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      <Guid>27aecc17-b9f2-43af-9446-bff715ad494e</Guid>
      <ParentGuid>961159c4-a91c-402f-8242-e81796fa897d</ParentGuid>
      <Path>PX1_Critical_Path\The Recluse of the White March</Path>
    </Folder>
    <Folder>
      <Guid>2eb3f702-111e-4306-9fa6-14da95edb38b</Guid>
      <ParentGuid>961159c4-a91c-402f-8242-e81796fa897d</ParentGuid>
      <Path>PX1_Critical_Path\The White Forge</Path>
    </Folder>
    <Folder>
      <Guid>c5786996-c685-44eb-bc15-0864c68fd1a0</Guid>
      <ParentGuid>99c378fa-537d-46be-b523-14f26eaf0176</ParentGuid>
      <Path>PX1_00_Stalwart_Village\General</Path>
    </Folder>
    <Folder>
      <Guid>7303fb2d-4dff-48bf-9ede-b22d163a7f6f</Guid>
      <ParentGuid>99c378fa-537d-46be-b523-14f26eaf0176</ParentGuid>
      <Path>PX1_00_Stalwart_Village\04_Fishery</Path>
    </Folder>
    <Folder>
      <Guid>d6ecd056-9561-4ec4-9834-29dea3f4958c</Guid>
      <ParentGuid>961159c4-a91c-402f-8242-e81796fa897d</ParentGuid>
      <Path>PX1_Critical_Path\The Ogre Matron</Path>
    </Folder>
    <Folder>
      <Guid>8d3299a7-834e-492a-844e-30d9c5b03bbb</Guid>
      <ParentGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</ParentGuid>
      <Path>PX1_00_Stalwart_Village\02_Steel_Flagon\Knife Game</Path>
    </Folder>
    <Folder>
      <Guid>0702596c-75a4-4553-b8e4-1fa79a9b22d3</Guid>
      <ParentGuid>99c378fa-537d-46be-b523-14f26eaf0176</ParentGuid>
      <Path>PX1_00_Stalwart_Village\Sacred Instruments</Path>
    </Folder>
    <Folder>
      <Guid>d6bb7864-fae5-4555-a517-eabcc80d1b8e</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_Critical_Path</Path>
    </Folder>
    <Folder>
      <Guid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</Guid>
      <ParentGuid>99c378fa-537d-46be-b523-14f26eaf0176</ParentGuid>
      <Path>PX1_00_Stalwart_Village\Burning Building SI</Path>
    </Folder>
    <Folder>
      <Guid>bd028774-ed5a-4932-a630-b65f7aeba4ca</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX1_Companion_Zahua</Path>
    </Folder>
    <Folder>
      <Guid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX1_03_Russetwood</Path>
    </Folder>
    <Folder>
      <Guid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</Guid>
      <ParentGuid>99c378fa-537d-46be-b523-14f26eaf0176</ParentGuid>
      <Path>PX1_00_Stalwart_Village\Regrets Worth Trading</Path>
    </Folder>
    <Folder>
      <Guid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX1_04_Mercenary_Camp</Path>
    </Folder>
    <Folder>
      <Guid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</Guid>
      <ParentGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</ParentGuid>
      <Path>PX1_02_Durgans_Battery\Chasm Rescue SI</Path>
    </Folder>
    <Folder>
      <Guid>38894f33-cd1e-4a5f-8318-853eef02644f</Guid>
      <ParentGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</ParentGuid>
      <Path>PX1_00_Stalwart_Village\02_Steel_Flagon\Dice_Game</Path>
    </Folder>
    <Folder>
      <Guid>cb350265-8ce3-4f87-a00f-6e1bfc9dd6bf</Guid>
      <ParentGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</ParentGuid>
      <Path>PX1_02_Durgans_Battery\Galvinos_Workshop</Path>
    </Folder>
    <Folder>
      <Guid>a1f9ce67-bc85-4cdf-abcf-721b67fc7deb</Guid>
      <ParentGuid>99c378fa-537d-46be-b523-14f26eaf0176</ParentGuid>
      <Path>PX1_00_Stalwart_Village\Expansion Bounties</Path>
    </Folder>
    <Folder>
      <Guid>9ec83ec8-b728-471a-9517-6556d79b59fe</Guid>
      <ParentGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</ParentGuid>
      <Path>PX1_03_Russetwood\Cursed Estoc Quest</Path>
    </Folder>
    <Folder>
      <Guid>3d409abc-b889-46ad-95db-7cd70c90aef0</Guid>
      <ParentGuid>99c378fa-537d-46be-b523-14f26eaf0176</ParentGuid>
      <Path>PX1_00_Stalwart_Village\Lagufaeth Egg Quest</Path>
    </Folder>
    <Folder>
      <Guid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</Guid>
      <ParentGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</ParentGuid>
      <Path>PX1_03_Russetwood\Soul Twin Quest</Path>
    </Folder>
    <Folder>
      <Guid>bda2378d-7e49-4389-9ec0-c9f7066221b5</Guid>
      <ParentGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</ParentGuid>
      <Path>PX1_02_Durgans_Battery\Forge_Globe_Puzzle</Path>
    </Folder>
    <Folder>
      <Guid>0ace28cd-3819-42e1-af5c-352d2bbdc03e</Guid>
      <ParentGuid>454fd80a-b2c2-4b24-a341-db2513eaf261</ParentGuid>
      <Path>PX1_Critical_Path\Durgan's Battery\Durgan_Steel_Recipes</Path>
    </Folder>
    <Folder>
      <Guid>c7d63217-e90a-4970-979e-8a9bc677cdb5</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX1_World_Transitions</Path>
    </Folder>
    <Folder>
      <Guid>5706bf33-0d6d-42e1-b082-39ac86716e0e</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_05_Lords_Fort</Path>
    </Folder>
    <Folder>
      <Guid>74bca68b-44e9-4348-945f-70b06b2e5385</Guid>
      <ParentGuid>d6bb7864-fae5-4555-a517-eabcc80d1b8e</ParentGuid>
      <Path>PX2_Critical_Path\Ionni Brathr</Path>
    </Folder>
    <Folder>
      <Guid>310d5300-9c4a-4478-bd5a-ed9744c94581</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_06_Durgans_Battery_Tower</Path>
    </Folder>
    <Folder>
      <Guid>87b1e8d9-b878-466a-8edb-219b0a604919</Guid>
      <ParentGuid>d6bb7864-fae5-4555-a517-eabcc80d1b8e</ParentGuid>
      <Path>PX2_Critical_Path\Abbey of the Fallen Moon</Path>
    </Folder>
    <Folder>
      <Guid>3752be7f-3f64-4570-86f0-43b8965bd72a</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_05_Bog</Path>
    </Folder>
    <Folder>
      <Guid>70ab2995-3dec-4a3f-a104-d8025d3c9502</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_04_Eyeless_Stronghold</Path>
    </Folder>
    <Folder>
      <Guid>cdd03c14-a701-4a38-a723-5d0faee72647</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_07_Stalwart_Mines</Path>
    </Folder>
    <Folder>
      <Guid>771fb0ef-009c-46ce-b710-3def1ee0f4d5</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_03_Abbey_Moon</Path>
    </Folder>
    <Folder>
      <Guid>c6cd1df8-4064-4242-b46a-67232bd7c504</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_00_Stalwart_Vilalge</Path>
    </Folder>
    <Folder>
      <Guid>738d6bb3-d6c9-4d2c-8698-a32e2acc6558</Guid>
      <ParentGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</ParentGuid>
      <Path>PX2_00_Stalwart_Vilalge\Tax Evasion</Path>
    </Folder>
    <Folder>
      <Guid>9f2829c6-2e1d-430b-b01e-81977496c432</Guid>
      <ParentGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</ParentGuid>
      <Path>PX2_00_Stalwart_Vilalge\Iron and Flame</Path>
    </Folder>
    <Folder>
      <Guid>a6284025-afc7-442f-8ced-f1e2db9b545f</Guid>
      <ParentGuid>38e30419-7713-4862-9804-676f17f198d1</ParentGuid>
      <Path>15_Yenwood\Yenwood - Battle of Yenwood</Path>
    </Folder>
    <Folder>
      <Guid>5a69bfb9-3857-478f-aeb2-1040531c4497</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_05_Whitestone_Hollow</Path>
    </Folder>
    <Folder>
      <Guid>7180c811-048c-47c9-bd0f-fc5e207994a4</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_Bounties</Path>
    </Folder>
    <Folder>
      <Guid>09095e56-9659-4244-a279-594877536bbd</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_Stronghold_Revisions</Path>
    </Folder>
    <Folder>
      <Guid>b0996eef-1493-45d4-a274-82d455655579</Guid>
      <ParentGuid>09095e56-9659-4244-a279-594877536bbd</ParentGuid>
      <Path>PX2_Stronghold_Revisions\Visitor_Dilemmas</Path>
    </Folder>
    <Folder>
      <Guid>577f274c-0bf8-484f-8072-996007c6fef8</Guid>
      <ParentGuid>09095e56-9659-4244-a279-594877536bbd</ParentGuid>
      <Path>PX2_Stronghold_Revisions\Prisoner_Dilemmas</Path>
    </Folder>
    <Folder>
      <Guid>da5e364f-f7bd-42b8-925b-288087566708</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_Companion_Maneha</Path>
    </Folder>
    <Folder>
      <Guid>ce665915-3ba8-4dad-bde9-ee09fdc776e7</Guid>
      <ParentGuid>38e30419-7713-4862-9804-676f17f198d1</ParentGuid>
      <Path>15_Yenwood\Yenwood - A Call to Court</Path>
    </Folder>
    <Folder>
      <Guid>6b126f44-1009-4228-a62a-2c0b25005be5</Guid>
      <ParentGuid>38e30419-7713-4862-9804-676f17f198d1</ParentGuid>
      <Path>15_Yenwood\Yenwood - A Return to Court</Path>
    </Folder>
    <Folder>
      <Guid>aa575683-73b1-4d4f-b451-0d7e0a49571d</Guid>
      <ParentGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</ParentGuid>
      <Path>PX2_00_Stalwart_Vilalge\Lost Child</Path>
    </Folder>
    <Folder>
      <Guid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</Guid>
      <ParentGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</ParentGuid>
      <Path>PX2_04_Eyeless_Stronghold\Escape Sequence</Path>
    </Folder>
    <Folder>
      <Guid>5ac580fe-a27f-4633-96ef-1f32388aba99</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_02_Durgans_Battery</Path>
    </Folder>
    <Folder>
      <Guid>51467ecd-2a81-4e51-9fe7-85bdea01f903</Guid>
      <ParentGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</ParentGuid>
      <Path>PX2_02_Durgans_Battery\Durgans Battery Level Accessibility</Path>
    </Folder>
    <Folder>
      <Guid>ecc35412-19bd-48da-acc1-9b76475052f6</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX2_Soulbound_Items</Path>
    </Folder>
    <Folder>
      <Guid>43796320-d931-4bec-a08c-4584d90e794b</Guid>
      <ParentGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</ParentGuid>
      <Path>PX2_00_Stalwart_Vilalge\Regrets Worth Trading PX2</Path>
    </Folder>
    <Folder>
      <Guid>38e30419-7713-4862-9804-676f17f198d1</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>15_Yenwood</Path>
    </Folder>
    <Folder>
      <Guid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</Guid>
      <ParentGuid>00000000-0000-0000-0000-000000000000</ParentGuid>
      <Path>PX4</Path>
    </Folder>
  </Folders>
  <GlobalVariables>
    <GlobalVariable>
      <Tag>bBanterDisabled</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>An override for times when banter would be story-inappropriate</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bBanterReady</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>gets populated by a random number, typcally set upon loading a level. if the number is 1 and only 1, that means that banter triggers will play banter when crossed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bRestedAtInn</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to true during inkeepers' dialogues. set to false on player rested.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_(NPC)_State</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>(TEMPLATE VAR for NPC State) 0 = Player has not talked to NPC; 1 = Player has talked to NPC once; 2 = NPC offers/updates quest to Player; 3 = Player has accepted/advanced NPC quest; 4 = Player has concluded quest (positive); 5 = Player has concluded quest (negative); 6 = NPC is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_(NPC_or_QuestName)_Quest_Stage</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>(TEMPLATE VAR for Quest Stages) 0 = Quest not started; 1 = Quest accepted (first stage); 2 = Quest in second stage; ETC...</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Reaction_Barks</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>controls how many barks will be said for a given companion environment reaction - acts as a counter</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nBanterChanceMax</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>2</InitialValue>
      <Comments>Random variable of the range nBanterChanceMin-nBanterChanceMax is used to determine the frequency of companion banters. The odds of a banter playing upon a level with a banter trigger loading are one in x where x is the random variable.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nBanterChanceMin</Tag>
      <FolderGuid>00000000-0000-0000-0000-000000000000</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Random variable of the range nBanterChanceMin-nBanterChanceMax is used to determine the frequency of companion banters. The odds of a banter playing upon a level with a banter trigger loading are one in x where x is the random variable.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV1_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV10_11_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV12_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV13_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV2_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV3_4_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV5_6_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_LV7_9_Cleared</Tag>
      <FolderGuid>001fcb1b-8860-4c10-a46a-52b3063c40e8</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alarhi_Attacked_In_House</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Only if players attack Alarhi at her dwelling in Hearthsong.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alarhi_Attacked_In_Market</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Only if players attack Alarhi at the Market.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alarhi_Beetle</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Beetle pet not given; 1 = Beetle pet given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alarhi_Cage</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alarhi_Met_In_House</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = When players find Alarhi at her house.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alarhi_Met_In_Market</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Only if players speak to Alarhi in the market before speaking with Rinatto.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alarhi_Remove_Cash_Once</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If we've removed Rinatto's money from her instance at the market.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Alarhi_Back_Market</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Alarhi still at the house; 1 = Alarhi will head back to the market; 2 = Alarhi back at the market.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Alarhi_State</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to Alarhi, 1 = have spoken to Alarhi, 2 = Have asked about Elardh Golan, 3 = Have intimidated her to give you the coin, 4 = have sided with her to run rinatto out of townr, 5 = told her that you dealt with rinatto.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bargain_Money</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not recovered Rinatto's cash; 1 = Have recovered Rinatto's cash peacefully; 2 = Have recovered Rinatto's cash forcefully.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bargain_Stage</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to Rinatto about his problem, 1 = have agreed to help him get his money back, 2 = have gotten the money from Alarhi, 3 = have sided with Alarhi, 4 = dealt with Rinatto;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iwen_State</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Iwen helps Alarhi, task not started; 1 = Iwen takes over Alarhi while she's at her hut; 2 = Iwen's safe state for possible checks in her quest convo; 3 = Iwen's back to helping Alarhi; 4 = Iwen has taken over Alarhi's store permanently.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Rinatto_Inn</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not at the inn. 1 = On his way to the Inn. 2 =At the Inn.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Rinatto_State</Tag>
      <FolderGuid>01839c33-41b3-4934-a81e-15f5a7e01be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not spoken to Rinatto, 1 = Have spoken to Rinatto, 2 = Have agreed to help him, 3 = Have returned his money, 4 = have duped him again, 5 = rinatto is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ista_State</Tag>
      <FolderGuid>0702596c-75a4-4553-b8e4-1fa79a9b22d3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Met 2 = Gave quest 3 = Lied to her that device didn't work 4 = Handed in device and loot 5 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sacred_Instruments_main</Tag>
      <FolderGuid>0702596c-75a4-4553-b8e4-1fa79a9b22d3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Started quest 2 = Got into cave 3 = Got loot from container 4 = Turned in (complete)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_volunteer</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if a non-player party member (companion or custom adventurer) was selected as the volunteer</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Did_Moon_Escape</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player has gone through the escape dialogue. Checked in OnLoad of the Eyeless exterior to see if it's time to play Abydon's dialogue.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eyeless_disabled</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if eyeless disabled (first obstacle)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_has_bellmet</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the volunteer (player or party member) is given the diving helmet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lots_cast</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 you chose to draw lots for the volunteer (any companion WILL accept volunteer role if chosen this way)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ogre_volunteer</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if an ogre is selected to stay back</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Player_Escape_Volunteer</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player volunteers to stay back</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_player_party</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if player is in the fleeing party (did not stay back)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_lots_chosen</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>random value chosen between 1 and n_lots_max; 1 = player, 2 = slot 0 (nonplayer)...7 = slot 5 (nonplayer)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_lots_max</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>max value based on party size (7 for a full party)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_lots_slot_chosen</Tag>
      <FolderGuid>09b9a522-a06b-4b66-b51d-b5dcbb169d54</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>slot# of the party member chosen when casting lots (for non-player party members, only)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Dyrford_Inn_Lower</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Dyrford_Inn_Upper</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bridge_Bark_Playing</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = guard not already barking 1 = guard is barking</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dyrford_Hollowborn</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = hasn't come up; 1 = someone has mentioned the extent of this problem to the player (can enable other questions with Beodmar)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ogre_Lair_Entered</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Aeldin_Talk</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Forest_Talk</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Glanfathan_Talk</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Hendyna_Talk</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Killed</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Locals_Talk</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Winfrith_Talk</Tag>
      <FolderGuid>09e9db10-89be-42e3-a45b-0b5e7891912c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_RIM_art_dealer</Tag>
      <FolderGuid>0a2f39b1-10c5-4584-9077-23edcdc0eb62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_RIM_exotic_wares</Tag>
      <FolderGuid>0a2f39b1-10c5-4584-9077-23edcdc0eb62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_RIM_valian_merchant</Tag>
      <FolderGuid>0a2f39b1-10c5-4584-9077-23edcdc0eb62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_naca_dead</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = naca alive, 1 = naca-nalivenomore</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_quest_start</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest not yet strated; 1 = quest started</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_spoke_Naca</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = hasn't spoken to Naca; 1 = spoken to Naca</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_spoke_Tamrwn</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = hasn't spoken to Tamrwn; 1 = spoken to Tamrwn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tablet1</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = tablet not yet read, 1 = tablet viewed with Hiravias in party</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tablet2</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = tablet not yet read, 1 = tablet viewed with Hiravias in party</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tablet3</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = tablet not yet read, 1 = tablet viewed with Hiravias in party</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tablet4</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = tablet not yet read, 1 = tablet viewed with Hiravias in party</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_tamrwn_dead</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = tamrwn alive, 1 = tamrwn dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Hiravias_Quest_Stage</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not started; 1 = Started; 2 = Talked with either Naca or Tamrwn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_resolvestate</Tag>
      <FolderGuid>0a5334cd-c150-412a-9d4b-0308ef26ed0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not resolved, 1 = resolved peacefully (Wael), 2 = resolved forceably (Galawain)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Durgan_Steel_Recipes</Tag>
      <FolderGuid>0ace28cd-3819-42e1-af5c-352d2bbdc03e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = unlocks the weapon/armor mod recipes</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Efficient_Recipes</Tag>
      <FolderGuid>0ace28cd-3819-42e1-af5c-352d2bbdc03e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = bound the souls to the forge and now have access to efficient version</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Recipes</Tag>
      <FolderGuid>0ace28cd-3819-42e1-af5c-352d2bbdc03e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = have access to the (inefficient) refinement recipe</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Galawain_appeased</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = returned the totem to the altar</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_hunters_protected</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not helped the injured wolf, 1 = you have helped the injured wolf and it is protecting the wounded hunters from Suldrun</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Suldrun_dead</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Killed the feral druid (Tracking for event where player kills him first, then goes back to Thyrsc)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Suldrun_druid_known</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never saw the flashback revealing that Suldrun is cursed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_wolf_hunters_dead</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Suldrun ate the hunters</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Suldrun_State</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = shifted/default (feral) 1 = met, didn't attack right away 2 = Dead 3 = Cured 4 = Killed as human 5 = Allowed to go home 6 = Exiled 7 = Attacks after being told player killed Thyrsc</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Thyrsc_Quest_Stage</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Started quest 2 = Found cave 3 = Killed wolf 4 = Told Thyrsc wolf is dead (Complete) 5 = Cured wolf 6 = Told Thyrsc Suldrun was cured (Complete)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Thyrsc_State</Tag>
      <FolderGuid>0b946570-71b9-4487-90a8-99581208fa85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = Spoke to at all 2 = Were told about the wolf 3 = Told him that you tracked the druid-wolf and killed it 4 = Dead 5 = Confronted about Suldrun being a druid (but Suldrun alive) 6 = Told that Suldrun is gone. 7 = At home with Suldrun</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Ogre</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Osmaer has not yet mentioned the ogre; 1 = Osmaer has mentioned the ogre</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rumbald_Ogre_Attacked</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rumbald_Ogre_hired</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = did not recruit korgrak to defend your stronghold, 1 = recruited korgrak to defend your stronghold.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rumbald_Ogre_Info</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rumbald_Ogre_Resolved</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rumbald_Paid</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = accepted (or did not yet refuse) quest reward; 1 = paid Rumbald or told him to keep his money to rebuild his herd</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ogre_Fate</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no resolution with Korgrak; 1 = killed Korgrak; 2 = Korgrak will wander to Twin Elms on his own; 3 = player told Korgrak about Twin Elms; 4 = player offered stronghold; 5 = Korgrak will lie low; 6 = Korgrak eats Rumbald</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Rumbald_Talk</Tag>
      <FolderGuid>0f2d6ac7-7480-44f3-958b-8643974a48b9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Rumbald; 1 = Talked to Rumbald first time; 2 = Got quest from Rumbald; 3 = Resolved quest by killing the ogre; 4 = Resolved quest by scaring the ogre away; 5 = In the latter case, resolved quest by stealing Rumbald's purse (obsolete); 6 = resolved quest by boasting (obsolete); 7 = started killing pigs</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Hearthsong_Inn</Tag>
      <FolderGuid>164d7be5-e0e0-4225-aa48-f0a9bf1dfd3d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pumpkin</Tag>
      <FolderGuid>164d7be5-e0e0-4225-aa48-f0a9bf1dfd3d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player doesn't have the orange tabby; 1 = Player does have the orange tabby</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_animat_phrase_01</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know it 1 = heard it from animat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_animat_phrase_02</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know it 1 = heard it from animat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_animat_phrase_03</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know it 1 = heard it from animat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_animat_phrase_04</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know it 1 = heard it from animat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_animat_phrase_05</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know it 1 = heard it from animat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_banshee_phrase</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know it 1 = heard it from banshee</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eng_Word_1</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't heard spirit in the 'briefing room' 1 = heard spirit  (gives middle word)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eng_Word_2</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't heard spirit by the door 1 = heard spirit (gives last word)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eng_Word_3</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't heard spirit at the mural 1 = heard spirit (gives first word)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eng_Word_4</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't learned last word 1 = learned last part</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_machine_left_on</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = machine is off</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_machine_left_powered</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = sphere not in control slot 1 = sphere in place</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_machine_middle_on</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_machine_middle_powered</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_machine_right_on</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_machine_right_powered</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1013_Encounters_Cleared</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-7 denotes the number of encounters cleared.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Found_Engwithan</Tag>
      <FolderGuid>1667cfbf-fbbd-46be-8e5f-18c89db8f912</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't find Explorer Note or Engwithan Tablet 1 = Found one item 2 = Found both items</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1005_Drake_State</Tag>
      <FolderGuid>176ba295-6b9a-466f-92ee-3288dc550f66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not disturbed; 1 = Drake has been met/attacked; 2 = Drake has been killed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bPlayerWatcher</Tag>
      <FolderGuid>1aa5fcc6-f037-42a9-a7f1-c0aee18bc9e4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to 1 in 07_cv_ruins_vision when the player becomes a Watcher.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_have_ferry_cargo</Tag>
      <FolderGuid>1f77a197-d0fa-4b97-bc96-bd336042a1f6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_hanwen_state</Tag>
      <FolderGuid>1f77a197-d0fa-4b97-bc96-bd336042a1f6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met, 1 = talked to Hanwen, 2 = positive resolution (sided with Peregund), 3 = negative resolution ( sided with Hanwen)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_mdhmmr_ferry</Tag>
      <FolderGuid>1f77a197-d0fa-4b97-bc96-bd336042a1f6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started, 1 = started task, 2 = found wreck, 3 = retrieved items, 4 = completed task</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_aed_noble_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_archer_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_berathite_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_aldwyn_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_big_durmsey_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_gjefa_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_iqali_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_lyrinia_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_orico_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brute_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_crucible_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_disciple_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_doemenel_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_dunryd_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_fampyr_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_goldpact_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_korgrak_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_merc_captain_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_merc_mind_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_rauatai_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_skaen_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_skald_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_soul_hunter_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_thug_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_valian_mage_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_vanguard_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_waidwen_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_war_criminal_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_warden_wilds_hireling</Tag>
      <FolderGuid>2323832f-d3a6-4a6f-8992-5fd872eee996</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aldhelm_Dead</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Aldhelm is alive; 1 = Aldhelm is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_HH_Critpath_Complete</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Heritage Hill crtipath not completed; 1 = Heritage Hill crtipath completed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_HH_Tower_Unlocked</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Tower door is sealed; 1 = Tower door is unlocked.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Know_Engwithan</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = can't read engwithan, 1= can read engwithan</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Met_Icantha</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't met Icantha; 1 = Player met Icantha through talking or fighting.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bReceivedAcolyteHeritageHillVision</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = found out about Heritage Hill form the Acolyte. Starts the quest.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_Food</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't sent anyone to Aldhelm; 1 = Player sent Icantha's prisoners; 2 = Player sent Saedra; 3 = Player sent the enthralled Justiciars</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_Hunger_State</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player doesn't know about Aldhelm's hunger; 1 = Player knows Aldhelm needs food badly; 2 = Player fed Aldhelm</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_HH_Quest_Stage</Tag>
      <FolderGuid>23846678-be57-4c95-8861-127eb9241b62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Enter the tower; 2 = Get to the top of the tower; 3 = Find out what the machine does; 4 = Find Icantha; 5 = End curse; 6 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Copperlane_Inn_Lower</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Copperlane_Inn_Upper</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Copperlane_Crier_Active</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Crier is silent; 1 = Crier is calling out news.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Enable_Bridge_District_Gate</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Transition point is off; 1 = Player can now spawn right at the Bridge District gate.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_expedition_PoI</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = bark not played 1 = A party member already commented</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_mysteries_PoI</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = bark not played 1 = party member already commented</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_play</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = play not currently on 1 = play is underway</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Start_Archive_Patrol</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Elder Archives guard has begun patrolling.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Stop_Archive_Bark</Tag>
      <FolderGuid>23c2a26b-afe3-412f-8311-db6036c88f62</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Archive Guard is allowed to bark; 1 = Archive Guard isn't allowed to bark.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_galvino_dead</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = galvino is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_galvino_first_chat</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has had initial chat with galvino (used to gate certain question nodes)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_know_poem</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has learned the poem for the front door of Durgan's Battery</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_owynna_met</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = you've met her before (needed a new variable since n_Owynna_State was incorrectly called for this)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_galvino_nice</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 every time the player says something courteous or polite to Galvino</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Galvino_Quest_Stage</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Find Galvino; 2 = Find villager; 3 = Awaken villager; 4 = Quest complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_galvino_rude</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 every time the player says something rude or aggressive to Galvino</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_ogne_score</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 if the player "soothes" her, -1 if the player aggravates her</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Owynna_State</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = normal; 1 = soul lineage known; 2 = Awakened; 3 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Taena_State</Tag>
      <FolderGuid>27aecc17-b9f2-43af-9446-bff715ad494e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = normal; 1 = soul lineage known; 2 = Awakened; 3 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Battery_Vision_Received</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player knows a piece is in Durgan's Battery.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ogre_Cave_Vision_Received</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player knows a piece is in the Ogre Cave.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Stalwart_Vision_Received</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player knows a piece is in Stalwart.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Chorus_Helm_Check</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not looted; 1 = Helm checked; 2 = Helm Received</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Chorus_Pieces_Found</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>3 = Total number of pieces.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Chorus_Quest_Stage</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Find all the pieces of the helm; 2 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Garodh_Preservation_Level</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>How many times Garodh saved himself through cowardice or deception.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Player_Garodh_Location</Tag>
      <FolderGuid>2b2755a4-b83c-42fa-b712-956722580d0b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not set; 1 = Player is in Ogre Caves; 2 = Player is in Stalwart; 3 = Player is in Durgan's Battery.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_cave_rope</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = can't climb to cave 1 = can climb to cave</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_deal_with_shade</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = deal with shade not made 1 = deal made</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_pwgra_confronted</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not met the pwgra yet 1 = pwgra met</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_pwgra_dead</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = pwgra alive 1 = pwgra dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_pwgra_told</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = pwgra doesn't know about shade 1 = pwgra knows about shade</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_shade_confronted</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 =  haven't spoken with the shade 1 = have spoken with the shade but haven't made a deal yet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_shade_convo_done</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 =  shade will still talk to the player 1 = shade is done talking</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_shade_dead</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = shade alive 1 = shade dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_shade_ignored</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't spoken with the shade 1 = have spoken with the shade and are ignoring it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_shade_uncovered</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player doesn't know about shade 1 = player gets information from shade from lore skill in conversation with pwgra/delemgan</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_troll_encountered</Tag>
      <FolderGuid>2b8a73bd-9154-4b01-a672-d885b223fe4b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't seen troll 1 = have seen troll</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_met_pensi</Tag>
      <FolderGuid>2c7fbe2e-ed23-486b-84e2-2f6516246900</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talked to Pensi, 1 = talked to Pensi before</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_standing_stones</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not spoke to standing stones; 1 = spoke to standing stones;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_cat_Dead</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = cat's fine 1 = Player fireballed cat from a distance.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_dexterity</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't Complete Test of Dexterity 1 = Completed Test of Dexterity</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_gem</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't get gem 1 = succeeded, got gem 2 = failed, could not get gem</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_intellect</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't complete Test of Intellect 1 = Completed Test of Intellect</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_might</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't complete Test of Might 1 = Completed Test of Might</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_questions</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't answer questions 1 = Succeeded, answered correctly 2= failed, answered incorrectly</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_resolve</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't complete Test of Resolve 1 = Completed Test of Resolve</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_ruins_trigger</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = trigger not fired yet; 1 = trigger has fired once, we enable the SI interactable for the next time the area is used.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_sword</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Never got sword 1 = kept sword 2 = gave sword to theoretical descendant</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_thorns</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't complete Test of Perception 1 = Completed Test of Perception</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_tree</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't complete Test of Constitution 1 = Completed Test of Constitution</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_water</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't get water 1 = succeeded, got water 2 = failed, could not get water</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_wrestling</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't wrestle troll 1 = lost match 2 = won match</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_guardian_State</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talked to 1 = met guardian 2 = guardian told of test 3 = test over  4 = guardian killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_phantom_State</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talked to 1 = met phantom 2 = phantom told of test 3 = test over 4 = phantom killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_spirit_State</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to 1 = met spirit 2 = spirit told of test 3 = test over 4 = spirit killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_troll_State</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talked to 1 = met troll 2 = troll told of task 3 = test over 4 = troll dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_weald_Beast_State</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talked to 1 = met Beast 2 = Defeated Beast at full strength 3 = Used Trials to Weaken Beast, then fought it 4 = Used Trials to Defeat Beast (didn't fight it)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_weald_figure_int</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to either side 1= spoke to one side 2 = spoke to other</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_weald_main</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not in weald 1 = in weald 2 = Completed all trials 3 = Defeated Dread Beast 4 = Complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_weald_ruins</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't cross water 1 = Succeeded, crossed the water. 2 = Failed, had to go back</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_weald_ruins_si</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not enabled yet; 1 = enabled through trigger; 2= disabled through completing the SI satisfactorily.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_weald_trials</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = did not mention trials to Beast 1 = completed one trial 2 = completed two 3 = completed three 4 = completed four 5 = completed five 6 = completed all the trials (beast defeated)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_weald_wall</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't try scripted interaction 1 = successfully crossed wall 2 = got injured</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_wisp_State</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talked to 1 = met wisp 2 = wisp told of task 3 = test over 4 = wisp was killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_wolf_State</Tag>
      <FolderGuid>2d81a47f-5501-4a4b-8a39-28415df5e035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talk to 1 = met wolf 2 = wolf told of test 3 = test over 4 = wolf is dead (test failed)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bird_Hearthsong</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't get bird 1 = got bird in home in Hearthsong</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bird_Nest</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't get bird 1 = got bird atop mountain (The Nest)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bird_Oldsong</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't get bird 1 = got bird in Oldsong</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bird_Wilderness</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't get bird 1 = got bird in Wilderness (Twin Elms)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Delem_Bird_Solved</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no birds eaten or rescued; 1 - 3 = number of birds eaten or freed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Delem_State</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to Delem 1 = spoke once 2 = Delem told player about birds 3 = turned in three birds 4 = Delem convinced not to eat birds 5 = Delem killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Llensi_Cage</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Llensi's container for the bird is now enabled.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Llensi_State</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never talked to Llensi 1 = Talked to Llensi 2 = Llensi noticed you taking the bird 3 = Llensi let you take the bird 4 = Llensi was threatened into giving you the bird 5 = Llensi killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Llensi_Warn</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Songs_Wild_int</Tag>
