per rest.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>949</ID>
      <DefaultText>Intensifies the druid's Wildstrike, granting increased Damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>950</ID>
      <DefaultText>Grants the fighter an additional use of Knock Down per encounter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>951</ID>
      <DefaultText>Increases the fighter's awareness while in Defender mode, granting a bonus to Fortitude, Reflexes, and Will.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>952</ID>
      <DefaultText>Boosts the fighter's hardiness, increasing the rate of his or her Constant Recovery.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>953</ID>
      <DefaultText>Lowers the monk's Wound threshold, allowing him or her to gain Wounds at a faster rate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>954</ID>
      <DefaultText>Energizes the monk's Swift Strikes, causing anyone hit by the attack to take additional Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>955</ID>
      <DefaultText>Strengthens the wizard's Arcane Veil, providing a particularly high Deflection bonus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>956</ID>
      <DefaultText>Allies notice the paladin's zeal and become thoroughly inspired by it. Allies affected by Zealous Focus convert 5% of what would have been ordinary hits to Critical Hits.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>957</ID>
      <DefaultText>The paladin's beliefs become more than just a sum of his or her actions, negating Reputations that negatively influence Faith and Conviction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>958</ID>
      <DefaultText>The priest's ability to inspire becomes more than just a sum of his or her actions, negating Reputations that negatively influence Holy Radiance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>959</ID>
      <DefaultText>The priest's condemnations of an enemy become more apt, increasing the Accuracy of his or her Interdiction ability.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>960</ID>
      <DefaultText>Trains the ranger's animal companion in vicious tactics, causing it to deal more damage and penetrate Damage Reduction with each hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>961</ID>
      <DefaultText>The ranger's aim becomes deadlier, making his or her Wounding Shots more accurate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>962</ID>
      <DefaultText>The ranger becomes better able to shoot quickly, reducing the Accuracy penalty of Swift Aim.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>963</ID>
      <DefaultText>Broadens the rogue's knowledge of critical anatomy, increasing the damage done by Finishing Blow.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>964</ID>
      <DefaultText>Increases the rogue's ability to concentrate, reducing the Deflection penalty when using Reckless Assault. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>965</ID>
      <DefaultText>Improves the rogue's skill with devious maneuvers, increasing the percentage of the rogue's hits that are converted to Critical Hits when using Dirty Fighting.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>966</ID>
      <DefaultText>Augments the power of the paladin's Flames of Devotion, increasing its damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>967</ID>
      <DefaultText>Concentrates the power of Blasts, negating some of the target's Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>968</ID>
      <DefaultText>Allows the wizard to smash an enemy with a grimoire energized with spiritual energy, causing large damage and knocking the target back. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>969</ID>
      <DefaultText>Frightening Aura</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>970</ID>
      <DefaultText>Wreathing Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>971</ID>
      <DefaultText>Woodskin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>972</ID>
      <DefaultText>Missile Barrage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>973</ID>
      <DefaultText>Leaden Words</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>974</ID>
      <DefaultText>Call to Slumber</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>975</ID>
      <DefaultText>Causes a group of enemies to momentarily fall asleep, falling Unconscious for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>976</ID>
      <DefaultText>Ashwood Cameo</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>977</ID>
      <DefaultText>Bronze Horn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>978</ID>
      <DefaultText>Ebony Spider</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>979</ID>
      <DefaultText>Iridescent Scarab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>980</ID>
      <DefaultText>Ivory Wurm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>981</ID>
      <DefaultText>Oaken Scarab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>982</ID>
      <DefaultText>Obsidian Lamp</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>983</ID>
      <DefaultText>Summon Noble Creature</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>984</ID>
      <DefaultText>Summons a noble creature to fight by your side.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>985</ID>
      <DefaultText>Summon Shadow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>986</ID>
      <DefaultText>Dominate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>987</ID>
      <DefaultText>Antelope Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>988</ID>
      <DefaultText>Bear Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>989</ID>
      <DefaultText>Boar Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>990</ID>
      <DefaultText>Lion Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>991</ID>
      <DefaultText>Stag Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>992</ID>
      <DefaultText>Wolf Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>993</ID>
      <DefaultText>Arctic Fox Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>994</ID>
      <DefaultText>Battering Sweep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>995</ID>
      <DefaultText>Judge's Sentence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>996</ID>
      <DefaultText>Punisher's Mercy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>997</ID>
      <DefaultText>Causes deep wounds that bleed for a short amount of time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>998</ID>
      <DefaultText>The Dance of Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>999</ID>
      <DefaultText>The Quiet Slave Mantra</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1000</ID>
      <DefaultText>Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Adventurer weapons include the Estoc, Flail, Pollaxe, Wand, and War Bow types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1001</ID>
      <DefaultText>Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Knight weapons include the Battle Axe, Crossbow, Morning Star, and Sword types.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1002</ID>
      <DefaultText>Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Noble weapons include the Dagger, Mace, Rapier, Rod, and Scepter types.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1003</ID>
      <DefaultText>Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Peasant weapons include the Hatchet, Hunting Bow, Quarterstaff, Spear and Unarmed types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1004</ID>
      <DefaultText>Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Ruffian weapons include the Blunderbuss, Club, Pistol, Sabre, and Stiletto types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1005</ID>
      <DefaultText>Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Soldier weapons include the Arbalest, Arquebus, Great Sword, Pike, and War Hammer types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1006</ID>
      <DefaultText>Druid Boar Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1007</ID>
      <DefaultText>The boar spiritshift form allows the druid to continually regenerate Endurance at a modest rate.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1008</ID>
      <DefaultText>Cat Flurry Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1009</ID>
      <DefaultText>Briefly accelerates the attack rate of the druid when in cat form.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1010</ID>
      <DefaultText>Druid Stag Defenses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1011</ID>
      <DefaultText>While in stag form, druids have a bonus to all defenses (Deflection, Fortitude, Reflex, and Will).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1012</ID>
      <DefaultText>Druid Stag Carnage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1013</ID>
      <DefaultText>While in stag form, a druid can attack a large area with reckless abandon. With every successful melee attack, the stag form makes reduced-damage attacks at all other enemies within 1m of the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1014</ID>
      <DefaultText>Druid Bear Terrifying Roar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1015</ID>
      <DefaultText>Lets out a terrifying roar, Frightening enemies in the area of effect. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1016</ID>
      <DefaultText>Antelope companions have naturally superior defenses (Deflection, Fortitude, Reflex, and Will).

All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.

Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1017</ID>
      <DefaultText>Bear companions have unusually high Damage Reduction, giving them superior protection from all forms of damage.



All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.

Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1018</ID>
      <DefaultText>Boar companions inflict more damage when they are below 50% Endurance.

All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.

Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1019</ID>
      <DefaultText>Wounded Boar Damage Bonus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1020</ID>
      <DefaultText>All boar animal companions gain a bonus to damage for as long as their Endurance is below 50%.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1021</ID>
      <DefaultText>Lion companions have the ability to Terrify enemies with a powerful roar.

All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.

Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1022</ID>
      <DefaultText>Stags can activate a melee attack that does damage to all enemies in a small area around the main target.



All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.



Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1023</ID>
      <DefaultText>Wolf animal companions do high damage and can more easily avoid Disengagement Attacks.



All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.


Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1024</ID>
      <DefaultText>Wurm Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1025</ID>
      <DefaultText>Crystal-Eater's Freezing Pillar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1026</ID>
      <DefaultText>Against any enemy that is more than 4m away, you gain a bonus to Accuracy, Deflection, and Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1027</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1028</ID>
      <DefaultText>March of the Kamoa</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1029</ID>
      <DefaultText>Fast Runner</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1030</ID>
      <DefaultText>Snake's Reflexes</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1031</ID>
      <DefaultText>Bear's Fortitude</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1032</ID>
      <DefaultText>Bull's Will</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1033</ID>
      <DefaultText>Shadowing Beyond</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1034</ID>
      <DefaultText>Allows the character to temporarily turn invisible. Enemies cannot detect invisible characters and attacks made from invisibility automatically count as a Sneak Attack. Attacking, casting a spell, using a special ability, or using an item will end the invisible state.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1035</ID>
      <DefaultText>Increases the character's Fortitude defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1036</ID>
      <DefaultText>Increases the character's Will defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1037</ID>
      <DefaultText>Increases the character's Reflex defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1038</ID>
      <DefaultText>Savage Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1039</ID>
      <DefaultText>By attacking with unbridled ferocity, characters are able to sacrifice melee Accuracy for a significant boost in damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1040</ID>
      <DefaultText>Cautious Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1041</ID>
      <DefaultText>The character attacks from a defensive posture, taking care to never expose vulnerable openings. From this stance, characters receive a penalty to Speed but increase their Deflection.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1042</ID>
      <DefaultText>Envenomed Strike</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1043</ID>
      <DefaultText>Deep Faith</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1044</ID>
      <DefaultText>The intensity of the paladin's faith deepens, granting them increased defensive bonuses to Faith and Conviction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1045</ID>
      <DefaultText>Mental Fortress</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1046</ID>
      <DefaultText>Painful Interdiction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1047</ID>
      <DefaultText>Priests are able to channel their fury through Interdiction, adding a painful Weakening affliction to the attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1048</ID>
      <DefaultText>Bolsters the character's defenses against Charmed, Confused, Dominated, Frightened, and Terrified afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1049</ID>
      <DefaultText>Body Control</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1050</ID>
      <DefaultText>Bolsters the character's defenses against Paralyzed, Petrified, Sickened, Stunned, and Weakened afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1051</ID>
      <DefaultText>Unstoppable</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1052</ID>
      <DefaultText>Bolsters the character's defenses against Blinded, Dazed, Hobbled, Prone, and Stuck afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1053</ID>
      <DefaultText>Brutal Takedown</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1054</ID>
      <DefaultText>The ranger trains his or her animal companion to inflict Crush damage on opponents when using Takedown.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1055</ID>
      <DefaultText>Thorny Roots</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1056</ID>
      <DefaultText>The ranger's Binding Roots sprout nasty thorns that do additional Pierce and Slash damage to the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1057</ID>
      <DefaultText>Faithful Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1058</ID>
      <DefaultText>The ranger's animal companion gains improved defenses against Charmed, Confused, and Dominated afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1059</ID>
      <DefaultText>Resilient Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1060</ID>
      <DefaultText>The ranger's animal companion gains improved Damage Reductions against all damage types.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1061</ID>
      <DefaultText>With a mixture of animal and plant venoms applied to his or her weapon, the character is able to deliver a toxic strike that does Raw damage over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1062</ID>
