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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>10</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>10</FromNodeID>
          <ToNodeID>9</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_(NPC)_State</string>
                <string>LessThan</string>
                <string>2</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_(NPC)_State</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>00000000-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
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      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_(NPC)_State</string>
                <string>LessThan</string>
                <string>3</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_(NPC)_State</string>
              <string>3</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_(NPC_or_QuestName)_Quest_Stage</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
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      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>12</FromNodeID>
          <ToNodeID>13</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>12</FromNodeID>
          <ToNodeID>14</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_(NPC_or_QuestName)_Quest_Stage</string>
                <string>EqualTo</string>
                <string>2</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>13</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_(NPC)_State</string>
              <string>4</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_(NPC_or_QuestName)_Quest_Stage</string>
              <string>3</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>00000000-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>14</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_(NPC)_State</string>
              <string>5</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_(NPC_or_QuestName)_Quest_Stage</string>
              <string>3</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>00000000-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>15</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>15</FromNodeID>
          <ToNodeID>11</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>15</FromNodeID>
          <ToNodeID>7</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>15</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>15</FromNodeID>
          <ToNodeID>9</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_(NPC)_State</string>
                <string>EqualTo</string>
                <string>2</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>00000000-0000-0000-0000-000000000000</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
  </Nodes>
  <Bookmarks>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
    <Bookmark>
      <Type>Unassigned</Type>
      <Name />
      <NodeID>-1</NodeID>
      <GhostNodeParentID>-1</GhostNodeParentID>
    </Bookmark>
  </Bookmarks>
  <ClassExtender>
    <ExtendedProperties />
  </ClassExtender>
  <ConversationType>Conversation</ConversationType>
  <Description>Scene description.</Description>
  <SceneLocation>SCENE LOCATION</SceneLocation>
  <SceneTime>SCENE TIME</SceneTime>
  <CharacterMappings />
</ConversationData>