      <FolderGuid>2e72e864-0ec7-46ca-a96c-911b85935f87</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = got no birds 3 = got three birds</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_war_chat</Tag>
      <FolderGuid>2eb3f702-111e-4306-9fa6-14da95edb38b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player heard chat in the war room</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX1_Battery_Level_Reached</Tag>
      <FolderGuid>2eb3f702-111e-4306-9fa6-14da95edb38b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1, 2, or 3, with 1 being the top and 3 being the bottom level.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_tower_door_lie</Tag>
      <FolderGuid>2eb3f702-111e-4306-9fa6-14da95edb38b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't lied to tower door; 1 = told Marunn you were meeting Zoltun; 2 = told Marunn you were meeting Exandru</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_GV_Rest</Tag>
      <FolderGuid>2ee714be-017a-4678-9be8-a49b96426b8c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Rested for the first time after talking to the magistrate</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_critpath_GV_state</Tag>
      <FolderGuid>2ee714be-017a-4678-9be8-a49b96426b8c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started 1 = loaded scene 2 = ambushed 3 = woke up after Watcher event 4 = reached valewood 5 = reached Gilded Vale 6 = Talked to magistrate (cutscene) 7 = Rested 8 = Ended quest (talked to magistrate again post- Bells)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_GV_Magistrate</Tag>
      <FolderGuid>2ee714be-017a-4678-9be8-a49b96426b8c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = had first talk 2 = finished quest (talked again)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Current_Act</Tag>
      <FolderGuid>2f0fa322-55f9-43fb-85fe-ac6cdb22a33b</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>1 = game start, 2 = reached Defiance Bay, 3 = left Defiance Bay after riots, 4 = entered Breith Eaman</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nEarlyCreditsScenario</Tag>
      <FolderGuid>2f0fa322-55f9-43fb-85fe-ac6cdb22a33b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = standard ending, 1 = killed Lady Webb, 2 = jumped into Burial Isle Pit without soul parachute, 3 = died in Moon Escape SI (PX2)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nRestsTillRestConversation</Tag>
      <FolderGuid>2f0fa322-55f9-43fb-85fe-ac6cdb22a33b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Companion_cv_rest will trigger after this many rests.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cwineth_Expedition_Found</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Expedition not found; 1 = Expedition found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cwineth_Fang_At_Maw</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Bright Blood is hanging out at the Maw.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cwineth_Fang_Bow_Given</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Prey Maker was given</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cwineth_Fangs_Leave</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Fangs are present in the Northweald; 1 = Fangs are gone from the Northweald</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cwineth_Killed_At_Inn</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If Cwineth was killed at the inn.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cwineth_Merc_Fire_Given</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Long Feller was given</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cwineth_Nortweald_Intro</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If Cwineth's intro has played in the Northweald.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Waterfall_Camp_Found</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Camp not found; 1 = Camp found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Esmar_Prisoner</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not set to be prisoner; 1 = set to be prisoner at stronghold; 2 = Set to be prisoner of the Fangs.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Expedition_Cats</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Cats alive; 1 = Cats killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Expedition_Fate</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = neutral, expedition not found; 1 = Expedition saved by killing the Glanfathans; 2 = Expedition saved by subterfuge/sneak; 3 = Expedition dismantled by killing its members; 4 = Expedition dismantled by setting a deal (their weapons and magic for their freedom)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Fang_Leader_State</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - 3, dialogue states; 4 = Fangs left after having sided with them.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Merc_Leader_State</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - 3, dialogue states; 4 = Mercs left after having sided with them.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Northweald_Leave</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Cwineth is in NW. 1 = Cwineth leaving NW.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Quest_Stage</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Quest received, go to Northweald; 2 = Northweald reached, inspect camp; 3 = Camp inspected, follow tracks; 4 =Expedition/Fangs found; 5 = Sided with Expedition; 6 = Sided with Fangs; 7 = Quest completed by Cwineth; 8 = Quest completed by Fangs AND they have left through cutscene.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_Reward</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No reward yet; 1 = Reward taken; 2 = Refused reward to Cwineth; 3 = Refused reward to Bright Blood (Fangs).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cwineth_State</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to Cwineth 1 = Spoke to Cwineth 2 = Cwineth offers quest; 3 = Accepted quest 4 = Cwineth finds you in the Western Woods; 5 = Cwineth awaits for your assistance to the expedition; 6 = Expedition killed; 7 = Cwineth leaves after expedition is saved; 9 = Cwineth is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Er_State</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to Er Pames; 1 = Spoke to Er Pames; 2 = Er Pames offers an opportunity to assist the Fangs; 3 = You accept Er Pames offer; 4 = Reactivity to dealing with Glanfathans, violently; 5 = Reactivity to dealing with Glanfathans, peacefully.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Turanbert_State</Tag>
      <FolderGuid>300dc002-eb1a-4fe4-bc6e-289202d9a0fb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_chain_fixed</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = chain on the elevator is fixed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_DB_weak_wall_si_completed</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = weak wall si has been completed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_elevator_si_completed</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = elevator si has been completed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gas_chamber_bark_fired</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = gas chamber bark has been fired</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gearbox_cog_removed</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = bent cog has been removed from the gearbox</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gearbox_fixed</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = gearbox on the elevator is fixed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lever_fixed</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = lever on the elevator is fixed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_started_in_stalwart</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = quest was started in Stalwart</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_cannons_main</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not on quest; 1 = quest started; 2 = found elevator; 3 = reached the top; 4 = boiler activated; 5 = complete; 6 = player has killed Wengra and crew</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_elevator_position</Tag>
      <FolderGuid>310d5300-9c4a-4478-bd5a-ed9744c94581</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = at the center of the elevator; 1 = at the center with one person at a winch; 2 = at the edges of the elevator</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bandit_enc_over</Tag>
      <FolderGuid>317fa218-f633-4637-9128-dc309f69eb50</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not fought bandits, 1 = have killed bandits;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_black_hound_discount</Tag>
      <FolderGuid>317fa218-f633-4637-9128-dc309f69eb50</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't turn in quest 1 = turned in quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_dinner_task_stage</Tag>
      <FolderGuid>317fa218-f633-4637-9128-dc309f69eb50</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not heard of missing chef, 1 = inn keeper has told you about his missing chef, 2 = have found tenfrith, 3 = have rescued him</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Hilde_State</Tag>
      <FolderGuid>317fa218-f633-4637-9128-dc309f69eb50</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to 1 = spoke to 2 = mid-quest 3 = post-quest 4 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Tenfrith_State</Tag>
      <FolderGuid>317fa218-f633-4637-9128-dc309f69eb50</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not found tenfrith, 1 = have rescued him, 2 = he is dead; 3 = At inn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dragon_Stairs</Tag>
      <FolderGuid>322f8051-5268-4b26-b0f9-3ee414f03dd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = are at top of stairs 1 = are at bottom of stairs</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Entered</Tag>
      <FolderGuid>322f8051-5268-4b26-b0f9-3ee414f03dd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Forge has not been entered; 1 = forge has been entered</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Scale_Placed</Tag>
      <FolderGuid>322f8051-5268-4b26-b0f9-3ee414f03dd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = dragon scale placed on palm of statue</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dragon_State</Tag>
      <FolderGuid>322f8051-5268-4b26-b0f9-3ee414f03dd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dragon not encountered 1 = dragon encountered 2 = dragon has been killed 3 = dragon is convinced 4 = dragon has new body 5 = Dragon attacked (just for objective)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Master_Quest_Stage</Tag>
      <FolderGuid>322f8051-5268-4b26-b0f9-3ee414f03dd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not started quest, 1 = have spoken to steward about quest, 2 = know about the undying master, 3 = know about Od Nua's remains, 4 = confronted Od Nua, 5 = decided to help the dragon; 6 = Killed Dragon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_OdNua_State</Tag>
      <FolderGuid>322f8051-5268-4b26-b0f9-3ee414f03dd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not met him, 1 = have met him, 2 = have persuaded him to open door (deprecated) 3 = od nua is dead, 4 = od nua talked into final rest; </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SUP_petitioner</Tag>
      <FolderGuid>3257f672-7586-4ade-963b-23d0e06a8502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_1002_Ritual_Scene</Tag>
      <FolderGuid>32c69cce-a47a-461b-b70d-ec1a27eebb37</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Scene has started/played.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_1002_soul_warning</Tag>
      <FolderGuid>32c69cce-a47a-461b-b70d-ec1a27eebb37</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = soul hasn't spawned, 1 = soul has spawned</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1002_Encounters_Cleared</Tag>
      <FolderGuid>32c69cce-a47a-461b-b70d-ec1a27eebb37</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-7 denotes the number of encounters cleared.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nXaurip_Mood_Inc</Tag>
      <FolderGuid>32c69cce-a47a-461b-b70d-ec1a27eebb37</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Neutral towards player; 1 = angered by player; 2 = aggro towards player;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nXaurip_Patrol_Inc</Tag>
      <FolderGuid>32c69cce-a47a-461b-b70d-ec1a27eebb37</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - 2 = numbers of Xaurip patrollers dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Feara_Rewarded</Tag>
      <FolderGuid>32ea5f32-9184-44d4-b60c-b5536580f242</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player received reward at Caed Nua</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Svef_Examined</Tag>
      <FolderGuid>32ea5f32-9184-44d4-b60c-b5536580f242</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player examined the quest item they found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Feara_State</Tag>
      <FolderGuid>32ea5f32-9184-44d4-b60c-b5536580f242</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = talked to 2 = started quest 3 = returned with supplies, asked no questions 4 = blackmailed for more 5 = Convinced to leave the trade 6 = Convinced to cut player in on deal 7 = tattled to Renengild (gone) 8 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Stalwarts_Vengeance_main</Tag>
      <FolderGuid>32ea5f32-9184-44d4-b60c-b5536580f242</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = accepted quest 2 = Got to Battery Exterior (addendums here about wagon, ogre camp) 3 = Found the svef  4 = returned to Feara 5 = Turned quest in to Renengild 6 = Killed Feara</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maerwald_blights_dead</Tag>
      <FolderGuid>3369e575-afb8-4462-a0af-d9d2f80ad757</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = maerwald's blights are alive still, 1 = maerwald's blights are dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_watcher_chamber</Tag>
      <FolderGuid>3369e575-afb8-4462-a0af-d9d2f80ad757</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = false 1 = absorbed Maerwald's knowledge</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_watcher_prestige</Tag>
      <FolderGuid>3369e575-afb8-4462-a0af-d9d2f80ad757</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = false 1 = released Maerwald, gain stronghold prestige</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_watcher_security</Tag>
      <FolderGuid>3369e575-afb8-4462-a0af-d9d2f80ad757</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = false 1 = bound Maerwald to stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_old_watcher_main</Tag>
      <FolderGuid>3369e575-afb8-4462-a0af-d9d2f80ad757</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know about Maerwald 1 = directed towards Caed Nua (quest start) 2 = Reach Caed Nua 3 = descend into Od Nua 4 = spoke to Watcher (finished)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bm_dragonslayer_spawn</Tag>
      <FolderGuid>34b38bf2-8070-4ffd-946f-5bd16d90eba9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Falanroed is not at the Black Meadow 1 = Falanroed can be encountered</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Falanroed_State</Tag>
      <FolderGuid>34b38bf2-8070-4ffd-946f-5bd16d90eba9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met 2 = spoke about dragonslaying 3 = offered to teach talent if player deserves it 4 = agreed to teach 5 = post-talent 6 = defeated and used to hold Adra Dragon soul 7 = Plain old Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eothas_bell_door_seen</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't reached bell-triggered door yet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eothas_critters_encountered</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't fought any spiders and such yet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eothas_spirit_seen_altar</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't see spirit yet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eothas_spirit_seen_chamber</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't see spirit yet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eothasian_switch_found</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = switch not used 1 = switch used (now broken)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eothasian_water_off</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = water on (flooded) 1 = water off (not flooded)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Wirtan_barking</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not already calling player 1 = calling player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_buried_secrets_main</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest not started 1 = accepted quest 2 = entered temple 3 = reached lower level 4 = found room 5 = got bones 6 = returned to quest giver (quest complete)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Wirtan_State</Tag>
      <FolderGuid>36447e65-1fc7-441b-aea9-f49e5e890c9f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met 2 = accepted quest 3 = turned in remains 4 = killed 5 = killed for great justice 6 = turned in to magistrate 7 = forgiven 8 = run out of town  9 = Killed with Gramrfel (Magran's Fork)  10 = Convinced to leave</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Convinced_Penhelm</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't convinced Penhelm to hand over the armor; 1 = Player convinced Penhelm to hand over the armor.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Got_Affidavit</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player acquired Penhelm's affidavit.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kurren_Dead</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Kurren is alive; 1 = Kurren is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osric_Angry</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default state; 1 = Player has angered Osric by killing someone on Osric's quest, keeping his armor, etc.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Penhelm_Confirmed_Breastplate</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Penhelm tells you that his breastplate is in fact Osric's. Used to advance the quest.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Penhelm_Dead</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Penhelm alive; 1 = Penhelm dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Have_Heirloom</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Do not have; 1 = Have</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Osric_Disposition</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Inital Meeting; 1 = Task Unaccepted; 2 = Task Accepted; 3 = Heirloom returned; 4 = Player keeps heirloom</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Osric_Quest_Stage</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Go get affidavit from Keep; 2 = Bring affidavit to Kurren; 3 = Return to Osric; 4 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Penhelm_Bark</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Has not barked; 1 = has barked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Penhelm_Disposition</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Initial Meeting; 1 = Met; 2 = Dead; 3 = Penhelm Disgraced; 4 = blackmailed with affidavit; 5 = Penhelm given affidavit, gave you breastplate; 6 = Penhelm given affidavit, did not give you breastplate.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Penhelm_Exposed</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Superiors not informed; 1 = Superiors informed of Penhelm's Past</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Penhelm_On_Patrol</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Penhelm not on patrol; 1 = Penhelm on Patrol</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Rogue_Main</Tag>
      <FolderGuid>37174a37-0739-47a0-8476-e907ba46239a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started, 1 = Quest started</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_add_Badrwn_letter</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 =fired addendum off letter</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_add_Badrwn_note</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = fired addendum off note</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bog_caravanner_corpse</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = found the second wagonmaster's corpse</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bog_Dragons_Killed</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 =Defeated the bog dragons</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bog_ruins_inside</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = inside area with morningstar 0 = outside/topside</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Herla_killed</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = killed Herla</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bog_Acoyltes_Killed</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>integer tracking number of acolyte encounters defeated</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bog_Quest_main</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started 1 = talked to guard 2 = read assassin's soul 3 = got to bog 4 = reached camp 5 = encountered Llengrath 6 = Killed Llengrath 7 = Diplomatic Resolution</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bogged_Down_main</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to Herla 1 = Talked to Herla 2 = Found Benno 3 = Saved Benno (he's normal) 4 = Saved Benno (he's altered)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Delemgan_Task_main</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never started 1 = talked to 2 = killed delemgan 3 = brought her the stranded villager</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Llengrath_State</Tag>
      <FolderGuid>3752be7f-3f64-4570-86f0-43b8965bd72a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never encountered 1 = met 2 = killed 3 = diplomatic resolution</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Teanleycg_dice_broke</Tag>
      <FolderGuid>38894f33-cd1e-4a5f-8318-853eef02644f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player took all Teanleycg's money</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Teanleycg_dice_underway</Tag>
      <FolderGuid>38894f33-cd1e-4a5f-8318-853eef02644f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = game is underway</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Teanleycg_dice_player_wins</Tag>
      <FolderGuid>38894f33-cd1e-4a5f-8318-853eef02644f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of times, within a round of play, the player has won. (Three = wins the pot)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Teanleycg_dice_tean_wins</Tag>
      <FolderGuid>38894f33-cd1e-4a5f-8318-853eef02644f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of times, within a round of play, that Teanleycg has won (three = he wins the pool, game is over)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Teanleycg_games_won</Tag>
      <FolderGuid>38894f33-cd1e-4a5f-8318-853eef02644f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of times the player has taken the pot (3 and the game's stopped)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Enable_Yenwood</Tag>
      <FolderGuid>38e30419-7713-4862-9804-676f17f198d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Yenwood content enabled. Remove for release.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kaenra_Dead</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Alive; 1 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kaenra_Gave_Quest</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Kaenra did not give player the quest; 1 = Kaenra gave player quest {should help sort PR options and NPC responses accordingly}</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Nyrid_Discount</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Discount; 1 = Discount</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Nyrid_Transformed</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Nyrid is appears as Purnisc; 1 = Nyrid has transformed into his real appearance.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Purnisc_Location</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Purnisc is upstairs (default); 1 = Purnisc is downstairs.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Quest_Known</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Player has heard Kaenra's story but hasn't taken ring</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Thug_bribe</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Guard won't let you upstairs 1 = Guard will let you upstairs</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Thug_sneak</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Guard bribed; 1 = Player snuck past guard to go upstairs</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Doran_Deal</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not Known; 1 = Known</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Doran_Discount</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Discount 1 = Discount (Acquired through favor or intimidation)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Doran_Status</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not Found; 1 = Found; 2 = Trusted; 3 = Dead; 4 = Saved; 5 = Happy with Kaenra; 6 = Dumped; 7 = Kaenra is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Have_Ring</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not Have; 1 = Have</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kaenra_Quest_Stage</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Got ring to give to Purnisc; 2 = Gave ring to Purnisc; 3 = Confronting Nyrid; 4 = Killed Nyrid; 5 = Return to Kaenra; 6 = Quest Finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nyrid_Status</Tag>
      <FolderGuid>39ccd67c-e808-430c-9da7-9267bd1e704f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not Found; 1 = Found, believed to be Purnisc; 2 = Found, made a mistake; 3 = Uncovered as Fake; 4 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aufra_bread</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't see bread 1 = saw bread basket in Aufra's house</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_BB_Sweynur</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't start at Sweynur</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_BB_Trumbel</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't start at Trumbel (For objective tracking)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gv_mill_enter</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never went in 1 = timer triggered</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Sweynur_slain</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not murdered 1 = killed (force-attacked)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Breaking_Bread_main</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't speak to either individual 1 = set off quest at either man 2 = resolved conflict</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sweynur_State</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met outside (now in inn) 2 = met in inn. 3 = accepted task 4 = schmoozed into leaving Trumbel alone 5 = threatened into leaving Trumbel alone 6 = told that Trumbel was convinced 7 = told that Trumbel was killed 8 = Killed </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Trumbel_State</Tag>
      <FolderGuid>3ad82cfd-6065-450a-8b7c-45c35b603196</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met 2 = accepted task 3 = convinced to give villagers grain 4 = threatened into giving grain 6 = told that Sweynur was convinced 7 = told that Sweynur was killed 8 = Killed by player 9 = Killed  by villagers (B pr.)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Savory_Pie</Tag>
      <FolderGuid>3cc019dd-344a-4a05-ae7a-132ac5d8a035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = know recipe    //Given by Tenfrith in Black Hound Inn Lower</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_asked_about_lagufaeth_quest</Tag>
      <FolderGuid>3d409abc-b889-46ad-95db-7cd70c90aef0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = has asked about the lagufaeth quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_told_about_thyrsc</Tag>
      <FolderGuid>3d409abc-b889-46ad-95db-7cd70c90aef0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has been told about thyrsc</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_lagufaeth_egg_main</Tag>
      <FolderGuid>3d409abc-b889-46ad-95db-7cd70c90aef0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not on quest; 1 = on quest (go to eastern exterior); 2 = in eastern exterior (go to hot springs); 3 = found hot springs (find thermal pearl); 4 = has egg; 5 = finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_lagufaeth_nests_searched</Tag>
      <FolderGuid>3d409abc-b889-46ad-95db-7cd70c90aef0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments># = number of lagufaeth nests searched</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_quest_giver_position</Tag>
      <FolderGuid>3d409abc-b889-46ad-95db-7cd70c90aef0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest giver is at one of the entrances (n_Stalwart_Village_State must be 2); 1 = quest giver is moving to his final position; 2 = quest giver at his final position</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bitter_Squash</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player doesn't know about bitter squash; 1 = Player knows the Doemenel's sell bitter squash</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fight_Danna</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has sided with Verzano.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fight_Verzano</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has sided with Danna.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Got_Danna_Invite</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Danna invite; 1 = Danna invited player to do work for Abrecan</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Player_Killed_Danna</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Danna is alive; 1 = Player (or ally) killed Danna in a fight.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Spawn_Pallegina_Trading</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pallegina isn't present inside the trading company; 1 = Pallegina is spawned in the trading company.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Danna_State</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Danna doesn't care about the player; 1 = Danna is mad at the player since she was attacked at the inn; 2 = Danna is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gareth_State</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Gareth Alive; 1 = Gareth threatened; 2 = Gareth Reveals Info; 3 = Gareth Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Verzano_Fate_Danna</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Haven't met Danna; 1 = Refused to kill Verzano; 2 = Agreed to kill Verzano</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Verzano_Fate_Final</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Verzano's fate is undecided; 1 = Verzano is dead; 2 = Verzano fled</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Verzano_Fate_Verzano</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Verzano doesn't know the Doemenels are after him; 1 = Player told Verzano he'll protect him; 2 = Player told Verzano he's going to kill him; 3 = Player is staying neutral</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Verzano_Quest_Stage</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Sent to Gareth; 2 = Sent back to Verzano; 3 = Player is fighting Danna or Verzano; 4 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Verzano_State</Tag>
      <FolderGuid>4019b2ea-7148-4b2a-aa48-4af9efb48095</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Verzano; 1 = Talked to Verzano; 2 = Received quest from Verzano</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PX2_Lafda_Loot_Given</Tag>
      <FolderGuid>43796320-d931-4bec-a08c-4584d90e794b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If loot has been added to Lafda (White Crest Armor).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PX2_Okrun_Quest_Operations</Tag>
      <FolderGuid>43796320-d931-4bec-a08c-4584d90e794b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Operations are complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX_Okrun_Heirlooms</Tag>
      <FolderGuid>43796320-d931-4bec-a08c-4584d90e794b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Heirlooms still in chest; 2 = Heirlooms recovered from chest; 3 = Lafda has heirlooms; 4 = Heirlooms recovered from Lafda.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX2_Okrun_Quest_Stage</Tag>
      <FolderGuid>43796320-d931-4bec-a08c-4584d90e794b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Quest continues (lafda wasn't met); 2 = Buffer; 3 = Buffer; 4 = Quest concluded as normal</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Icantha_Goods_Visible</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Body and Research not available for interaction; 1 = Body and Research available for interaction.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Icantha_pride_burn</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = toggles VFX for Icantha's "soul coal" on</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Icantha_Watcher_Power_Used</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player used his Watcher powers. Checked when deciding whether companions should play their generic watcher reaction.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Reached_Tower_Top</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't reached level 3 of Teir Nowneth. 1 = Player has reached level 3 of Teir Nowneth.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tower_Off</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Curse is still on; 1 = Curse is off.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tower_Transition_From_Top</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = last Teir Nowneth transition (via 05_cv_tower_transition) triggered from the top of the tower. 0 = bottom.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_Degenerated</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Aldhelm is still a ghul; 1 = Aldhelm is a ghul and dead; 2 = Aldhelm is an alghul; 3 = Aldhelm is an alghul and dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_Quest_Stage</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Quest in Find Artifact HH stage; 2 = Quest in Return Artifact Tayr stage; 3 = Quest in "Feed" stage; 4 = Quest in Earning Trust Saeda stage; 5 = Quest in Return Saeda to Tayr; 6 = Quest in collaboration stage; 7 = Quest in Aldhelm just died stage; 8 = Quest resolved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_Sacrifice</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Nobody sacrificed to Aldhelm; 1 = Saeda sacrificed to Aldhelm; 2 = Companion sacrificed to Aldhelm</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_State</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Aldhelm; 1 = Talked to Aldhelm; 2 = Received quest from Aldhelm; 3 = Aldhelm awaiting artifact; 4 = Aldhelm degenerated; 5 = Aldhelm sated; 6 = Aldhelm in machine controls; 7 = Aldhelm dead, explosionl; 8 = Aldhelm dead, killed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_Tower_Dial</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Points to NW, 1 = Points to SW; 2 = Points to SE</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldhelm_Tower_Stage</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not discovered info; 1 = Discovered first bit of info; 2 = Discovered second bit of info; 3 = Discovered how to destroy machine (at top of Tayr); 4 = Acquired bomb fragment from Magran temple; 5 = Detonation set; 6 = Tower machine (top) destroyed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Icantha_Aggro</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>0 = Icantha "aggro" version is off; 1 = Icantha "aggro" version is on; 2 = Trigger to transition from 1 to 0 kicks in.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Icantha_State</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Icantha; 1 = Talked to Icantha first time; 2 = Talked to Icantha a second time; 3 = Icantha warns about the tower (Magran Stone info); 4 = Icantha reveals knowledge needed by Aldhelm.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Magran_Stone_Fragment</Tag>
      <FolderGuid>43ed4474-d03a-49b0-b7db-0a6b89e997ab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Stalwart_Defended</Tag>
      <FolderGuid>454fd80a-b2c2-4b24-a341-db2513eaf261</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Snowgre attack repelled.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Durgan_Quest_Stage</Tag>
      <FolderGuid>454fd80a-b2c2-4b24-a341-db2513eaf261</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Travel to Stalwart Village; 2 = Defeat snowgres; 3 = Speak to Renengild; 4 = Learn how to unlock Durgan's Battery; 5= Open the front door (retrieved anvil relief and learned cantec); 6 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Snowgre_Bands_Defeated</Tag>
      <FolderGuid>454fd80a-b2c2-4b24-a341-db2513eaf261</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>3 = Stalwart Village is saved!</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_celby_known</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Beodmar has spoken to the player about Celby.  1 = Beodmar has not spoken to the player about Celby.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iron_Brand_State</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0= The Iron Brand is alive; 1 = Iron Brand paid off;  2 =  The Iron Brand is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_mercs_discussed</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = mercs not discussed; 1 = mercs discussed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_native_trouble_main</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_quest_inquired</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest not known; 1 = quest known/declined; 2 = quest known/said you weren't a merc; 3 = quest accepted.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_ruin_exited</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not exited the front entrance of the Engwythan ruin 1 = player has not exited the front entrance of the Engwythan ruin</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_ruin_traveled</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not entered the ruinr 1 = player has entered the ruin</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_sleaf_deal</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player did not make a deal with sleaf 1 = player did made a deal with sleaf</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_sleaf_happy</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Sleaf is pissed at the party  1= Player negotiated with Sleaf</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_sleaf_hostile</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Is not hostile; 1 = Is hostile</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_sleaf_killed</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player did not kill sleaf 1 = player killed sleaf</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_sleaf_met</Tag>
      <FolderGuid>46ae6173-4cfd-4f7d-b659-05d444bdc6d1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not Met Sleaffhota  1 = Met Sleafhota 2 = Sleafhota caught the player leaving the ruin</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Character_Creation_Opened</Tag>
      <FolderGuid>46fadcb0-d2ee-43e9-a4dc-9d1971fe195f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = character creation has not opened, 1 = character creation has opened;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cort_At_Inn</Tag>
      <FolderGuid>4a50de63-4bd2-4a8f-84e5-5566a59ad30d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Cort is present in the Steel Flagon.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cort_Quest_Stage</Tag>
      <FolderGuid>4a50de63-4bd2-4a8f-84e5-5566a59ad30d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Player knows Cort's hiding something.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_deathguard_attacks</Tag>
      <FolderGuid>4b012aba-4f85-4aab-9336-27c9e076caab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = the death guard is not waging attacks on the stronghold, 1 = the death guard is waging attacks on the stronghold;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_henchman_fampyr</Tag>
      <FolderGuid>4b012aba-4f85-4aab-9336-27c9e076caab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = got henchie by way of talking to Fampyr after defeating Raedric</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_scared_guard_barking</Tag>
      <FolderGuid>4b012aba-4f85-4aab-9336-27c9e076caab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1= bark is underway (to hold off trigger)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_scared_guard_intro</Tag>
      <FolderGuid>4b012aba-4f85-4aab-9336-27c9e076caab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1= spoke to scared guard in Celestial Sapling</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Deathguard_Greeter_State</Tag>
      <FolderGuid>4b012aba-4f85-4aab-9336-27c9e076caab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not met; 1 = Met; 2 = Killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_deathguard_main</Tag>
      <FolderGuid>4b012aba-4f85-4aab-9336-27c9e076caab</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started (Raedric alive, or just not long enough) 1 = got challenge from Raedric 2 = got to the Hold 3 = got to the top of the tower 4 = Defeated Raedric</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Concelhaut_Dead</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Concelhaut has been defeated.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Concelhaut_Note_01_Read</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player read Concelhaut Note 01.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Concelhaut_Note_02_Read</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player read Concelhaut Note 02.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Concelhaut_Note_03_Read</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player read Concelhaut Note 03.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Concelhaut_Note_04_Read</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player read Concelhaut Note 04.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_merc_note_read</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not read the merc letter   1 = player has read the merc letter</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_merc_warning</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Mercs have not warned the player to leave the area  1 = Mercs have warned the player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_mercenaries_hostile</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Mercs are not yet hostile  1 = Mercs are hostile</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_orlan_awake</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = drunk orlan is still asleep  1 = orlan is awake</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pelden_Hostile</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Pelden is hostile.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_player_sneak</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player is not currently sneaking towards the orlan  1= player is currently sneaking towards the orlan.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tanoss_Thrall_Message_Delivered</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Tanoss' thrall has greeted the player.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_twig_snapped</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = twig has not snapped 1 = someone stepped on the twig</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Uariki_Hostile</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Uariki is hostile.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bookcase_01_Searches</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of times the player has searched this bookcase.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bookcase_02_Searches</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of times the player has searched this bookcase.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bookcase_03_Searches</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of times the player has searched this bookcase.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_concelhaut_quest_main</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest is not active;  1 = Steward has given quest;   2 = Player spoke with Balorin;  3 = Player ambushed Balorin without talking to him;  4 = Player ented Cragholdt; 5 = Player is trying to gain access to Concelhaut; 6 = Player has access to Concelhaut; 7 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_mercs_killed</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>counts the number of mercs the player has killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_summoners_state</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Summoners have not spotted the player  1 = Summoners have spotted the player </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_tanoss_aid</Tag>