      <DefaultText>The character becomes more fleet and nimble, increasing Movement Rate and granting a defensive bonus against Disengagement Attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1063</ID>
      <DefaultText>Ale</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1064</ID>
      <DefaultText>Mead</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1065</ID>
      <DefaultText>Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1066</ID>
      <DefaultText>War Paint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1067</ID>
      <DefaultText>Two Weapon Style</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1068</ID>
      <DefaultText>Weapon and Shield Style</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1069</ID>
      <DefaultText>Dual Wield Ferocity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1070</ID>
      <DefaultText>Improved Shield</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1071</ID>
      <DefaultText>Specialized training increases the character's Attack Speed while using a weapon in each hand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1072</ID>
      <DefaultText>Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1073</ID>
      <DefaultText>Specialized training increases the character's Attack Speed while using a weapon in each hand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1074</ID>
      <DefaultText>Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1075</ID>
      <DefaultText>Marksman</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1076</ID>
      <DefaultText>Increases the character's Accuracy with ranged weapons used on distant targets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1077</ID>
      <DefaultText>Close Shooter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1078</ID>
      <DefaultText>Increases the character's damage with ranged weapons against nearby targets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1079</ID>
      <DefaultText>Chant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1080</ID>
      <DefaultText>Ring of Eternal Funding</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1081</ID>
      <DefaultText>Mortification of the Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1082</ID>
      <DefaultText>The monk immediately inflicts enough Raw damage on himself or herself to gain a Wound.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1083</ID>
      <DefaultText>Dangerous Implement</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1084</ID>
      <DefaultText>Increases damage done by implements (wands, scepters, and rods) but does a small amount of Raw damage to the wielder with each attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1085</ID>
      <DefaultText>Shot on the Run</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1086</ID>
      <DefaultText>The Recovery penalty while moving is reduced for ranged weapons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1087</ID>
      <DefaultText>The Black Path</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1088</ID>
      <DefaultText>When the paladin defeats an opponent, nearby enemies are Frightened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1089</ID>
      <DefaultText>Strange Mercy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1090</ID>
      <DefaultText>When the paladin defeats an opponent, nearby allies gain Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1091</ID>
      <DefaultText>Remember Rakhan Field</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1092</ID>
      <DefaultText>Named for an infamous battle that claimed the lives of over two thousand Bleak Walkers and six thousand of their foes. The paladin's Flames of Devotion does additional Corrode damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1093</ID>
      <DefaultText>The Sword and the Shepherd</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1094</ID>
      <DefaultText>The paladin's Flames of Devotion heal Endurance in nearby allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1095</ID>
      <DefaultText>Shielding Flames</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1096</ID>
      <DefaultText>The paladin's Flames of Devotion grant a temporary Deflection bonus to nearby allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1097</ID>
      <DefaultText>Enduring Flames</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1098</ID>
      <DefaultText>The paladin's Flames of Devotion do burning damage over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1099</ID>
      <DefaultText>Brilliant Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1100</ID>
      <DefaultText>Enemies take Burn damage from the priest's Holy Radiance (vessels take increased Burn damage).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1101</ID>
      <DefaultText>Lesser Invulnerability Spell Heuristics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1102</ID>
      <DefaultText>Decreases the casting time of Spirit Shield, Bulwark against the Elements, Mirrored Images, and Llengrath's Displaced Image</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1103</ID>
      <DefaultText>Decreases the casting time of Flame Shield, Ironskin, Minor Arcane Reflection, Llengrath's Safeguard, and Arcane Reflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1104</ID>
      <DefaultText>Greater Invulnerability Spell Heuristics</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1105</ID>
      <DefaultText>Barbaric Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1106</ID>
      <DefaultText>The barbarian deals a massive blow, causing additional Crits and extra damage on Crits. Carnage is not affected.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1107</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1108</ID>
      <DefaultText>Gunner</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1109</ID>
      <DefaultText>Reload speeds are faster for crossbows, arbalests, and all firearms.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1110</ID>
      <DefaultText>Merciless Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1111</ID>
      <DefaultText>Animal companions do small amounts of Sneak Attack damage against targets that qualify.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1112</ID>
      <DefaultText>Strengthened Bond</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1113</ID>
      <DefaultText>Increases the shared bonus provided by Defensive Bond.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1114</ID>
      <DefaultText>One-Handed Style</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1115</ID>
      <DefaultText>While wielding a single one-handed melee weapon, some of the attacker's Hits are converted to Crits.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1116</ID>
      <DefaultText>Two-Handed Style</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1117</ID>
      <DefaultText>Grants a Damage bonus while wielding a two-handed melee weapon.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1118</ID>
      <DefaultText>Graceful Retreat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1119</ID>
      <DefaultText>Grants a bonus to all defenses against Disengagement Attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1120</ID>
      <DefaultText>Beast Slayer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1121</ID>
      <DefaultText>Grants a damage bonus against all Beasts.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1122</ID>
      <DefaultText>Primal Bane</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1123</ID>
      <DefaultText>Grants a damage bonus against all Primordials.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1124</ID>
      <DefaultText>Ghost Hunter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1125</ID>
      <DefaultText>Grants a damage bonus against all Spirits.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1126</ID>
      <DefaultText>Sanctifier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1127</ID>
      <DefaultText>Grants a damage bonus against all Wilder.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1128</ID>
      <DefaultText>Interrupting Blows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1129</ID>
      <DefaultText>Increases the chance to cause an Interrupt with any damaging attack.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1130</ID>
      <DefaultText>Scion of Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1131</ID>
      <DefaultText>Increases Burn damage and Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1132</ID>
      <DefaultText>Heart of the Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1133</ID>
      <DefaultText>Increases Shock damage and Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1134</ID>
      <DefaultText>Spirit of Decay</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1135</ID>
      <DefaultText>Increases Corrode damage and Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1136</ID>
      <DefaultText>Secrets of Rime</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1137</ID>
      <DefaultText>Increases Freeze damage and Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1138</ID>
      <DefaultText>Backstab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1139</ID>
      <DefaultText>Dramatically increases damage done from Stealth or Invisibility. The rogue may use melee or ranged weapons but must be within 2m of the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1140</ID>
      <DefaultText>Vulnerable Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1141</ID>
      <DefaultText>Characters slow down their melee Attack Speed to bypass a portion of their enemy's Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1142</ID>
      <DefaultText>Penetrating Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1143</ID>
      <DefaultText>Sacrifice ranged Attack Speed for increased Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1144</ID>
      <DefaultText>Potent Potions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1145</ID>
      <DefaultText>All potions heal more or have a longer duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1146</ID>
      <DefaultText>Accurate Traps</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1147</ID>
      <DefaultText>All traps that you place have increased Accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1148</ID>
      <DefaultText>Wilder Hunter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1149</ID>
      <DefaultText>Grants a damage bonus against all Vessels.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1150</ID>
      <DefaultText>Deep Pockets</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1151</ID>
      <DefaultText>Gain two additional Quick Slots.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1152</ID>
      <DefaultText>Arms Bearer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1153</ID>
      <DefaultText>Gain an additional Weapon Set.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1154</ID>
      <DefaultText>Hylea's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1155</ID>
      <DefaultText>A blessing from the goddess Hylea.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1156</ID>
      <DefaultText>Berath's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1157</ID>
      <DefaultText>A blessing from the god Berath.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1158</ID>
      <DefaultText>Galawain's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1159</ID>
      <DefaultText>A blessing from the god Galawain.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1160</ID>
      <DefaultText>Rymrgand's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1161</ID>
      <DefaultText>A blessing from the god Rymrgand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1162</ID>
      <DefaultText>Skaen's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1163</ID>
      <DefaultText>A blessing from the god Skaen.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1164</ID>
      <DefaultText>Wael's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1165</ID>
      <DefaultText>A blessing from the god Wael.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1166</ID>
      <DefaultText>Berath's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1167</ID>
      <DefaultText>Galawain's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1168</ID>
      <DefaultText>Hylea's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1169</ID>
      <DefaultText>Rymrgand's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1170</ID>
      <DefaultText>Skaen's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1171</ID>
      <DefaultText>Wael's Boon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1172</ID>
      <DefaultText>A blessing from the god Berath.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1173</ID>
      <DefaultText>A blessing from the god Galawain.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1174</ID>
      <DefaultText>A blessing from the goddess Hylea.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1175</ID>
      <DefaultText>A blessing from the god Rymrgand.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1176</ID>
      <DefaultText>A blessing from the god Skaen.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1177</ID>
      <DefaultText>A blessing from the god Wael.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1178</ID>
      <DefaultText>Second Skin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1179</ID>
      <DefaultText>Training from the Knights of the Crucible allows you to gain more protection from wearing armor.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1180</ID>
      <DefaultText>The Merciless Hand</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1181</ID>
      <DefaultText>Training from the Doemenels allows you to do increased damage with Crits.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1182</ID>
      <DefaultText>Mob Justice</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1183</ID>
      <DefaultText>The Dozens know how to deal with enemies: gang up on them with everyone you've got. Now you know, too.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1184</ID>
      <DefaultText>Gift from the Machine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1185</ID>
      <DefaultText>You received this strange power from the machine in Teir Nowneth.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1186</ID>
      <DefaultText>Blooded Hunter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1187</ID>
      <DefaultText>This secret knowledge of the Fangs allows you to more easily stalk prey and resist damage if the quarry discovers your presence.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1188</ID>
      <DefaultText>Song of the Heavens</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1189</ID>
      <DefaultText>The revealed mysteries of the avian world have sharpened your senses and strengthened your resistance to lightning.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1190</ID>
      <DefaultText>Wild Running</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1191</ID>
      <DefaultText>These Glanfathan techniques help you resist immobilization and dodge disengagement attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1192</ID>
      <DefaultText>Dungeon Delver</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1193</ID>
      <DefaultText>Dyrwoodan looters have developed a few tricks for skulking around in old Engwithan ruins.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1194</ID>
      <DefaultText>Effigy's Resentment: Edér</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1195</ID>
      <DefaultText>The blood pool in the temple of Skaen gave you this reward in exchange for sacrificing one of your companions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1196</ID>
      <DefaultText>Effigy's Resentment: Aloth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1197</ID>
      <DefaultText>Effigy's Resentment: Durance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1198</ID>
