<?xml version="1.0" encoding="utf-8"?>
<ConversationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <NextNodeID>84</NextNodeID>
  <Nodes>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>0</NodeID>
      <Comments />
      <PackageID>4</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>1</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>2</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>3</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>4</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>5</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>6</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>7</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>9</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>10</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>11</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>12</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>13</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>14</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>15</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>16</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>17</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>18</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>19</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>20</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>21</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>22</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>23</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>24</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>25</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>26</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>27</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>28</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>29</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>30</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>31</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>32</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>33</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>34</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>35</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>36</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>37</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>38</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>39</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>40</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>41</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>42</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>43</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>44</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>45</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>46</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>47</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>48</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>49</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>50</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>51</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>52</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>53</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>54</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>55</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>56</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>57</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>58</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>59</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>60</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>61</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>62</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>63</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>64</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>65</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>66</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>67</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>68</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>69</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>70</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>71</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>72</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>73</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>74</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>75</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>76</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>77</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>78</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>79</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>80</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>81</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>82</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>0</FromNodeID>
          <ToNodeID>83</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>00000000-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>1</NodeID>
      <Comments>Selected</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>selected - accommodating</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>2</NodeID>
      <Comments>Selected</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Selected</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>3</NodeID>
      <Comments>Selected</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Selected - friendly</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>4</NodeID>
      <Comments>Confirm</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Confirm</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>5</NodeID>
      <Comments>Confirm</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Confirm</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>6</NodeID>
      <Comments>Confirm</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Confirm</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>7</NodeID>
      <Comments>Battlecry</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>battle cry</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>8</NodeID>
      <Comments>Battlecry</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>battle cry</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>9</NodeID>
      <Comments>Battlecry</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Battlecry</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>10</NodeID>
      <Comments>Low Stamina</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>injured - trying to maintain composure</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>11</NodeID>
      <Comments>Low Stamina</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>injured</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>12</NodeID>
      <Comments>Low Stamina</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>injured</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>13</NodeID>
      <Comments>KO Grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>knocked out</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>14</NodeID>
      <Comments>KO Grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>knocked out</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>15</NodeID>
      <Comments>KO Grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>knocked out</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>16</NodeID>
      <Comments>Death Grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>death cry</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>17</NodeID>
      <Comments>Death Grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>death cry</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>18</NodeID>
      <Comments>Death Grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>death cry</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>19</NodeID>
      <Comments>Need rest/fatigued</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Need rest - suggestion</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>20</NodeID>
      <Comments>Need rest/fatigued</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Need rest - suggestion</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>21</NodeID>
      <Comments>Need rest/fatigued</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>cajoling, reassuring</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>22</NodeID>
      <Comments>Comrade death</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>react to ally death</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>23</NodeID>
      <Comments>Comrade death</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>react to ally death</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>24</NodeID>
      <Comments>Comrade death</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>react to ally death</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>25</NodeID>
      <Comments>Comrade KO</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>reacting to KO'ed ally - determined</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>26</NodeID>
      <Comments>Comrade KO</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>reacting to KO'ed ally</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>27</NodeID>
      <Comments>Comrade KO</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>reacting to KO'ed ally - urging to awaken</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>28</NodeID>
      <Comments>Target immune/weapon ineffective</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>weapon not working</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>29</NodeID>
