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      <Conditionals>
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              <string>AR_1101_Hearthstone_Exterior</string>
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
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      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <ClassExtender>
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      <Conditionals>
        <Operator>And</Operator>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
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      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
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      <ClassExtender>
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts>
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              <string>Major</string>
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        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
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      <IsQuestionNode>false</IsQuestionNode>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
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      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <ClassExtender>
        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
        <Components />
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      <OnEnterScripts>
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          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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      <ExcludedSpeakerClasses />
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      <Comments />
      <PackageID>1</PackageID>
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
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      <ClassExtender>
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      <Conditionals>
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      <OnEnterScripts />
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      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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    <FlowChartNode xsi:type="PlayerResponseNode">
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      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
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          <ToNodeID>19</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
        <Components />
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      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void StartQuest(String)</FullName>
            <Parameters>
              <string>assets/data/quests/critical_path/act_1/cp_qst_the_old_watcher.quest</string>
            </Parameters>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_old_watcher_main</string>
              <string>4</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
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    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
      <NodeID>123</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts>
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            <Parameters>
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              <string>1</string>
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              <string>2</string>
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        </ScriptCall>
        <ScriptCall>
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              <string>3</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_CR_Quest_Stage</string>
              <string>4</string>
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          </Data>
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        <ScriptCall>
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            <Parameters>
              <string>assets/data/quests/critical_path/act_2/cp_qst_cliaban_rilag.quest</string>
              <string>0</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_CR_Critpath_Complete</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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      <Comments />
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      <Links>
        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
        <Components />
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      <OnEnterScripts>
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              <string>assets/data/quests/critical_path/act_2/cp_qst_heritage_hill.quest</string>
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        </ScriptCall>
        <ScriptCall>
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              <string>0</string>
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        </ScriptCall>
        <ScriptCall>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>n_HH_Quest_Stage</string>
              <string>2</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
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              <string>3</string>
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          </Data>
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          </Data>
        </ScriptCall>
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
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      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts>
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          <Data>
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            <Parameters>
              <string>assets/data/quests/critical_path/act_2/cp_qst_sanitarium.quest</string>
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        </ScriptCall>
        <ScriptCall>
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            <Parameters>
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              <string>0</string>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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          </Data>
        </ScriptCall>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Sanitarium_Quest_Stage</string>
              <string>3</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Sanitarium_Quest_Stage</string>
              <string>4</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
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              <string>5</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Sanitarium_Quest_Stage</string>
              <string>6</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Sanitarium_Quest_Stage</string>
              <string>7</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Sanitarium_Quest_Stage</string>
              <string>8</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_Sanitarium_Critpath_Complete</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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      <ExcludedSpeakerClasses />
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    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
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      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
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      <Conditionals>
        <Operator>And</Operator>
        <Components />
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          <Data>
            <FullName>Void StartQuest(String)</FullName>
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              <string>assets/data/quests/critical_path/act_2/cp_qst_ducal_palace.quest</string>
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        </ScriptCall>
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          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_DB_Riot</string>
              <string>1</string>
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        </ScriptCall>
        <ScriptCall>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_Duc_Assassinated</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_LK_Ambush_01</string>
              <string>5</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void TriggerQuestEndState(String, Int32)</FullName>
            <Parameters>
              <string>assets/data/quests/critical_path/act_2/cp_qst_ducal_palace.quest</string>
              <string>0</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void StartQuest(String)</FullName>
            <Parameters>
              <string>assets/data/quests/critical_path/act_4/cp_qst_hunt_down_lka.quest</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>nHunt_Down_Stage</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>nHunt_Down_Stage</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void WorldMapSetVisibility(MapType, VisibilityType)</FullName>
            <Parameters>
              <string>AR_0811_Woodend_Plains</string>
              <string>Unlocked</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_AR_0811_State</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void WorldMapSetVisibility(MapType, VisibilityType)</FullName>
            <Parameters>
              <string>AR_0804_Stormwall_Gorge</string>
              <string>Unlocked</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_AR_0804_State</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void WorldMapSetVisibility(MapType, VisibilityType)</FullName>
            <Parameters>
              <string>AR_0803_Elmshore</string>
              <string>Unlocked</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_AR_0803_State</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void WorldMapSetVisibility(MapType, VisibilityType)</FullName>
            <Parameters>
              <string>AR_1101_Hearthstone_Exterior</string>
              <string>Unlocked</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_AR_1101_State</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void AreaTransition(MapType, PointLocation)</FullName>
            <Parameters>
              <string>AR_1101_Hearthstone_Exterior</string>
              <string>South1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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      <ExcludedSpeakerClasses />
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      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
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        <ExtendedProperties />
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      <Conditionals>
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
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      <NotSkippable>false</NotSkippable>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
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      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <Conditionals>
        <Operator>And</Operator>
        <Components />
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      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
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              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
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      <Conditionals>
        <Operator>And</Operator>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