      <DefaultText>Effigy's Resentment: Grieving Mother</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1199</ID>
      <DefaultText>Effigy's Resentment: Hiravias</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1200</ID>
      <DefaultText>Effigy's Resentment: Kana
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1201</ID>
      <DefaultText>Effigy's Resentment: Pallegina</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1202</ID>
      <DefaultText>Effigy's Resentment: Sagani</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1203</ID>
      <DefaultText>Scale-Breaker</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1204</ID>
      <DefaultText>Points out the vulnerabilities in a single dragon or drake, reducing their Damage Reduction, Accuracy, and all defenses for a short period of time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1205</ID>
      <DefaultText>Powerful Traps</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1206</ID>
      <DefaultText>All traps placed do increased damage or have increased Durations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1207</ID>
      <DefaultText>Bloody Slaughter</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1208</ID>
      <DefaultText>All attacks at enemies with low Endurance convert some Hits to Crits and those Crits do additional damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1209</ID>
      <DefaultText>Quick Switch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1210</ID>
      <DefaultText>Reduces the Recovery Time when switching weapons or spells in grimoires.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1211</ID>
      <DefaultText>Shielding Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1212</ID>
      <DefaultText>Whenever the paladin uses Lay on Hands on an ally, the ally gains a Deflection bonus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1213</ID>
      <DefaultText>Bond of Duty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1214</ID>
      <DefaultText>Whenever the paladin uses Liberating Exhortation on an ally, the ally gains temporary immunity to the Charmed, Confused, and Dominated afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1215</ID>
      <DefaultText>The Pallid Hand</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1216</ID>
      <DefaultText>The faithful of Berath gain an Accuracy bonus with Mace and Great Sword and can cast a special version of Concelhaut's Corrosive Siphon.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1217</ID>
      <DefaultText>Hope Eternal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1218</ID>
      <DefaultText>The faithful of Eothas gain an Accuracy bonus with Flail and Morning Star and can cast a healing spell that shortens Frightened and Terrified durations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1219</ID>
      <DefaultText>Inspired Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1220</ID>
      <DefaultText>The faithful of Magran gain an Accuracy bonus with Sword and Arquebus and can cast a special version of Burst of Summer Flame.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1221</ID>
      <DefaultText>Prey on the Weak</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1222</ID>
      <DefaultText>The faithful of Skaen gain an Accuracy bonus with Stiletto and Club and gain a lesser version of the rogue's Sneak Attack ability.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1223</ID>
      <DefaultText>Incomprehensible Revelation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1224</ID>
      <DefaultText>The faithful of Wael gain an Accuracy bonus with Quarterstaff and Rod and can cast a special version of Arkemyr's Dazzling Lights.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1225</ID>
      <DefaultText>Inspiring Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1226</ID>
      <DefaultText>Allies gain an Accuracy bonus from the priest's Holy Radiance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1227</ID>
      <DefaultText>Aggrandizing Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1228</ID>
      <DefaultText>Everyone receives less healing from the priest's Holy Radiance, but the priest gains a bonus to all Attributes and Movement.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1229</ID>
      <DefaultText>Bonus 1st Level Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1230</ID>
      <DefaultText>Gain an extra spell cast of level 1 spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1231</ID>
      <DefaultText>Bonus 2nd Level Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1232</ID>
      <DefaultText>Gain an extra spell cast of level 2 spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1233</ID>
      <DefaultText>Bonus 3rd Level Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1234</ID>
      <DefaultText>Gain an extra spell cast of level 3 spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1235</ID>
      <DefaultText>Bonus 4th Level Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1236</ID>
      <DefaultText>Gain an extra spell cast of level 4 spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1237</ID>
      <DefaultText>Greater Focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1238</ID>
      <DefaultText>The cipher has an increased maximum Focus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1239</ID>
      <DefaultText>Lesser Arkemyr's Dazzling Lights</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1240</ID>
      <DefaultText>Lesser Concelhaut's Corrosive Siphon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1241</ID>
      <DefaultText>Lesser Sneak Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1242</ID>
      <DefaultText>Lesser Burst of Summer Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1243</ID>
      <DefaultText>Heals and shortens the effects of Frightened and Terrified.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1244</ID>
      <DefaultText>Inspiring Liberation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1245</ID>
      <DefaultText>Whenever the paladin uses Liberating Exhortation on an ally, the ally gains an Accuracy bonus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1246</ID>
      <DefaultText>Fires of Darcozzi Palace</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1247</ID>
      <DefaultText>Whenever the paladin uses Flames of Devotion, he or she gains a weak form of Flame Shield.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1248</ID>
      <DefaultText>Accomplished Athlete</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1249</ID>
      <DefaultText>Running, jumping, swimming, climbing - you know how to do it all. This Talent increases the character's Athletics skill.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1250</ID>
      <DefaultText>Lore Keeper</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1251</ID>
      <DefaultText>You are widely read in the various histories and legends of the Eastern Reach and beyond. This Talent increases the character's Lore skill.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1252</ID>
      <DefaultText>Expert Mechanic</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1253</ID>
      <DefaultText>You have a high level of knowledge with locks, traps, and mechanical devices of all sorts. This Talent increases the character's Mechanics skill.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1254</ID>
      <DefaultText>Stealthy Scout</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1255</ID>
      <DefaultText>You possess a knack for staying out of sight and moving undetected even in heavily-guarded areas. This Talent increases the character's Stealth skill.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1256</ID>
      <DefaultText>Experienced Survivalist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1257</ID>
      <DefaultText>You are a student of the natural world and have learned many mysteries of beasts and plants across the Eastern Reach. This Talent increases the character's Survival skill.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1258</ID>
      <DefaultText>Superior Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1259</ID>
      <DefaultText>Increases the character's Deflection defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1260</ID>
      <DefaultText>Superior Deflection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1261</ID>
      <DefaultText>Increases the character's Deflection defense.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1262</ID>
      <DefaultText>Wound Binding</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1263</ID>
      <DefaultText>Allows the healing of a modest amount of Health on the user.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1264</ID>
      <DefaultText>Field Triage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1265</ID>
      <DefaultText>Allows the healing of a small amount of Health on an ally.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1266</ID>
      <DefaultText>Field Triage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1267</ID>
      <DefaultText>Allows the healing of a small amount of Health on an ally.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1268</ID>
      <DefaultText>Wound Binding</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1269</ID>
      <DefaultText>Allows the healing of a modest amount of Health on the user.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1270</ID>
      <DefaultText>Summons three missiles that pierce through the target and leap to two additional targets, each.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1271</ID>
      <DefaultText>Scroll of Paralysis</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1272</ID>
      <DefaultText>Scroll of Protection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1277</ID>
      <DefaultText>Grain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1278</ID>
      <DefaultText>Repulsing Seal Trap Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1279</ID>
      <DefaultText>Warding Seal Trap Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1280</ID>
      <DefaultText>Searing Seal Trap Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1281</ID>
      <DefaultText>The pale elves' long history of living in inhospitable climates have given them an inherent resistance to Burn and Freeze damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1282</ID>
      <DefaultText>Tanglefoot Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1283</ID>
      <DefaultText>Sunlance Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1284</ID>
      <DefaultText>Poisonous Cloud Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1285</ID>
      <DefaultText>Poisonous Dart Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1286</ID>
      <DefaultText>Pillar of Holy Fire Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1287</ID>
      <DefaultText>Noxious Burst Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1288</ID>
      <DefaultText>Malignant Cloud Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1289</ID>
      <DefaultText>Hail of Darts Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1290</ID>
      <DefaultText>Gaze of the Adragan Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1291</ID>
      <DefaultText>Freezing Pillar Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1292</ID>
      <DefaultText>Fan of Flames Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1293</ID>
      <DefaultText>Dart Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1294</ID>
      <DefaultText>Concussive Missiles Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1295</ID>
      <DefaultText>Chain Lightning Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1296</ID>
      <DefaultText>Bounding Missiles Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1297</ID>
      <DefaultText>Boiling Spray Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1298</ID>
      <DefaultText>Arrow Trap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1299</ID>
      <DefaultText>Burrow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1300</ID>
      <DefaultText>Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1301</ID>
      <DefaultText>Animal Companion Combat Bonuses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1302</ID>
      <DefaultText>Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1303</ID>
      <DefaultText>Horn Slash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1304</ID>
      <DefaultText>Tail Lash</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1305</ID>
      <DefaultText>Wing Slam</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1306</ID>
      <DefaultText>After being subjected to a Will attack, wild orlans temporarily gain a bonus to all defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1307</ID>
      <DefaultText>When fire godlike are reduced to low Endurance, their bodies harden, granting additional Damage Reduction, and their souls lash out at attackers, causing Burn damage to anyone who hits them in melee.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1308</ID>
      <DefaultText>Potion of Iron Skin</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1309</ID>
      <DefaultText>Potion of Power</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1310</ID>
      <DefaultText>Potion of Major Recovery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1311</ID>
      <DefaultText>Potion of Minor Recovery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1312</ID>
      <DefaultText>When hearth orlans attack a target that is also being targeted by a teammate, they convert some of their Hits to Crits.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1313</ID>
      <DefaultText>Boar Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1314</ID>
      <DefaultText>Spectre Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1315</ID>
      <DefaultText>Armed to the Teeth</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1316</ID>
      <DefaultText>All island aumaua gain an additional Weapon Set.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1317</ID>
      <DefaultText>Antelope Defenses</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1318</ID>
      <DefaultText>Increases all of the antelope's defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1319</ID>
      <DefaultText>Stag Carnage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1320</ID>
      <DefaultText>With every successful melee attack, the stag makes reduced damage attacks at all other enemies within a short distance of the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1321</ID>
      <DefaultText>Frightening Roar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1322</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1323</ID>
      <DefaultText>Arcane Assault</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1324</ID>
      <DefaultText>Unleashes a bolt of magical energy from the grimoire that inflicts Raw damage and Dazes targets in the area.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1325</ID>
      <DefaultText>Ninagauth's Bitter Mooring</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1326</ID>
      <DefaultText>The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to creatures in its path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1327</ID>
      <DefaultText>Nature's Vigor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1328</ID>
      <DefaultText>Draws on the invigorating power of nature, creating a mild regeneration effect and raising Max Endurance on party members.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1329</ID>
      <DefaultText>Disciplined Barrage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1330</ID>
      <DefaultText>The fighter intensely focuses on his or her training, significantly raising Accuracy for a short amount of time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1331</ID>
      <DefaultText>Deprive the Unworthy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1332</ID>
      <DefaultText>The paladin temporarily snuffs out all active beneficial effects on a single foe. The effects resume once Deprive the Unworthy ends.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1333</ID>