      <FolderGuid>4e8efe3f-e81e-43b3-8362-4fd03b4d4f79</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = tanoss told player to kill other apprentices; 2 = tanoss told player about "key pieces" that each apprentice has</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_aefre_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eorn_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gramrfel_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Jailer_Bark_Fired</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>tracks whether the jailer's back has fired in this dungeon scene already.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_kestorik_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_leaden_key_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lucen_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_mercenary_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_nyrid_prisoner</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Prisoner_Uprising_Triggered</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = the uprising will not trigger when you load the dungeon map, 1 = the uprising wil trigger when you load the dungeon map;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Prison_Uprising_Inc</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Each time a Prisoner causes trouble and is not dealt with the value will Increase by 1. When it reaches three an uprising will occur the next time you visit the Dungeons. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Prisoner_Punish_Inc</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Each time a Prisoner causes trouble and is punished this value is Increased. Once they are punished three times, no uprising will occur.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Prisoner_Uprising_Rand</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>A Rand number between 1-20 is generated. 1/5 of the numbers will trigger a Dialogue with the Jailer that certain prisoners have been making trouble.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_prisoners_flogged</Tag>
      <FolderGuid>5071c7f7-5db1-4ecb-a7b1-3ee4d8a6a456</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not chosen to flog their prisoners, 1 = player has chosen to flog their prisoners;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_db_great_hall_accessible</Tag>
      <FolderGuid>51467ecd-2a81-4e51-9fe7-85bdea01f903</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = area is accessible</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_db_west_tower_lower_accessible</Tag>
      <FolderGuid>51467ecd-2a81-4e51-9fe7-85bdea01f903</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = area is accessible</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_db_west_tower_upper_accessible</Tag>
      <FolderGuid>51467ecd-2a81-4e51-9fe7-85bdea01f903</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = area is accessible</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_db_white_forge_accessible</Tag>
      <FolderGuid>51467ecd-2a81-4e51-9fe7-85bdea01f903</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = area is accessible</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Flail_Alarm_Triggered</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = failed to sneak in and triggered the alarm</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fort_Cannon_Strike</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = used the Battery cannons to blast the gate open</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fort_frontal_assault</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = frontal assault is underway (manages SI file start)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fort_Gates_Seen</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = toggle on option to use logs</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_fort_guards_warned</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = played convo. (next time, will go hostile)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fort_sleepers_killed</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = sleeping mercenaries killed via conversation.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_fort_teams_neutralized</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = set team neutral on exterior (boolean so this only happens once)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Iron_Flail_Fort_Besieged</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = used battering ram to get in, everyone's on high alert (distinct from sneaking in)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_px2_Fort_knowledge</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to 1 once someone's informed the player of the fort nearby</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Revealed_Iron_Flail_Location</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = The world map location of the Iron Flail fort has been revealed. Fires after entering Stalwart.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Stalwart_Delegation_Killed</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = attacked delegation in fort interior</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Adaryc_agreement</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>incremented as player uses successful arguments with Adaryc</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Adaryc_disagreement</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>incremented as player uses unsuccessful arguments with Adaryc</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Adaryc_State</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>state of the commander // 0 = never met 1 = encountered 2 = dead 3 = allowed to live</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dog_chase_tracker</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>at 2, dogs go back to initial points</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fort_enemy_death_count</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>integer // number of encounters defeated on exterior (not individuals)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_fort_player_state</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player hasn't been to fort 1 = player reached area, didn't try anything 2+ = player engaged forces/commander</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_infiltration_hour</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started 1 = started at daytime 2 = started at nighttime</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lords_Fort_Quest_Stage</Tag>
      <FolderGuid>5706bf33-0d6d-42e1-b082-39ac86716e0e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 =player hasn't been to fort 1 = player got inside the fort itself 2 = player reached Adaryc 3= player released the prisoners and heard about the way to the Abbey 4 = reached exterior and Eyeless are attacking 5 = survived the attack (Quest done)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ailef_dilemma</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eorn_dilemma</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gramrfel_dilemma</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_kestorik_dilemma</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lk_dilemma</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lucen_dilemma</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lucen_hireling</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not employed as hireling; 1 = employed as hireling</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lucen_hireling_available</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not available as hireling; 1 = available as hireling</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_nyrid_dilemma</Tag>
      <FolderGuid>577f274c-0bf8-484f-8072-996007c6fef8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Bandits</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Beetles</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Blights</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Crucible</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Cut_Throats</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Death_Guard</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Doemenel</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Dozens</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Drakes</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Ethik_Nol</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Glanfath_Fangs</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Goldpact</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Hired_Killers</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Leaden_Key</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Leaden_Key_Assassins</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Raedric</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Sellswords</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Shades_Lurkers</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Skeletons</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Spectres</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Trolls_Oozes</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Vithrack</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Wurms</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_Xaurips</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_stronghold_attack</Tag>
      <FolderGuid>57c039a4-fce9-4b3a-a26e-3deedc862bc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = the stronghold is not under attack, 1 = the stronghold is under attack;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_road_repair_main</Tag>
      <FolderGuid>580d534d-3f38-4366-ad76-4f8116d4ab12</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to Steward about the road, 1= have spoken to the steward about the road, 2 = have arrived in Woodend plains, 3 = arrived in DB;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chute_Fall</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player falls down the chute.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chute_Free_Descent</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player descends without a rope.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chute_Lagufaeth_Alarmed</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Lagufaeth have been alerted and have played their ambush role.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chute_Ledge_Attempt</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has tried to reach the ledge.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chute_Rope_Secured</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Players has secured the grappling hook again.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chute_Roped</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has attached a grapple and rope to the ice chute.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chute_Treasure</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player retrieves treasure.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_E3_Interstitial_OFF</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Set at the Chute SI, to ensure the OnLoaded object that fires the interstitial doesn't do so again when returning to Ogre Camp 01 (matron area).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lower_Cavern_Ogre_Truce_Active</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Lower Cavern Ogres have been set to neutral.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Russetwood_Ogre_Truce_Active</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Russetwood Ogres have been set to neutral.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Spawn_Morug</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Morug is present outside the ogre cave.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_beregan_favor</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 every time player says something to placate or assure her</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_beregan_solution</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = hasn't encountered Beregan yet; 1 = killed Beregan; 2 = made impossible promise; 3 = reached truce</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_beregan_strike</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 if player lies/threatens/otherwise angers her</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Chute_Spell_Cast</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Armor of Faith; 2 = Dragon Leap on self; 3 = Spirit Shield on self.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ogre_Groups_Defeated</Tag>
      <FolderGuid>58c63d1d-aafd-42ce-b663-5ac726d7918e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>The number of ogre groups in Beregan's clan that the player has killed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_head_addendum</Tag>
      <FolderGuid>592ba840-7149-499b-8300-5bbb6c8fa076</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = already got addendum</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1004_Encounters_Cleared</Tag>
      <FolderGuid>592ba840-7149-499b-8300-5bbb6c8fa076</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-7 denotes the number of encounters cleared.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_face_fow_reavealer</Tag>
      <FolderGuid>592ba840-7149-499b-8300-5bbb6c8fa076</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-6 denotes the number of people looking at Maros' face</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Creitum_Duration</Tag>
      <FolderGuid>593b27f6-1678-497e-a986-8386d198b784</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Player Flashback Backstory. 0 = unset, 1 = player lived there entire life, 2 = player lived there for years, 3 = player lived there briefly</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iovara_Relationship</Tag>
      <FolderGuid>593b27f6-1678-497e-a986-8386d198b784</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = unset, 1 = mentor, 2 = lover, 3 = friend, 4 = acquaintance, 5 = sister, 6 = lie: never met, 7 = truth: never met. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iovara_Terms</Tag>
      <FolderGuid>593b27f6-1678-497e-a986-8386d198b784</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = unset, 1 = on good terms with Iovara at the time of the infiltration, 2 = on bad terms with Iovara at the time of the infiltration</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bleakwalker_convinced</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bleakwalker_hireling</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = got Bleakwalker paladin hireling</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bleakwalkers_killed</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = henchmen encounter done</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Buyers_Remorse_delved</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = got hint about Kern's bargain with the bleakwalkers</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cevestin_killed</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Cevestin encounter done</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Buyers_Remorse_main</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = told to go to weald 2 = talked to neighbors 3 = went inside 4 = saw vision 5 = went to mill 6 = dealt with bleakwalkers</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Buyers_Remorse_resolution</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Saved Esca and defeated Bleakwalkers 2 = Turned Bleakwalkers against each other, let Esca leave 3 = Turned Bleakwalkers against each other, Esca killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Eska_State</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0  = not active 1 = alive (escaped) 2 = killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kern_State</Tag>
      <FolderGuid>5a69bfb9-3857-478f-aeb2-1040531c4497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never encountered 1 = met 2 = on quest 3 = told about Haddi 4 = Returned, told that Bleakwalkers were killed 5 = Returned, told that Bleakwalkers were hired 6= Dead 7 = Wrapped up Eska's rescue without ever speaking to Kern (Kern's not in the bar)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_battle_prep_discussed</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player had "full" battle prep discussion with Deryan and Wengra (and Beregan/Adaryc as applicable). still 0 if player has "solo" conversations with Beregan/Adaryc alone.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_beregan_help_accepted</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if player accepts beregan's offer to help in the final battle</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_beregan_help_refused</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player explicitly refuses Beregan's help</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PX2_Hammer_Reactivity</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Banter has played out.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Wengra_or_Daryn_Dead</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if either Wengra or Daryn died</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Adaryc_Final_State</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>10 = Adaryc has spoken at The Foundry.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Beregan_Final_State</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>10 = Beregan has spoken at The Foundry; 11 = Beregan has died at The Foundry.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Deryan_Final_State</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>10 = Deryan has spoek at The Foundry.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Deryan_State</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>9 = Deryan is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX2_Battery_Current_Level</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = exterior/elsewhere in the world; 1 = great hall; 2 = mines (should not be accessible in PX2); 3 = forge; 4 = west tower lower; 5 = west tower upper</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX2_DB_Reactivity</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If reactivity banter operations started; 2 = Reactive banters have taken place, we reset everything.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Wengra_Final_State</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Wengra_State</Tag>
      <FolderGuid>5ac580fe-a27f-4633-96ef-1f32388aba99</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Met Wengra; 9 = Wengra is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Enable_LK_Encounters</Tag>
      <FolderGuid>5b5cb78d-3d90-421b-b852-06b956dd794f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true when Leaden Key members should be walking around Defiance Bay jumping the player. Gets disabled upon encountering one of them, re-enabled on rest. First enabled after Woedica Catacombs.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nThaosLeavingReason</Tag>
      <FolderGuid>5b5cb78d-3d90-421b-b852-06b956dd794f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Reason the player chooses to try to leave the missionary order in the leaving vision. 1 = heathen atrocities, 2 = family, 3 = unforgivable act, 4 = mission gone wrong</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_od_nua_secret_exit</Tag>
      <FolderGuid>5c253198-5b7d-452c-b596-36ae62e691c2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = you have not found the secret exit out of Od Nua, 1 = you have found the secret exit out of od nua;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_steward_barrier</Tag>
      <FolderGuid>5c253198-5b7d-452c-b596-36ae62e691c2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = came upon the door blocking passage down from the Old Watcher level.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1001_Encounters_Clear</Tag>
      <FolderGuid>5c253198-5b7d-452c-b596-36ae62e691c2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-7 denotes the number of encounters cleared.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_1007_Earth_Switch</Tag>
      <FolderGuid>5d95e8e6-e5d5-4002-907e-75aa77a5aa12</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Switch off; 1 = Switch on (Holding Imprisoned Blight)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_1007_Flame_Switch</Tag>
      <FolderGuid>5d95e8e6-e5d5-4002-907e-75aa77a5aa12</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Switch off; 1 = Switch on (Holding Imprisoned Blight)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_1007_Rain_Switch</Tag>
      <FolderGuid>5d95e8e6-e5d5-4002-907e-75aa77a5aa12</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Switch off; 1 = Switch on (Holding Imprisoned Blight)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_1007_Wind_Switch</Tag>
      <FolderGuid>5d95e8e6-e5d5-4002-907e-75aa77a5aa12</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Switch off; 1 = Switch on (Holding Imprisoned Blight)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Switch_Dialogue_Active</Tag>
      <FolderGuid>5d95e8e6-e5d5-4002-907e-75aa77a5aa12</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Dialogue not active; 1 = Dialogue active</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Wind_Encouter_At_Waypoint</Tag>
      <FolderGuid>5d95e8e6-e5d5-4002-907e-75aa77a5aa12</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - 3 = number of wind blights at waypoint</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_fishery_fishing_line_known</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = have been told that fishing line would have probably done damage to both killer and victim</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_flagon_wine_known</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = have been told that Teanleycg and Palloc both bought wine recently</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Palloc_motivations_known</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = have been told outright that Palloc means to get his siblings out of the way and agreed to help</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_temple_ondra_token_known</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = have been told about who the Ondra token belongs to</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_told_Palloc_fishing_line</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = described the means of Osgyth's murder to Palloc (he'll fumble this if you don't tell him, but it means you haven't accused T on the basis of the fishing line yet)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Baetti_State</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = spoke to 2 = Accused 3 = T arrested 4 = P arrested 5 = T killed without evidence (goes hostile) 6 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Palloc_State</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = spoke to 2 = on quest 3 = returned with news of father's death 4 = told Baetti is the killer 5 = Told Teanleycg is the killer 6 = Confesses 7 = Bargain with player 8 = Post-quest (T still around) 9 = Post-quest (B still around) 10 = Post-quest (sole heir) 11 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX1_Will_Quest_main</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = started quest at Palloc 2 = Found Osgyth 3 = Returned to Palloc with news, sent after siblings 4 = Got a non-Palloc sibling arrested for the deed (head back to Palloc) 5 = Agreed to kill the other siblings or otherwise get them out of the way 6 = Got Palloc arrested (q complete) 7 = Quest complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Tealeycg_State</Tag>
      <FolderGuid>5ef4e801-20ca-4bc8-9d3b-745db7a91049</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Talked to 2 = Accused (angry)  3 = B arrested 4 = P arrested 5 = Sole heir 6 = Dead 7 = Dead of poison</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eastern_Barbican</Tag>
      <FolderGuid>6001ec85-5e00-4d14-88e8-d902bd8deffd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Adra_Disc_Forge_Placed</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = placed the soul-infused adra disc</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Battery_Mines_Hall_01_Bark</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = The skellies have barked about the intruders - do not bark again.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_exterior_approached</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has somehow approached the exterior</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Active</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = All pieces replaced, lever pulled</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Eye_Last</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If one eye is placed last.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Eye_Left_placed</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Adra Eye has been placed in left slot</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Eye_Right_placed</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Adra Eye has been placed in right slot</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_Lever_Pulled</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = hot air running. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Forge_vents_active</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = smoke emitting from vents</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_interacted_with_forge</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not interacted with the forge for the first time 1 = player has interacted with the forge for the first time</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Played_Chasm_POI</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True when the companion banter around the big ice chasm in the exterior has been played. To prevent repeat playings across multiple triggers.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Played_Last_Stand_Scene</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True after the opening scene plays.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_relief_examined</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has looked at the relief on the front of the door</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Base_Exit_Door</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Exit to Mines area is closed; 1 = Exit is open and safe; 2 = Exit is unlocked but still guarded by ghoists; 3 = Exit is unlocked and ghosts go hostile in dialogue.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Base_Exit_Wraiths</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Wraiths are neutral; 1 = Wraiths have been "appeased" alongside the spirits that guard the door; 2 = Wraiths have turned hostile and have been defeated.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Frozen_Dwarf</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = SI not used. 1 = Safety; 2 = Safety; 3 = Items taken from Dwarf.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Level_Completed</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = First floor done; 2 = Mines done; 3 = Forge done.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Level_Current</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player in Hall; 2 = Player in Mines; 3 = Player in Forge</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Main_Door</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Door not opened; 1 = Safety; 2 = Safety; 2 = Door Opened</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Mines_Foreman_Encounter</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = if Foreman's ghost is not "appeased." 1 = if Foreman's ghost is "appeased" (no combat from nearby wraiths).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Mines_Foreman_Key</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Key is looted; 2 = Encounters are spawned for retraversal;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Mines_Forge_Key</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Key to forge level is looted; 2 = Key to forge level has been used (access to forge is now open).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Mines_Trap_Helm</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 1 = Trap disarmed with sigil; 2 = trap disarmed manually.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Mines_Trap_Shield</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 1 = Trap disarmed with sigil; 2 = trap disarmed manually.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Mines_Trap_Sword</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 1 = Trap disarmed with sigil; 2 = trap disarmed manually.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Mines_Treasure</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Treasure discovered; 2 = Treasure taken</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Battery_Quest_Main</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = entered Battery 4 = Activated forge 5 = End Interstitial played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Durgans_Battery_Progress</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>tracking integer for floors completed (e.g., 1 = reached first floor, 2 = just reached 2nd floor, etc through to 4, reached forge) 5 = completed PX1</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Forge_Eyes_Lit</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>counting eyes placed - at 2, the eyes start glowing</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_mine_door_dial_direction</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no dial, 1 = north, 2 = south, 3 = east, 4 = west</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_mine_door_stage</Tag>
      <FolderGuid>60e7fb6c-40dd-471e-92bd-84f810b7531d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not started, 1 = pushed dial at south, 2 = pushed dial at west, 3 = pushed dial at east, 4 = pushed dial at north</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Acquired_PreMaerwald</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if we get Eder before Maerwald is dead. Regulates the journal</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Acquired_Standard</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after the player has the discussion where the standard is recovered</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Available</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True after Eder agrees to travel with the player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_CR_Active</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True when the player is exploring Cliaban Rilag after finding the records. False again when the standard has been found there.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Dead</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Dozens_Talk</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True when Eder wants to talk about the Dozens. Happens after passing Rowan in Copperlane.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Iovara_Talk</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True when Eder wants to talk about the gods. Happens after the Iovara conversation.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Knights_Talk</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True when Eder wants to talk about the Crucible Knights. Happens after passing the Abydon shrine in Crucible Keep.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Met_Maerwald</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True only if Eder is present at the Maerwald confrontation.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Missed_Standard_Acquisition</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if the player dismissed Eder just prior to finding the standard piece.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Post_Maerwald_Discussion</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True after exiting Caed Nua upon defeating Maerwald. Unlocks a quest dialogue.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Post_Standard_Dialogue</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after the player has the standard read, then rests.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Post_Standard_Dialogue_Complete</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True after the player finishes this dialogue with Eder. Prevents his WantsToTalk flag from being set every time he rests.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Read_Standard</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after the standard has been read by a psychic</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Records_Ready</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after Eder tells you he wants to go to the archive</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Riots_Talk</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True when Eder wants to talk about the Defiance Bay Riots. Happens after exiting Defiance Bay.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Eder_Saw_Records</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True after Eder sees the records keeper's records.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kurren_Smoked</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if Kurren has been killed. (b_Kurren_Dead and b_Kurren_Killed were taken!)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Mind_Hunter_Smoked</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if the Glanfathan Mind Hunter in Twin Elms has been killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bEderLookingForCipher</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player finds the standard piece but isn't a cipher.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Eder_Cipher</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player, 1 = Kurren, 2 = Mind Hunter, 3 = Lady Webb, 4 = Grieving Mother</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Eder_Faith_Axis</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Negative if Eder is leaning toward faith being a divisive force. Positive if he sees it as unifying/beneficial.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nRecordsKeeperSkillChecksPassed</Tag>
      <FolderGuid>6122695e-0464-4121-82fc-a5c634c9e4c4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>There are two nested perception checks in 02_cv_records_keeper. This variable helps keep track of whether the player's passed them.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceCompletedIntro</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceDead</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceFriends</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if friends. (Possibly obsolete.)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceKnowStaff</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player has confronted Durance about the fading Godhammer symbol on his staff - implies that the other 11 makers are dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceMagranAspects</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if Durance taught the player the aspects of Magran</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceMentionedAshfall</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 when Durance mentions Ashfall the first time.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceSpiritShear</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player has put together that Durance's spirit was sheared from his body during the godhammer explosion</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceTopicGodhammerRobes</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if Durance tells you his robes were worn at Halgot. (scripted sequence dlg)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceTopicTeachings</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after the player knows that Durance follows the teachings of Durance.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bDuranceTopicTitle</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if Durance mentions his name is really a title.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bKnowsDuranceBuiltGodhammer</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after Durance reveals he built the godhammer in the scripted sequence</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bPlayerEngagedDuranceIntro</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player doesn't exit Durance's intro before he's said at least one thing to Durance.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicAshfallStaff</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicGodhammer</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicGodhammerConstruction</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicHollowborn</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicPurges</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicSaintsWar</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicSalvation</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicStaffBlackTrees</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bTopicWatcherTheology</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceAskAboutSomethingElseIntro</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>indexes into a response to "I wanted to ask you about something else" in the hub</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceConvinceChoice</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Index of the first option the player chooses in the Durance "convince" game.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceConvinceCounter</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Increments in Durance's attached dialogue for each thing you point out that convinces Durance that Magran knew about Woedica's plot.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceDream1Queued</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set on the Durance prefab after resting under certain conditions. Lets companion_cv_rest know it's time to play his dream sequence.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceDream2Queued</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set on the Durance prefab after resting under certain conditions. Lets companion_cv_rest know it's time to play his dream sequence.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceMainQuestionNodeIntro</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Indexes into a response to his response node when initially clicked on</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceMaxQuestionsPerRest</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>3</InitialValue>
      <Comments>A constant value. If the player has asked about more than this number of topics since the last rest, Durance will shut down further discussion.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceQuestionCounter</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Every time the player asks Durance about a topic (most topics) this increments. Resets on rest.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceQuestState</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = joined. 2 = had first vision. 3 = discussed first vision. 4 = had second vision. 5 = discussed second vision. 6 = learned about Woedica. 7 = convinced Durance of Magran's complicity. 8 = dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceRests</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>A counter of the number of times the player has rested with Durance in the party.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nDuranceSilencingQuestion</Tag>
      <FolderGuid>633cab6f-4439-4ffa-a413-cbe15d0161e0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Index into Durance's silencing questions</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Horn</Tag>
      <FolderGuid>646d13fa-325a-441a-8902-84aa2bf9a497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't have Have the Horn, 1= Have the Horn;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Breith_Eaman_Stage</Tag>
      <FolderGuid>646d13fa-325a-441a-8902-84aa2bf9a497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not received quest yet; 1 = Quest received from Dryads; 2 = Sent to speak with Anamfath; 3 = Sent to complete the Weald of Fates; 4 = Weald of Fates completed, back to Anamfath; 5 = Horn given by Anamfath, travel to Burial Isle; 6 = Arrived to Burial Isle; 7 = Discovered The Pit; 8 = Entered Breith Eaman</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Burial_Horn_Blown</Tag>
      <FolderGuid>646d13fa-325a-441a-8902-84aa2bf9a497</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Weald_of_Fates_Cut</Tag>
      <FolderGuid>646d13fa-325a-441a-8902-84aa2bf9a497</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>0 = Available; 1 = (DEFAULT) Not available.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_blade_ing_Adra</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not found 1 = acquired adra animat piece</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_blade_ing_Gland</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not found 1 = acquired drake fire gland</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_blade_ing_Tentacle</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not found 1 = acquired dank spore tentacle</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_blade_ing_Venom</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not found 1 = acquired spider queen venom</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_blade_paths_Forged</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't yet taken the blade to the forge 1 = Player gave pieces to Dunstan 2 = Sword is finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dunstan_Dead</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = killed Dunstan</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_blade_halves</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no halves 1 = one half 2 = both halves</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_blade_paths_Ingredients</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No ingredients used. 1 = Player uses Spider Venom 2 = Player uses Drake Fire Gland 3 = Player uses Dank Spore Tentacle 4 = Player uses Adra Animat piece</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_blade_paths_Parts</Tag>
      <FolderGuid>64ec6c7f-1261-41d9-b384-047f639a6931</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no parts found 1 = one part found 2 = two parts found 3 = three parts found 4 = all parts found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Disable_Knight_Barks</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set to 1 during the Forge Knight fight in CK only. Exiting the area sets it back to 0.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Knights_Superfriend</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aranroed_Intro</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aranroed_State</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = unmet; 1 = intro bark fired; 2 = ambush starts; 3 = heading back to ship; 4 = back at ship; 5 = player attacks Aranroed; 6 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Clyver_Quest_Stage</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Deliver copy of research to Aranroed; 2 = Defeat ambush; 3 = Return to Keep; 4 = Defeat glimmerguards; 5 = Speak to Rimgund; 6 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Crucible_Keep_State</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player is not a Knights Superfriend; 1 = Player is a Knights Superfriend.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Glimmerguard_Decision</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No decision; 1 = Player let Rimgund abandon the research; 2 = Player convinced Rimgund to continue the research.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Padebald_Ambush</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Padebald_State</Tag>
      <FolderGuid>6673d2e6-e4e2-4bba-b69d-5b4ebfe43e53</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_devil_dead</Tag>
      <FolderGuid>6813841a-6d74-4ffc-af18-a8d3c1e38207</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = she's dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_devil_met_ethelmoer</Tag>
      <FolderGuid>6813841a-6d74-4ffc-af18-a8d3c1e38207</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Devil has met (and reacted to) Ethelmoer</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_devil_reading_witnessed</Tag>
      <FolderGuid>6813841a-6d74-4ffc-af18-a8d3c1e38207</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has read someone's soul in Stalwart</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_devil_recruited</Tag>
      <FolderGuid>6813841a-6d74-4ffc-af18-a8d3c1e38207</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has recruited the Devil (may or may not be in party at present)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_devil_transformation_chat</Tag>
      <FolderGuid>6813841a-6d74-4ffc-af18-a8d3c1e38207</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has had conversation about how the Devil was transferred to a metal golem (available after completing her personal quest)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_harmke_addendum</Tag>
      <FolderGuid>6813841a-6d74-4ffc-af18-a8d3c1e38207</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player's been pointed out to the logging stand</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_devil_quest_state</Tag>
      <FolderGuid>6813841a-6d74-4ffc-af18-a8d3c1e38207</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know who/what the Devil wants; 1 = know she's after Harmke; 2 = found and spared Harmke; 3 = found and killed Harmke; 4 = Harmke dead before she got resolution</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Chanter_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Cipher_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Fampyr_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Fighter_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Forest_Lurker_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Menpwgra_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Ogre_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Paladin_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Priest_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Ranger_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Rogue_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Troll_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Vithrack_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Wizard_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Xaurip_Stage</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Level_09_Bounties_Complete</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of Level 9 bounties the player has turned in. Total of 4.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Level_10_Bounties_Complete</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of Level 10 bounties the player has turned in. Total of 4.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Level_11_Bounties_Complete</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of Level 11 bounties the player has turned in. Total of 4.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Level_12_Bounties_Complete</Tag>
