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      <ActorDirection>Quickfire questions.</ActorDirection>
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      <ClassExtender>
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      <Conditionals>
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      <OnEnterScripts />
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      <Persistence>None</Persistence>
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      <DisplayType>Bark</DisplayType>
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      <ActorDirection>Wondering, a little exasperated, but still friendly.</ActorDirection>
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      <Conditionals>
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      <OnEnterScripts />
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      <ActorDirection>Rummaging towards the end.</ActorDirection>
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      <ActorDirection>In good spirits about the traveling.</ActorDirection>
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      <ActorDirection>Friendly, wondering, amazed.</ActorDirection>
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      <Conditionals>
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      <Persistence>None</Persistence>
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      <ActorDirection>Cheery optimism.</ActorDirection>
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      <Conditionals>
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      <PlayVOAs3DSound>true</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
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      <DisplayType>Bark</DisplayType>
      <VOFilename />
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      <ActorDirection>Uneasy, doesn't want to burst his bubble</ActorDirection>
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          <RandomWeight>1</RandomWeight>
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      <Conditionals>
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          <ExpressionComponent xsi:type="ConditionalCall">
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      <PlayType>Normal</PlayType>
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          <RandomWeight>1</RandomWeight>
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      <Conditionals>
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      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
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      <DisplayType>Bark</DisplayType>
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      <IncludedListenerClasses />
      <ActorDirection>Not exactly defensive, but pointed.</ActorDirection>
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