      <DefaultText>Elusive Quarry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1334</ID>
      <DefaultText>Avian godlike are naturally difficult to hit with ranged weapons, gaining a Deflection bonus against all such attacks. Below 50% Endurance, an avian godlike's senses and movement become more precise, granting a bonus to Perception and defense against Disengagement Attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1335</ID>
      <DefaultText>Tail</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1336</ID>
      <DefaultText>Death godlike seem to have an innate sense for the vulnerability of their enemies as death approaches. Against all targets with low Endurance, death godlike gain a bonus to damage.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1337</ID>
      <DefaultText>All folk have an indomitable spirit that rises to the challenge when things look grim. Whenever a folk is below 50% Endurance, they gain a bonus to Accuracy and damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1338</ID>
      <DefaultText>Mountain dwarves are the most well-traveled race in Eora. Their incredible journeys have exposed them to all manner of lethal poisons and horrific diseases. As a result, all living mountain dwarves have a strong resistance to both.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1339</ID>
      <DefaultText>In the traditional lands of the boreal dwarves, primordial creatures (oozes, sentient fungi and plants) and wilder (ogres, skuldrs, trolls, vithrack, and xaurips) have long preyed on isolated hunters. Generations of conflict with these creatures has given the boreal dwarves inherent Accuracy bonuses against them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1340</ID>
      <DefaultText>The souls of all moon godlike are connected to reserves of healing energy. In combat, the first time a moon godlike is reduced below 75%, 50%, and 25% Endurance, they will automatically generate a wave of healing around themselves.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1341</ID>
      <DefaultText>Coastal aumaua are renowned for their natural "sea legs" and sturdy builds. Whether it's due to their long history of seafaring or something that has been innate within them for generations, all coastal aumaua have an inherent resistance to being Stunned or knocked Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1342</ID>
      <DefaultText>The souls of nature godlike respond powerfully to distress and the impending collapse of their physical body. While a nature godlike is below 50% Endurance, they gain a bonus to Might, Constitution, and Dexterity.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1343</ID>
      <DefaultText>As a ranger gains levels, his or her animal companion gains additional Damage Reduction, Accuracy, and damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1344</ID>
      <DefaultText>Duality of Mortal Presence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1345</ID>
      <DefaultText>The monk gains two modal abilities that allow him or her to switch between a bonus to Deflection and a bonus to all other defenses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1346</ID>
      <DefaultText>Fear Aura</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1347</ID>
      <DefaultText>Gaun's Pledge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1348</ID>
      <DefaultText>Restores a moderate amount of Endurance to the wearer each time it is used.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1349</ID>
      <DefaultText>Weapon Mastery represents increased refinement and dedication to the techniques used with a fighter's chosen weapons. Mastery grants an additional damage bonus on top of the standard bonuses provided by Weapon Specialization.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1350</ID>
      <DefaultText>Weapon Mastery: Adventurer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1351</ID>
      <DefaultText>Weapon Mastery: Knight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1352</ID>
      <DefaultText>Weapon Mastery: Noble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1353</ID>
      <DefaultText>Weapon Mastery: Peasant</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1354</ID>
      <DefaultText>Weapon Mastery: Ruffian</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1355</ID>
      <DefaultText>Weapon Mastery: Soldier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1356</ID>
      <DefaultText>Paean to the Morning</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1357</ID>
      <DefaultText>The Rising Tide</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1358</ID>
      <DefaultText>Speaker to the Restless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1359</ID>
      <DefaultText>The Watcher speaks directly to the souls of his or her enemies filling them with dread of what awaits them in the Wheel.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1360</ID>
      <DefaultText>Crucible of the Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1361</ID>
      <DefaultText>The Watcher unravels the vital essence of his or her enemies, gaining Endurance in the process.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1362</ID>
      <DefaultText>Wrath of the Exiled Queen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1363</ID>
      <DefaultText>Rimerunner's Dirge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1364</ID>
      <DefaultText>Pames i Masek Lleow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1365</ID>
      <DefaultText>Nae Wrytan Nir Syn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1366</ID>
      <DefaultText>Lament for the Dying Flame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1367</ID>
      <DefaultText>On That Still Night, There Tolled A Bell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1368</ID>
      <DefaultText>The Bite of Cold, the Cut of Wind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1369</ID>
      <DefaultText>The Drums, They Sound Still</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1370</ID>
      <DefaultText>Last Dog's Howl</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1371</ID>
      <DefaultText>The Crash of Waves</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1372</ID>
      <DefaultText>The Skein Between the Stars</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1373</ID>
      <DefaultText>All The Lights Upon The Sea</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1374</ID>
      <DefaultText>The Sunken Road</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1375</ID>
      <DefaultText>The Golden Shore</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1376</ID>
      <DefaultText>The Nuitanri Gnash and Roar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1377</ID>
      <DefaultText>Dominion of the Sleepers</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1378</ID>
      <DefaultText>The Watcher peers into the sleeping memories of previous lives, drawing upon their power to enhance all of his or her Attributes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1379</ID>
      <DefaultText>Steps to the Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1380</ID>
      <DefaultText>The Watcher gives his or her foes a glimpse into the afterlife by displacing their souls, momentarily paralyzing them and leaving them Sickened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1381</ID>
      <DefaultText>Bolt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1383</ID>
      <DefaultText>Rake</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1384</ID>
      <DefaultText>Heal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1385</ID>
      <DefaultText>Prevents a severely wounded character's Health from reaching 0 when it would result in the death of the character. The character can still be knocked out through Endurance loss.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1386</ID>
      <DefaultText>Harbinger</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1387</ID>
      <DefaultText>Enemies around the wearer suffer Accuracy penalties. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1388</ID>
      <DefaultText>The caster is able to arc powerful bolts of lightning between multiple nearby targets without causing harm to an allies that might be in the area of effect. After the initial target is hit, the chain lightning bounces to the next nearest enemy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1389</ID>
      <DefaultText>Minor Fetid Caress</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1390</ID>
      <DefaultText>Generates a wave of foul stench that Sickens everyone caught in its wake.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1391</ID>
      <DefaultText>A trio of stone claws erupt from the ground, petrifying and inflicting Slash damage on everyone caught in the area.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1392</ID>
      <DefaultText>Rite of Ancient Legends</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1393</ID>
      <DefaultText>Rite of Hidden Wonders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1394</ID>
      <DefaultText>Rite of the Untamed Wild</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1395</ID>
      <DefaultText>Rite of Walking Shadows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1396</ID>
      <DefaultText>Rite of Youthful Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1397</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1398</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1399</ID>
      <DefaultText>DEBUG Petrify Spell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1400</ID>
      <DefaultText>Dragon Leap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1401</ID>
      <DefaultText>Healing Chain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1402</ID>
      <DefaultText>Turning Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1403</ID>
      <DefaultText>Sap</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1404</ID>
      <DefaultText>Sundering Blow</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1405</ID>
      <DefaultText>Stasis Shell</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1406</ID>
      <DefaultText>Time Parasite</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1407</ID>
      <DefaultText>Call to the Primordials</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1408</ID>
      <DefaultText>Nature's Bounty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1409</ID>
      <DefaultText>Weather the Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1410</ID>
      <DefaultText>Minor Avatar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1411</ID>
      <DefaultText>Resurrection</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1412</ID>
      <DefaultText>Storm of Holy Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1413</ID>
      <DefaultText>Delayed Fireball</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1414</ID>
      <DefaultText>Llengrath's Warding Staff</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1415</ID>
      <DefaultText>Ninagauth's Killing Bolt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1416</ID>
      <DefaultText>Substantial Phantom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1417</ID>
      <DefaultText>Tayn's Chaotic Orb</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1418</ID>
      <DefaultText>Wall of Draining</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1419</ID>
      <DefaultText>Play Dead</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1420</ID>
      <DefaultText>Iron Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1421</ID>
      <DefaultText>The pain from the monk's wounds allows him or her to build Damage Reduction against incoming attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1422</ID>
      <DefaultText>Abduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1423</ID>
      <DefaultText>Battle Cry</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1424</ID>
      <DefaultText>Icy Spray</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1425</ID>
      <DefaultText>Frost Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1426</ID>
      <DefaultText>Fiery Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1427</ID>
      <DefaultText>Guarding Flames</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1428</ID>
      <DefaultText>Howl</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1429</ID>
      <DefaultText>Invisibility</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1430</ID>
      <DefaultText>Regeneration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1431</ID>
      <DefaultText>Retaliatory Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1432</ID>
      <DefaultText>Sickening Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1433</ID>
      <DefaultText>Slick Ice</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1434</ID>
      <DefaultText>Soul Binding</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1435</ID>
      <DefaultText>Teleport</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1436</ID>
      <DefaultText>Test Edit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1437</ID>
      <DefaultText>Twinned Arrows</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1438</ID>
      <DefaultText>The Dichotomous Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1439</ID>
      <DefaultText>Sacred Immolation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1440</ID>
      <DefaultText>Take the Hit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1441</ID>
      <DefaultText>Smoke Cloud</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1442</ID>
      <DefaultText>Their Champion Braved The Horde Alone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1443</ID>
      <DefaultText>They Shielded Their Eyes 'Gainst the Fampyr's Gaze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1444</ID>
      <DefaultText>Acolyte's Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1445</ID>
      <DefaultText>Runner's Wounding Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1446</ID>
      <DefaultText>Veteran's Recovery</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1447</ID>
      <DefaultText>Gallant's Focus</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1448</ID>
      <DefaultText>Apprentice's Sneak Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1449</ID>
      <DefaultText>Aspirant's Mark</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1450</ID>
      <DefaultText>Novice's Suffering</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1451</ID>
      <DefaultText>Enigma's Charm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1452</ID>
      <DefaultText>Outlander's Frenzy</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1453</ID>
      <DefaultText>Prestidigitator's Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1454</ID>
      <DefaultText>Rhymer's Summon</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1455</ID>
      <DefaultText>Guardian Spirit</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1456</ID>
      <DefaultText>Ray of Pain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1457</ID>
      <DefaultText>Destroys Vessels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1458</ID>
      <DefaultText>Blind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1459</ID>
      <DefaultText>The barbarian cannot be Engaged by enemies that are more than 1 level lower than him or her. It does not prevent the barbarian from being attacked in melee.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1460</ID>
      <DefaultText>Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1461</ID>
      <DefaultText>The cipher is able to isolate a single enemy from the world, leaving them unable to act, but also unable to be affected by outside parties.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1462</ID>
      <DefaultText>By siphoning power from enemies' souls, the cipher is able to slow them down and increase his or her own speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1463</ID>