      <FolderGuid>6861dbc9-2567-4441-aa2f-a807f8355030</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of Level 12 bounties the player has turned in. Total of 3.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Abydons_Hands</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Admeth_Hadret_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Admeth_Hadret_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Aedyran_Customs</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Animancy</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Berathian_Holy_Text</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Discoveries_of_Padgram</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Dunryd_Row</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Dyrwoodan_Farce_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Dyrwoodan_Farce_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Edrang_Hadret</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Eir_Glanfath_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Eir_Glanfath_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Eothasian_Holy_Text</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Ethik_Nol</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Galven_Regd</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Glanfathan_Customs</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Glanfathan_Poetry</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Abydon</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Berath</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Eothas</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Galawain</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Hylea</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Magran</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Ondra</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Rymrgand</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Skaen</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Wael</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_God_Woedica</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_House_Doemenel</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Knights_of_the_Crucible_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Knights_of_the_Crucible_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Language_Aedyran</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Language_Glanfathan</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Magranic_Holy_Text</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Monsters_Deadfire_Archipelago</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Naasitaq_Poetry</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Readceran_Morality_Play_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Readceran_Morality_Play_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Sea_and_Her_Love</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Skaenite_Holy_Text</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_St_Waidwen</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Aedyr_Empire_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Aedyr_Empire_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Blacksmith_Knights</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Calendar</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Dozens</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Dyrwood_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Dyrwood_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Dyrwood_3</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Dyrwood_4</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Dyrwood_5</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Dyrwood_6</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Fangs</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Great_Western_Stag</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Moons_of_Eora</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Saints_War_1</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_Saints_War_2</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_The_White_that_Wends</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Tides_and_Moons</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_True_Stories</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Valian_Tragedy</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lore_Woedican_Holy_Text</Tag>
      <FolderGuid>68919a8b-d3c7-4e18-9f39-86e47aadf115</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_08_ogre_cave</Tag>
      <FolderGuid>698905b5-44b2-4d70-a262-70241cc93d18</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ogres in cave present, 1 = Ogres in cave cleared out</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_elmshore_crucible_ambsh</Tag>
      <FolderGuid>698905b5-44b2-4d70-a262-70241cc93d18</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not ambushed here, 1= have been ambushed here</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_missive_delivery</Tag>
      <FolderGuid>698905b5-44b2-4d70-a262-70241cc93d18</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not started, 1= have missive, 2 = returned missive, 3 = know secret</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_missive_seal</Tag>
      <FolderGuid>698905b5-44b2-4d70-a262-70241cc93d18</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = unbroken seal, 1 = broken seal</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Emery_Released</Tag>
      <FolderGuid>6b126f44-1009-4228-a62a-2c0b25005be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player let Emery live.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Marshal_At_Keep</Tag>
      <FolderGuid>6b126f44-1009-4228-a62a-2c0b25005be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Marshal is waiting in the Great Hall at Caed Nua.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Peasant_Payoff</Tag>
      <FolderGuid>6b126f44-1009-4228-a62a-2c0b25005be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No payoff; 1 = minor payoff; 2 = average payoff; 3 = major payoff.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Spawn_Yenwood_Messenger_2</Tag>
      <FolderGuid>6b126f44-1009-4228-a62a-2c0b25005be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Messenger #2 is waiting for the player at Caed Nua.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Yenwood_Return_Stage</Tag>
      <FolderGuid>6b126f44-1009-4228-a62a-2c0b25005be5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Speak to Warrin at the Charred Barrel; 2 = Defeat Emery; 3 = Return to Caed Nua; 4 = Speak to the mob; 5 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_basket_made</Tag>
      <FolderGuid>6e9e665d-f195-4d07-9825-1f1abdb8491c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>If player crafted the basket.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_egg_lowered</Tag>
      <FolderGuid>6e9e665d-f195-4d07-9825-1f1abdb8491c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>If player has lowerd the egg.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_egg_taken</Tag>
      <FolderGuid>6e9e665d-f195-4d07-9825-1f1abdb8491c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>If player has taken the egg.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_egg_tied</Tag>
      <FolderGuid>6e9e665d-f195-4d07-9825-1f1abdb8491c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>If the player has used a rope on the egg.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_hook_used</Tag>
      <FolderGuid>6e9e665d-f195-4d07-9825-1f1abdb8491c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>If player used a grappling hook.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cliff_Party_Member_Sent</Tag>
      <FolderGuid>6e9e665d-f195-4d07-9825-1f1abdb8491c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = slot 0; 1 = slot 1;2 = slot 2; 3 = slot 3;4 = slot 4; 5 = slot 5</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ice_Floes_Frozen</Tag>
      <FolderGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has used magic to temporarily freeze and stabilize the ice floe path.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kraken_Autosave_Done</Tag>
      <FolderGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = An autosave was created before the kraken fight.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Player_Lagufaeth_Diver</Tag>
      <FolderGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player dove into the lagufaeth pool.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_abydon_argument_burden</Tag>
      <FolderGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 for every convincing point player makes that memory is a burden </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_abydon_argument_danger</Tag>
      <FolderGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 for every convincing point player makes that knowledge can be dangerous</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_abydon_argument_stuck</Tag>
      <FolderGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 for every convincing point player makes that history can get people and civilizations stuck in the past</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_abydon_arguments_won</Tag>
      <FolderGuid>70ab2995-3dec-4a3f-a104-d8025d3c9502</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 for each (of three) arguments the player has won (gates "moderate" ending)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_CR_Critpath_Complete</Tag>
      <FolderGuid>70eadd52-efd0-47f4-b295-312511e0050e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Cliaban Rilag critpath not completed; 1 = Cliaban Rilag critpath completed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Messenger_Cutscene</Tag>
      <FolderGuid>70eadd52-efd0-47f4-b295-312511e0050e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = messenger cutscene has not started; 1 = messenger cutscene has started</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Beodmar_State</Tag>
      <FolderGuid>70eadd52-efd0-47f4-b295-312511e0050e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to him about cliaban rilag, 1 = have spoken to him about cliaban rilag, 2 = He is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_CR_Quest_Stage</Tag>
      <FolderGuid>70eadd52-efd0-47f4-b295-312511e0050e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not acquired the lead from the LK agent, 1 = Have acquired the lead about leaden key in dyford, 2 = have been told to speak to Beodmar about the ruin to the North East, 3 = Have been told the location of Cliaban Rilag, 4 = have entered the ruin, 5 = have found the leaden key bodies;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Barbarian_Stage</Tag>
      <FolderGuid>7180c811-048c-47c9-bd0f-fc5e207994a4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Deadfire_Stage</Tag>
      <FolderGuid>7180c811-048c-47c9-bd0f-fc5e207994a4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Lafda_Stage</Tag>
      <FolderGuid>7180c811-048c-47c9-bd0f-fc5e207994a4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Lagufaeth_Stage</Tag>
      <FolderGuid>7180c811-048c-47c9-bd0f-fc5e207994a4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_Terror_Stage</Tag>
      <FolderGuid>7180c811-048c-47c9-bd0f-fc5e207994a4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_1006_soul_warning</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = soul hasn't spawned, 1 = soul has spawned</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Seal_Blue</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = does not have seal; 1 = has seal</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Seal_Green</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = does not have seal; 1 = has seal</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Seal_Red</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = does not have seal; 1 = has seal</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1006_Encounters_Cleared</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-7 denotes the number of encounters cleared.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nLeftInlay</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no seal placed; 1 = red seal placed; 2 = blue seal placed; 3 = green seal placed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nMiddleInlay</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no seal placed; 1 = red seal placed; 2 = blue seal placed; 3 = green seal placed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nNotes</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no notes; 1 = one note; 2 = two notes; 3 = three notes; 4 = four notes; 5 = all notes</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nOverseersMain</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not on task; 1 = picked up one essential note (of 3); 2 = picked up two essential notes (of 3); 3 = picked up three essential notes (of 3); 4 = door opened</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nRightInlay</Tag>
      <FolderGuid>71c1e672-62a7-483e-8b90-316dfc866f3e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no seal placed; 1 = red seal placed; 2 = blue seal placed; 3 = green seal placed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fishermen_killed</Tag>
      <FolderGuid>7303fb2d-4dff-48bf-9ede-b22d163a7f6f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Killed all the dudes in here alongside Grynde</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Disable_Brigand_Ambush</Tag>
      <FolderGuid>738d6bb3-d6c9-4d2c-8698-a32e2acc6558</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Disable brigand ambush on Battery exterior.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Knights_In_Mines</Tag>
      <FolderGuid>738d6bb3-d6c9-4d2c-8698-a32e2acc6558</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Crucible Knights will be stationed in the Stalwart Mines for security.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Stalwart_Fishery_Closed</Tag>
      <FolderGuid>738d6bb3-d6c9-4d2c-8698-a32e2acc6558</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Fishery remaining open; 1 = Fishery being closed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_DB_Smith_Presence</Tag>
      <FolderGuid>738d6bb3-d6c9-4d2c-8698-a32e2acc6558</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Defiance Bay smiths present at White Forge; 1 = DB smiths helping out at White Forge; 2 = DB smiths running the White Forge.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Stalwart_Tax_Score</Tag>
      <FolderGuid>738d6bb3-d6c9-4d2c-8698-a32e2acc6558</FolderGuid>
      <InitialValue>10</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Tax_Collector_Quest_Stage</Tag>
      <FolderGuid>738d6bb3-d6c9-4d2c-8698-a32e2acc6558</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Meet at Gref's Rest; 2 = Meet at Fishery; 3 = Meet at Stalwart Mines; 4 = Meet at White Forge; 5 = Rescue Neolas; 6 = Meet at White Forge; 7 = Return to Tarfos; 8 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Ability_Cannons</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if ability must be given; 2 = ability was given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Ability_Ogres</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if ability must be given; 2 = ability was given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Ability_Readcerans</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if ability must be given; 2 = ability was given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Beregan_Attackers_Dead</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Counts how many of Beregan's encounter are dead, so that we can fire Adaryc's convo, if appropriate, at the end of her encounter at The Foundry.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Final_Prep_Beregan_Leave_Point</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If in agreement with the situation (to node 88); 2 = If not happy with the situation (to node 135)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Final_Prep_Convos</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Has played with Deryan and Wengra; 2 = Has played with D, W and Beregan, 3 = Has Played with D, W, B and Adaryc, 4 = Has played with Beregan only; 5 = Has played with Adaryc only; 6 = Will never play.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Foundry_Transition</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Options to travel directly to Cayron Scar open up; 2 = Options were selected/closed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Hammer_Fragment</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If players have Abydon's Hammer Fragment. 2 = If players have reforged the fragment into a new, wieldly hammer.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_IB_Quest_Stage</Tag>
      <FolderGuid>74bca68b-44e9-4348-945f-70b06b2e5385</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Reforge Hammer; 2 = Travel to Cayron's Scar; 3 = Cross Ice Lake; 4 = Find Crystal; 5 = Defeat Kraken; 6 = Smash Crystal; 7 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_maw_gap_rope_used</Tag>
      <FolderGuid>74d3f91f-29b2-45d5-aff1-4b2f5d3e1211</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no rope used; 1 = rope used</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aefre_House</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player has not broken into Aefre's house; 1 = Player has broken into Aefre's house</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_entered_brothel</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not entered brothel; 1 = player has entered brothel;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Maea_Free_Room</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player pays full price; 1 = Maea offered the player a free room</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Noble_Attacked</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player has not encountered the noble; 1 = Player has witnessed the noble being attacked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Thugs_Vs_Noble</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player has approached the thugs from the left; 1 = Player has approached the thugs from the right</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aefre_Found</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Aefre not found; 1 = Aefre found; 2 = Aefre moved to brothel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aefre_State</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not talked to Aefre; 1 = talked to Aefre; 2 = Aefre arrested (gone); 3 = Aefre dead; 4 = Aefre convinced/intimidated; 5 = agreed with Aefre</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Doemenel_Bitter_Squash</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken with the Domenels about bitter squash prices; 1 = convinced Doemenels to lower the price of bitter squash for Maea</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maea_Discount_Given</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no discount; 1 = discount on brothel services</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maea_Lowered_Prices</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = prices high; 1 = prices lowered</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maea_Quest_Stage</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Quest in Ondra's stage; 2 = Quest in Return to Maea stage; 3 = Quest in go to Doemenels stage; 4 = Quest to return to Maea again; 5 = not used currently; 6 = Quest is resolved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maea_State</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Maea; 1 = Talked to Maea; 2 = Received quest from Maea; 3 = quest ended, pleased greeting; 4 = quest ended, angry greeting; 5 = Maea Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Thugs_Killed</Tag>
      <FolderGuid>755e7ed9-3aae-400b-80ab-fc75167abcc1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not killed the attacking thugs outside the brothel; 1 = killed the attacking thugs outside the brothel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fought_Low_Tide</Tag>
      <FolderGuid>771fb0ef-009c-46ce-b710-3def1ee0f4d5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set to 1 when the player has fought some low tide guys. Checked in Farentis' dialogue.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ondra_Examples</Tag>
      <FolderGuid>771fb0ef-009c-46ce-b710-3def1ee0f4d5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Conversation variable for Ondra dialogue. Counts the number of examples she gives to make her point about how great forgetting is.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Thaos_Machine_Save</Tag>
      <FolderGuid>7d63a61e-36fc-4e49-bfa2-af6ff8e207a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Endgame Save has been made.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Thaos_Machine_Unlocked</Tag>
      <FolderGuid>7d63a61e-36fc-4e49-bfa2-af6ff8e207a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Machine is unlocked (left as integer in case we want to have more states).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nConfront_Thaos_Stage</Tag>
      <FolderGuid>7d63a61e-36fc-4e49-bfa2-af6ff8e207a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not met Dryads, 1 = Have spoken to the Dryads, 2 = Have traveled to Burial Isle, 3 = Have entered the court, 4 = Have entered Sun in Shadow;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PV_aedyran_dignitary</Tag>
      <FolderGuid>7d76d5f6-66d6-4fcd-b685-f360fabcd0e9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PV_war_hero</Tag>
      <FolderGuid>7d76d5f6-66d6-4fcd-b685-f360fabcd0e9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PV_wealthy_lord</Tag>
      <FolderGuid>7d76d5f6-66d6-4fcd-b685-f360fabcd0e9</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Ambush_Party</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Party A; 1 = Party B (mutually exclusivity nested in their conditional toggles).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Dead</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Dragon</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = wants to talk about killing adra dragon 2 = resolved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Gabrannos</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Fought Gabrannos, spoke about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Maerwald</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Kana wants to talk about Maerwald 2 = talk resolved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Od_Nua</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Kana wants to talk about how player dealt with Od Nua 2 = Talk resolved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Recruited</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = encountered outside Caed Nua and accepted into party at least once</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Sanitarium</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Kana has brought up the more troubling methods in the Sanitarium 2 = the player favors pragmatic approach to discovery 3  = The player denounces animancer methodology</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Steward</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Kana wants to talk about news about Caed Nua. 2 = Talk resolved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kana_Tablet</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Found the tablet Kana is looking for</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_banters</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>counts chronological progress through banters</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_confident</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>tracking variable for encouraging Kana's mission to help his people</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_idealist</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>tracking variable for encouraging idealism regarding the past and Engwithans</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_Paths</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Kana has brought up the more troubling discoveries in the Endless Paths 2 = The player favors pragmatic approach to discovery 3 = Player denounces Engwithan methods</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_quest_Stage</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = heard about tablet 2 = got into Endless Paths 3 = Found door 4 = Reached Level Seven 5 = Found Tablet 6 = Ambushed 7 = Post-ambush</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_realist</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>tracking variable for discouraging Kana's idealism regarding the past (may not prove necessary)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_region</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Stronghold 1 = Od Nua 2 = Gilded Vale 3 = Wilderness 4 = Defiance Bay 5 = Dyrford 6 = Twin Elms 7 = Burial Isle and Beyond 8 = Copperlane 9 = Brackenbury 10 = First Fires 11 = Ondra's Gift 12 = Heritage Hill 13 = Catacombs 14 = Ruins  15 = Raedric's Hold 16 = Cliaban 17 = Anslog's Compass</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_State</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>basic state variable  1 = Met 2 = Active 3 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kana_truthseeker</Tag>
      <FolderGuid>7f1f7646-89e1-461c-9cd3-72432df14d48</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>tracking variable for encouraging Kana's determination to uncover knowledge, whatever the result</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_BV_cruel_lord</Tag>
      <FolderGuid>7fc5ea99-644d-4e13-9b3d-be36804385cf</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_BV_town_drunk</Tag>
      <FolderGuid>7fc5ea99-644d-4e13-9b3d-be36804385cf</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_BV_wanted_criminal</Tag>
      <FolderGuid>7fc5ea99-644d-4e13-9b3d-be36804385cf</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_rite_Potion</Tag>
      <FolderGuid>7fd563cb-d745-4290-9a2e-1bf9eaab211e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't get potion from ovates 1 = Acquired potion</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tallan_ovate</Tag>
      <FolderGuid>7fd563cb-d745-4290-9a2e-1bf9eaab211e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't hear offer from ovates 1 = ovate asked that player convince Tallan to leave 2 = Told Tallan</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Faint_Of_Heart_main</Tag>
      <FolderGuid>7fd563cb-d745-4290-9a2e-1bf9eaab211e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't get quest 1 = Accepted Quest 2 = Spoke to ovate 3 = Returned to Tallan</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Tallan_State</Tag>
      <FolderGuid>7fd563cb-d745-4290-9a2e-1bf9eaab211e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't speak to Tallan 1 = Spoke to Tallan 2 = Accepted Tallan's quest 3 = Convinced Tallan to go to the ovates instead 4 = Gave Tallan the Potion 5 = Told Tallan to Do the Rite without the Potion 6 = Tallan was Killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_leader_spotted</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not seen 1 = spotted by leader;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_mad_vithrack</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not found 1 = fought and killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_vith_base_attacked</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = attacking the vithrack base (for conversation triggers)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_vith_guards_Dead</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't kill guards 1 = killed guards</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_vith_scouts_Dead</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't kill scouts 1 = killed scouts</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_vith_scouts_Spotted</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not seen 1 = spotted by Scouts</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_vithrack_Spotted</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not seen 1 = Spotted by Guards</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1012_Encounters_Cleared</Tag>
      <FolderGuid>8184c05b-24b1-443b-ae64-be3fd690e140</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-7 denotes the number of encounters cleared.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Found_Tunnel</Tag>
      <FolderGuid>830c2922-8e53-42ee-87f2-845fce1dd3fa</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't found tunnel; 1 = Player found Saeda's escape route.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Know_Key_Missing</Tag>
      <FolderGuid>830c2922-8e53-42ee-87f2-845fce1dd3fa</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player doesn't know mausoleum is open; 1 = Player knows someone took the mausoleum key.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Saeda_At_Keep</Tag>
      <FolderGuid>830c2922-8e53-42ee-87f2-845fce1dd3fa</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Saeda still in Heritage Hill; 1 = Saeda is now staying at Crucible Keep.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Saeda_Quest_Stage</Tag>
      <FolderGuid>830c2922-8e53-42ee-87f2-845fce1dd3fa</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Search for Saeda in manor; 2 = Got to Valtas mausoleum; 3 = Speak to Saeda; 4 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Saeda_Rescue</Tag>
      <FolderGuid>830c2922-8e53-42ee-87f2-845fce1dd3fa</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Saeda has not asked you to save her yet; 1 = Saeda asked you to save her; 2 = You accept Saeda's request; 3 = You send Saeda on her own.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Saeda_State</Tag>
      <FolderGuid>830c2922-8e53-42ee-87f2-845fce1dd3fa</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Saeda; 1 = Talked to Saeda; 2 = Received quest from Saeda; 3 = Saeda awaits corpse burials; 4 = Saeda degenerated (all corpses buried); 5 = Saeda Trusts; 6 = Saeda Saved; 7 = Saeda in CK; 8 = Saeda Eaten; 9 = Saeda Killed; 10 = Saeda Flees after Capture.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_walked_old_watcher</Tag>
      <FolderGuid>85a99c96-7996-499b-8a2a-7cece479321a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = transition was made from right staircase, not fast-travel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_white_wurm_pet</Tag>
      <FolderGuid>85a99c96-7996-499b-8a2a-7cece479321a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = acquired white wurm in Od Nua</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_FF_Crier_Active</Tag>
      <FolderGuid>85fa93e9-0b19-4c27-a3a6-981207f5f9fc</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Crier is silent; 1 = Crier is calling out news.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aldmar_State</Tag>
      <FolderGuid>85fa93e9-0b19-4c27-a3a6-981207f5f9fc</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met  4 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Alt_End</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Alt ending used after Ondra's vision atop AFM</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Alt_Lowtide_Intro</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Alt setup for low tide crazies found in HoS</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Enc_HoS_A_Hall_Attacked</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If this encounter of Anointed Ondrites has been attacked by the party/started combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Enc_HoS_A_Horde_Attacked</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If this encounter of Anointed Ondrites has been attacked by the party/started combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Enc_HoS_A_Pool_Attacked</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If this encounter of Anointed Ondrites has been attacked by the party/started combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Enc_HoS_Guards_03_Attacked</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If the guards south of main HoS gate have been attacked by the party/started combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Enc_HoS_Guards_Attacked</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If the guard has been attacked by the party/started combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Enc_HoS_Patrol_01_Attacked</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If the guard has been attacked by the party/started combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Enc_HoS_Patrol_02_Attacked</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If the guard has been attacked by the party/started combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Farentis_Met_Before_Kaoto</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_Convo_Serv_01</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If convo intro has played.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_Forbidden_Cooldown</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Cooldown between warnings is ongoing (prevents other dialogue-scripted AI from firing warning dialogues until the first warning timer runs out)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_Forbidden_In_Warn</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Guard has given you a warning and will not act so nicely next time; 2 = Guard has given you a second warning, and that's final.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_Forbidden_Out_Warn</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Guard has given you a warning and will not act so nicely next time; 2 = Guard has given you a second warning, and that's final.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_General_Cooldown</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Cooldown between warnings is ongoing in platform (prevents other dialogue-scripted AI from firing warning dialogues until the first warning timer runs out)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_General_Out_Warn</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Guard has given you a warning and will not act so nicely next time; 2 = Guard has given you a second warning, and that's final.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_General_Warn_Speaker</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If guard that starts outside/general dialogue will give you at least one chance to gtfo (main platform).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_General_Warn_Speaker_Gate</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If guard that starts outside/general dialogue will give you at least one chance to gtfo (main gate).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_General_Warn_Speaker_Ramparts</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If guard that starts outside/general dialogue will give you at least one chance to gtfo (ramparts area).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_General_Warn_Speaker_Ridge</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If guard that starts outside/general dialogue will give you at least one chance to gtfo (eastern ridge).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_General_Warn_Speaker_West</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If guard that starts outside/general dialogue will give you at least one chance to gtfo (western ridge).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_Mural_Coolio</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If guard by the mural should let you pass (you've told him that Kaoto sent you to check out Ondra's mural).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Guard_Mural_Warn</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Guard has given you a warning and will not act so nicely next time; 2 = Guard has given you a second warning, and that's final.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_HoS_Main_Gate_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Door opened; 2 = Door unsealed for good.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Kaoto_Doubters_Attack</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Some of Kaoto's men turn against him atop the abbey.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Kaoto_Soul</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If Rising info gathered from Kaoto's dead soul.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Library_Info</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Library info extracted</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Mural_Info</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Mural info extracted</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Musing_Info</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Musings info extracted</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Ondra_Secret</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Learned that The Reliquary is on top of the abbey</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abbey_Pool_Info</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Pool info extracted</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Giftbearer_Warning</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player yelled at Giftbearer Beasca. If they do it again, they get attacked.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Recitation_Q1_Wrong</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if the player misanswer's Kaoto's question about the mural.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Recitation_Q2_Wrong</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if the player misanswer's Kaoto's question about the book.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Recitation_Q3_Wrong</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if the player misanswer's Kaoto's question about the Giftbearer.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Area_Current</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Exterior; 2 = Halls of Presence (main); 3 = Halls of Silence (lower)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Forbidden_Warned_Zone</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = You were caught entering from ramparts; 2 = You were caught entering from HoP Northwest; 3 = You were caught entering from HoP Southeast</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Guard_General_Speaker</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Main platform is speaker; 2 = eastern ridge is speaker; 3 = western ridge is speaker; 4 = ramparts is speaker; 5 = main gate is speaker</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Kaoto_Doubters_Dead</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = One doubter died; 2 = both doubters died, and hence walk off cutscene won't play.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Kaoto_Dreams</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Dream notes read; 2 = Dream seen in Kaoto's soul convo</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Moon_Quest_Stage</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Started, Ondrite; 2 = Abbey Found; 3 = Abbey Infiltrated; 4 = Info on Ondra's Secret Learned; 5 = The Rising fully Understood (Farentis, Halls of Silence); 6 = Ondra's Witness Acquired; 7 = Gate of Tears Crossed (inspect Abydon's Skull, last objective)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Mural_Panel_Current</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = On first panel; 2 = On second panel; 3 = On third panel; 4 = On fourth panel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Panel_A</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Panel of City in Flames is placed; 2 = Panel of City in Flames is placed in the correct order</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Panel_B</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Panel of Tidal Wave is placed; 2 = Panel of Tidal Wave is placed in the correct order</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Panel_C</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Panel of Barren Shore is placed; 2 = Panel of Barren Shore is placed in the correct order</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Panel_D</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Panel of City in Construction is placed; 2 = Panel of City in Construction is placed in the correct order</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Panels_Order</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = First panel; 2 = Second panel; 3 = Third panel; 4 = Fourth panel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Panels_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Used first time; 2 = Panels are at default positions; 3 = First panel in proper place; 4 = Second panel in proper place; 5 = Third panel in proper place; 6 = Four panels in place, correct order; 7 = Ready to speak Kaoto's words; 8 = Words spoken</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Pool_Actor</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1-6 = Set by different OnUse at NPCs so that we can select appropriate speaker for barks on the same dialogue file.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Pool_HoS_Danger</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pool low-tiders calm; 1 = Pool low-tiders alarmed; 2 = Pool low-tiders ready to attack; 3 = Pool low-tiders attack</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Recitation</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player doesn't know about recitation; 1 = Recitation referenced by Farentis; 2 = Kaoto asks you to perform the recitation; 3 = You succeed in the recitation</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Skel_Hand_SI_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Tear_Chasm_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Tear_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Learned about need to have tear; 2 = buffer; 3 = Tear received from Kaoto; 4 = buffer; 5 = Tear taken by force from Kaoto</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Threat</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = All hostile to player; Allowed to walk on Halls of Presence and some areas outside; 3 = Allowed to walk on lower level, all areas outside, and the Halls of Silence; 4 = Guards in forbidden areas have greeted you and let you pass.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Vault_Approached</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Guard's OnPerception won't fire; 1 = Guard's OnPerception will fire; 2 = Guard's OnPerception Cycle Completed (End State for this var)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Vault_Door_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Untouched; 1 = Tampered; 2 = Opened without permission; 3 = Clear to be opened; 4 = Opened under permission</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Vault_Guard_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not met; 1 = Guard gives warning; 2 = Guard hostile; 3 = Guard will stand down.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Witness_Machine_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not active; 1 = Machine used, turned off now; 2 = Inspected; 3 = Witness placed on it; 4 = Witness used to perform The Rising; 5 = Witness used to free Anointed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abbey_Witness_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Witness acquired; 2 = Witness used to perform The Rising; 3 = Witness used to unlock Gate of Tears (HoP); 4 = Witness used to unlock Gate of Tears (Topside)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Farentis_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = met, told you about the Low Tide. 9 = Farentis dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kaoto_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Met; 2 = Gave you recitation but you failed, at least once; 3 = Sends you to Halls of Silence (recitation successful); 4 = buffer; 5 = buffer; 6 = buffer; 7 = Topside; 8 = Convinced to leave; 9 = Kaoto dead downstairs; 10 = Kaoto dead topside</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Long_Bosc_State</Tag>
      <FolderGuid>87b1e8d9-b878-466a-8edb-219b0a604919</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Met; 9 = Dead;  10 = Leaves AFM area</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Flagon_Discount</Tag>
      <FolderGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = tracking variable set on line acknowledging player rep with Stalwart</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Grefs_Rest_Bard_Dead</Tag>
      <FolderGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1= Singer in Gref's Rest is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Grefs_Rest_Bard_Singing</Tag>
      <FolderGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No singing; 1 = Singing enabled.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Grefs_Rest_Visited</Tag>
      <FolderGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player has never entered Gref's Rest; 1 = Player has entered the Gref's Rest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Haeferic_Tattled</Tag>
      <FolderGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Told Haeferic what Reyfald was up to before ever handing over any bottles. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Flagon_Innkeeper_State</Tag>
      <FolderGuid>8b8bb5c7-bbdc-4260-bca4-ea5f36b79769</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = talked to 2 = Told about orlan 3 = unhappy about fighting in inn 4 = Glad orlan is gone (peacefully) 5 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_flagon_knife_won</Tag>
      <FolderGuid>8d3299a7-834e-492a-844e-30d9c5b03bbb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = won three games and Andred is broke</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Andred_games_lost</Tag>
      <FolderGuid>8d3299a7-834e-492a-844e-30d9c5b03bbb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of times the player has lost the bet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Andred_games_won</Tag>
      <FolderGuid>8d3299a7-834e-492a-844e-30d9c5b03bbb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of times the player has won the bet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Andred_knife_andred_wins</Tag>
      <FolderGuid>8d3299a7-834e-492a-844e-30d9c5b03bbb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of times, within a round of play, that Andred has won. (three = he wins the bet)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Andred_knife_player_wins</Tag>
      <FolderGuid>8d3299a7-834e-492a-844e-30d9c5b03bbb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>integer tracking rounds of the game the player has *won* specifically. When they lose it goes back to 0. Three wins the bet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Andred_Status</Tag>
      <FolderGuid>8d3299a7-834e-492a-844e-30d9c5b03bbb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = spoke to 2 = injured (knife) 3 = consoling hurt man 4 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_masters_tools_items</Tag>
      <FolderGuid>91d83a4e-45ea-4539-9638-92f7e2f68a72</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = none found 1 = one collected 2 = two collected 3 = all collected</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_masters_tools_main</Tag>