      <Comments>Crit</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Critical hit - take that!</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>30</NodeID>
      <Comments>Crit miss</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>swing and miss</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>31</NodeID>
      <Comments>Inventory full/encumbered</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>carrying too much gear - being nice</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>32</NodeID>
      <Comments>Scouting</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>sneaking/scouting - hushed</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>33</NodeID>
      <Comments>Scouting</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>sneaking/scouting - hushed</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>34</NodeID>
      <Comments>Scouting</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>sneaking/scouting - hushed</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>35</NodeID>
      <Comments>Friendly fire 1</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>friendly fire - a little emotionally hurt</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>36</NodeID>
      <Comments>Friendly fire</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>friendly fire - super nice</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>37</NodeID>
      <Comments>Friendly fire</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>friendly fire - super nice</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>38</NodeID>
      <Comments>Found object</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>found something - "well, well, well..."</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>39</NodeID>
      <Comments>Found object</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>found something - wonder</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>40</NodeID>
      <Comments>lockpicking</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>lockpicking - uneasy to do something corrupt</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>41</NodeID>
      <Comments>Attack grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>42</NodeID>
      <Comments>Attack grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>43</NodeID>
      <Comments>Attack grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>44</NodeID>
      <Comments>Damaged grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>45</NodeID>
      <Comments>Damaged grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>46</NodeID>
      <Comments>Damaged grunt</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>47</NodeID>
      <Comments>Poisoned</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>poisoned</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>48</NodeID>
      <Comments>Spell failed/interrupted</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>spell failed - a little embarrassed</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>49</NodeID>
      <Comments>lockpicking</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>lockpicking - reluctant</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>50</NodeID>
      <Comments>Task complete</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>task complete - benevolent</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>51</NodeID>
      <Comments>Immobilized</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>physically stuck</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>52</NodeID>
      <Comments>Leading the party</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>leading the party - humble</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>53</NodeID>
      <Comments>Spell cast</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Spell cast. Crescendo. {AH OO-loo thenn}</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>54</NodeID>
      <Comments>Spell cast</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Spell cast - crescendo {MOE-ith IX-ee AH-nath}</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>55</NodeID>
      <Comments>Spell cast</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Spell cast - crescendo. {LAHV-ah-roo byon SEEK}</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>56</NodeID>
      <Comments>Spell cast</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Spell cast - crescendo. {BRITH ooh LIK-nuh}</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>57</NodeID>
      <Comments>Spell cast</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Spell cast - crescendo. {AH-thek WUR-than roth}</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>58</NodeID>
      <Comments>Command (allied)</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>battle command</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>59</NodeID>
      <Comments>Command (allied)</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>battle command</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>60</NodeID>
      <Comments>Command (hostile)</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>menacing</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>61</NodeID>
      <Comments>Chant</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Chanting. {CRAYFT ah-FILL-ath THEER lim}</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>62</NodeID>
      <Comments>Chant</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Chanting. {KWEH-thay SEEL-mes MEE-tum} </ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>63</NodeID>
      <Comments>Chant</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Chanting.{WUR-dey BEEL-dan SAH-wuhl} </ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>64</NodeID>
      <Comments>Invocation</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Invocation. Fast crescendo. {croh ahk TEN} </ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>65</NodeID>
      <Comments>Invocation</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Invocation. Fast crescendo. {sak ree THOO} </ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>66</NodeID>
      <Comments>Invocation</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Invocation. Fast crescendo. {IX muh-ROO}</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>67</NodeID>
      <Comments>Mind whisper</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>3 unintelligible whispers.</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>68</NodeID>
      <Comments>Selected - Humor</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Selected (too many times) - passive-aggressive - annoyed, smiling through gritted teeth</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>69</NodeID>
      <Comments>Target immune/weapon ineffective</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>weapon not working - apologetic</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>70</NodeID>
      <Comments>Target immune/weapon ineffective</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>weapon not working - apologetic</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>71</NodeID>
      <Comments>Crit</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Critical hit. Excited.</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>72</NodeID>
      <Comments>Crit</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Critical hit - proud</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>73</NodeID>
      <Comments>Crit miss</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>swing and miss - determined</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>74</NodeID>
      <Comments>Crit miss</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>swing and miss - irritated</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>75</NodeID>
      <Comments>Found object</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>found something - marvel</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>76</NodeID>
      <Comments>lockpicking</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>lockpicking - courteous</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>77</NodeID>
      <Comments>Spell failed/interrupted</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>spell failed - embarrassed</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>78</NodeID>
      <Comments>Spell failed/interrupted</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>spell failed - frustrated with self</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>79</NodeID>
      <Comments>Task complete</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>task complete - helpful</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>80</NodeID>
      <Comments>Immobilized</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>physically stuck - struggling</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>81</NodeID>
      <Comments>Poisoned</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>poisoned</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>82</NodeID>
      <Comments>Selected</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Selected - helpful</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>83</NodeID>
      <Comments>Confirm</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>Confirm - helpful</ActorDirection>
      <SpeakerGuid>b1a8e901-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>00000000-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
  </Nodes>
  <Bookmarks>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
  </Bookmarks>
  <ClassExtender>
    <ExtendedProperties />
  </ClassExtender>
  <ConversationType>Conversation</ConversationType>
  <Description>Scene description.</Description>
  <SceneLocation>SCENE LOCATION</SceneLocation>
  <SceneTime>SCENE TIME</SceneTime>
  <CharacterMappings />
</ConversationData>