      <DefaultText>The druid pulls the raw spiritual energy of nature together into the physical forms of 2 or 3 random oozes and slimes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1464</ID>
      <DefaultText>All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1465</ID>
      <DefaultText>The druid casts a powerful aegis against the forces of nature over his or her allies, granting large resistance to Burn, Corrode, Freeze, and Shock damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1466</ID>
      <DefaultText>The fighter interposes himself or herself between incoming attacks at nearby allies. The final damage total of any attack against a nearby ally is cut in half, with the fighter taking the other half as Raw damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1467</ID>
      <DefaultText>The fighter makes a Primary attack that does additional damage and lowers the target's base Damage Reduction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1468</ID>
      <DefaultText>The paladin focuses his or her faith and self-immolates in blue flame.  Each time the ability pulses, the paladin takes a small amount of Raw damage, but enemies in the area take Burn damage.  Allies receive a small amount of Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1469</ID>
      <DefaultText>The paladin targets a single ally for healing, but the effect continues to jump between allies up to six times (including the initial hit).</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1470</ID>
      <DefaultText>The priest gains a supernatural glow as he or she is infused with power. As a minor avatar of their deity, the priest gains bonuses in all Attributes, Endurance, Health, and weapon damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1471</ID>
      <DefaultText>A single ally is revived and healed. They receive the effects of Barring Death's Door and nearby allies are healed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1472</ID>
      <DefaultText>A terrible rain of fire falls in the area of effect, repeatedly inflicting Burn damage on all in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1473</ID>
      <DefaultText>When the ranger uses a Hunting Bow or War Bow, they can opt to fire two arrows with each shot.  Each shot has reduced Accuracy.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1474</ID>
      <DefaultText>The ranger's animal companion falls over and appears to be dead (cannot be targeted) for a limited time. While playing dead, the companion regains Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1475</ID>
      <DefaultText>The rogue creates a small cloud of smoke that leaves adjacent enemies Distracted for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1476</ID>
      <DefaultText>The wizard hurls out a tiny ball of flame that sits for a fixed amount of time before exploding for heavy Burn damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1477</ID>
      <DefaultText>This spell conjures a powerful quarterstaff that adds Deflection and pushes enemies away with a Hobbled effect on each successful attack. The summoning itself also pushes everyone (including allies) away from the caster.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1478</ID>
      <DefaultText>This spell inflicts a heavy amount of Raw damage to the target. Any non-Spirit felled by the attack will summon a Spectre under the caster's control.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1479</ID>
      <DefaultText>Substantial Phantom is an advanced version of Essential Phantom, creating an independent copy of the wizard that can cast a small set of low-level spells (Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion). Due to the advanced nature of the spell, the copy from Substantial Phantom is more durable than Essential Phantom.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1480</ID>
      <DefaultText>Named for the eccentric Aedyran wizard Tayn, the chaotic orb bounces between a number of enemies, dealing damage and inflicting a variety of negative Afflictions including Petrified, Paralyzed, Weakened, Sickened, Stunned, and Blinded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1481</ID>
      <DefaultText>Enemies passing through or standing in this wall will lose time from any of their timed beneficial status effects.  For each second drained, the Wizard gains duration on any beneficial status effects they have.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1482</ID>
      <DefaultText>Channels power similar to a barbarian's tremendous rage, increasing Attack Speed, Might, and Constitution while lowering Deflection and concealing the character's Endurance and Health.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1483</ID>
      <DefaultText>This rhyme mimics the chanter's ability to summon skeletons, though it cannot be used until some time has passed in combat and cannot be used frequently.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1484</ID>
      <DefaultText>With the power of a fledgling cipher, the character is able to temporarily Charm an opponent. However, it takes time to contact the victim's psyche, meaning it cannot be used at the start of combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1485</ID>
      <DefaultText>The character has attuned themselves to the natural world like a druid and is able to focus its power on an enemy with the effects of the Nature's Mark spell.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1486</ID>
      <DefaultText>By adopting the strict discipline of a fighter, the character is able to pace themselves in combat, steadily regaining Endurance over time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1487</ID>
      <DefaultText>The character has learned a portion of the intense pain tolerance and spiritual power that monks possess. Their unarmed attacks do increased damage and gain power as they advance. Note: Novice's Suffering does not apply to a druid's Spiritshift form.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1488</ID>
      <DefaultText>The character's intense beliefs have manifested as an aura with properties similar to a paladin's Zealous Focus.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1489</ID>
      <DefaultText>Nuanced faith in the gods has allowed this character to unleash a wave of spiritual energy similar to a priest's Holy Radiance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1490</ID>
      <DefaultText>Rangers learn where to strike an enemy to inflict debilitating wounds. This technique can be imitated by other characters as a weaker form of Wounding Shot.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1491</ID>
      <DefaultText>Allows the character to imitate the brutal, opportunistic strikes of a rogue's Sneak Attack, taking advantage of opponents when they are at their most vulnerable.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1492</ID>
      <DefaultText>As a hedge wizard, the character has learned how to duplicate the effects of one of the most popular spells in the Eastern Reach: Minoletta's Minor Missiles. Because the character does not use a grimoire as a wizard does, the effect is not quite as powerful.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1493</ID>
      <DefaultText>Concelhaut's Crushing Doom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1494</ID>
      <DefaultText>Invisibility</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1495</ID>
      <DefaultText>Shock DR Reduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1496</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1497</ID>
      <DefaultText>Aggressive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1498</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1499</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1500</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1501</ID>
      <DefaultText>Hold Ground</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1502</ID>
      <DefaultText>Berserk</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1503</ID>
      <DefaultText>Damage</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1504</ID>
      <DefaultText>Crowd Control</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1505</ID>
      <DefaultText>Support</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1506</ID>
      <DefaultText>Disruptor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1507</ID>
      <DefaultText>Cautious</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1508</ID>
      <DefaultText>Spiritshift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1509</ID>
      <DefaultText>Spellsword</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1510</ID>
      <DefaultText>Shock DR Reduction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1511</ID>
      <DefaultText>Summoner</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1512</ID>
      <DefaultText>Eye of the Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1513</ID>
      <DefaultText>Starts combat with Frenzy or Barbaric Yell.  Will use Savage Defiance below 50% Endurance.  Barbaric Shout will be used if Per Rest is enabled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1514</ID>
      <DefaultText>Starts combat with Wild Sprint to head toward the enemy with the lowest Deflection.  Uses Frenzy and Barbaric Yell at will.  Will use Heart of Fury if Per Rest is enabled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1515</ID>
      <DefaultText>Chanter emphasizes support-oriented invocations like Not Felled by the Axe, Nor Broken by the Storm and summons, like But Reny Daret's Ghost, He Would not Rest, and If their Bones Still Slept Under that Hill, None Can Say.  Prioritizes team support invocations over summons.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1516</ID>
      <DefaultText>Chanter emphasizes offense-oriented invocations like Hel-Hyraf Crashed Upon the Shield, The Thunder Rolled Like Waves on Black Seas, Thrice She Was Wronged, Thrice Justly Avenged, and White Worms Writhed in the Bellies of the Dead.  If these are not available, summons are prioritized over support invocations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1517</ID>
      <DefaultText>Chanter prioritizes summons like But Reny Daret's Ghost, He Would not Rest, and If their Bones Still Slept Under that Hill, None Can Say.  If those are unavailable, support invocations are emphasized over aggressive invocations.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1518</ID>
      <DefaultText>The cipher begins with a physical attack and then focuses on using Powers that emphasize damage, like Mind Wave and Soul Shock. As a secondary emphasis, the cipher uses crowd control abilities like Eyestrike, Tenuous Grasp, and Whisper of Treason.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1519</ID>
      <DefaultText>The cipher opens with a physical attack and then focuses on using Powers that emphasize crowd control, like Eyestrike, Tenuous Grasp, and Whisper of Treason. As a secondary emphasis, the cipher uses damaging abilities like Mind Wave and Soul Shock.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1520</ID>
      <DefaultText>The cipher opens with a physical attack and then focuses on using Powers that emphasize personal or support defense, like Psychovampiric Shield, Pain Link, Body Attunement, Pain Block, Wild Leech, and Tactical Meld. If these aren't available, the cipher will fall back on a mix of damage and crowd control spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1521</ID>
      <DefaultText>If Per Rest is enabled, the druid will cast Dancing Bolts, Nature's Mark, Talon's Reach, Insect Swarm, Infestation of Maggots, Returning Storm, and Stag's Horn as applicable. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1522</ID>
      <DefaultText>If Per Rest is enabled, the druid will cast Charm Beast, Nature's Mark, Hold Beasts, Conjure Blight spells, Spreading Plague, and Nature's Terror when applicable. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1523</ID>
      <DefaultText>If Per Rest is enabled, the druid will cast Support-oriented spells like Nature's Vigor, Woodskin, Nature's Balm, Beetle Shell, Purge of Toxins and Moonwell. If Per Rest is not enabled, the druid will behave normally unless are Engaged in melee and reduced to less than 50% Endurance, in which case they will Spiritshift.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1524</ID>
      <DefaultText>This behavior emphasizes Spiritshifting as soon as the druid is able to Engage an enemy in melee.  If Per Rest is enabled, the druid will use Damage and Crowd Control spells, emphasizing lower level options and only ones that are foe-only. Additionally, the druid may cast healing spells and party support spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1525</ID>
      <DefaultText>The fighter uses Knock Down and Disciplined Barrage at the first opportunities. Clear Out will also automatically be used whenever the fighter has three enemies in range if Per Rest is enabled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1526</ID>
      <DefaultText>The fighter uses Vigorous Defense when engaged by more than two opponents.  Uses Unbending when below 50% Endurance if Per Rest is enabled.  Defender is enabled by default and, if disabled, will be re-enabled at the start of the next combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1527</ID>
      <DefaultText>The paladin uses Flames of Devotion and Sworn Enemy at the first opportunities.  Zealous Focus is enabled by default and, if disabled, will be re-enabled at the start of the next combat.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1528</ID>
      <DefaultText>The paladin Uses Lay on Hands whenever an ally is below 50% Endurance. Uses Liberating Exhortation whenever an ally is subjected to a hostile status effect with a duration over 5 seconds. Uses Reinforcing Exhortation on an ally that is being attacked by more than two enemies. Uses Reviving Exhortation on the first ally to be knocked unconscious in combat (assuming they don't have Second Chance or Unbroken). Uses Hastening Exhortation 1/encounter on allies in this preferential order: Rogue, Monk, Barbarian, Ranger, Paladin, Fighter, everyone else (only if Per Rest is enabled). Zealous Endurance is enabled by default and, if disabled, will be re-enabled at the start of the next encounter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1529</ID>
      <DefaultText>The priest uses Holy Radiance whenever someone in the party is below 33% Endurance or if two or more people are below 50% Endurance. If Per Rest is enabled, the priest emphasizes healing and support spells like Armor of Faith, Blessing, Holy Meditation, Restore Minor Endurance, Withdraw, etc.  The "Prayer Against" spells are used reactively when more than 1 party member is suffering from an applicable effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1530</ID>
      <DefaultText>The priest uses Interdiction as soon as combat begins. If Per Rest is enabled, the priest emphasizes Damage and Crowd Control spells like Barbs of Condemnation, Divine Mark, Instill Doubt, Despondent Blows, and Pillar of Faith.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1531</ID>
      <DefaultText>The monk uses Swift Strikes or Torment's Reach at the first opportunity. Uses Clarity of Agony whenever subjected to a hostile status effect with a duration over 5 seconds. Uses Stunning Blows whenever possible.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1532</ID>
      <DefaultText>The monk behaves as Aggressive but prioritizes spellcasters and characters with low Deflection and will break Engagement to do so.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1533</ID>
      <DefaultText>The ranger holds position and prioritizes enemies that are Engaged by his or her animal companion. Uses Wounding Shot and Marked Prey against targets Engaged by the companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1534</ID>
      <DefaultText>The ranger uses Wounding Shot and Marked Prey against targets Engaged by the companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1535</ID>