      <FolderGuid>91d83a4e-45ea-4539-9638-92f7e2f68a72</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0= Quest unknown 1 = Quest accepted 2 = Entered ruins 3 = Found all the Items 4 = Turned in Items</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aelys_Explanation</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not told Aelys a story about how you found her; 1 = You've told Aelys a story about how you found her (true or otherwise)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aelys_Fooled</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not lied to Aelys about how you found her; 1 = You've lied to Aelys about how you found her (lie about ogre kidnapper)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aelys_Healed</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You did not cure Aelys' soul; 1 = You've cured Aelys' soul.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aelys_Spawn</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Aelys doesn't spawn at the exits of the crypt/dungeon; 1 = Aelys must spawn at the exits of the crypt/dungeon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_harond_bridge_guard</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not spoken with bridge guard, 1 = spoken with bridge guard.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Convince_Int</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Int Check not passed; 1 = Int Check passed; 2 = Second Int Check Passed (yeah, this is no longer a bool).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Convince_Str</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Str Check not passed; 1 = Str Check passed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Convince_Will</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Will Check not passed; 1 = Will Check passed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Fooled</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Guard_Info</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No info given to player; 1 = Guard suggests Aelys was kidnapped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Intro</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Offended</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Pushed</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Harond_Tricked</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not tricked; 1 = Lied about where Aelys was found (probably if sided with Wymund)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osmaer_Aelys_Talk</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Prot2_Blood_Pool</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_prot2_cave_searched</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Prot2_Crypt_Discovered</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Prot2_Crypt_Key</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Prot2_Crypt_Open</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Prot2_Dungeon_Discovered</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_prot2_wymund_confronted</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_sacrificed_companion</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player sacrificed a companion to the blood pool</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Trygil_Aelys_Asked</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not asked about Aelys; 1 = Asked about Aelys</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Trygil_Attacks</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Trygil_Door</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Trygil_Gone</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Trygil_Letter</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Letter Not Found 1= Found Letter</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Wymund_Allied</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player works against Wymund; 1 = Player offers to help Wymund (perhaps lying, however).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aeldin_Talk</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Aeldin; 1 = Talked to Aeldin first time; 2 = Got sent to Korgrak's lair; 3 = Returned from Korgrak's lair; 4 = Aeldin as ally of player (Skaen alliance); 5 = Aeldin as enemy of player (escaped town)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aelys_Fate</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Still captured; 1 = Aelys sent to Harond; 2 = Aelys has fled 3 = Aelys Killed; 4 = Aelys sent to Brackenbury (only possible after talking to Harond)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aelys_Swayed</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You haven't cleansed Aelys' mind ; 1 = told Aelys she's free, can go anywhere; 2 = told Aelys to seek help from Beodmar at temple of Berath; 3 = told Aelys to seek out a big city; 4 = told Aelys not to trust others, keep to herself</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Harond_Bark_Fired</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Intro bark between Harond and Osmaer hasn't fired; 1 = Intro bark between Harond and Osmaer has fired.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Harond_Guard_Talk</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Guard; 1 = Talked to Guard first time; 2 = Guard not allowed to share Aelys info; 3 = Guard allowed to share Aelys info; 4 = Guard greetings after successful quest return; 5 = Guard greetings after failed quest return (or controversial)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Harond_Helps</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Harond doesn't help you; 1 = Harond agrees to a secret deal with you (no guard help); 2 = Harond agrees to help you fully (guards help)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Harond_Resolved</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Harond quest unresolved; 1 = Resolved by killing Aelys; 2 = Resolved by freeing Aelys (but lying that she died); 3 = Resolved by freeing Aelys and admitting it; 4 = Aelys returns to Harond (player does not reveal her brainwashing); 5 = Aelys returns to Harond, but player reveals brainwashing (she will be sent to Brackenbury)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Harond_State</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Harond is alive, 1 = Harond is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Osmaer_Convince</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No checks passed; 1 = First checks passed; 2 = Second checks passed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Osmaer_Talk</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Osmaer; 1 = Talked to Osmaer first time; 2 = Received info about Aelys from Osmaer</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Trygil_Intro</Tag>
      <FolderGuid>93663596-c701-47da-aa42-8efe606c31ff</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Intro Played; 1 = Intro Played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PX1_Completed</Tag>
      <FolderGuid>961159c4-a91c-402f-8242-e81796fa897d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set upon completing PX1 in px1_02_cv_forge.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PX1_End_Interstitial_Played</Tag>
      <FolderGuid>961159c4-a91c-402f-8242-e81796fa897d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set when the interstitial is played after leaving Durgan's Battery</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_01_Cook_Company_Met</Tag>
      <FolderGuid>96a46a08-25c7-45df-8345-579d3883a0be</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player met Cook Company at Expedition Hall.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_01_Crucible_Knight_Ambush</Tag>
      <FolderGuid>96a46a08-25c7-45df-8345-579d3883a0be</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dozens_Friend</Tag>
      <FolderGuid>96a46a08-25c7-45df-8345-579d3883a0be</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player is not a Dozens friend; 1 = Player is a Dozens friend.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dozens_Superfriend</Tag>
      <FolderGuid>96a46a08-25c7-45df-8345-579d3883a0be</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player is not a Dozens Superfriend; 1 = Player is a Dozens Superfriend.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Played_Copperlane_POI</Tag>
      <FolderGuid>96a46a08-25c7-45df-8345-579d3883a0be</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after the companions have played thieir copperlane entry POI bark. Enables banter in the area.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dozens_Outlook</Tag>
      <FolderGuid>96a46a08-25c7-45df-8345-579d3883a0be</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not set. 1 = anti-establishment. 2 = organized. From Roedric's conversation - when you become a superfriend, you can influence their direction.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Given_Stout</Tag>
      <FolderGuid>980d4303-05cf-47d7-8f30-149559f77328</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = fake stout no longer spawns downstairs</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Keydy_Assisted</Tag>
      <FolderGuid>980d4303-05cf-47d7-8f30-149559f77328</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Got Keydy to disable one of the traps in the cellar</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Keydy_Primed</Tag>
      <FolderGuid>980d4303-05cf-47d7-8f30-149559f77328</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Keydy is getting ready to disable one of the traps in the cellar.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Reyfald_State</Tag>
      <FolderGuid>980d4303-05cf-47d7-8f30-149559f77328</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = spoke to once 2 = started quest 3 = gave real stout 4 = gave trap stout 5 = Gave cure 6 = Dead 7 = Angry because you killed the innkeeper 8 = Frightened into offering stock despite murder</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Stout_Quest_main</Tag>
      <FolderGuid>980d4303-05cf-47d7-8f30-149559f77328</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = started quest (At Reyfald) 2 = Got fake stout 3 = Gave Reyfald the Fake Stout (inflicted curse) and were asked to find cure 4 = returned to Reyfald and gave real stout (quest complete) 5 = Returned to Reyfald and gave fake stout and refused to find cure (Quest complete) 6 =  talked to Haeferic about ingredients 7 = Got all ingredients 8 = Got antidote from Haeferic. 9 = Gave Reyfald the cure (quest complete)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Merdreth_State</Tag>
      <FolderGuid>991c3f78-acca-41ee-9398-cd8c5c18cf5c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Merdreth; 1 = Talked to Medreth first time, he asked for help; 2 = Medreth has told you the truth about why he's after Nyfre; 3 = Lied to Medreth that Nyfre headed North, 4 = Helped Medreth ambush Nyfre  7 = Medreth's dead </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nyfre_State</Tag>
      <FolderGuid>991c3f78-acca-41ee-9398-cd8c5c18cf5c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Nyfre; 1 = Talked to Nyfre, she asked for help; 2 = Player lied, sent her into ambush; 3 = Player helped her escape; 4 = Player killed Medreth and told her; 7 = Nyfre's dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_forton_dead</Tag>
      <FolderGuid>99c378fa-537d-46be-b523-14f26eaf0176</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = forton's dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_renengild_first_chat</Tag>
      <FolderGuid>99c378fa-537d-46be-b523-14f26eaf0176</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has finished the initial conversation with Renengild, which grants critpath quest leads</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Archdruid_Rehstin_Dead</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = alive 1 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Berath_Vision</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Erona_Suicide</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Berath_Quest_State</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to Berath 1 = Spoke to Berath 2 = Got the quest from Berath 3 = Turned in the quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Erona_Position</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Erona_Reputation</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Erona_State</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ethik_Chanter_Rite</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Rehstin_Reputation</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Rehstin_State</Tag>
      <FolderGuid>9ac42f56-3bbe-4ee8-a7d8-1e7cd6bba3f4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Giacco_carving</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't hear about carving 1 = got carving line from Giacco</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kolsc_int_aufra</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not played 1 = intro was played at aufra's house</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kolsc_int_miller</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = intro was played at windmill</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kolsc_int_smith</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = intro was played at smithy</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kolsc_Intro</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Intro not yet played; 1 = First bark of Kolsc's intro has played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Nedmar_Known</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Tracks whether the player knows about Nedmar's presence and role in Raedric's Hold (used in disguise convo).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osrya_Door</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Secret Door is opened/transition on.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Osrya_Known</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Tracks whether the player knows about Osrya's presence and role in Raedric's Hold (used in disguise convo).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Passphrase_RH</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not told passphrase 1 = passphrase learned</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Raedric_Intro</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't fired the trigger that leads into Raedric's conversation at the Hold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Raedrics_Hold_Moat_Grate</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Grate bent</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_RH_priests_convinced</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = gave a priest the passphrase</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ygrid_discovered</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = found Ygrid's corpse or otherwise learned of her demise</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cletlan_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Giacco_Intro</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Fired bark on trigger by cell door asking player to free him.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Giacco_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met 2 = told to wait until it was safe 4 = Giacco's been told he can leave and is at the Magran's Fork hideout 5 = Convinced to Leave 9 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kolsc_Intro</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No quests in town yet completed, Kolsc doesn't show up; 1 - 3 = Number of town quests completed, Kolsc appears; 4 = Player has murdered town quest givers, Kolsc shows up.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kolsc_Quest_Stage</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Kolsc speaks with Player; 2 = Player arrives at Raedric's Hold; 3 = Player confronts Raedric; 4 = Player arrives at Kolsc's hideout; 5 = Player confronts Kolsc; 6 = Player resolves quest in favor of either party.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kolsc_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met 2 = got quest 3 =left (not in scenes) 4 = at hideout (Raedric sent to kill) 5 = Post-Raedric's death 6 = At Keep 7 = Dead by player 8 = Dead by Raedric</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nedmar_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met  1 = met 2 = spoke to regarding Raedric 3 = agreed to save Giacco 4 = Told Giacco was saved 5 = Told Giacco was dead 6 = Killed by player 7 = Post-Raedric's defeat  8 = Post-Kolsc's death 9 = Killed by Osrya</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nudwin_Patrol</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nudwin_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Osrya_Intro</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = trigger not triggered 1 = trigger played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Osrya_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met  2 = spoke of Nedmar 3 = Player accepted quest to kill Nedmar 4 = Told that Nedmar was killed 5 = Dead 6 = Post-Raedric's death (If alive) 7 = Post-Kolsc death</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raed_Deathguard_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = inactive 1 = lording it up in the keep 2 = encountered by player  3 = Defeated  //this is used in the Deathguard quest too</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_Berathians_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_Disguise</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Disguises not found; 1 = Disguises found; 2+ = Disguises are worn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_Hold_deaths</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>count for human enemy encounters dealt with</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_Keep_Alert</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Nobody is aware of your presence (Raedric team is aggro on sight); 1 = Keep is in alert state (Raedric team is aggro on sight, Priests are more suspicious); 2 = Keep is in high alert state (Raedric team is aggro on sight. Priests are extremely suspicious); 3 = Keep is fully alert (all teams are aggro); 4 = Keep is friendly to you (working for Raedric).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_Moat_Interaction</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_State</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = spoke to 2 = mentioned Kolsc's actual story 3 = gave quest to kill Kolsc  4 = returned with news that Kolsc is dead  5 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_Tower_Interaction</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Raedric_Undead_deaths</Tag>
      <FolderGuid>9aed4f99-96cf-4804-9a98-d18e196768b6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>count for zombie encounters killed in dungeons of hold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Desthwn_Dead</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Desthwn is dead </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Desthwn_Einden_Intro</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Intro between Desthwn and Einden has played.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Desthwn_In_Room</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Desthwn_Question_Toggle</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player is not currently in the question loop for accepting the quest; 1 = player has asked Desthwn about the quest but has not accepted or left the conversation yet - prevents second linked question node from duplicating PRs</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Einden_Leaves</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Einden was convinced to leave Oernos alone.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Galawain_Vision</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not received the vision from Galawain; 1 = You've received the vision from Galawain</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Irensi_Leaves</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Irensi was convinced to leave Sul alone.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Maw_Alt_Entrance</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = You've discovered the alternate exit out of The Maw.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Sul_Intro</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Sul's intro scene has played.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Sul_Showdown_Cut</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>0 = Duel is enabled; 1 = Duel is cut, by default.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Desthwn_State</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not spoken to Desthwn; 1 = Talked to Desthwn; 2 = Desthwn offers quest/update #1; 3 = You accept Desthwn's quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Einden_State</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not spoken to Einden; 1 = Talked to Einden; 2 = Einden offers quest/update #2; 3 = You accept Einden's quest/offer</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Galawain_Quest_Stage</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Quest received from Galawain; 2 = Quest received from Desthwn; 3 = Quest ammended by dialogue with Einden; 4 = Quest at Sul/Arensi intro stage; 5 = Quest Updated by dialogue with Arensi; 6 = Quest at Sul dealt with stage; 7 = Quest at Oernos dealt with stage; 8 = Quest at both animals killed; 9 = Quest completed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Galawain_Reputation</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not given; 1 = Given reputation (positive with The Fangs).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Galawain_Reputation_Oernos</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Galawain_State</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not spoken to Galawain; 1 = Talked to Galawain;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Irensi_Men_Dead</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Irensi and henchmen are alive; 1 - 3 = counts how many of Irensi's men, and herself, have died.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Irensi_Pacifies_Lions</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Haven't offered to help Irensi. 1 = Offered help, Irensi pacifies Sul's lions; 2 = Lions were attacked after pacification - Irensi not happy.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Irensi_State</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not spoken to Irensi; 1 = Irensi Intro is done; 2 = Irensi reveals Sul's position; 3 = Irensi gives you optional resolution objective (dispatch/convince Oernos); 4 = You accept Irensi's offer</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maw_Bridge_Affliction</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maw_Bridge_Inspected</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maw_Bridge_Rope</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maw_Bridge_State</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maw_Lions_By_Oernos</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 0 = Sul's forces by Oernos' entrance area are alive. 1 = These lions/clanspeeps have been killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maw_Lions_Killed</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No lions killed; 1+ = Number of lions killed on the way to Sul</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Maw_Stealth</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not stealthed through The Maw; 1 = Attempted to stealth through The Maw; 2 = Unsuccessfully stealthed; 3 = Successfully stealthed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Oernos_Arrives</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No cutscene yet; 1 = Cutscene about to play; 2 = Cutscene where Oernos arrives as played.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Oernos_Repopulates</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Set in Oldsong, if Oernos has been favored during the quest. This repopulates the Maw accordingly.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Oernos_State</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not spoken to Oernos; 1 = Talked to Oernos; 9 = Oernos is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sul_Showdown</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Sul and Oernos haven't fought; 1 = Sul and Oernos fight; 2 = Oernos loses; 3 = Sul loses.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sul_State</Tag>
      <FolderGuid>9af9c867-d5c8-4b91-a3ea-b65bea8e6602</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You've not spoken to Sul; 1 = Talked to Sul; 9 = Sul is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Baby</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Do not have the baby, 1 = Took the baby;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Poison</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Do not have poison, 1= Have poison;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Poison_First</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = If the potion wasn't taken before the baby. 1 = If the poison was taken before the baby.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Potion</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Do not have potion, 1 = Have potion;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lliras_Fight</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not fought Lliras; 1 = Fought Lliras.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lliras_Killed_Hall</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Lliras was killed at the Hall of Warriors.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Simoc_Poison_Attempted</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Attempted to give the poison to Simoc.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Arch_Sacrifice</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bloodlines_Reputation</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Reputation dispensed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bloodlines_Stage</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not spoke to Simoc about baby; 1 = Have received quest from Simoc, 2 = Have taken the child, 3 = have sacrificed the baby, 4 = have poisoned Simoc, 5 = Have given the blood potion to Simoc;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Karon_State</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to Karon, 1 = have spoken to karon, 2 = Know Karon wants a child, 3 = Gave Karon the baby, 4 - Told Karon the baby is an elemfath;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lliras_State</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Lliras; 1= Lliras has done his intro; 2 = Lliras attacks player; 3 = Lliras is dead. 4 = Ready to do his second appearance.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Simoc_Fight</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = fight starts. 2 = fight encounter ends; 3 = fight ends entirely.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Simoc_Key</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not received key. 1 = Received Key. 2 = Used Key.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Simoc_State</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 0=  Have not spoken to Simoc, 1 =  Have spoken to SImoc, 2 Have agreed to help Simoc, 3 = Simoc is dead; 4 = Have given him the poison; 5 = Simoc has disappeared from the area (dead from the poison); 6 = Simoc has drunk the essence potion.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vela_State</Tag>
      <FolderGuid>9b1f942a-2d8c-42b6-87fa-052a324bfdf0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not spoken to Lliras, 1 = Lliras has suggested poison, 2 = Vela gets returned to Hall of Warriors after Simoc dies; 3 = Vela is overseen by Lliras. 4 = Vela's given to Karon and Riden; 5 - 6 = Vela's given to someone else; 7 = You keep Vela through the end game.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_obtained_blunderbuss</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = obtained Fulvano's Blunderbuss</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_obtained_pirate_outfits</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = obtained pirate outfits</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_obtained_sabre</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = obtained Sabre of the Seas</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_tavern_brackenbury</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player has had a drink in the tavern when leveling up Captain's Cap</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_tavern_copperlane</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player has had a drink in the tavern when leveling up Captain's Cap</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_tavern_dyrford</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player has had a drink in the tavern when leveling up Captain's Cap</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_tavern_gildedvale</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player has had a drink in the tavern when leveling up Captain's Cap</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_tavern_hearthsong</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player has had a drink in the tavern when leveling up Captain's Cap</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_tavern_ondrasgift</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player has had a drink in the tavern when leveling up Captain's Cap</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>PX4_tavern_total_drinks</Tag>
      <FolderGuid>9b3f71ab-e4d9-40e4-8815-88eee88d0035</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Total taverns that the player has had a drink in when leveling up Captain's Cap (6 needed for advancement)</Comments>
      <CreatedBy>crichards</CreatedBy>
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Attacked_Forgotten</Tag>
      <FolderGuid>9caefa26-13f1-4f1a-a984-7976e4d5da93</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Kept undercover; 1 = Player straight up attacked the Forgotten unprovoked.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Embassy_Quest_Stage</Tag>
      <FolderGuid>9caefa26-13f1-4f1a-a984-7976e4d5da93</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not started; 1 = Go to Bridge District; 2 = Confront adventurers; 3 = Defeat adventurers; 4 = Return to Agosti; 5 = Quest complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Forgotten_Killed</Tag>
      <FolderGuid>9caefa26-13f1-4f1a-a984-7976e4d5da93</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of members of The Forgotten who are dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_aloth_watcher_react</Tag>
      <FolderGuid>9ec607d3-6292-4500-8096-e9f6f377ab01</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not yet seen player do a "Watcher thing"; 1 = has seen player do a "Watcher thing" and has had a conversation or bark about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_any_watcher_react</Tag>
      <FolderGuid>9ec607d3-6292-4500-8096-e9f6f377ab01</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no companion has played a full watcher reaction conversation; 1 = someone has already had a Watcher reaction conversation </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_eder_watcher_react</Tag>
      <FolderGuid>9ec607d3-6292-4500-8096-e9f6f377ab01</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not yet seen player do a "Watcher thing"; 1 = has seen player do a "Watcher thing" and has had a conversation or bark about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_hiravias_watcher_react</Tag>
      <FolderGuid>9ec607d3-6292-4500-8096-e9f6f377ab01</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not yet seen player do a "Watcher thing"; 1 = has seen player do a "Watcher thing" and has had a conversation or bark about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_kana_watcher_react</Tag>
      <FolderGuid>9ec607d3-6292-4500-8096-e9f6f377ab01</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not yet seen player do a "Watcher thing"; 1 = has seen player do a "Watcher thing" and has had a conversation or bark about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_pallegina_watcher_react</Tag>
      <FolderGuid>9ec607d3-6292-4500-8096-e9f6f377ab01</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not yet seen player do a "Watcher thing"; 1 = has seen player do a "Watcher thing" and has had a conversation or bark about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_sagani_watcher_react</Tag>
      <FolderGuid>9ec607d3-6292-4500-8096-e9f6f377ab01</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not yet seen player do a "Watcher thing"; 1 = has seen player do a "Watcher thing" and has had a conversation or bark about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_read_inscription_on_blade</Tag>
      <FolderGuid>9ec83ec8-b728-471a-9517-6556d79b59fe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = has read the inscription on the blade</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_cursed_estoc_main</Tag>
      <FolderGuid>9ec83ec8-b728-471a-9517-6556d79b59fe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not on quest; 1 = have just obtained the estoc (0 of 3 steps completed); 2 = finished first step; 3 = finished second step; 4 = finished the quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_draw_blade_easier</Tag>
      <FolderGuid>9ec83ec8-b728-471a-9517-6556d79b59fe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have done nothing to make the drawing of the blade easier; 1 = have done one thing to make the drawing of the blade easier</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Masca_Banished</Tag>
      <FolderGuid>9f2829c6-2e1d-430b-b01e-81977496c432</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Masca was banished from the temple.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abydon_Shrine_Quest_Stage</Tag>
      <FolderGuid>9f2829c6-2e1d-430b-b01e-81977496c432</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Bless hammer at shrine in Keep; 2 = Bless hammer at shrine at Magran's Fork; 3 = Return to Masca; 4 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ixtli_Notebook_Found</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Players have found Ixtli's notebook and/or know about the Lagufaeth.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lafda_Pushed</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If players insist on knowing about Okrun's heirloom without passing checks.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lafda_Qexetl_Exchange_Detected</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If players have the perception necessary to see Qexetl's reaction to what Lafda has to say regarding the missing giftbearer.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lafda_Question_Node</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = General node; 1 = Specific to first branch in Okrun's quest (when she tries to refuse info).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lafda_Refuses_Info</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If players fail to convince Lafda to give info.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lafda_Spied_Interaction_On</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = The interaction is ON, and thus the main door to the temple is barred close (this is turned back OFF at the end of Qexetl's exit cutscene, or if players leave the area while the SI is active).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lafda_Spied_Ready</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Lafda and henchmen are ready to be spied on (only if quest vars are appropriate. This is set in Lafda's convo). 2 = Players left area and we close the SI possibility (even if players didn't use it already).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Odrun_Leaves_Town</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Leaves Stalwart</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Odrun_Relic_By_Chance</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has found the Ice Hole, and retrieved Odrun's heirloom, without having started the quest.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Odrun_Relic_Found</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Players have found the heirloom (either in the ice hole or inside the stolen goods chest in the temple).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ixtli_Info</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Players learn about Ixtli by convincing Lafda to reveal info; 2 = Players learn about Ixtli by spying on Lafda's convo; 3 = Players discover Ixtli's fate by dealing with bandits or acquiring his journal.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lafda_Ice_Hole_Chest</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not found; 1 = Found, with medallion inside; 2 = Found, empty.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lafda_Offering_Chest</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not used; 1 = Used and warned against touching it; 2 = Chest is now lootable.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lafda_Priests_Gone</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Priests are around; 1 = Priests have left town (forced); 2 = Priests have left town (scared); 3 = Qexetl has been killed; 4 = All priests have been killed; 5 = All priests and Qexetl have been killed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lafda_Spied</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not spied on; 1 = Spied before Lafda points you to DB wilderness; 2 = Spied after Lafda points you to DB wilderness.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lafda_Spied_Interaction</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Interaction not used. 1 = Silent approach botched; 2 = Conversation heard, muffled; 3 = Conversation heard more clearly.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lafda_State</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Lafda has been met; 2 = Sends you to the giftbearer; 3 = Has been confronted about suspicious info (from giftbearer or through listening by the window); 8 = She goes hostile; 9 = She's dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_Giftbearer_State</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not rescued; 1 = rescued, no relation to quest; 2 = rescued, doesn't confess location of heirloom; 3 = rescued, confesses location of heirloom; 4 = rescued, confronted about Lafda, he confesses and flees.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_Gone</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Leaves town (no confrontation in Ondra's temple); 2 = Will leave town, but appears inside Ondra's temple.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_Lagufaeth_Leaves</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Lagufaeth has started its walk-off cutscene/scripting; 2 = Lagufaeth has completed the walk-off.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_Lagufaeth_State</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_Quest_Stage</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Quest given; 2 = Find giftbearer; 3 = Find Ice Hole/Go to Ice Hole; 4 = Find Odrun relic in hole; 5 = Chest empty, confront Lafda (or go to Urthal if on shady path); 6 = Lafda confronted (kick her out of town, or keep secret); 7 = Lafda kicked out of town/defeated; 8 = Agreed to secret with Lafda</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_Question_Node</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>He has two main question nodes. 1 if we're looping back to the first, in his first branch. 2 if we're looping back to the return dialogue one.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_Relic_State</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Found relic (in possession); 2 = Gave relic to Odrun; 3 = Gave relic to Urthal/Lafda (if on shady path)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odrun_State</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Gives quest; 2 = Informed about Lafda's thievery; 3 = Waits for you outside, you've not gone into the temple; 4 = Waits for you outside, you went into the temple; 5 = Goes to temple; 6 = He's inside the temple; 7 = Heirloom returned, he leaves; 8 = Heirloom lost, he leaves; 9 = Killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Okrun_Ice_Hole</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not inspected; 1 = Approached first time; 2 = Investigated (water or surroundings); 3 = safety, in case we separate #2; 4 - 5 = safety; 6 = Recovered chests (empty); 7 = Recovered chests (heirlooms).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Okrun_Ice_Hole_Protection</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Protected by Bulwark Against the Elements.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Okrun_Impatient</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Okrun's convinced to not rush into the temple; 2 = Safety; 3 = Okrun has seen you go into the temple and patience runs low.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Okrun_Lagufaeth</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not summoned/shooed away; 1 = Lagufaeth appears; 2 = Lagufaeth sent to grab chests; 3 = Lagufaeth fed after chests; 4 = Lagufaeth sent off (before gets you the chests); 5 = Lagufaeth pissed off (no food or threatened).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Qexetl_State</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not around; 1 = Qexetl is found in Russetwood; 2 = Qexetl confronted in Russetwood; 3 = Qexetl flees (if identity uncovered) Russetwood; 4 = Qexetl at Ondra temple (if you've recovered empty chest from ice hole).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Urthal_State</Tag>
      <FolderGuid>a032a1bc-763d-43e6-87c4-ebf1b95c7c94</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tealdor_105</Tag>
      <FolderGuid>a1f9ce67-bc85-4cdf-abcf-721b67fc7deb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Tealdor node 105 is inactive (question node not showing); 1 = Tealdor node 105 (question node showing) is active</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_DotTF_Stage</Tag>
      <FolderGuid>a1f9ce67-bc85-4cdf-abcf-721b67fc7deb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_GSociety_Stage</Tag>
      <FolderGuid>a1f9ce67-bc85-4cdf-abcf-721b67fc7deb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_ODHL_Stage</Tag>
      <FolderGuid>a1f9ce67-bc85-4cdf-abcf-721b67fc7deb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not active; 1 = Quest started; 2 = Turn in bounty; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Boss_SotSS_Stage</Tag>
      <FolderGuid>a1f9ce67-bc85-4cdf-abcf-721b67fc7deb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Tealdor_State</Tag>
      <FolderGuid>a1f9ce67-bc85-4cdf-abcf-721b67fc7deb</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>9 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fishery_Galvino_Quest</Tag>
      <FolderGuid>a4cb29f7-7d10-4804-867a-2c7bc01fac6c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 - Fishery is in Galvino quest state</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fishery_Galvino_Quest_main</Tag>
      <FolderGuid>a4cb29f7-7d10-4804-867a-2c7bc01fac6c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = started quest at Galvino 2 = got locket (starts confrontation) 3 = Killed Grynde in front of everyone 4 = Killed Grynde at night 5 = Drove Grynde out of town 6 = Forgave Grynde 7 = Reported to Galvino and closed out quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Grynde_State</Tag>
      <FolderGuid>a4cb29f7-7d10-4804-867a-2c7bc01fac6c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Talked to 2 = Alerted to Galvino's request 3 = Forgiven 4 = Run out of town 5 = Made deal to leave him alone 6 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Coren_gone</Tag>
      <FolderGuid>a519f1d7-dc06-4e91-8009-ab43042d6ff7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Coren still around 1 = Coren gone</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_guards_Spotted</Tag>
      <FolderGuid>a519f1d7-dc06-4e91-8009-ab43042d6ff7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't get seen by guards (while walking around temple without permission) 1 = got spotted by guards</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_hid_scroll</Tag>
      <FolderGuid>a519f1d7-dc06-4e91-8009-ab43042d6ff7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player hasn't hidden scroll of Wael in secret container; 1 = player has hidden the scroll in the secret container</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_thieves_spotted</Tag>
      <FolderGuid>a519f1d7-dc06-4e91-8009-ab43042d6ff7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not seen 1 = seen by thieves</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_archives_main</Tag>
      <FolderGuid>a519f1d7-dc06-4e91-8009-ab43042d6ff7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't accept task 1 = accepted task 2 = found thieves 3 = got relic 4 = returned relic   5 = hid relic</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_book_thieves</Tag>
      <FolderGuid>a519f1d7-dc06-4e91-8009-ab43042d6ff7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = thieves didn't see player 1 = thieves are dead 2 = thieves were frightened off</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Grimda_disposition</Tag>
      <FolderGuid>a519f1d7-dc06-4e91-8009-ab43042d6ff7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Grimda is neutral toward the player/player returned scroll to her; 1 = player hid the scroll and Grimda is happy; 2 = player hid the scroll and Grimda is angry</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ice_Door_State</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 =closed; 1 = open.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Noonfrost_Found</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Entered Noonfrost once.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rymrgand_Gate_State</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Breach is open; 1 = Breach is closed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rymrgand_Vision</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not received vision; 1 = received vision.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Glaswal_Elves_Gone</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Still present in Noonfrost; 1 = Convinced to leave; 2 = Stepped through the Breach; 3 = Killed in combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Glaswal_Guards</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Glaswal_Intro</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no cutscene; 1 = cutscene ends;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Glaswal_State</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not encountered; 4 = Given shard in exchange for Alwah; 5 = Convinced to leave; 6 = Given shard; 7 = Killed in combat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Noonfrost_Alert</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not alerted; 1 = alerted; 2 = ; 3 = permitted to walk around with impunity.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Noonfrost_Key_Warn</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = triggered when NPC approaches stealth path container.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Noonfrost_Reputation</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not given; 1 = Negative with TE and Fangs (let elves through breach); 2 = Positive with TE and Fangs (convinced elves to leave); 3 = Positive with TE and Fangs (killed elves).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Noonfrost_Stealth</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Noonfrost_SW_Door_Warn</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = triggered when NPC approaches stealth path door.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Noonfrost_Warn_01</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Guard has given warning.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Noonfrost_Warn_02</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Guard has given warning.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Rymrgand_Quest_Stage</Tag>