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      <Conditionals>
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      <OnEnterScripts>
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          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Creitum_Duration</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <OnEnterScripts>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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      <PlayType>Normal</PlayType>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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      <Conditionals>
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      <OnEnterScripts>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>3</string>
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      <IsTempText>false</IsTempText>
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      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
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          <Data>
            <FullName>Void ActivateStronghold()</FullName>
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      <Conditionals>
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      <Conditionals>
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      <OnEnterScripts>
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          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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      <PlayType>Normal</PlayType>
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        <ExtendedProperties />
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      <Conditionals>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
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      <Conditionals>
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        <Components />
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      <OnEnterScripts>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_encampment_quest_stage</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>n_cilant_lis_state</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>b_Discussed_Background</string>
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            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
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      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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          <RandomWeight>1</RandomWeight>
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      <ClassExtender>
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      <Conditionals>
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      <OnEnterScripts>
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          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>n_Heodan_State</string>
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            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
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              <string>b1a7e810-0000-0000-0000-000000000000</string>
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        </ScriptCall>
      </OnEnterScripts>
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
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      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
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      <DisplayType>Conversation</DisplayType>
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      <ClassExtender>
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts>
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              <string>2</string>
            </Parameters>
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        </ScriptCall>
        <ScriptCall>
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            <FullName>Void AddToParty(Guid)</FullName>
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              <string>b1a7e810-0000-0000-0000-000000000000</string>
            </Parameters>
          </Data>
        </ScriptCall>
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              <string>b1a7e809-0000-0000-0000-000000000000</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
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      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
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      <OnEnterScripts>
        <ScriptCall>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Calisca_State</string>
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          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
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      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
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      <ClassExtender>
        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Calisca_State</string>
              <string>4</string>
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        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Heodan_State</string>
              <string>5</string>
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      </OnEnterScripts>
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
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      <NoPlayRandomWeight>0</NoPlayRandomWeight>
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      <Conditionals>
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      <OnEnterScripts />
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <Conditionals>
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      <OnEnterScripts />
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      <IsQuestionNode>false</IsQuestionNode>
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      <PlayType>Normal</PlayType>
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      <Conditionals>
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      <OnEnterScripts>
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        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>b_Heodan_Injured</string>
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          </Data>
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      <OnExitScripts />
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      <IsQuestionNode>false</IsQuestionNode>
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      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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        <ExtendedProperties />
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      <Conditionals>
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      <OnEnterScripts>
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          <Data>
            <FullName>Void StartScriptedInteraction(Guid)</FullName>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
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      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <IncludedListenerClasses />
      <ActorDirection />
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        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
        <Components />
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      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void StartQuest(String)</FullName>
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              <string>assets/data/quests/critical_path/act_4/cp_qst_hunt_down_lka.quest</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>nHunt_Down_Stage</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>nHunt_Down_Stage</string>
              <string>2</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>nHunt_Down_Stage</string>
              <string>4</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Twin_Elms_Access</string>
              <string>1</string>
            </Parameters>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void TriggerQuestEndState(String, Int32)</FullName>
            <Parameters>
              <string>assets/data/quests/critical_path/act_4/cp_qst_hunt_down_lka.quest</string>
              <string>0</string>
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        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>nConfront_Thaos_Stage</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void StartQuest(String)</FullName>
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              <string>assets/data/quests/critical_path/act_4/cp_qst_earn_gods_favor.quest</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void StartQuest(String)</FullName>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Breith_Eaman_Stage</string>
              <string>1</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Gods_Favor_Stage</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void AreaTransition(MapType, PointLocation)</FullName>
            <Parameters>
              <string>AR_1301_Twin_Elms_Exterior</string>
              <string>Interior01</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void WorldMapSetVisibility(MapType, VisibilityType)</FullName>
            <Parameters>
              <string>AR_1301_Twin_Elms_Exterior</string>
              <string>Unlocked</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void WorldMapSetVisibility(MapType, VisibilityType)</FullName>
            <Parameters>
              <string>AR_1201_Oldsong_Exterior</string>
              <string>Unlocked</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void WorldMapSetVisibility(MapType, VisibilityType)</FullName>
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              <string>AR_1101_Hearthstone_Exterior</string>
              <string>Unlocked</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>n_AR_1101_State</string>
              <string>2</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>n_AR_1201_State</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_AR_1301_State</string>
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            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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      <Comments />
      <PackageID>1</PackageID>
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      <Links />
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts />
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        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_deathguard_provoke</string>
              <string>1</string>
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          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>b_deathguard_attacks</string>
              <string>1</string>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Raedric_State</string>
              <string>5</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_old_watcher_main</string>
              <string>4</string>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Kolsc_State</string>
              <string>8</string>
            </Parameters>
          </Data>
        </ScriptCall>
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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