      <DefaultText>The rogue prefers to attack targets that are already Engaged by an ally. Uses Crippling Strike, Blinding Strike, Withering Strike, Fearsome Strike (only if Per Rest is enabled) at the first opportunity. Uses Finishing Blow against targets below 25% Endurance. Uses Escape to move to the most distant ally when Endurance drops below 33%.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1536</ID>
      <DefaultText>The rogue uses Crippling Strike, Blinding Strike, Withering Strike, Fearsome Strike (only if Per Rest is enabled) at the first opportunity. Uses Finishing Blow against targets below 25% Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1537</ID>
      <DefaultText>Wizards use Arcane Assault as soon as combat opens. If Per Rest is enabled, they use direct damage or foe-only AoE spells like Minoletta's Minor Missiles, Jolting Touch, Kalakoth's Sunless Grasp, Necrotic Lance, Ghost Blades, etc.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1538</ID>
      <DefaultText>If Per Rest is enabled, the wizard focuses on foe-only spells that cause Afflictions like Arkemyr's Dazzling Lights, Bewildering Spectacle, Combusting Wounds, Curse of Blackened Sight, Arduous Delay of Motion, Expose Vulnerabilities, etc.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1539</ID>
      <DefaultText>Wizards use Arcane Veil and/or Grimoire Slam as soon as they are Engaged in melee. If Per Rest is enabled, the wizard uses spells like Wizard's Double, Spirit Shield, Mirrored Images, and Llengrath's Displaced Image, but otherwise remains at range and uses standard attacks.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1540</ID>
      <DefaultText>If Per Rest is enabled, the wizard uses spells like Wizard's Double, Spirit Shield, Concelhaut's Parasitic Staff, Llengrath's Displaced Image, Flame Shield, and Citzal's Spirit Lance to enhance themselves before charging headlong into battle.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1541</ID>
      <DefaultText>The paladin uses Lay on Hands whenever an ally is below 50% Endurance. Uses Liberating Exhortation whenever an ally is subjected to a hostile status effect with a duration over 5 seconds. Uses Reinforcing Exhortation on an ally that is being attacked by more than two enemies. Uses Reviving Exhortation on the first ally to be knocked unconscious in combat. Uses Hastening Exhortation on allies (only if Per Rest is enabled).  Zealous Endurance is enabled by default and, if disabled, will be re-enabled at the start of the next encounter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1542</ID>
      <DefaultText>Defensive</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1543</ID>
      <DefaultText>The caster calls forth a tremendous bolt of electricity that arcs directly to a single target and then jumps between up to six nearby enemies. Others in the area of effect are not harmed by the arcane lightning.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1544</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1545</ID>
      <DefaultText>Ninagauth's Death Ray</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1546</ID>
      <DefaultText>Blessing of the Forgotten</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1547</ID>
      <DefaultText>Old Siec Would Not Rest 'til His Hunger Was Sated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1548</ID>
      <DefaultText>So Singt thy Biting Winds o' Eld Nary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1549</ID>
      <DefaultText>Her Courage Thick as Steel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1550</ID>
      <DefaultText>Disruptor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1551</ID>
      <DefaultText>What Rou Naka Found Down the Deep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1552</ID>
      <DefaultText>Speckleback Jerky</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1553</ID>
      <DefaultText>Rotting Stench</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1554</ID>
      <DefaultText>Retaliatory Shock</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1555</ID>
      <DefaultText>White Ynefer</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1556</ID>
      <DefaultText>Stalwart Rabbit Stew</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1557</ID>
      <DefaultText>Self-Destruct</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1558</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1559</ID>
      <DefaultText>Killing Bolt</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1560</ID>
      <DefaultText>Wing Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1561</ID>
      <DefaultText>Soul Burn</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1562</ID>
      <DefaultText>Flick of the Wrist</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1563</ID>
      <DefaultText>Your time spent playing Orlan's Head in The Gréf's Rest is paying off, granting an Accuracy bonus with all daggers and stilettos.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1564</ID>
      <DefaultText>Dozens' Luck</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1565</ID>
      <DefaultText>How does luck at a dice game become fortune on the battlefield? Is it a blessing from the gods? A cosmic twist of fate? None can say, but you benefit all the same.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1566</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1567</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1568</ID>
      <DefaultText>The monk meditates briefly on his or her pain, summoning two physical manifestations of suffering, one made of flame, the other of ice.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1569</ID>
      <DefaultText>The rogue performs a Primary Attack that does additional damage and can leave the target Stunned.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1570</ID>
      <DefaultText>This more powerful variant of the common Ray of Fire spell inflicts Raw damage, attacks the targets' Fortitude, and only affects enemies.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1571</ID>
      <DefaultText>A curious variant of the ever-popular Fireball, Ninagauth's Shadowflame causes Freeze damage and Paralyzes anyone caught in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1572</ID>
      <DefaultText>Concelhaut's variant of Minoletta's Minor Missiles does Raw damage, attacks the target's Fortitude, and grants drained Endurance to the caster.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1573</ID>
      <DefaultText>A truly unique spell, Concelhaut's Crushing Doom summons an enormous magical hammer that repeatedly slams down into its target, doing Crush damage and knocking them Prone. The hammer strikes repeatedly, becoming larger, more accurate, and more damaging each time.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1574</ID>
      <DefaultText>The chanter's allies gain a bonus to their Will defense and to resist Charmed, Confused, Dominated afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1575</ID>
      <DefaultText>Provides a barrier that soaks up damage against the chanter's allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1576</ID>
      <DefaultText>The chanter's allies regain a portion of damage they inflict as Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1577</ID>
      <DefaultText>Devastates enemies with a powerful blast of cold air that inflicts Freeze damage (ignoring a large amount of DR) and slows movement.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1578</ID>
      <DefaultText>The chanter fills himself or herself with frantic energy, significantly increasing Attack Speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1579</ID>
      <DefaultText>Summons a swamp spore to fight for the chanter.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1580</ID>
      <DefaultText>Mind Shrapnel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1581</ID>
      <DefaultText>Soul Drain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1582</ID>
      <DefaultText>Ray of the Void</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1583</ID>
      <DefaultText>Ninagauth's Shadowflame</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1584</ID>
      <DefaultText>Concelhaut's Draining Missiles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1585</ID>
      <DefaultText>Visage of Concelhaut</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1586</ID>
      <DefaultText>Ambushing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1587</ID>
      <DefaultText>Dazing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1588</ID>
      <DefaultText>Dominate</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1589</ID>
      <DefaultText>Inflicts the Dominated Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1590</ID>
      <DefaultText>Nature's Bounty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1591</ID>
      <DefaultText>Living Machine</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1592</ID>
      <DefaultText>The Devil of Caroc is an extraordinary being. Her artificial body is immune to the effects of Poison and Disease, but it is unable to process food, drink, and drugs. According to Galvino, the magic of potions affects the Devil despite her strange physiology. However, ordinary Field Triage is useless.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1593</ID>
      <DefaultText>Galvino's Resonance Amplifier</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1594</ID>
      <DefaultText>Detects housed souls that lived a previous life in Durgan's Battery.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1595</ID>
      <DefaultText>The wearer of the cloak gains Freeze DR. Anyone who attacks the wearer in melee will be hit for Burn damage.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1596</ID>
      <DefaultText>Destroys Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1597</ID>
      <DefaultText>Utterly obliterates any Spirit that is lower level than the attacker.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1598</ID>
      <DefaultText>Utterly obliterates any Vessel that is lower level than the attacker.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1599</ID>
      <DefaultText>Snowball</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1600</ID>
      <DefaultText>Utterly obliterates any Spirit that is lower level than the attacker.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1601</ID>
      <DefaultText>Destroys Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1602</ID>
      <DefaultText>Slow Spirits</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1603</ID>
      <DefaultText>Paralyze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1604</ID>
      <DefaultText>Invoke Vessels</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1605</ID>
      <DefaultText>Summons several random vessels.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1606</ID>
      <DefaultText>Petrify</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1607</ID>
      <DefaultText>Causes Blinded afflcition for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1608</ID>
      <DefaultText>Causes the Dazed afflicition for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1609</ID>
      <DefaultText>Causes the Paralyzed afflcition for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1610</ID>
      <DefaultText>Causes the Petrified affliction for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1611</ID>
      <DefaultText>Confuse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1612</ID>
      <DefaultText>Causes the Confused affliction for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1613</ID>
      <DefaultText>Creates a ray of between the caster and the target, inflicting continual Crush damage to any hostiles affected by the ray.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1614</ID>
      <DefaultText>Barbaric Retaliation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1615</ID>
      <DefaultText>Going Between</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1616</ID>
      <DefaultText>Form of the Delemgan</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1617</ID>
      <DefaultText>The Long Pain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1618</ID>
      <DefaultText>Abjuration</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1619</ID>
      <DefaultText>Symbol of Berath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1620</ID>
      <DefaultText>Symbol of Eothas</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1621</ID>
      <DefaultText>Symbol of Magran</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1622</ID>
      <DefaultText>Symbol of Ondra</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1623</ID>
      <DefaultText>Symbol of Skaen</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1624</ID>
      <DefaultText>Symbol of Wael</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1625</ID>
      <DefaultText>Powder Burns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1626</ID>
      <DefaultText>Watchful Guardian</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1627</ID>
      <DefaultText>Litany Against Major Afflictions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1628</ID>
      <DefaultText>Litany Against Minor Afflictions</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1629</ID>
      <DefaultText>Feign Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1631</ID>
      <DefaultText>Wilting Wind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1632</ID>
      <DefaultText>Charge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1633</ID>
      <DefaultText>Her Embrace, The Walls of our Home</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1634</ID>
      <DefaultText>Persistent Distraction</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1635</ID>
      <DefaultText>Wall of Many Colors</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1636</ID>
      <DefaultText>Kalakoth's Freezing Rake</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1637</ID>
      <DefaultText>Mercy and Kindness Followed Where'er She Walked</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1638</ID>
      <DefaultText>With All Your Strength Slay the Beast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1639</ID>
      <DefaultText>Boil Their Flesh From Skin to Bone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1640</ID>
      <DefaultText>Rejoice, My Comrades! Two Fingers of Daylight!</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1641</ID>
      <DefaultText>Called to His Bidding, the Ancient Instruments of Death</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1642</ID>
      <DefaultText>Second Wind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1643</ID>
      <DefaultText>Llengrath's Superior Elemental Bulwark</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1644</ID>
      <DefaultText>Wall of Many Colors - [FF0000]Red![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1645</ID>
      <DefaultText>Wall of Many Colors - [FB8000]Orange![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1646</ID>
      <DefaultText>Wall of Many Colors - [FFFF00]Yellow![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1647</ID>
      <DefaultText>Wall of Many Colors - [007700]Green![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1648</ID>
      <DefaultText>Wall of Many Colors - [0097e3]Blue![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1649</ID>
      <DefaultText>Wall of Many Colors - [0000FF]Indigo![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1650</ID>
      <DefaultText>Wall of Many Colors - [9c439f]Violet![-]</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1651</ID>
      <DefaultText>Triggered Immunity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1652</ID>
      <DefaultText>Behold the Martyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1653</ID>
      <DefaultText>Desiccating</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1654</ID>
      <DefaultText>Zephyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1655</ID>
      <DefaultText>The target cannot be affected by this Affliction, though other aspects of an attack may affect it.