      <FolderGuid>a5236815-9de7-44bc-8d41-41296398d700</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_inn_rennovated</Tag>
      <FolderGuid>a54dd661-d321-477b-a352-d0249fe87cc6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = inn is decrepit; 1 = inn is rennovated</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Maerwith_met</Tag>
      <FolderGuid>a54dd661-d321-477b-a352-d0249fe87cc6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set to 1 on first time talking with Maerwith</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Niah_Timer</Tag>
      <FolderGuid>a54dd661-d321-477b-a352-d0249fe87cc6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0=bark ready, 1=bark recent</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lilith_Killed</Tag>
      <FolderGuid>a54dd661-d321-477b-a352-d0249fe87cc6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not killed, 1=killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Niah_Quest_Stage</Tag>
      <FolderGuid>a54dd661-d321-477b-a352-d0249fe87cc6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Enter lighthouse; 2 = Find source of wailing; 3 = Stop the wailing; 4 = Return to Niah; 5 = Maerwith talked to Lilith; 6 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Beafi_encountered</Tag>
      <FolderGuid>a58a679f-732b-4600-a639-9fc8bb4c29f3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = banter not played 1 = played (check for trigger)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Foelmar_alive</Tag>
      <FolderGuid>a58a679f-732b-4600-a639-9fc8bb4c29f3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0  = alive 1 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gilded_wolf_enc_done</Tag>
      <FolderGuid>a58a679f-732b-4600-a639-9fc8bb4c29f3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not done 1 = finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Gramrfel_dead</Tag>
      <FolderGuid>a58a679f-732b-4600-a639-9fc8bb4c29f3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not fought 1 = dead 2 = dealt with</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gv_wilds_retraversal</Tag>
      <FolderGuid>a58a679f-732b-4600-a639-9fc8bb4c29f3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = firs t go 1 = next go</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_shipment_corpses</Tag>
      <FolderGuid>a5c75e98-409c-43b8-8944-68d5190a5c73</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't find the trader corpses 1 = found them in the shrubbery</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_shipment_tracks_followed</Tag>
      <FolderGuid>a5c75e98-409c-43b8-8944-68d5190a5c73</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't find tracks leading to camp 1 = found tracks</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tuatanu_Shipment</Tag>
      <FolderGuid>a5c75e98-409c-43b8-8944-68d5190a5c73</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't find shipment 1 = found shipment</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Tuatanu_Store</Tag>
      <FolderGuid>a5c75e98-409c-43b8-8944-68d5190a5c73</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Tuatanu hasn't had time to restock 1 = Tuatanu restocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_smith_shipment_main</Tag>
      <FolderGuid>a5c75e98-409c-43b8-8944-68d5190a5c73</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not on quest 1 = accepted quest 2 = got to black meadow 3 = found cart 4 = found thieves 5 = got shipment 6 = returned shipment</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Tuatanu_State</Tag>
      <FolderGuid>a5c75e98-409c-43b8-8944-68d5190a5c73</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never met 1 = met 2 = accepted quest 3 = returned shipment 4 = Killed Tuatanu</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ally_DB_Available</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Defiance Bay allies available to be used.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ally_Ogre_Available</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Crag Ogre allies available to be used.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ally_Readceran_Available</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Readceran allies available to be used.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Emery_Traitor</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Emery is a traitor and will betray Gathbin.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Veteran_Troops_Available</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = The player has veteran troops at Yenwood.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Battle_Complete</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = The SI is completed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Battlemages_Defeated</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Battlemages dealt with.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Berserkers_Defeated</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Berserkers dealt with.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Doemenels_Used</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Doemenels committed to battle.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Dozens_Used</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Dozens committed to battle.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Knights_Used</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Knights committed to battle.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Ogres_Used</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Ogres committed to battle.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Paladins_Defeated</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Bleak Walkers dealt with.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Yenwood_Readcerans_Used</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Readcerans committed to battle.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gathbin_Army_State</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>5</InitialValue>
      <Comments>5 = Unhurt; 4 = Light casualties; 3 = Moderate casualties; 2 = Heavy casualties; 1 = Last stand; 0 = Routed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Yenwood_Battle_Stage</Tag>
      <FolderGuid>a6284025-afc7-442f-8ced-f1e2db9b545f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Assemble an army; 2 = Travel to Yenwood; 3 = Kill Gathbin; 4 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bricanta_dead</Tag>
      <FolderGuid>a6b66a99-dfb5-455e-a193-cc63cb7cea3c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = she's dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_bricanta_store</Tag>
      <FolderGuid>a6b66a99-dfb5-455e-a193-cc63cb7cea3c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Prices normal; 1 = Prices lowered; 2 = Prices raised</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_kolfecg_state</Tag>
      <FolderGuid>a6b66a99-dfb5-455e-a193-cc63cb7cea3c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Kolfecg is alive; 1 = Kolfecg injured; 2 = Kolfecg left town; 3 = Kolfecg dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_quest_lessons_stage</Tag>
      <FolderGuid>a6b66a99-dfb5-455e-a193-cc63cb7cea3c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest not started; 1 = player sent to kill Kolfecg; 2 = player returns to Bricanta; 3 = quest finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_caravan_ambush_screams</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = sound off for screams and such</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Discussed_Background</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Have completed background dialogue with Calisca. Used for flow control within her dialogue file.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_encamp_caravanners_dead</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = killed caravanners</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Heodan_Injured</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Heodan gets hurt by the Glanfathan Leader</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Odema_dead</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = killed Odema's group</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Sparfel_dead</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = global to track if Sparfel has  been killed either by the player or the glanfathans (For the murderous psycho route)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Calisca_State</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not retrieved water with her, 1 = Have been Ambushed, 2 = Chose to rescue her, 3 = Calisca has abandoned the party; 4 = Calisca is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Caravan_Ambush</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Caravan Ambush has not started, 1 = Caravan Ambush has started, 2 = Stream Encounter beaten;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_encampment_quest_stage</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not gotten water from the stream, 1 = have encountered glanfathans, 2 = have entered the ruin, 4 = have escape ruin, 5 = have encountered thaos;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Heodan_State</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not spoken with him, 1 = Have spoken to him, 2 = Chose to Rescue him, 3 = Heodan is poisoned, 4 = Heodan is healed, 5 = Heodan is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ruin_Banter_State</Tag>
      <FolderGuid>a78ea4f1-648e-4a84-8e6b-b79f9461b781</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Cave Intro dialogue has played, 2 = resting spot dialogue has played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Crucible_Hireling_Available</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dunstan_Golem_Schematic</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not found schematic; 1 = Found schematic.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dunstan_Golem_Trap</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not triggered golem trap; 1 = Triggered golem trap.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Knights_Friend</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player is not a Knights friend; 1 = Player is a Knights friend.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Vianna_Diary</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Vianna_Roommate_Intro</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Clyver_State</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Clyver; 1 = Talked to Clyver; 2 = Received quest from Clyver; 3 = Quest resolved disappointingly; 4 = Quest resolved satisfactorily; 5 = Clyver is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dodwyna_State</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dunstan_Quest_Stage</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Go to scriveners dorm; 2 = Arrived at scriveners dorm; 3 = Find Vianna in Ondra's Gift; 4 = Rescue Vianna; 5 = Give research to Dunstan; 6 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dunstan_State</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Dunstan; 1 = Talked to Dunstan; 2 = Received quest from Dunstan; 3 = Quest resolved satisfactorily; 4 = Quest resolved disappointingly; 5 = Dunstan is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vianna_State</Tag>
      <FolderGuid>aa4f39b3-114d-4004-943a-d3572f662bfd</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_mylla_dead</Tag>
      <FolderGuid>aa575683-73b1-4d4f-b451-0d7e0a49571d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = mylla is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_told_about_diving_helm</Tag>
      <FolderGuid>aa575683-73b1-4d4f-b451-0d7e0a49571d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = told about the diving helm underneath the roots of the tree in Whitestone Hollow.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_lodgar_state</Tag>
      <FolderGuid>aa575683-73b1-4d4f-b451-0d7e0a49571d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = does not know mylla is missing; 1 = knows mylla is missing; 2 = left to the wilderness to find mylla (lost his job); 3 = left to the cave to find mylla (dead)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_lost_child_main</Tag>
      <FolderGuid>aa575683-73b1-4d4f-b451-0d7e0a49571d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = does not know about the quest; 1 = has the quest; 2 = found mylla's cave; 3 = returned mylla home</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_myllas_wichts</Tag>
      <FolderGuid>aa575683-73b1-4d4f-b451-0d7e0a49571d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not killed myllas wichts; 1 = killed the wichts in front of mylla; 2 = went back and killed myllas wichts</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nHunt_Down_Stage</Tag>
      <FolderGuid>abb7fc34-fa1d-4b65-9092-74e7ea6b18bc</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not started quest, 1 = Given LKA lead by Lady Webb, 2 = Arrived in Twin Elms, 3 = Told to meet Anamfaths by Guards, 4 = Spoken to the Anamfaths, 5 = Killed the Anamfaths, 6 = Spoke to the Dryads;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n1009MachinesDestroyed</Tag>
      <FolderGuid>adbb25b2-41e7-4a50-b129-d9037681ef49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>The number of soul machines destroyed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_found_perly</Tag>
      <FolderGuid>adbf642b-6360-4274-bf5c-f016dfb5a8ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not found perly, 1 = have found perly's corpse;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gv_bear</Tag>
      <FolderGuid>adbf642b-6360-4274-bf5c-f016dfb5a8ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = killed the bear in the cave (purely to track a line with Nonton)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_recognize_Nonton</Tag>
      <FolderGuid>adbf642b-6360-4274-bf5c-f016dfb5a8ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't already encountered Nonton 1 = spoke to him in Valewood</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ingroed_State</Tag>
      <FolderGuid>adbf642b-6360-4274-bf5c-f016dfb5a8ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to her, 1 = have spoken to her, 2 = have confronted her about perly, 3 = have accepter the bribe, 4 = ingroed is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nonton_Quest_Stage</Tag>
      <FolderGuid>adbf642b-6360-4274-bf5c-f016dfb5a8ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not met nonton, 1 = have encountered perly's soul, 2 = accepted nonton's bribe, 3 = reported the couple to the magistrate, 4 = killed the couple;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nonton_State</Tag>
      <FolderGuid>adbf642b-6360-4274-bf5c-f016dfb5a8ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not met nonton, 1 = have spoken to nonton, 2 = have accepted his bribe, 4 = nonton is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hiravias_Available</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hiravias isn't yet available; 1 = Hiravias available as a companion</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hiravias_Dead</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hiravias_Nature</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default; 1 = player asked for nature lessons</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hiravias_Ruins</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = You haven't taken Hiravias into Engwithan ruins; 1 = Hiravias has gone into Engwithan ruins with you (much to his irrelevant ire).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hiravias_Stelgaerknown</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player doesn't know Hiravias' shapeshift; 1 = PC knows about Autumn Stelgaer shapeshift</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Hiravias_Galawain</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>n = number of times player has nudged Hiravias back to Galawain</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Hiravias_Talk</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>n = number of times player has talked to Hiravias about 'stuff' (will open up and talk after 4+ times)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Hiravias_Wael</Tag>
      <FolderGuid>afc90945-a973-4094-92ae-e805fc2b6480</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>n = number of times player has nudged Hiravias to stick with Wael</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_animancer_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_available_animancer</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = normal state is available</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_available_rim</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = normal state is available</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_available_slaver</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = normal state is available</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_criminal_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_cruel_lord_attack</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = cruel lord stronghold attack can occur</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_cruel_lord_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_dignitary_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_drunkard_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_merchant_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_SH_ENC_cruel_lord</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = cruel lord stronghold is about to happen</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_slaver_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_wanted_criminal_sent_to_deadfire</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = you send the wanted criminal to the deadfire archipelago</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_war_hero_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_wealthy_lord_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = dilemma has not been solved; 1 = dilemma has been solved</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_current_dilemma</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = animancer; 1 = criminal; 2 = cruel lord; 3 = dignitary; 4 = drunkard; 5 = merchant; 6 = slaver; 7 = war hero; 8 = wealthy lord. The number indicates who you are currently talking to, so they can be toggled off after the cutscene if necessary. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_visitors_hanged</Tag>
      <FolderGuid>b0996eef-1493-45d4-a274-82d455655579</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments># = visitors hanged</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Borrowed_Initiate_Hood</Tag>
      <FolderGuid>b1112623-c5ed-4295-aa41-9180db6f0690</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player borrowed the Nervous Initiate's hood.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_FF_Exit_Open</Tag>
      <FolderGuid>b1112623-c5ed-4295-aa41-9180db6f0690</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has opened the alternate exit to First Fires in the Temple of Woedica.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_hood_toggle</Tag>
      <FolderGuid>b1112623-c5ed-4295-aa41-9180db6f0690</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Woedica hood not "worn" in door trigger dialogue; 1 = Woedica hood currently "worn" through door trigger dialogue (ignore if normally equipped)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Spoke_With_Steward</Tag>
      <FolderGuid>b1112623-c5ed-4295-aa41-9180db6f0690</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 when the player talks to the Steward after killing Maerwald</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ruins_Quest_Stage</Tag>
      <FolderGuid>b1112623-c5ed-4295-aa41-9180db6f0690</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not active; 1 = Find temple of Woedica; 2 = Get into temple of Woedica; 3 = Find out what Leaden Key are up to; 4 = Quest complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_08_pilgrim_move</Tag>
      <FolderGuid>b2044827-b80f-4c68-b937-9e5c6a6a055b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pilgrim is by the road; 1= Pilgrim has moved to camp</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_Cook_Convo_State</Tag>
      <FolderGuid>b2044827-b80f-4c68-b937-9e5c6a6a055b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = Asked about flooded ruins.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_tsk_shrine</Tag>
      <FolderGuid>b2044827-b80f-4c68-b937-9e5c6a6a055b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started, 1 = talked to pilgrims/don't know what's up, 2 = looking for shrine, 3 = found shrine, 4 = helped pilgrims, 5 = agroed pilgrims, 6 = quest finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_woodend_crucible_ambsh</Tag>
      <FolderGuid>b2044827-b80f-4c68-b937-9e5c6a6a055b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not ambushed here, 1= have been ambushed here</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ON_enc_fampyrs</Tag>
      <FolderGuid>b2c59829-557f-4557-ac48-1b91aef68fa2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = encountered devolving fampyrs (used for minor change in node when encountering head vampire)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_ON_Fampyr_State</Tag>
      <FolderGuid>b2c59829-557f-4557-ac48-1b91aef68fa2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not spoken to 1 = met 2 = agreed to kill the other Fampyrs 3 = Killed all the other Fampyrs (can pass to next floor without conflict) 4 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_ON_Fampyrs_Dead</Tag>
      <FolderGuid>b2c59829-557f-4557-ac48-1b91aef68fa2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't kill all the rivals 1+ = counter for encounters resolved 5 = all groups dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n1008Aggitated</Tag>
      <FolderGuid>b2c59829-557f-4557-ac48-1b91aef68fa2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not aggitated, 1 = a little aggitated, 2 = ready to attack during the next question.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Brackenbury_Inn_Lower</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Brackenbury_Inn_Upper</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_bellasege_killed</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = bellasege has been killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Doemenel_Lower_Floor_Entry</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dunryd_Guard_Bark_Delay</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = The bark delay has finished or has not been played, 1 = the bark has been played and the delay hasn't finished.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Reymont_Guard_Alerted</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player was spotted by a Reymonth guard on the upper floor.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Servant_Attacked</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Servant not attacked by party; 1 = Servant attacked by party.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Servant_Knocked_Out</Tag>
      <FolderGuid>b4bfcd36-e0d5-41bd-9866-8c943bd0b9ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Reymont Servant conscious; 1 = Reymont Servant totally knocked out.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_dead</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_fight_played</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not encountered 1 = triggered argument</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_inn</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player didn't let Aloth join party (distinct from dismissing him later.)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_intro</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = some form of his "Tell me about yourself" intro has played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_Joined</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if at any point Aloth has been in the party</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_LK_trigger_tripped</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to 1 when player trips the trigger on the bridge district after Act 3</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_probation</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has told Aloth to wait at stronghold while she decides whether to keep him... has not decided yet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_quest_finished</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player and Aloth have not yet explored his Awakening with Bellasege; 1 = player and Aloth have finished Awakening conversation with Bellasege</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Iselmyr_trigger_tripped</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to 1 when player trips either trigger outside Woedica catacombs that would normally trigger Aloth's "need to talk" bark - need to track this in case Aloth is not in the party</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Revealed_Iselmyr</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to 1 in companion_cv_aloth_caed_nua when Aloth explains he is awakened. Unlocks Iselmyr-related banters.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aloth_authority</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>add 1 for each suggestion the player makes in favor of authority</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aloth_autonomy</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>add 1 for each suggestion the player makes in favor of autonomy/lack of centralized authority</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aloth_ending</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no permanent ending selected yet; 1 = Aloth exiled by player; 2 = Aloth authority ending; 3 = Aloth self-reliance ending</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aloth_LK</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Aloth has not yet mentioned his involvement with the LK; 1 = Aloth has revealed his membership at the end of Act 2</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aloth_rest</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 for each rest taken with Aloth in the party (used to trigger certain conversations if Aloth is acquired later than expected)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aloth_stole_research</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not yet reached this point; 1 = stopped Aloth from stealing Bellasege's research; 2 = allowed Aloth to steal Bellasege's research</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iselmyr_choice</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not there yet; 1 = Aloth suppresses Iselmyr; 2 = Aloth cooperates with Iselmyr</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iselmyr_favor</Tag>
      <FolderGuid>b6438e7b-519a-41ce-ad03-29de98ebf904</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>add 1 for each suggestion the player makes in favor of Iselmyr (and subtract one for each suggestion against her)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Brothel_Lower</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Brothel_Upper</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_Lighthouse</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_aldwyn_acquired</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = happy at brothel; 1 = asked to join player at stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_big_durmsey_acquired</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = happy at brothel; 1 = asked to join player at stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_gjefa_acquired</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = happy at brothel; 1 = asked to join player at stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_iqali_acquired</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = happy at brothel; 1 = asked to join player at stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_lyrinia_acquired</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = happy at brothel; 1 = asked to join player at stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_orico_acquired</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = happy at brothel; 1 = asked to join player at stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_poi</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't play party member bark 1 = played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_worker_hired</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player is not sleeping with the brothel worker; 1 = player has just paid to sleep with the brothel worker</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_brothel_worker_stronghold</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not acquired a brothel worker; 1 = player has asked a brothel worker to join them at the stronghold</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_crpg_dialogue_loop</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_crpg_door</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not unlocked the door; 1 = player has unlocked the door</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_crpg_ring_used</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player doesn't have the ring; 1 = player used the ring to gain access to the club</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_curnd_password_known</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = do not know curnd's store password; 1 = know curnd's store password;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_High_Tide</Tag>
      <FolderGuid>b83c7882-8510-429d-b4a5-52ad87319419</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Low Tide; 1 = High Tide</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_burning_building_active</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has just left burning building (resets to 0 when player leaves Stalwart ext map through any transition point). Used to prevent village POI bark from firing inappropriately</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_burning_building_cleaned_up</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = all objects related to the burning building have been cleaned up</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_burning_building_help</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = you are helping the man; 1 = you are helping the woman.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_finished_burning_building_si</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not completed the SI, 1 = has completed the SI.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_has_beam_fallen</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the beam has fallen to the ground.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_keydy_dead</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Used for tracking whether or not you have killed Keydy after you have finished the SI. 1 = Keydy has been killed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_keydy_ring_stolen</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if you steal her ring</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_left_person_carried</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = you are not carrying the person to the left, 1 = you are carrying the person to the left.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_left_person_free</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = the person to the left is still stuck behind a wall of fire, 1 = the person has been freed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lurgolder_dead</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Used for tracking whether or not you have killed Lurgolder after you have finished the SI. 1 = Lurgolder has been killed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_right_person_free</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = the person to the right is still stuck underneath the rubble, 1 = the person has been freed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_right_person_killed</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = the person to the right has been freed and you let him live, 1 = the person to the right has been freed and you kicked him in the face</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_bb_character_chosen</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - 5 = the slot# of the companion chosen, 6 = the player is chosen</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_bb_state</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = in stalwart during siege and before si 1 = in stalwart after siege but before bb si 2 = after bb si</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_character_durability</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>This global denotes how much punishment the character chosen to do the Burning Building SI has taken.  This variable is continuously incremented until it reaches n_character_durability_max</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_character_durability_max</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>5</InitialValue>
      <Comments>The max amount of damage the character can take during the SI.  Starts at 5, can be increased</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_character_reached_point</Tag>
      <FolderGuid>b8acb1e0-58d0-42e9-86dd-bc99f2e01f64</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = has not passed the burning beam, 1 = has passed the burning beam</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0001_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0006_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0008_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0101_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0112_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0201_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0301_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0401_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0501_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0601_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0703_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0704_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0705_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0706_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0707_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0717_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0718_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0801_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0802_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0803_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0804_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0805_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0806_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0811_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_0812_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_1101_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_1201_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_1204_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_1301_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_AR_1401_State</Tag>
      <FolderGuid>b9fb5d3a-45da-4beb-b21b-e97e8196e04f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Alwah_Freedom</Tag>
      <FolderGuid>bbc201d1-c8e3-4cf2-9d54-086230d6acf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Alwah_Returns</Tag>
      <FolderGuid>bbc201d1-c8e3-4cf2-9d54-086230d6acf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not returned; 1 = ready to return (walk in scene); 2 = walk in completed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Alwah_State</Tag>
      <FolderGuid>bbc201d1-c8e3-4cf2-9d54-086230d6acf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gwron_State</Tag>
      <FolderGuid>bbc201d1-c8e3-4cf2-9d54-086230d6acf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Larha_Quest_Stage</Tag>
      <FolderGuid>bbc201d1-c8e3-4cf2-9d54-086230d6acf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Larha_State</Tag>
      <FolderGuid>bbc201d1-c8e3-4cf2-9d54-086230d6acf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vesgel_State</Tag>
      <FolderGuid>bbc201d1-c8e3-4cf2-9d54-086230d6acf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Entered_WH_Ready_for_Quest</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if you know about Zahua's vow to return to his people and enter Whitestone Hollow. The quest starts in this case even if he hasn't recommended going to Whitestone Hollow yet.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_In_Whitestone_Hollow</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Antelope_Active</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 on spawn, 0 on despawn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Died</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true when Zahua kicks the bucket (of fish guts)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Joined</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true as soon as Zahua agrees to join the party.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Pedestal_Spirit_Active</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 on spawn, 0 on despawn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Quest_Debug</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>if true, enables Zahua's quest in Whitestone Hollow regardless of his conversation state</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_SI_Complete</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true when Zahua vaults out of the fish barrel.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Traps_Active</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Pedestal spirit's traps. 1 when they're on. So they can be restored if the player leaves the vision.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Unavailable</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set when Zahua exits the party forever.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Vision_Active</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true when on Zahua's vision quest in Whitestone Hollow. VFX play, tile swap, etc.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Zahua_Waterfall_Spirit_Active</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 on spawn, 0 on despawn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Antelope_Lion_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - not spawned, 1 - spawned, 2 - despawned, no longer needed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Antelope_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 - got quest, 2 - got item, 3 - found dead antelope, 4 - vignette complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Pedestal_Lion_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>0 - not spawned, 1 - spawned, 2 - despawned, no longer needed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Pedestal_Spirit_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 - got quest, 2 - got item, 3 - returned item, 4 - vignette complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Waterfall_Lion_Direction</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 - we spawned him on the west side, 2 - we spawned him on the east side</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Waterfall_Lion_W_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - not spawned, 1 - spawned, 2 - despawned, no longer needed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Waterfall_Spirit_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 - got quest, 2 - got item, 3 - returned item, 4 - vignette complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Zahua_Final_Vignette_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 - ready (all other paths complete), 2 - played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Zahua_Legacy_Axis</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Positive if he believes a legacy can exist beyond the cultures that created them.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Zahua_Persist_Axis</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Positive if he believes the Tacan still persist.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Zahua_Quest_Refusals</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Counts the number of times the player has told Zahua he won't do his quest. At 2, Zahua will leave the party.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Zahua_Swears</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>counts the number of times that Zahua has used a curse word in an idiosyncratic manner.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nWaterfall_Lion_E_State</Tag>
      <FolderGuid>bd028774-ed5a-4932-a630-b65f7aeba4ca</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 - not spawned, 1 - spawned, 2 - despawned, no longer needed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Forge_Globe_Button_A</Tag>
      <FolderGuid>bda2378d-7e49-4389-9ec0-c9f7066221b5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Button is at neutral position; 1 = Button was pressed first; 2 = Button was pressed in the correct order.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Forge_Globe_Button_B</Tag>
      <FolderGuid>bda2378d-7e49-4389-9ec0-c9f7066221b5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Button is at neutral position; 1 = Button was pressed first; 2 = Button was pressed in the correct order.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Forge_Globe_Button_C</Tag>
      <FolderGuid>bda2378d-7e49-4389-9ec0-c9f7066221b5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Button is at neutral position; 1 = Button was pressed first; 2 = Button was pressed in the correct order.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Forge_Globe_Examine</Tag>
      <FolderGuid>bda2378d-7e49-4389-9ec0-c9f7066221b5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Examined, check not passed. 2 = Examined, check passed (more info about correct route).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Forge_Globe_State</Tag>
      <FolderGuid>bda2378d-7e49-4389-9ec0-c9f7066221b5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not approached; 1 = Approached once; 2 = Buttons are reset/neutral; 3 = Buttons are alligned properly (secret door opens).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Act_2_Achievement</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Achievement for act 2 has been given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Angry_Doemenels</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = House Doemenel is cool with the player; 1 = House Doemenel hates the player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Angry_Dozens</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = The Dozens cool with the player; 1 =The Dozens hate the player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Angry_Knights</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Crucible Knights are cool with the player; 1 = Crucible Knights hate the player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Assassination_Debug</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Fast Forward to Duc Assassination. *REMOVE when no longer needed*</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Clyver_Refused</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = has outright refused to give the player an invitation; do not play "About that invitation..." question</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_DB_Riot</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = riot is not happening, 1 = riot is happening;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Did_Optional_Webb_Meeting</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if the player went to Lady Webb before solving all three catacombs leads.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Duc_Assassinated</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = The Duc is still alive;  1 = The Duc has been assassinated</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Knows_About_Thaos</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set to 1 when Lady Webb tells you who Thaos is and that you're looking for him.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Webb_Mentioned_Watcher</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to 1 when Lady Webb mentions you are a Watcher. There is a trigger in her room that makes it so that all companions present will no longer play their Watcher reaction dialogue.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Webb_Message_Delivered</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Lady Webb has't summoned the player; 1 = Lady Webb has summoned the player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Wenan_Refused</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = has outright refused to give the player an invitation; do not play "About that invitation..." question</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Animancy_Hearing_Credibility_Factor</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Larger numbers indicate the player established greater credibility with the crowd at the animancy hearing.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Animancy_Hearing_Judgment</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>-1 = duc ruled against animancy. +1 = duc ruled for animancy to continue.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Animancy_Hearing_Score</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Positive values reflect that the player argued generally in favor of animancy at the hearing</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Doemenel_Hearing_Modifier</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Positive or negative score modifier based on animancy hearing testimony</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dozens_Hearing_Modifier</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Positive or negative score modifier based on animancy hearing testimony</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Faction_Palace_Invite</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No invite; 1 = Knights of the Crucible invite; 2 = The Dozens invite; 3 = House Doemenel invite; 4 = Lady Webb invite</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Knights_Hearing_Modifier</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Positive or negative score modifier based on animancy hearing testimony</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Palace_Quest_Stage</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not started; 1 = Talk to Lady Webb; 2 = Get an invite to the meeting; 3 = Talk to Lady Webb about your invite; 4 = Attend the meeting, 5 = Go to Hadret House;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vignette_01_Encounter</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no riot citizens dead; 1-4 = some citizens dead; 5 = all citizens dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vignette_01_Encounter_Knights</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no knights dead; 1 = one knight dead; 2 = both knights dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vignette_02_Encounter_Knights</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no knights dead; 1-2 = some knights dead; 3 = all knights dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vignette_02_Encounter_Rioters</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no citizens dead; 1-6 = some citizens dead; 7 = all citizens dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Webb_Message_Area</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>After completion of this critpath quest, Lady Webb's messenger delivered the message to see her. 0 = Not Delivered; 1 = Heritage Hill; 2 = Brackenbury Sanitarium; 3 = Cliaban Rilag</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nLeadsReportedThisConversation</Tag>
