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              <ExpressionComponent xsi:type="ConditionalCall">
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      <Comments>Also #Know Magran Aspects and #Robe Clue</Comments>
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              <ExpressionComponent xsi:type="ConditionalCall">
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                    <string>GreaterThanOrEqualTo</string>
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      <Comments>Confronted Durance about the fading Godhammer symbol</Comments>
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      <Comments>For first response, but not a play once option. Convince Counter = 0. Increment counter.</Comments>
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        <Operator>And</Operator>
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        <Operator>And</Operator>
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      <Comments>[#know staff or Craftsman check above or #If evidence explicit]</Comments>
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      <Conditionals>
        <Operator>And</Operator>
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
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                <string>EqualTo</string>
                <string>1</string>
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            <Not>false</Not>
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsPlayerBackground(Background)</FullName>
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                <string>Laborer</string>
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            <Operator>Or</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsPlayerSkillValue(SkillType, Operator, Int32)</FullName>
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                <string>Mechanics</string>
                <string>GreaterThanOrEqualTo</string>
                <string>8</string>
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            <Not>false</Not>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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          <PointsToGhost>true</PointsToGhost>
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
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