</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1656</ID>
      <DefaultText>Immunity: Blinded</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1657</ID>
      <DefaultText>Immunity: Charmed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1658</ID>
      <DefaultText>Immunity: Confused</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1659</ID>
      <DefaultText>Immunity: Dazed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1660</ID>
      <DefaultText>Immunity: Distracted</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1661</ID>
      <DefaultText>Immunity: Dominated</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1662</ID>
      <DefaultText>Immunity: Flanked</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1663</ID>
      <DefaultText>Immunity: Frightened</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1664</ID>
      <DefaultText>Immunity: Hobbled</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1665</ID>
      <DefaultText>Immunity: Paralyzed</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1666</ID>
      <DefaultText>Immunity: Petrified</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1667</ID>
      <DefaultText>Immunity: Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1668</ID>
      <DefaultText>Immunity: Sickened</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1669</ID>
      <DefaultText>Immunity: Stuck</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1670</ID>
      <DefaultText>Immunity: Stunned</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1671</ID>
      <DefaultText>Immunity: Terrified</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1672</ID>
      <DefaultText>Immunity: Weakened</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1673</ID>
      <DefaultText>Immunity: Unconscious</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1674</ID>
      <DefaultText>The companion of Concelhaut's skull has the ability to call upon the archmage's shade for assistance. While summoned, Concelhaut's visage will cast spells, but the summoner suffers Raw damage for the duration as the undead wizard drains their lifeforce.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1675</ID>
      <DefaultText>Immunity: Poison</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1676</ID>
      <DefaultText>Immunity: Disease</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1677</ID>
      <DefaultText>Healing</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1678</ID>
      <DefaultText>The priest uses Holy Radiance whenever someone in the party is below 33% Endurance or if two or more people are below 50% Endurance. If Per Rest is enabled, the priest will use healing and revival spells.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1679</ID>
      <DefaultText>Agile Retreat</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1680</ID>
      <DefaultText>Draining Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1681</ID>
      <DefaultText>Tornado</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1682</ID>
      <DefaultText>Helpless Beast Form</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1683</ID>
      <DefaultText>Vengeful Grief</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1684</ID>
      <DefaultText>Form of the Helpless Beast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1685</ID>
      <DefaultText>Avenging Storm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1686</ID>
      <DefaultText>Major Grimoire Imprint</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1687</ID>
      <DefaultText>Solitary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1688</ID>
      <DefaultText>Clarity</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1689</ID>
      <DefaultText>Aegis of Loyalty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1690</ID>
      <DefaultText>Carouse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1691</ID>
      <DefaultText>A quick slot is filled with a drink that can be consumed for combat bonuses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1692</ID>
      <DefaultText>Intimidating Presence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1693</ID>
      <DefaultText>So Singt thy Biting Winds o' Eld Nary</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1694</ID>
      <DefaultText>Howl</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1695</ID>
      <DefaultText>Defensive Mindweb</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1696</ID>
      <DefaultText>Mênpŵgra's Curse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1697</ID>
      <DefaultText>Brisk Recitation</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1698</ID>
      <DefaultText>Shadow Step</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1699</ID>
      <DefaultText>Blood Thirst</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1700</ID>
      <DefaultText>Exalted Hands</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1701</ID>
      <DefaultText>Reaping Knives</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1702</ID>
      <DefaultText>Resonant Touch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1703</ID>
      <DefaultText>Swap Endurance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1704</ID>
      <DefaultText>Echoing Shout</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1705</ID>
      <DefaultText>Fire Stag</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1706</ID>
      <DefaultText>Overbearing Guard</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1707</ID>
      <DefaultText>Skyward Kick</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1708</ID>
      <DefaultText>The Long Pain</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1709</ID>
      <DefaultText>Hand of Weal and Woe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1710</ID>
      <DefaultText>Symbol of Woedica</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1711</ID>
      <DefaultText>Revive Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1712</ID>
      <DefaultText>Heal Companion</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1713</ID>
      <DefaultText>Maura's Writhing Tentacles</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1714</ID>
      <DefaultText>Minoletta's Piercing Sigil</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1715</ID>
      <DefaultText>Pull of Eora</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1716</ID>
      <DefaultText />
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1717</ID>
      <DefaultText>Effigy's Resentment: Zahua</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1718</ID>
      <DefaultText>Effigy's Resentment: Devil of Caroc</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1719</ID>
      <DefaultText>Effigy's Resentment: Maneha</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1720</ID>
      <DefaultText>The rogue collapses to the ground and pretends to be out of a fight, regaining Endurance and biding his or her time until the moment is right to return to battle. When the rogue stands up, he or she becomes invisible for a short period of time.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1721</ID>
      <DefaultText>By stepping through the Between, a rogue is able to seemingly teleport across the battlefield for a few moments, returning to his or her starting position when the effect is ended.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1722</ID>
      <DefaultText>The wizard summons a black sphere that draws all nearby enemies toward it each time it pulses.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1723</ID>
      <DefaultText>The wizard invokes the sigil of the famed Vailian wizard Minoletta. When he or she is struck in melee, the sigil retaliates with Pierce damage, pushing the target back and leaving them Stunned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1724</ID>
      <DefaultText>The barbarian projects his or her rage into a wave of energy that causes Crush damage and Dazes everyone caught in its path. If the shout strikes a solid surface, it will bounce once.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1725</ID>
      <DefaultText>The barbarian reflexively lashes out at anyone who hits him or her in melee, doing Raw damage to anyone unfortunate enough to be on the receiving end.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1726</ID>
      <DefaultText>The chanter summons a collection of ancient weapons to attack his or her foes.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1727</ID>
      <DefaultText>This ghastly invocation causes victims' bodies and souls to rapidly dissolve, doing Raw damage to enemies caught in its path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1729</ID>
      <DefaultText>After killing an enemy, the barbarian's Recovery is waived, allowing them to attack again immediately. </DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1730</ID>
      <DefaultText>The chanter creates two bouncing beams of pure light that restore Endurance and grant immunity to Frightened and Terrified on all allies struck by them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1731</ID>
      <DefaultText>The chanter increases allies' Accuracy and Damage against all enemies of the Beast type.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1732</ID>
      <DefaultText>All allies receive more Endurance from healing effects.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1733</ID>
      <DefaultText>The cipher uses an ally's soul to create "blades" of pure energy that emerge from both hands. The blades do Raw damage and generate Focus for the cipher who created them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1734</ID>
      <DefaultText>By linking his or her mind with those of nearby allies, the caster creates a series of defensive links between them. All allies in the mindweb use the best defense of anyone in the web.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1735</ID>
      <DefaultText>An ally superficially takes on the form of a spirit. Their movement is increased and many incoming Crits, Hits, and Grazes are converted to a less severe result.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1736</ID>
      <DefaultText>The druid makes himself or herself a conduit for the power of a storm. Any target they strike in melee, or who strikes them in melee, is attacked by a bolt of lightning.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1737</ID>
      <DefaultText>The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag leaves a trail of fire wherever it runs. The spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1738</ID>
      <DefaultText>Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1739</ID>
      <DefaultText>Allies gain a protective layer of wooden "skin" and are imbued with characteristics of delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to the Stuck affliction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1740</ID>
      <DefaultText>The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1741</ID>
      <DefaultText>If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or she will gain immunity to that damage type for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1742</ID>
      <DefaultText>The monk launches a target into the air, slamming them back down to the ground and leaving them Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1743</ID>
      <DefaultText>The monk's strikes generate a sympathetic resonance between the monk and his or her target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can cause the resonance to inflict devastating Raw damage to anyone currently carrying them.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1744</ID>
      <DefaultText>The monk becomes capable of projecting force from his or her fists, inflicting damage at long range.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1745</ID>
      <DefaultText>Through force of will, the paladin can destroy any spirit or summoned creature below the paladin's level. Spirits and summoned creatures equal to or greater than the paladin's level take Raw damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1746</ID>
      <DefaultText>The paladin targets a fallen ally, creating a pulsing beacon over them that increases the Speed and Damage Reduction of nearby allies while decreasing the Speed and Damage Reduction of nearby enemies. The beacon disappears if the ally is revived. If the paladin is knocked out in battle, this ability is automatically applied to him or her.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1747</ID>
      <DefaultText>Confused, Charmed, and Dominated characters have severe Accuracy penalties when attacking the paladin. Additionally, the paladin's attacks against such characters do minimal damage and always end the effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1748</ID>
      <DefaultText>The priest calls forth a beam of light that heals allies and burns enemies caught in the ray.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1749</ID>
      <DefaultText>Emblazons the ground with the symbol of Berath, periodically causing Corrode damage to enemies and leaving them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1750</ID>
      <DefaultText>Emblazons the ground with the symbol of Eothas, periodically causing Burn damage to enemies in the area and granting defensive bonuses to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1751</ID>
      <DefaultText>Emblazons the ground with the symbol of Magran, periodically causing Burn damage to enemies in the area and leaving them Blinded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1752</ID>
      <DefaultText>Emblazons the ground with the symbol of Ondra, periodically causing Crush damage to enemies in the area and granting Damage Reduction to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1753</ID>
      <DefaultText>Emblazons the ground with the symbol of Skaen, periodically causing Pierce damage to enemies in the area and leaving them Hobbled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1754</ID>
      <DefaultText>Emblazons the ground with the symbol of Wael, periodically causing Freeze damage to enemies in the area and granting Confused, Charmed, and Dominated resistance to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1755</ID>
      <DefaultText>Emblazons the ground with the symbol of Woedica, periodically causing Slash damage to enemies in the area and granting bonus Accuracy to allies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1756</ID>
      <DefaultText>The priest's faith becomes a wellspring of indomitability for his or her allies. When an affected ally is knocked unconscious in battle, he or she will immediately be revived and have some Endurance healed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1757</ID>
      <DefaultText>Grants a single ally temporary immunity to the Blinded, Confused, Dazed, Distracted, Frightened, Hobbled, Prone, Sickened, and Stuck afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1758</ID>
      <DefaultText>Grants a single ally temporary immunity to the Charmed, Dominated, Paralyzed, Petrified, Stunned, Terrified, and Weakened afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1759</ID>
      <DefaultText>The ranger overloads each shot of his or her firearm with excessive powder. The resulting blast generates a powerful cone of flame, but temporarily leaves the ranger Blinded.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1760</ID>
      <DefaultText>When a ranger or his or her animal companion are knocked out, the partner suffers the normal effects of Bonded grief, but becomes filled with focused rage for a short duration. While so focused, they gain Speed, Movement, and do additional Damage.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1761</ID>
      <DefaultText>The ranger can revive his or her animal companion and heal a small amount of Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1762</ID>
      <DefaultText>The ranger can heal his or her animal companion.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1763</ID>
      <DefaultText>Whenever the rogue is contributing to the Flanked affliction on a target, the victim is also Distracted.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1764</ID>
      <DefaultText>The wizard summons a frightful bow that does Corrode damage to enemies and leaves them Terrified. Each bolt of energy the wizard fires bounces to one additional target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1765</ID>