      <FolderGuid>be89805c-4195-4620-bcf2-11a44a219f4d</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of Leaden Key leads the player turned in during the present conversation. Is used merely for control flow.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_1011_Encounters_Cleared</Tag>
      <FolderGuid>bec840bc-cab3-4afb-bbee-0b536a8371d4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>#0-7 denotes the number of encounters cleared.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Affliction_Vines</Tag>
      <FolderGuid>bec840bc-cab3-4afb-bbee-0b536a8371d4</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Affliction has not been applied by vines; 1 = Affliction has been applied by vines</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hylea_Vision</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Nest_Dragon_Intro</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Nest_Dragon_Support_Spawned</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Blights have spawned</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Northweald_Visited</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_Dragon_Combat</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not in combat; 1 = In combat; 2 = (tentative) Dragon in Bottom Area.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_Dragon_Dead</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Killed (used to account for a narrative addition to a journal objective that mentions having also dealt with the wurmling. Easier to script this way).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_dragon_State</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't encounter dragon 1 = killed dragon 2 = convinced dragon to leave</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_Dragon_Support_Dead</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Blights killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_priests_State</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke to Onwen and Casfath 1 = spoke to priests 2 = got quest and/or counsel from priests 3 = told priests about ousting dragon; 4 = told priests about letting the dragon stay</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_quest_main</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't start quest 1 = got quest 2 = got to mountain 3 = dealt with dragon 4 = returned to Hylea</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_quest_start</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't start quest 1 = started quest at Hylea 2 = started quest at priests 3 = everyone's caught up</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_Reputation</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not given; 1 = Positive TE; 2 = Negative TE</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nest_Wurmling_State</Tag>
      <FolderGuid>bf005a50-46aa-4689-b81c-0a934ca72899</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ailef_Killed</Tag>
      <FolderGuid>bfc23ca3-f06e-46fb-af6d-aad8259c8187</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player killed Ailef in the Steel Flagon.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_ailef_prisoner</Tag>
      <FolderGuid>bfc23ca3-f06e-46fb-af6d-aad8259c8187</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = took ailef prisoner</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_defala_told_crimes</Tag>
      <FolderGuid>bfc23ca3-f06e-46fb-af6d-aad8259c8187</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Defala has told the player about Ailef's crimes</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ailef_State</Tag>
      <FolderGuid>bfc23ca3-f06e-46fb-af6d-aad8259c8187</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = spoke to 2 = know of quest 3 = N/A  4  = told that slaver is dead 5 = lied, said west was safe 6 = killed after talking to slave hunter 7 = killed before talking to slave hunter (quest fail) 8 = Killed in wilderness (alongside slave hunter)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Unwelcome_Guest_main</Tag>
      <FolderGuid>bfc23ca3-f06e-46fb-af6d-aad8259c8187</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = on quest 2 = spoke to Ailef 3 =  found slave hunter camp 4 = accepted slave hunter's counteroffer  5 = killed slaver 6 = killed orlan 7 = tricked/lied to orlan 8 = Rewarded (complete)  9 = Killed both (after quest underway) 10 = Took orlan prisoner (placeholder)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bethwl_Dead</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Bethwl has died.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dorvhal_Killed_Burial</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dorvhal_Killed_Oldsong</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_TE_Music_Burial</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if music has played once upon arrival.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_TE_Music_Elmshore</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if music has played once upon arrival.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_TE_Music_Hearthsong</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if music has played once upon arrival.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_TE_Music_Northweald</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if music has played once upon arrival.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_TE_Music_Sun</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = if music has played once upon arrival.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Twin_Elms_Hostile</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If Players have turned TE hostile against them</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Twin_Elms_Warn_A</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Twin_Elms_Warn_B</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Twin_Elms_Warn_C</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Bledha_State</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>9 = Bledha is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Burial_Isle_Current</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not in Burial Isle; 1 = In Burial Isle.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Dorvhal_State</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_LK_Ambush_01</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started, 1 = started from east; 2 = started from west; 3 = finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Teir_Evron_Effects</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Twin_Elms_Access</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No access granted; 1 = Access granted to Oldsong and Elmsreach; 2 = Glanfathan Guards have received the passphrase; 3 = Access granted everywhere.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Urwa_State</Tag>
      <FolderGuid>c1d63a94-b06e-4625-adbc-2e57ff003dbe</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aloth_encounter_Killed</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player fireballed Aloth during the fight, or from beyond trigger, causing pre-joining party death</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_GV_Inn_Lower</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Ambient_GV_Inn_Upper</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ambient sounds are playing; 1 = Ambient sounds have stopped</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_anslogs_xaurip_ambush</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = finished off the xaurip ambush</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Berry_Wolves_Dead</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If wolves are dead (used to fire a different cutscene when picking up the berries, to prevent them from being teleported away).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Black_Cat</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't got pet 1 = got pet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Black_Hound</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't got pet 1 = got pet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Calisca_escape</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Calisca's body will render outside of the ruin exterior rather than inside the ruins</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Calisca_Finale</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if Calisca survives up to the cutscene at the machine outside Cilant Lis. Separate from her state var since we need the check after she dies.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Carousers_banter_playing</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = boolean denoting banter is already underway</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cilant_Lis_Rested</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = rested in the ruins (tracking whether Heodan's rested)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_CL_Rack_Activated</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after the first hallucination has been activated in the CL Ruin Ext.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_cl_relief</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = already used waterskin at relief</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fortin_Killed</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Fortin's still around 1 = player somehow killed him</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_giacco_undead_guards</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = killed all the undead around Giacco</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_gv_Bell_Event</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = event has not occurred 1 = Raedric's child lost</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Heodan_Finale</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if Heodan survives up to the cutscene at the machine outside Cilant Lis. Separate from his state var since we need the check after he dies.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_killed_Black_Hound</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = tracking if player just gibbed the dog instead of getting the pet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Met_Caldara</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 after completing Caldara's dialogue</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Undead_Cat</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = haven't got pet 1 = got pet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Urgeat_dead</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = killed the magistrate</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Urgeat_Intro_Complete</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True after the player has his first run-in with the magistrate. Some of his conversation options are gated until after this to reduce the expository burden.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_valewood_climbed_wall</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = climbed the wall in the Valewood with Athletics</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_windmill_enc_over</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = beetles alive 1 = beetles dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Background_Chosen</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>One of 17 possibilities. Temp, to be replaced with a real background conditional function when chargen is implemented.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cearu_State</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoken to 1 = spoken to 2 = has declared intention to leave town 3 = killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gilded_Vale_Goal</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>One of many many possibilities. Used in Calisca's dialogue to store one of the player's main biographical answers. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_gv_inn_maid_State</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 =  bark played 2 = spoken to 3 = happy because player took dog 4 = horrified because player killed dog. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_int_GV_timer</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>counter to ensure bell event happens after player's been in town a little while.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Reason_For_Leaving</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>One of many many possibilities. Used in Calisca's dialogue to store one of the player's main biographical answers.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Reason_to_GV</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Player's stated reason for traveling to Gilded Vale. 1 = settling, 2 = laying low, 3 = getting rich, 4 = distance from old life, 5 = city, 6 = wander, 7 = love, 8 = same ol' same ol', 9 = adventure, 10 = trouble, 11 = friends, 12 = no idea</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_sickly_xaurip_state</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Increment value denoting how aggitate you've made the xaurip, the higher the value the more aggitation;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Specific_Background</Tag>
      <FolderGuid>c2a135ec-18b5-4058-b31d-c9c2b55b7c2e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>One of many many possibilities. Used in Calisca's dialogue to store one of the player's main biographical answers. </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_08_Ruins_Adra_Placed</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = Adra stone placed in indentation.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_08_Ruins_Drained</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = water has been drained to reveal the entrance.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_crucible_knight_warning</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not recieved a warning to keep away from the ruins, 1 = have recieved a warning to keep away from the ruins.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_crucible_knights_encountered</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = did not encounter patroling crucible knights, 2 = encounter patrolling crucible knights;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_Ruins_Convo_Circle_Examined</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = central circle examined on Gorge ruins carving.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_Ruins_Outer_Circle_Examined</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = outer cirlce examined on Gorge ruins carving</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_Ruins_Spot1_Occupied</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 or greater = player or companions standing in puzzle spot 1,</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_Ruins_Spot2_Occupied</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 or greater = player or companions standing in puzzle spot 2.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_Ruins_Spot3_Occupied</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 or greater = player or companions standing in puzzle spot 3.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_08_Ruins_Spot4_Occupied</Tag>
      <FolderGuid>c52baf0b-b815-49b5-9495-6caf9da93e13</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 or greater = player or companions standing in puzzle spot 4.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Disable_Stalwart_Smoke</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Destroyed houses in Stalwart are no longer smoking.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Played_Stalwart_Village_POI</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set when the companion POI bark has played in the exterior. Happens during village state 1.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Stalwart_Battle_Started</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has seen the village under attack by ogres.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Unlocked_DB_Exterior</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has clicked on transition to DB Exterior.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Unlocked_Longwatch</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has clicked on transition to Longwatch Falls.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Unlocked_Russetwood</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has clicked on transition to Russetwood.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Renengild_State</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Met 2 = Did something nice for the town (e.g., turned in the Will murderer) 3 = Did something bad in town (e.g., killed Grynde sans explanation) 4 = Placeholder 5 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Stalwart_Interiors_Visited</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of interiors that the player has visited in the village. Updated by trigger.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Stalwart_Village_State</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Under attack; 1 = Attack over, recovery in progress; 2 = Back to normal.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Stalwart_Villagers_Killed</Tag>
      <FolderGuid>c5786996-c685-44eb-bc15-0864c68fd1a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of Stalwart townies that the PC has murdered.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Allow_Stalwart_Hello</Tag>
      <FolderGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>1 = Generic villager can bark at the party.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Deryan_confessed_murder</Tag>
      <FolderGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = you told Deryan you killed the delegates</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Deryan_fort_wrap_chat</Tag>
      <FolderGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = you've talked to Deryan about finishing the Iron Flail fort (after dealing with Adaryc either way)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Inside_Emporium</Tag>
      <FolderGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player is inside Hamond's Emporium.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_know_temple_abydon</Tag>
      <FolderGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player has triggered Engrim's welcome bark about Abydon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rabble_Cutscene_Triggered</Tag>
      <FolderGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player has triggered the rabble cutscene in Stalwart.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rabble_Dispersed</Tag>
      <FolderGuid>c6cd1df8-4064-4242-b46a-67232bd7c504</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Crowd of rabble is leaving.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX1_0201_State</Tag>
      <FolderGuid>c7d63217-e90a-4970-979e-8a9bc677cdb5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX1_0301_State</Tag>
      <FolderGuid>c7d63217-e90a-4970-979e-8a9bc677cdb5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX1_0307_State</Tag>
      <FolderGuid>c7d63217-e90a-4970-979e-8a9bc677cdb5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hidden, 1 = Locked, 2 = Unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Archive_Key</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't have the key; 1 = Have the key</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Grimda_Angry</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Grimda won't be giving the player access to the Elder Archives.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Guard_Patrol</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Guard by Archives is stationary; 1 = Guard can patrol</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hall_Attacked</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player has not killed anyone in the hall; 1 = Player has killed people in the hall</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Theorems_Aquired</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't have Theorems; 1 = Have Theorems</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_turned_in_nedyn</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Nedyn is still around 1 = Nedyn was turned in to Grimda</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bNedynDead</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Nedyn is alive; 1 = Nedyn is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ish_state</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ish is alive/elsewhere 1 = Ish has been killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Nedyn_Quest_Stage</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Go to Temple of Wael; 2 = Gain access to Elder Archives; 3 = Acquire the Theorems; 4 = Return to Nedyn; 5 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_theorems_main</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not accepted quest 1 = quest accepted 2 = reached archives but don't have access 3 = have access to elder archives 4 = got book 5 = turned in book</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nArchivesMain</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not heard of Elder Archives; 1 = Nedyn has mentioned Elder Archives</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nGrimdaState</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 =  Grimda Alive; 1 = Grimda Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nIshGone</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Ish Here; 1 = Ish Gone</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nNedynState</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Unmet; 1 = Met; 2 = Quest accepted; 3 = Finished; 4 = Finished, but she's displeased</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nTempleAccess</Tag>
      <FolderGuid>c81159ea-fa12-4482-af87-1cc3ad9840ad</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Access; 1 = Access Aquired; 2 = Elder Archive Access</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_caravan_murder</Tag>
      <FolderGuid>ca8ccf2b-367d-4873-89cb-551f6a4aeaef</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = endstate not triggered 1 = NPC attacked, endstate triggered</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_caravanwolves_dead</Tag>
      <FolderGuid>ca8ccf2b-367d-4873-89cb-551f6a4aeaef</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = beat wolf encounter</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_find_sparfel</Tag>
      <FolderGuid>ca8ccf2b-367d-4873-89cb-551f6a4aeaef</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't go back to Odema 1 = talked to Odema about herbs and got directed after Sparfel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_riverside_scene</Tag>
      <FolderGuid>ca8ccf2b-367d-4873-89cb-551f6a4aeaef</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = cutscene not already triggered 1 = cutscene triggered</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_critpath_water_state</Tag>
      <FolderGuid>ca8ccf2b-367d-4873-89cb-551f6a4aeaef</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest not started 1 = sent to get springberry 2 = got springberry 3 = touched pack (ambush begins) 4 = returned to camp (quest over)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Baelsyr_lever</Tag>
      <FolderGuid>cb350265-8ce3-4f87-a00f-6e1bfc9dd6bf</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = released Baelsyr</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_workshop_level_A</Tag>
      <FolderGuid>cb350265-8ce3-4f87-a00f-6e1bfc9dd6bf</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = pulled far lever</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_workshop_level_B</Tag>
      <FolderGuid>cb350265-8ce3-4f87-a00f-6e1bfc9dd6bf</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = pulled lever by door</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fyrga_Fires_State</Tag>
      <FolderGuid>cd21053f-7972-4230-94c1-df2140b20d9e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Purification Fires not lit; 1 = Purification Fires lit.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fyrga_Searing_Falls_Location</Tag>
      <FolderGuid>cd21053f-7972-4230-94c1-df2140b20d9e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Location of Searing Falls not found; 1 = Location of Searing Falls found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fyrga_Dragon_State</Tag>
      <FolderGuid>cd21053f-7972-4230-94c1-df2140b20d9e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Dragon; 1 = Talked to Dragon in First Fires</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fyrga_Drake_Scene</Tag>
      <FolderGuid>cd21053f-7972-4230-94c1-df2140b20d9e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Cail's intro started; 2 = Cail's intro finished.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fyrga_Drake_State</Tag>
      <FolderGuid>cd21053f-7972-4230-94c1-df2140b20d9e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fyrga_Quest_Stage</Tag>
      <FolderGuid>cd21053f-7972-4230-94c1-df2140b20d9e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Quest in First Fires stage; 2 = Quest in Magran Temple stage; 3 = Quest in Search for Drake stage; 4 = Quest in Searing Falls Ext stage; 5 = Quest in Searing Falls interior stage; 6 = Acquired the Godhammer fragment; 7 = Quest in pre-resolved Stage; 8 = Quest Resolved.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fyrga_State</Tag>
      <FolderGuid>cd21053f-7972-4230-94c1-df2140b20d9e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Fyrga; 1 = Talked to Fyrga; 2 = Received quest from Fyrga; 3 = Quest resolved satisfactorily; 4 = Quest resolved disappointingly; 5 = Fyrga is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Sagani_dead</Tag>
      <FolderGuid>cd8477e8-4516-49fd-a908-f64a4ac57cd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sagani_conclusion</Tag>
      <FolderGuid>cd8477e8-4516-49fd-a908-f64a4ac57cd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Sagani's quest not finished; 1 = Sagani decided that her journey has been transformative for herself and her village; 2 = Sagani decided that time with her family matters most; 3 = Sagani decided that she's been on a five-year wild goose chase that changes nothing but that makes ppl feel better</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sagani_Northweald_Scene</Tag>
      <FolderGuid>cd8477e8-4516-49fd-a908-f64a4ac57cd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Integer, just in case. 1 = Sagani's quest scene in the Northweald has started to play. 2 = The scene has ended.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sagani_Quest_Stage</Tag>
      <FolderGuid>cd8477e8-4516-49fd-a908-f64a4ac57cd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not yet started her quest; 1 = player has gotten first clue; 2 = player has gotten second clue; 3 = player has gotten third clue; 4 = player has found Persoq; 5 = Sagani has reached a conclusion about tradition</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sagani_tradition_family</Tag>
      <FolderGuid>cd8477e8-4516-49fd-a908-f64a4ac57cd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>add 1 for each suggestion that personal relationships are more important than community legacy</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sagani_tradition_helpful</Tag>
      <FolderGuid>cd8477e8-4516-49fd-a908-f64a4ac57cd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>add 1 for each suggestion that traditions and individual actions meaningfully affect lots of people, can be transformative</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sagani_tradition_meaningless</Tag>
      <FolderGuid>cd8477e8-4516-49fd-a908-f64a4ac57cd1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>add 1 for each suggestion that tradition is empty and only matters because people put so much stock in it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_foreman_killed</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player killed the foreman.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_know_crystal_location</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = terenat told you the item's location</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_know_spore_can_talk</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = you know the radiant spore can speak to you if you ingest its spores</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_knows_spider_maze_exists</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = a miner has told you about the spider burrows</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_let_gamel_live</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = you chose to let gamel live.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_seen_sameth</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = you have examined Sameth's body.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_severed_spore_connection</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = severed the spore connection</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_hostile_miners_situation</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no interaction yet; 1 = miners have been killed; 2 = miners have been dealt with peacefully</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_mines_main</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not start quest; 1 = talked to the foreman; 2 = talked to miners (optional); 3 = finished spider maze; 4 = entered the commonhouse; 5 = resolved the issue with the radiant spore; 6 = finished quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_spider_maze_scene</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = starting the SI from the stalwart mines; 1 = Vithrack Caves; 2 = Vithrack Interior</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_stalwart_revisits</Tag>
      <FolderGuid>cdd03c14-a701-4a38-a723-5d0faee72647</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments># of times Stalwart village has been reloaded after finishing the mines.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Spawn_Yenwood_Messenger_1</Tag>
      <FolderGuid>ce665915-3ba8-4dad-bde9-ee09fdc776e7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Messenger #1 is waiting for the player at Caed Nua.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Yenwood_Court_Stage</Tag>
      <FolderGuid>ce665915-3ba8-4dad-bde9-ee09fdc776e7</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Go to ducal palace in First Fires; 2 = Speak with Chancellor Warrin at hall of records; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Despawn_Gordy_Hamor</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't seen the scene between Gordy and Hamor; 1 = Player met Hamor.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Found_Treasure</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Haven't found the secret stash; 1 = Found the secret stash by the amphitheatre.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Gordy_Has_Dagger</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Gordy doesn't have dagger; 1 = Gordy has the dagger</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Gordy_Punished</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Gordy isn't punished; 1 = Gordy is cleaning chamberpots in the Goose and Fox.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Know_About_Igrun</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Gordy hasn't mentioned Igrun; 1 = Gordy talked about Igrun.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Spawn_Hamor</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hamor isn't present; 1 = Hamor is present. Gordy is in so much trouble.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Found_Mercs</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not Found; 1 = Found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gordy_Disposition</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = First Meeting; 1 = Task Undiscovered; 2 = Task Discovered; 3 = Task Accepted; 4 = Fooled; 5 = Lied To; 6 = Scared; 7 = Happy; 8 = Happy and Aware</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gordy_Quest_Stage</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Acquire Dagger; 2 = Return to Gordy; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Have_Weapon</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Weapon; 1 = Have Weapon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Know_Price</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't know price of the weapon; 1 = Do know price of the weapon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Merc_Disposition</Tag>
      <FolderGuid>cfdc2aae-0ede-4e56-afdd-e2ef53184dc0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = First Meeting; 1 = Met; 2 - They won't let you buy the weapon from them, they know you want to give it to a kid</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abrecan_Dissented</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Abrecan hasn't spoken to the player about not blaming the Dozens; 1 = Abrecan asked the player not to place the Dozens token.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Doemenel_Hireling_Available</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Hireling not available; 1 = Hireling available in the stronghold.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Doemenels_Superfriend</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player is not a Doemenels Superfriend; 1 = Player is a Doemenels Superfriend.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dozens_Blamed</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Dozens don't take the fall; 1 = Dozens get the blame for Wenfeld's assassination.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dozens_Token_Planted</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Token not planted; 1 = Token planted.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Marshal_Alone</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Marshal Wenfeld is not alone; 1 = Marshal Wenfeld is alone</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Met_Gedmar</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't met Gedmar; 1 = Player has met Gedmar.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Spawn_Wenfeld</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Wenfeld isn't present in the Keep; 1 = Wenfeld is present in the Keep.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Edmar_favor</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not asked for favor yet; 1 = player has asked for a favor</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Eldrid_Dead</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Alive; 1 = Killed Silently; 2 = Kill Loud; 3 = warned Eldrid</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gedmar_Quest_Stage</Tag>
      <FolderGuid>d0c42d5f-13cb-4d06-bde7-75c3f3b4b984</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Sent to kill Wenfeld; 2 = Return to Gedmar; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_aedyran_statue_ON</Tag>
      <FolderGuid>d1eb3e43-6a1b-4106-8e87-2d4cd3e9376f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not interacted with 1 = placed weapon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_stairs_found</Tag>
      <FolderGuid>d1eb3e43-6a1b-4106-8e87-2d4cd3e9376f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not found stairs; 1= player has found stairs;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_ogre_task_stage</Tag>
      <FolderGuid>d1eb3e43-6a1b-4106-8e87-2d4cd3e9376f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not accepted task; 1 = have agreed to defeat the ogre chieftain; 2 = have killed the ogre chieftain; 3 = have told thulgar about the stairwell to level 1; 4 = Thulgar decided to eat you after killing the chieftain;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Thulagr</Tag>
      <FolderGuid>d1eb3e43-6a1b-4106-8e87-2d4cd3e9376f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 0 = Player has not talked to Thulgar; 1 = Player has talked to Thulgar once; 2 = Player has offered to help Thulgar; 3 = Player has fed thulgar; 4 = player has told thulgar the chieftain is dead; 5 = player has told thulgar about the exit out; 6 = thulgar is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Zoll</Tag>
      <FolderGuid>d1eb3e43-6a1b-4106-8e87-2d4cd3e9376f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Zoll is alive; 1 = Zoll is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nGuardsDead</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Alive; 1 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nIrwenState</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = unmet; 1 = met; 2 = met (impressed); 3 = quest accepted; 4 = quest completed; 5 = returned the medallion; 6 = refused medallion</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nNightPaid</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not bought; 1 = Bought a Night with Serel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nPriceMain</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = unaccepted; 1 = accepted; 2 = medallion gotten; 3 = finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nSerelMet</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = unmet; 1 = met; 2 = paid for medallion; 3 = promised to fence medallion; 4 = Serel dead; 5 = Serel left the brothel</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nSerelSleep</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no sexy thymes; 1 = sexy thymes</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nThristwnMad</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not mad; 1 = angry at player (quest refused)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nThristwnState</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = at inn; 1 = leaving without medallion (not gone yet, but still updates the journal entry); 2 = leaving with medallion (not gone yet, but still updates the journal entry); 3 = left without medallion; 4 = left with medallion; 5 = Dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nWarningGiven</Tag>
      <FolderGuid>d346ec77-36fe-4018-8749-eec13d26ce66</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No warning; 1 = Initial warning; 2 = Warning Given; 3 = Guards attack</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Heritage_Hill_Entered</Tag>
      <FolderGuid>d3824755-4ea8-408e-872c-cf6e79931063</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_HH_Gate_Open</Tag>
      <FolderGuid>d3824755-4ea8-408e-872c-cf6e79931063</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Gate is closed; 1 = Gate was opened for the player with special permission, a bribe, or violence.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_HH_Guards_Attacked</Tag>
      <FolderGuid>d3824755-4ea8-408e-872c-cf6e79931063</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player attacked the two guards in front of Heritage Hill.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Abrecan_Dead</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Abrecan alive; 1 = Abrecan dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Asked_Doemenel_Invite</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player didn't ask Abrecan about the palace invite; 1 = Player asked Abrecan for the palace invite.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Doemenel_Friend</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player is not a Doemenel friend; 1 = Player is a Doemenel friend.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Fake_Jewel</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not found fake jewel; 1 = have found fake jewel;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Jewel</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't have mega jewel; 1 = have mega jewel;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Have_Note</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not found Heist Letter; 1 = Have found Heist Letter;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Reymont_Dead</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Lord Reymont alive; 1 = Lord Reymont dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Reymont_Informed</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not informed Lord Reymont of Heist Plan; 1 = have informed Lord Reymont of Heist Plan;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Smashed_Window</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player did not smash window to enter manor; 1 = player did smash window to enter manor;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Watch_Informed</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not informed Crucible Watch of Heist Plan; 1 = have informed Curcible Watch of Heist Plan;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abrecan_Quest_Stage</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Recover the letter; 2 = Return the letter; 3 = Steal the jewel; 4 = Return the jewel; 5 = Quest complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Abrecan_State</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Abrecan; 1 = Talked to Abrecan; 2 = Agreed to fetch heist letter for Abrecan; 3 = agreed to do heist after killing his thieves; 4 = agreed to do heist after fetching his note; 5 = completed the heist for him; 6 = Abrecan is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Affliction_Window</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not received an affliction from the window; 1 = player has received an affliction from the window</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Heist_Death_Increment</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No one killed in Heist, 1 &gt;= Number of Deaths occured in Heist. (Increment will only affect end state with Abrecan)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lord_Reymont_State</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to Lord Reymont; 1 = have spoken to Lord Reymont about Heist Plan; 2 = Stolen from Lord Reymont; 3 = Lord Reymont has been blamed in Final Act Quest; 4 = Lord Reymont is Dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Two_Story_Quest_Stage</Tag>
      <FolderGuid>d38f8807-4781-47c7-9eae-03108e2f3755</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Abrecan sent player to retrieve the letter; 2 = Found letter about the heist; 3 = Return note to Abrecan; 4 = Steal the Heart of White March; 5 = Return Heart to Abrecan; 6 = Quest complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_chasm_rescue_finished</Tag>
      <FolderGuid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = finished the chasm rescue SI</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_chasm_rescue_has_wrenched_shoulder</Tag>
      <FolderGuid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = has wrenched shoulder</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_perceived_thin_ice</Tag>
      <FolderGuid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = has perceived thin ice</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_chasm_rescue_rope_durability</Tag>
      <FolderGuid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments># = number of times the knot on your rope has been tested</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_chasm_rescue_rope_durability_max</Tag>
      <FolderGuid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments># = maximum number of times you can test the knot on your rope</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_chasm_rescue_time</Tag>
      <FolderGuid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Reached the victim as quickly as possible, 1 = Was halted once, 2 = Was halted twice (upon reaching the bottom, the man falls and you can still save him) 3 = Was halted three times (victim will die before you can reach him)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_chasm_rescue_victim_damage</Tag>
      <FolderGuid>d6222481-46ed-4fe4-832d-b6ea8fb2bc9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>How many times has the victim taken damage during the SI. 0 = none, 1 = once, 2 = twice</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PX2_Completed</Tag>
      <FolderGuid>d6bb7864-fae5-4555-a517-eabcc80d1b8e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set to 1 upon completing the second part of the expansion.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PX2_Started</Tag>
      <FolderGuid>d6bb7864-fae5-4555-a517-eabcc80d1b8e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = We've completed any one-shot scripting aside from crit-path vars.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX2_Critpath_Umbrella</Tag>
      <FolderGuid>d6bb7864-fae5-4555-a517-eabcc80d1b8e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not started 1 = return to Stalwart 2 = investigate Iron Flail fort 3 = investigate Abbey 4 = reforge Abydon's hammer 5 = Go to the crater lake 6 = fight through the stronghold 7 = completed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_PX2_end_decision</Tag>
      <FolderGuid>d6bb7864-fae5-4555-a517-eabcc80d1b8e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not spoken to Abydon's Eyeless; 1 = sided with Ondra and dispersed souls; 2 = sided with Abydon and restored him; 3 = moderated Abydon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Beregan_Dead</Tag>
      <FolderGuid>d6ecd056-9561-4ec4-9834-29dea3f4958c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Beregan was killed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Beregan_Quest_Stage</Tag>
      <FolderGuid>d6ecd056-9561-4ec4-9834-29dea3f4958c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Find Beregan; 2 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Alpha_Body_Found</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Found body of giant stelgaer.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fiorm_Body_Found</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Found Fiorm's corpse.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Anamenfath_Reward</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Reward ready to be given; 2 = Reward given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Arthwn_Reward</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Reward ready to be given; 2 = Reward given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Arthwn_State</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fiorm_Death_Clues</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fiorm_State</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Fiorm_Stelgaer_Pack</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ridai_Hearing</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ridai_Hearing_Lie_Fiorm</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ridai_Hearing_Lie_Stelgaer</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ridai_Quest_Stage</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ridai_Reward</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Reward ready to be given; 2 = Reward given.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ridai_State</Tag>
      <FolderGuid>d77ce36e-a763-44ae-9276-d6cbae37902c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_weald_knowledge</Tag>
      <FolderGuid>d79a162c-1109-43a9-accb-966178f5e0cc</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know about weald 1 = were instructed to seek out Ovate Erona</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Gaderman_Dead</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Lord Gaderman is alive, 1 = Lord Gaderman is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kadal_Dead</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Kadal is alive; 1 = Kadal is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Know_Gaderman_Involved</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't know about Lord Gaderman; 1 = Know Lord Gaderman is a murder theater patron.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kurren_Killed</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = If killed in a Dunryd Row rampage (added this one rather than use any of the other Kurren vars because they seem to be conditioned by other events).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Kurren_Post_Riots</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Lumdala_Dead</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Lumdala is alive; 1 = Lumdala is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Elcga_Bark</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No bark done; 1 = Bark done</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Guilty_Party</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No guilty party determined; 1 = Blamed Lumdala; 2 = Blamed Gaderman; 3 = Blamed Lumdala and Gaderman; 4 = Blamed Linete Reymont</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kurren_Quest_Stage</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Investigate leads; 2 = Confront Lumdala; 3 = Meet up with Kadal; 4 = Search murder theatre; 5 = Return to Kurren; 6 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Kurren_State</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Unmet; 1 = Met; 2 = Met, quest unaccepted; 3 = Quest accepted; 4 = Blamed Lumdala; 5 = Blamed Reymont</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Linete_State</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Normal; 1 = In sanitarium; 2 = Dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lumdala_Interrogation_State</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't questioned Lumdala about any missing people; 1 = Questioned once; 2 = Questioned twice; 3 = Questioned three times.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Oly_Compliance</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not Compliant; 1 = Compliant</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Revel_Actors</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Clues; 1 = Interviewed Elcga.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Revel_Connection</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Clues; 1 = Interviewed Lora.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Revel_Leader</Tag>
      <FolderGuid>d85c6e7e-d2eb-479a-a4b0-29064f2e9d7c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No Clues; 1 = Interviered Oly.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_gm_dead</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_gm_know_BB</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not heard of Birthing Bell; 1 = player has unlocked Birthing Bell in the GM's memory and heard mention of it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_gm_recruited</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = recruited at any time</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_companion_gm_unavailable</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if she is dead or has left the group permanently.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_companion_gm_dream_sequence</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player on initial dream; 1= player on more ominous dream; 2 = Hollowborn dream unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_companion_gm_end</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not had final chat to influence GM; 1 = agreed that GM was right to control village; 2 = convinced GM that control was wrong</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_companion_gm_failure</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>+1 for each failure in cross-examination of Hollowborn memory</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_companion_gm_mind_wipe</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = GM has not asked player to wipe her mind (soul); 1 = player refused to wipe her soul of the Hollowborn memory; 2 = player DID wipe her soul of the Hollowborn memory</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_companion_gm_rest_count</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>counts # of rests after player has had final dream chat</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_companion_gm_unlock_dreams</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = only initial (normal) dream unlocked; 1 = had conversation to unlock second dream; 2 = had conversation to unlock Hollowborn (final) dream</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nGMDream1Queued</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set on the GM prefab after resting under certain conditions. Lets companion_cv_rest know it's time to play his dream sequence.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nGMDream2Queued</Tag>
      <FolderGuid>d9721ce5-72a0-43d2-b532-b0fe516f0964</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>set on the GM prefab after resting under certain conditions. Lets companion_cv_rest know it's time to play his dream sequence.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_bad_dreams</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = she's having bad dreams</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_dead</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = she's dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_jolly_bark_played</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = bark that sets up "jolly maneha" branch has played (OBSOLETE)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_morning_bark_played</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = bark that sets up "morning after" branch has played (only occurs if player did not have full DREAM conversation)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_reached_afm</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = maneha has reached the AFM with player</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_recruited</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = recruited</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_reflection_bark_played</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = bark that sets up "reflection" branch has played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_maneha_thaos_bark_played</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = bark that sets up her "thaos" branch has played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_maneha_aggro</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of aggresive remarks maneha has heard from player (she is increasingly amused)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_maneha_arc</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = recruited; 2 = had JOLLY MANEHA (OBSOLETE) cv; 3 = began DREAM cv; 4 = finished DREAM cv or had MORNING AFTER cv; 5 = had REFLECTION cv; 6 = had POOL cv (quest completion); 7 = had THAOS conversation (end of new dialogues)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_maneha_flirt</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>number of flirtatious remarks player has heard from Maneha (aimed at Pallegina)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_maneha_ondrite_spy</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not yet met Ondrite spy; 1 = player met spy and Maneha was NOT present; 2 = player met spy and Maneha WAS present</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_maneha_pool_decision</Tag>
      <FolderGuid>da5e364f-f7bd-42b8-925b-288087566708</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Maneha hasn't yet reached the pool in the AFM; 1 = Maneha chose to forget; 2 = Maneha chose to live with the memory</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cargo_Stolen</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not stolen Captain's belongings; 1 = took contents of chest 2 = took chest intact</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_chest_lock_broken</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Lock on the stolen chest is intact; 1 = Lock on the stolen chest is visibly broken</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Chest_Unlocked</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Chest is still locked; 1 = Chest has been unlocked</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_marceno_info</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = don't know marceno ditched his post; 1 = know marceno ditched his post;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Missing_Cargo_Found</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not found the missing cagro; 1 = Have found the missing cargo;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Thieves_Plans_Known</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't know of thieves plan to steal the rest of the cargo, 1 = Know thieves plan to steal the rest of the cargo;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cargo_Thieves_Found</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not found 1 = found, not dealt with (hit banter trigger) 2 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Lisc_State</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Lisc alone is alive; 1 = Lisc alone is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Marceno_Quest_Stage</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Find Cargo; 2 = Defeat Thieves; 3 = Return to Marceno; 4 = Quest Complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Marceno_State</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not talk to Marceno; 1 = Have talked to Marceno; 2 = Have accepted to hep Marceno; 3 = Returned Chest; 4 = Marceno is dead; 5 = Marceno hanged by the captain</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_start_heist</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not started heist event; 1= player has started heist event; 2 = player has abandoned heist event;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Waldr_Lisc_State</Tag>
      <FolderGuid>dc67b06b-539f-4388-9df0-e992f03a81b3</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not talked to Waldr and Lisc; 1 = Have agreed to help them; 2 = Waldr and Lisc are dead; 3 = Have decided to double cross them; 4 = sided with Waldr and Lisc; </Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Berath_Vow</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no vow; 1 = promised to choose Berath's ending</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Galawain_Vow</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no vow; 1 = promised to choose Galawain's ending</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_God_Favor</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = do not have the favor of a god; 1 = have the favor of a god;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_God_Fight</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Fighting is ON (all Shrines should now turn off until the end of combat)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Hylea_Vow</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no vow; 1 = promised to choose Hylea's ending</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rymrgand_Vow</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no vow; 1 = promised to choose Rymrgand's ending</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_God_Crystal</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not acquired. 1 = Acquired; 2 = Used.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_God_Words_Berath</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_God_Words_Galawain</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_God_Words_Hylea</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_God_Words_Rymrgand</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Gods_Favor_Stage</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not received quest yet; 1 = Quest received from Dryads; 2 = Prayed to at least one God/Coalition; 3 = Completed at least one God/Coalition</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nBerath_State</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not Gained Favor, 1 = Have Gained Favor</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nGalawain_Coalition_State</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not Gained Favor, 1 = Have Gained Favor</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nHylea_State</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not Gained Favor, 1 = Have Gained Favor</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nRymrgand_Coalition_State</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not Gained Favor, 1 = Have Gained Favor</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nWael_State</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not gained favor; 1 =  have gained favor;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nWoedica_State</Tag>
      <FolderGuid>ddb30958-b543-4968-a6c7-8a0c4e6a3ab5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Have not gained favor; 1 = have gained favor;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_dragon_attacked</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = attacked the dragon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_killed_dragon_first</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player killed dragon BEFORE seeing Ygadr's vision</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_know_dragon_involvement</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = know the dragon's involvement with Ygadr</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_observed_lagufaeth_tracks</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = observed the lagufaeth tracks in the snow</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_read_journal</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = have read Ygadr's journal</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_spoke_with_dragon</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not talked to the dragon for the first time 1 = player has talked to the dragon for the first time</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_taking_dragon_item</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not okay to take an item from the dragon; 1 = okay to take an item from the dragon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_soul_twin_main</Tag>
      <FolderGuid>ddbcd584-24b5-428d-92ba-3fcd0f04ad49</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not on quest; 1 = has seen Ygadr's soul vision</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_prot2_hendyna_aelys_info</Tag>
      <FolderGuid>e0618290-c615-4d14-829b-6cb3b9d29cf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Hendyna about Aelys; 1 = Talked to Hendyna about Aelys</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Hendyna_Egg</Tag>
      <FolderGuid>e0618290-c615-4d14-829b-6cb3b9d29cf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not given; 1 = Quest given; 2 = Nest reached; 3 = Egg SI finished; 4 = Egg intact; 5 = Egg cracked; 6 = Egg broken</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Hendyna_Talk</Tag>
      <FolderGuid>e0618290-c615-4d14-829b-6cb3b9d29cf1</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Hendyna; 1 = Talked to Hendyna first time; 2 = Hendyna talks about wurms; 3 = Resolved quest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pallegina_At_Embassy</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pallegina isn't in the embassy; 1 = Pallegina is hanging around the embassy.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pallegina_At_OG</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pallegina not in Ondra's Gift; 1 = Pallegina in Ondra's Gift outside trading company.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pallegina_At_Trading_Company</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pallegina not in trading company; 1 = Pallegina in trading company.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pallegina_Available</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pallegina isn't available as a companion; 1 = Pallegina is available as a companion</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pallegina_Dead</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = companion is permanently dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pallegina_Met</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player didn't talk to Pallegina outside the Vailian Trading Company; 1 = Player has met Pallegina.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Agosti_Stoic_Responses</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of times the player chose Stoic responses when speaking with Agosti.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Pallegina_Ambush_Stage</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pallegina not ambushed; 1 = Player knows Leaden Key tried to gank Pallegina; 2 = Pallegina wants player to warn Ambassador Agosti.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Pallegina_Decision</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No decision about trade agreement; 1 = Pallegina followed orders; 2 = Pallegina made a new deal.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Pallegina_Quest_Stage</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Talk to Ambassador Agosti; 2 = Talk to anamentfath in Twin Elms; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Pro_Pallegina</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Keeps track of how many times the player supports Pallegina in making her own decision about the trade agreement.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sided_With_Agosti</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of times the player sided with Agosti during meeting.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sided_With_Pallegina</Tag>
      <FolderGuid>e08372c1-d509-484c-a47b-260daffb0e25</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Number of times the player sided with Pallegina during meeting.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_experiment_request</Tag>
      <FolderGuid>e525679e-ac69-4be8-9349-ddd9f917249e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_family_request</Tag>
      <FolderGuid>e525679e-ac69-4be8-9349-ddd9f917249e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_slaver_request</Tag>
      <FolderGuid>e525679e-ac69-4be8-9349-ddd9f917249e</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nCurrentDefianceBayDistrict</Tag>
      <FolderGuid>e5a65dd9-e559-4616-a129-c0b8f1c00268</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Copperlane, 2 = First Fires, 3 = Ondra's Gift, 4 = Brackenbury, 5 = Heritage Hill. Only valid in Defiance Bay - there will be false positives outside the city.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Knight_02_Dead</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Didn't survive the fight.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Knight_03_Dead</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Didn't survive the fight.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Knight_04_Dead</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Didn't survive the fight.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Leyra_Defeated</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Leyra alive, 1 = Leyra defeated.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Eldrid_State</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Eldrid; 1 = Talked to Eldrid; 2 = Eldrid offers quest; 3 = Player accepts Eldrid's quest; 4 = Eldrid resolves quest (positive); 5 = Eldrid resolves quest (negative); 6 = Eldrid is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Knights_Killed</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = All Knights alive, 1+ = Number of Knights that have died.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Leyra_State</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Leyra; 1 = Witnessed Leyra sing; 2 = Talked to Leyra in mausoleum; 3 =  Leyra offers quest; 4 = Leyra's quest accepted; 5 = Leyra resolves quest (positive); 6 = Leyra resolves quest (negative); 7 = Leyra is banished.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Wyla_Quest_Stage</Tag>
      <FolderGuid>e5c06078-a416-4f57-b969-31d2eea998e5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Enter Heritage Hill; 2 = Find missing novitiates; 3 = Return to Wyla; 4 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bragan_Dead</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0= Player has not killed Bragan; 1= Player has killed Bragan;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Disable_Derrin</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Turn off Derrin's corpse and soul glow. No longer needed once you claim the dagger.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Found_Derrin</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player has not found Derrin; 1= player has found Derrin;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Know_Derrin_Father</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player knows that Weyd is Derrin's father.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Derrin_Info</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player doesn't know Derrin is missing; 1= player knows Derrin is missing; 2 = Know Derrin has been killed;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odda_Quest_Stage</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest not started; 1 = Find Derrin; 2 = Found Derrin; 3 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Odda_State</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Odda; 1 = Talked to Odda; 2 = Agreed to find Derrin and her Husband; 3 = Told Odda her husbands drinking at The School; 4 = Confronted her with Derrin's Fate; 5 = Lied to her about Derrin's Fate; 6 = Weyd confronted her about Derrin's fate;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Weyd_State</Tag>
      <FolderGuid>e9cf6c85-ac38-47da-bef8-8601d45441a0</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't told Weyd about Derrin's fate; 1 = Player lied about Derrin, Weyd remains at Salty Mast; 2 = Player told truth about Derrin, Weyd remains at Salty Mast; 3 = Player told truth about Derrin, Weyd went home; 4 = Player told truth about Derrin, Weyd ran off somewhere.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Calisca_gone</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Calisca didn't leave party 1 = Calisca left (dead by spiders)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Calisca_gone_exterior</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Calisca spawns inside ruins, if anywhere 1 - Calisca spawns outside</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_cilant_lis_screenshake</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pillar_A</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = A is lit</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pillar_B</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pillar_C</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pillar_D</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pillar_E</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pillar_F</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Pillars_lit</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never lit a pillar 1 = lit at least one</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cilant_Lis_Intro_Timer</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Used to control whether the new timer that updates all the quest stages after the rockslide has already been called (1 = it has ran).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cilant_Lis_Quest_Update_Timer</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Used to control the timer that ends/opens intro quests upon arrival to the area (either soonish, if the player is alone, or after Calisca/Heodan dialogue).</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cilant_Lis_Rockslide_Timer</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Same as the intro timer, but to control a slight delay in the rockslide effects so that it plays again after a reload of the area's autosave.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_cilant_lis_state</Tag>
      <FolderGuid>eb06f810-eca0-4398-9fb4-f9304b348da2</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = have not entered ruins 1 = entered ruin 2 = got outside</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aspiration_Convo_Completed</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = conversation with Engwithan stone head in Aspiration Room done.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Aspiration_Plate_Used</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = character is standing on correct Aspiration Symbol Plate</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Bronze_Spear_Examined</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = spear examined.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dozens_Hireling_Available</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_giantslayers_killed</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = did not kill giantslayers before they got to woodend plains, 1 = killed giantslayers before they got to woodend plains;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Legacy_Convo_Completed</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = conversation with Engwithan stone head in Legacy Room done.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Legacy_Plate_Used</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = character is standing on correct Legacy Symbol Plate</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Rope_Attached</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = rope attached to broken stairs.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Soul_Platform_Used</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player is standing on Soul Transference Platform</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Webbing_Removed</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = webbing in tunnel removed.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aspiration_Trait</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no trait chosen, 1,2,3,4 = traits TBD.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Exit_Location</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = player near top exit, 2 = player near bottom exit (lhe a rhemen 2)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Legacy_Trait</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no trait chosen, 1,2,3,4 = traits TBD.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_MercenaryHire_State</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = quest taken, 2 = cook company met, 3 = entered lhe a rhemen, 4 = artifacts found, 5 = Knights encountered 6 = artifacts given to Oesmer</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_nridek_state</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = you have not met nridek , 1 = you let nridek take the soul vessel to his people; 2 = you killed nridek;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Soul_Vessel_Variant</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1-16 = different variants of the soul vessel that correspond with the questions answered in Lhe a Rhemen.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Vessel_State</Tag>
      <FolderGuid>eb82e88b-18c2-4078-a827-37971ce5474c</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = default, 1 = Aspiration chamber soul vessel taken 2 = Soul Vessel placed on Transference Chamber dais 3 = Soul Vessel filled with player soul 4 = Filled Soul Vessel acquired 5 = Soul Vessel placed in weapon</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cliaban_Water_Bag</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Bag not recovered; 1 = Bag recovered.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cliaban_Water_Inspected</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pool not inspected; 1 = Pool inspected.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Cliaban_Water_Weapon</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Weapon not recovered; 1 = Weapon recovered.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Skaen_Bridge_Inspected</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Affliction_Cliaban_Bridge</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Affliction has not been applied; 1 = Affliction has been applied.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Affliction_Skaen_Bridge</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Affliction has not been applied; 1 = Affliction has been applied.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Cliaban_Bridge</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>1</InitialValue>
      <Comments>0 = Right side is active 1 = Left side is active</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Crypt_Secret_Found</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player has not opened secret Skain entrance 1 = Player has opened secret Skaen Entrance</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Skaen_Bridge_Rope</Tag>
      <FolderGuid>ec1ece12-2c8b-49cf-8e7f-438331529b85</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Rope not used; 1 = Rope taken with you during jump; 2 = Rope taken with you during second jump; 3 = Rope tied across chasm (either through grappling hook or through jumps); 4 = Rope throw attempt fails.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_acquired_ryonas_breastplate</Tag>
      <FolderGuid>ecc35412-19bd-48da-acc1-9b76475052f6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = has looted ryonasbreastplate</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_defeated_ghost_encounter</Tag>
      <FolderGuid>ecc35412-19bd-48da-acc1-9b76475052f6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = defeated ghost encounter in Woodend Plains</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_slept_in_alpine_lair</Tag>
      <FolderGuid>ecc35412-19bd-48da-acc1-9b76475052f6</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = slept in the alpine dragon's lair</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Azo_Fired</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Azo is still at the Sanitarium; 1 = Ethelmoer banished Azo for his unauthorized experiements.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Discovered_Records</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if and only if the player found Azo's records.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Gave_North_Ward_Key</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Azo gave North Ward key to player. (Note he can get it other ways that won't set this flag - this is for dialogue flow control to prevent giving infinite keys.)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Patient_Info</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = player knows about Gram being an unwilling subject</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Sanitarium_Critpath_Complete</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Sanitarium critpath not completed; 1 = Sanitarium critpath completed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Sanitarium_Hostile</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Sanitarium is neutral; 1 = Player went on a killing spree and made the Sanitarium residents hostile.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bAzoMentioned</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Someone has mentioned Caedman Azo at least once or the player has met him. Opens up dialogue options with Freyol, possibly others.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bReceivedAcolyteSanitariumVision</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = found out about the sanitarium from the Acolyte. Starts the quest.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bWentUpstairsAfterCompletingSanitarium</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player goes upstairs with the quest stage set to 8. We use this specifically for Moedred so he doesn't go back to his main dialogue until after the player has dealt with the chaos and done a level transition.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Riply_Rescue_Stage</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player hasn't rescued Riply; 1 = Player found Riply's hiding spot; 2 = Player told Azo about Riply; 3 = Riply's dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Sanitarium_Quest_Stage</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Sanitarium quest inactive; 1= Talk to Ethelmoer; 2 = Go interview animancers; 3 = Azo won't talk, so talk to Ethelmoer; 4 = Confront Azo; 5 = Speak to Freyol; 6 = Speak to Gram; 7 = Speak to Uscrim; 8 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nAzo_State</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 0 =has not talked to Azo; 1 = Player has talked to Azo once; 3 = Azo is in the North Wing; 4 = Player has confronted his patient Uscgrim; 5 = Azo is dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nCafden_State</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 0 =has not talked to Cafden; 1 = Player has talked to Cafden once; 2 = Cafden has spoken to you about Leaden Key; 3 = Player has saved Cafden; 4 = Cafden is dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nEthelmoer_State</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 0 =has not talked to Ethelmoer; 1 = Player has talked to Ethelmoer once; 2 = Player has spoken to him about the Leaden Key Op; 3 = Player has accepted/advanced NPC quest; 4 = Player has concluded quest (positive); 5 = Player has concluded quest (negative); 6 = NPC is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nSanitarium_Death_Increment</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = no patients or animancer have died as a result of LKA; 1&gt;= Number of paitens or animancers that have died as a result of LKA;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nUscgrim_State</Tag>
      <FolderGuid>edbda118-4c8b-41d3-98bb-c2c74539a18a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments> 0 =has not talked to Uscgrim; 1 = Player has talked to NPC once; 2 = NPC offers/updates quest to Player; 3 = Player has accepted/advanced NPC quest; 4 = Player has concluded quest (positive); 5 = Player has concluded quest (negative); 6 = NPC is dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Denied_Iovara_Answer</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 if the player chooses not to tell Iovara why he betrayed her.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Herald1_Dead</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true on death of Herald 1</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Herald2_Dead</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true on death of Herald 2</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Thaos_Enc_Defeated</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>bPlayedCourtLanding</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>True if the Court landing VFX have been played</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Court_Bridge</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = gap has not been bridged; 1 = gap has been bridged</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ending</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Hylea/Return Souls, 2 = Berath/Cycle, 3 = Rymrgand/Dissolve, 4 = Galawain/Strengthen, 5 = Woedica, 6 = Wael/???</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Heralds_Enc_Defeated</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iovara_Court_State</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not triggered; 1 = Triggered; 2 = Convo Started</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iovara_State</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Staying imprisoned, 2 = Helping the player vs. Thaos, 3 = disintegrated</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Iovara_Vision_Camp</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Vision starts; 2 = Vision ended</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Passage_Cleared</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = passage has not been cleared; 1 = passage has not been cleared</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Shadow_Soul_Light_01</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Shadow_Soul_Light_02</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Shadow_Soul_Light_03</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Thaos_Showdown</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No action in SiS2; 1 = Thaos Memory Triggered; 2= Thaos Memory Scene Completed; 3 =Thaos Scene Triggered; 4 = Thaos Scene Completed; 5 = Thaos in Combat; 6 = Thaos Defeated</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nRandomWaelVariable</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>??????</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>nThaosSoulFate</Tag>
      <FolderGuid>edfe7840-17e7-49ed-bb23-89fc3ee0cdd5</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = hasn't sent anywhere. 1 = back to cycle. 2 = tore apart - mercy. 3 = eternal prison. 4 = memory wipe. 5 = tore apart - vengeance</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_lagoon_xaurips_dead</Tag>
      <FolderGuid>ee20cda2-8dc9-4418-9aba-c9ba861ec728</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = tribe alive 1 = tribe killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Aufra_Status</Tag>
      <FolderGuid>ee20cda2-8dc9-4418-9aba-c9ba861ec728</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke 1 = met 2 = told of sister 3 = accepted quest 4 = Refused to drink concoction 5 = Decided to drink concoction 6 = Told that killed Ranga 7 = Aufra killed</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_mothers_plea_main</Tag>
      <FolderGuid>ee20cda2-8dc9-4418-9aba-c9ba861ec728</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest not started 1 = started quest 2 = reached lagoon 3 = met ranga 4 = got concoction 5 = Quest complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Ranga_Status</Tag>
      <FolderGuid>ee20cda2-8dc9-4418-9aba-c9ba861ec728</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = never spoke 1 = Met Ranga 2 = Asked after concoction 3 = Sent After Xaurips 4 = Killed Xaurips 5 = Sent After Mushroom 6 = Got Mushroom (Concoction brewed) 7 = Ranga dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Acquired_Amulet</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't have the soulward amulet; 1 = Acquired soulward amulet.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_eorn_past</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = player doesn't know about Eorn's crime; 1 = player knows from Edict of Arrest; 2 = player knows from Eorn</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_found_key</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Didn't examine flowerpot 1 = Examined flowerpot (get key)</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Helig_Amulet_Removed</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Helig has been stripped of the quest item amulet.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_know_book</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't know Helig was lying about grimoire  1 = asked Moedred about it</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_know_experiments</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Don't know about Helig's experiments 1 = Do know about experiments</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Moedred_Dead</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Moedred alive; 1 = Moedred dead.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_sided_moedred</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not sided with moedred; 1 = sided with moedred;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_unwanted_finished</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest has not been completed; 1 = Quest is Finished</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_endstate_status</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Quest Unfinished 1 = Lied to Dalton 2 = Knew about soul, kept amulet 3 = Knew about soul, gave amulet to Dalton 4 = Didn't know about soul, gave amulet to Dalton 5 = Didn't know about soul, kept amulet</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_eorn_status</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = alive; 1 = met; 2 = dead; 3 = free</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_helig_status</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = alive; 1 = met; 2 = dead</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_moedred_status</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not met, 1 = met moedred, 2 = know about his wicht daughter, 3 = sided with Moedred, 4 = dead;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_voice_main</Tag>
      <FolderGuid>f0a32c12-3497-4583-b6f0-9c0f1a1fc102</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = quest not accepted  1 = quest accepted 2= catacombs entered 3 = Helig Met 4= Sanitarium Entered 5= Moedred Killed 6 = recieved amulet from Helig</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Imatl_Paid</Tag>
      <FolderGuid>f1a6053c-8f79-43e2-9eb1-819684e8959b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player didn't pay Imatl; 1 = Player paid Imatl.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Imatl_Robbed</Tag>
      <FolderGuid>f1a6053c-8f79-43e2-9eb1-819684e8959b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Player didn't rob Imatl; 1 = Player robbed Imatl.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Imatl_slain</Tag>
      <FolderGuid>f1a6053c-8f79-43e2-9eb1-819684e8959b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't kill Imatl without getting info 1 = killed Imatl for piece.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Imatl_Quest_Stage</Tag>
      <FolderGuid>f1a6053c-8f79-43e2-9eb1-819684e8959b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Not talked to Imatl; 1 =  Started quest, 2 = Found all the scepter pieces, 3 =  Nans assembled the scepter or sold it to Nans; 4 = Quest complete.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_Scepter_Pieces_Found</Tag>
      <FolderGuid>f1a6053c-8f79-43e2-9eb1-819684e8959b</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = No pieces found, 1 = 1 piece found, 2 = 2 pieces found, 3 = all pieces found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_deathguard_provoke</Tag>
      <FolderGuid>fa6aa36d-2617-4f7c-9553-71bcf31eec46</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = readric has not started attacking your stronghold, 1 = raedric has started attacking your stronghold;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_PoI_Barks_Stronghold</Tag>
      <FolderGuid>fa6aa36d-2617-4f7c-9553-71bcf31eec46</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = reset 1 = already played this load</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_stronghold_available</Tag>
      <FolderGuid>fa6aa36d-2617-4f7c-9553-71bcf31eec46</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>Set to 1 when the Steward gives you the stronghold after dealing with Od Nua.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_stronghold_cleared</Tag>
      <FolderGuid>fa6aa36d-2617-4f7c-9553-71bcf31eec46</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = didn't kill all monsters 1 = cleared exterior</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_near_steward</Tag>
      <FolderGuid>fa6aa36d-2617-4f7c-9553-71bcf31eec46</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = not in trigger near steward; 0 &gt; in trigger near steward;</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_stronghold_clearing</Tag>
      <FolderGuid>fa6aa36d-2617-4f7c-9553-71bcf31eec46</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments># of encounters defeated 6 = complete</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Dissapointer_Found</Tag>
      <FolderGuid>fbee7e1f-dc8d-4585-8341-1c2c8455dc2f</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>0 = Pistol Dissapointer has not been found; 1 = Dissapointer has been found</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Despawn_Russetwood_Fampyrs</Tag>
      <FolderGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = The fampyrs in Russetwood have moved on from the region.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Fampyrs_Fight_Ogres</Tag>
      <FolderGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player sent fampyrs against the ogres.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_found_treasure_map</Tag>
      <FolderGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = Player found the treasure map</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Played_Pond_POI</Tag>
      <FolderGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>true when the companion POI has played around the pond. Used because it can be triggered from different triggers on all sides.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>b_Russetwood_Ogres_Defeated</Tag>
      <FolderGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = The ogre crew in front of the ogre cave has been defeated.</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>n_stormcaller_progression</Tag>
      <FolderGuid>fd12e1dc-9061-485f-9d30-e54ca3cfe0b8</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments>1 = rested in the Nest</Comments>
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1001_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1002_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1003_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1004_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1005_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1006_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1007_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1008_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1009_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1010_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1011_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1012_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1013_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1014_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
    <GlobalVariable>
      <Tag>1015_Found</Tag>
      <FolderGuid>fffe560b-a1ef-4df8-846b-67da4e3bdd9a</FolderGuid>
      <InitialValue>0</InitialValue>
      <Comments />
      <CreatedBy />
    </GlobalVariable>
  </GlobalVariables>
</GlobalVariablesData>