      <DefaultText>A ghostly, skeletal hand rakes across the area, doing Freeze damage to enemies in the area, leaving them Weakened and Hobbled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1766</ID>
      <DefaultText>The wizard is protected by elemental shields that guard him or her against Burn, Corrode, Freeze, and Shock damage until they are overwhelmed or the duration expires.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1767</ID>
      <DefaultText>Allows the wizard to temporarily "borrow" druid, priest, or wizard spells of 7th level or lower. For a short duration, the wizard can cast the stolen spells freely.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1768</ID>
      <DefaultText>Summons a scintillating wall of varied colors that inflicts varied damage and afflictions on enemies passing through it.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1769</ID>
      <DefaultText>A parching wind blows across the battlefield, inflicting Raw damage on anyone in the area and leaving them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1770</ID>
      <DefaultText>Transforms a single kith enemy (aumaua, dwarf, elf, godlike, human, or orlan) into a pig. The pig has very poor defenses but can move quickly.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1771</ID>
      <DefaultText>Summons a trio of powerful tentacles that cannot move, but can inflict Crush and Corrode damage and the Stuck affliction on anyone they hit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1772</ID>
      <DefaultText>Paralytic Poison</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1773</ID>
      <DefaultText>Moon Spider Radiance</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1774</ID>
      <DefaultText>Moon Spider Essence</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1775</ID>
      <DefaultText>Wild Attack</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1776</ID>
      <DefaultText>Skuldrak Poison Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1777</ID>
      <DefaultText>Eyeless Scream</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1778</ID>
      <DefaultText>Eyeless Ray of Fire</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1779</ID>
      <DefaultText>Eyeless Kick</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1780</ID>
      <DefaultText>Eyeless Ground Pound</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1781</ID>
      <DefaultText>The chanter is able to recite phrases more quickly, allowing them to use invocations earlier in combat while increasing the overlap between their phrases.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1782</ID>
      <DefaultText>Martyr</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1783</ID>
      <DefaultText>The Parade of Souls</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1784</ID>
      <DefaultText>All Break Upon the Wheel</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1785</ID>
      <DefaultText>Immunity: Ground</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1786</ID>
      <DefaultText>The target cannot be affected by attacks or specific afflictions with this keyword.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1787</ID>
      <DefaultText>Immunity: Dragon Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1788</ID>
      <DefaultText>Resistance: Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1789</ID>
      <DefaultText>Increased defense against the listed affliction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1790</ID>
      <DefaultText>Snow Bear Terrifying Roar</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1791</ID>
      <DefaultText>Snow Bear Swipe</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1792</ID>
      <DefaultText>Lets out a dreadful shout, Frightening enemies in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1793</ID>
      <DefaultText>Psychically assaults enemies near the caster, causing Raw damage and Dazing anyone in the area of effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1794</ID>
      <DefaultText>Summon Illusionary Weapons</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1795</ID>
      <DefaultText>Conjures a destructive vortex of wind that can launch people into the air, knock victims Prone, and inflict Crush damage on everyone it touches.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1796</ID>
      <DefaultText>Transforms the user into a mênpŵgra.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1797</ID>
      <DefaultText>Summon Swamp Lurker</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1798</ID>
      <DefaultText>The mossy rock releases captive soul magic that coalesces into the physical form of a Swamp Lurker.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1799</ID>
      <DefaultText>Conjure Rain Blight</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1800</ID>
      <DefaultText>Blind Monk's Venom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1801</ID>
      <DefaultText>Wrath of Five Suns</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1802</ID>
      <DefaultText>Whenever the paladin uses Sworn Enemy, five orbs of flame leap from his or her hand and fly toward the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1803</ID>
      <DefaultText>Vielo Vidòrio</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1804</ID>
      <DefaultText>"Vielo vidòrio!" is a battle cry meaning "swift victory" used among the Frermàs mes Canc Suolias. When the paladin uses Flames of Devotion, nearby allies gain increased Attack Speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1805</ID>
      <DefaultText>Acid Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1806</ID>
      <DefaultText>Tail Whip</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1807</ID>
      <DefaultText>Destroy Eyeless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1808</ID>
      <DefaultText>Utterly obliterates any Eyeless hit by the effect.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1809</ID>
      <DefaultText>Abydon's Labor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1810</ID>
      <DefaultText>Unleashes a spiritual projection of the hammer's power, causing Crush damage to enemies and pushing them back. Fatigues the wielder.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1811</ID>
      <DefaultText>Ring of the Ancient Forge</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1812</ID>
      <DefaultText>The ringing of Abydon's hammer is powerful enough to Interrupt enemies around the wielder and leave them Stunned.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1813</ID>
      <DefaultText>Frightens Vessels around the wielder.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1814</ID>
      <DefaultText>Knocks Vessels Prone on Crit.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1815</ID>
      <DefaultText>Gréf's Authority</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1816</ID>
      <DefaultText>Accurate melee attack that does Crash/Slash damage, bypasses some Damage Reduction, and can Stun the target.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1817</ID>
      <DefaultText>Frighten</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1818</ID>
      <DefaultText>Restore Spiritshift</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1819</ID>
      <DefaultText>Javelin Launch</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1820</ID>
      <DefaultText>Ground Stab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1821</ID>
      <DefaultText>Paralyzing Shot</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1822</ID>
      <DefaultText>Deadfire Shanty</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1823</ID>
      <DefaultText>Dragon's Breath</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1824</ID>
      <DefaultText>Berath's Kiss</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1825</ID>
      <DefaultText>Gravestep</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1826</ID>
      <DefaultText>Wit Dyr Jerky</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1827</ID>
      <DefaultText>Mind Grub</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1828</ID>
      <DefaultText>Pestilent Cloud</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1829</ID>
      <DefaultText>Llengrath's Dread Haze</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1830</ID>
      <DefaultText>Wyrthoneg</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1831</ID>
      <DefaultText>Stone Fling</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1832</ID>
      <DefaultText>Death Spores</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1833</ID>
      <DefaultText>Fearless</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1834</ID>
      <DefaultText>The fighter is immune to the Frightened and Terrified afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1835</ID>
      <DefaultText>Brute Assault</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1836</ID>
      <DefaultText>Llengrath's Mental Shields</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1837</ID>
      <DefaultText>Llengrath's Physical Shields</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1838</ID>
      <DefaultText>Mental Prowess</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1839</ID>
      <DefaultText>Sever the Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1840</ID>
      <DefaultText>Javelin Stab</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1841</ID>
      <DefaultText>Your truce with Llengrath was sealed with a mutually beneficial exchange, and you have departed from that meeting a little wiser for your troubles.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1842</ID>
      <DefaultText>The Watcher targets the very essence of a creature with their next attack, bypassing the target's defenses and leaving them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1843</ID>
      <DefaultText>Rally the Crag Ogres</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1844</ID>
      <DefaultText>Heavy Cannon Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1845</ID>
      <DefaultText>Burning Pitch Trebuchet</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1846</ID>
      <DefaultText>Your encounter with the Watcher Adaryc has heightened your abilities, allowing you to penetrate your foes' defenses and leave them Weakened.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1847</ID>
      <DefaultText>Sever the Soul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1848</ID>
      <DefaultText>Radiant Spore Ichor</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1849</ID>
      <DefaultText>Fills targets with an intense malaise that leaves them Sickened and incapable of evaluating their Endurance.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1850</ID>
      <DefaultText>The caster gains immunity to the Charmed, Confused, Dazed, Distracted, Dominated, Frightened, Stunned, and Terrified afflictions. The shields will negate two attacks from each affliction type.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1851</ID>
      <DefaultText>The caster gains immunity to the Blinded, Paralyzed, Petrified, Prone, Sickened, Stuck, and Weakened afflictions. The shields protect against two attacks from each affliction.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1852</ID>
      <DefaultText>Llengrath's Blunt Wisdom</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1853</ID>
      <DefaultText>The wizard summons a rod that hurls a ball of magical energy. When the ball arrives at its target, it hovers for a few moments before exploding, inflicting terrible Raw damage on nearby enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1854</ID>
      <DefaultText>Maul</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1855</ID>
      <DefaultText>Adaryc's Readceran forces fire trebuchets at your enemies in Cayron's Scar, inflicting Burn damage over time and leaving them Hobbled.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1856</ID>
      <DefaultText>Your allies at Durgan's Battery fire the heavy cannons toward Cayron's Scar, inflicting tremendous Crush damage and knocking enemies Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1857</ID>
      <DefaultText>A trio of Matron Beregan's ogres promptly arrive at Cayron's Scar to deal with your enemies.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1858</ID>
      <DefaultText>Noxious Wave</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1859</ID>
      <DefaultText>Lord's Authority</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1860</ID>
      <DefaultText>Spell Steal</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1861</ID>
      <DefaultText>Anitlei</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1862</ID>
      <DefaultText>Anitlei</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1863</ID>
      <DefaultText>Satisfied Mind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1864</ID>
      <DefaultText>Clean Conscience</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1865</ID>
      <DefaultText>Satisfied Mind</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1866</ID>
      <DefaultText>Clean Conscience</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1867</ID>
      <DefaultText>As the undisputed ruler of Caed Nua, you are able to draw upon this heirloom of the Gathbin family to increase your Might, Resolve, and Damage Reduction while gaining immunity to the Charmed and Dominated afflictions.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1868</ID>
      <DefaultText>Infestation of Spiders</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1869</ID>
      <DefaultText>Victims of this trap suffer massive initial Pierce damage and are Hobbled and Frightened by the experience. They continue to take Raw damage over time long after the trap has been sprung.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1870</ID>
      <DefaultText>Ethereal Cloak</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1871</ID>
      <DefaultText>Llengrath's Siphoning Image</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1872</ID>
      <DefaultText>With the memory of her crime erased from her mind, Maneha is finally at peace. She's able to focus on the battles before her, improving her Dexterity.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1873</ID>
      <DefaultText>Maneha has learned to live with the memory that has troubled her. In this decision, she's found new Resolve.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1874</ID>
      <DefaultText>Empowered Heavy Cannon Blast</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1875</ID>
      <DefaultText>Your allies at Durgan's Battery fire the heavy cannons - empowered by the souls bound to them -  toward Cayron's Scar, inflicting tremendous Crush damage and knocking enemies Prone.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1876</ID>
      <DefaultText>When a Nalpazca warrior has learned to free himself from the snares that root him to the material world, he is said to become the anitlei.

Among his many gifts, the anitlei possesses a preternatural understanding of the suffering of all beings, and from that insight can divine an opponents' intentions and react to them before their opponent has even put them into effect. As a result, they know exactly where and when to strike, and can do so confidently at great speed.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1878</ID>
      <DefaultText>Confuse</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1879</ID>
      <DefaultText>Inflicts the Confused Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1880</ID>
      <DefaultText>Charm</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1881</ID>
      <DefaultText>Inflicts the Charmed Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1882</ID>
      <DefaultText>Hobble</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1883</ID>
      <DefaultText>Inflicts the Hobbled Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1884</ID>
      <DefaultText>Prone</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1885</ID>
      <DefaultText>Inflicts the Prone Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1886</ID>
      <DefaultText>Stun</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1887</ID>
      <DefaultText>Inflicts the Stunned Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1888</ID>
      <DefaultText>Weaken</DefaultText>
      <FemaleText />
    </Entry>
    <Entry>
      <ID>1889</ID>
      <DefaultText>Inflicts the Weakened Affliction on a single target for a short duration.</DefaultText>
      <FemaleText />
    </Entry>
  </Entries>
</StringTableFile>