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      <Comments>JS - Node needs revision, as Glasvahl speaks to us before making it up the stairs.</Comments>
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      <Comments>not sure this one is ever called. Conditional calls "n_(NPC)_State"</Comments>
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              <string>player</string>
              <string>Hostile</string>
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              <string>Positive</string>
              <string>Major</string>
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              <string>Positive</string>
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        <ScriptCall>
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      <Comments>onclick bark if player tries to talk to him w/o shard after being told to leave. || JS - May want to use "people" rather than "clan," to not confuse them with Glanfathans.</Comments>
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      <Comments>Node for player check (Snow Elf or White that Wends culture). Here, Glasvahl words the greeting in neutral terms, thus matching a violent or stealthy approach.</Comments>
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      <Conditionals>
        <Operator>And</Operator>
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          <ExpressionComponent xsi:type="ConditionalExpression">
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              <ExpressionComponent xsi:type="ConditionalCall">
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                  <FullName>Boolean IsPlayerSubrace(Subrace)</FullName>
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                    <string>Snow_Elf</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
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              </ExpressionComponent>
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean IsPlayerCulture(Culture)</FullName>
                  <Parameters>
                    <string>TheWhiteThatWends</string>
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              </ExpressionComponent>
            </Components>
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      </Conditionals>
      <OnEnterScripts />
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      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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    <FlowChartNode xsi:type="PlayerResponseNode">
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      <Comments>if player not on Rymrgand's quest</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsQuestEventTriggered(String, Int32)</FullName>
              <Parameters>
                <string>assets/data/quests/12_twin_elms_oldsong/12_qst_the_streamstilled.quest</string>
                <string>0</string>
              </Parameters>
            </Data>
            <Not>true</Not>
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      <OnEnterScripts />
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        <ScriptCall>
          <Data>
            <FullName>Void StartTimer(Guid)</FullName>
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              <string>76291c39-8010-4171-9011-a30b0fcc3659</string>
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          </Data>
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      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
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      <PlayType>Normal</PlayType>
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      <DisplayType>Conversation</DisplayType>
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    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
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      <Comments>Response seems to presuppose that the player knows Glasvahl's up to no good (Rymrgand vision). It should probably be more neutral, even if aggressive.</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
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      <ClassExtender>
        <ExtendedProperties>
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        <Operator>And</Operator>
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      </Conditionals>
      <OnEnterScripts />
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        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>n_Glaswal_State</string>
              <string>7</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetIsHostile(Guid, Boolean)</FullName>
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              <string>e51ee75a-8f88-4fee-94cf-ce733c3c0695</string>
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            </Parameters>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetTeamRelationship(String, String, Relationship)</FullName>
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              <string>Team_Pale_Elves_Generic</string>
              <string>player</string>
              <string>Hostile</string>
            </Parameters>
          </Data>
        </ScriptCall>
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      <HideSpeaker>false</HideSpeaker>
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      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
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      <DisplayType>Conversation</DisplayType>
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    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>50</NodeID>
      <Comments>JS - Glasvahl should give orientation that also leads to Rymrgand (he can't waste time, he needs to focus on the gate, Rymrgand won't listen, etc.) This would open a new node (61).</Comments>
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    <FlowChartNode xsi:type="PlayerResponseNode">
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      <Comments>if player not on Rymrgand's quest || JS - Question is ladden, presuming that the player is baffled, I'd consider making it more neutral ("What's going on in here?"), perhaps keeping this one as a second option.</Comments>
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      <ContainerNodeID>-1</ContainerNodeID>
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        <FlowChartLink xsi:type="DialogueLink">
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      <OnEnterScripts />
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        <ScriptCall>
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          </Data>
        </ScriptCall>
        <ScriptCall>
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              <string>e51ee75a-8f88-4fee-94cf-ce733c3c0695</string>
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        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetTeamRelationship(String, String, Relationship)</FullName>
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              <string>Team_Pale_Elves_Generic</string>
              <string>player</string>
              <string>Hostile</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
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      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>40</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>40</FromNodeID>
          <ToNodeID>28</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
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          <ClassExtender>
            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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        <FlowChartLink xsi:type="DialogueLink">
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            <ExtendedProperties />
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          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
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        <FlowChartLink xsi:type="DialogueLink">
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
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        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts />
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <PackageID>1</PackageID>
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      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
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      <Conditionals>
        <Operator>And</Operator>
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          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsCompanionActiveInParty(Guid)</FullName>
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                <string>b1a7e808-0000-0000-0000-000000000000</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
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      <OnEnterScripts />
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      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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      <SpeakerGuid>7c720723-c4eb-48d3-b082-498e9454c92e</SpeakerGuid>
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      <PackageID>1</PackageID>
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        </ExtendedProperties>
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      <Conditionals>
        <Operator>And</Operator>
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          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsCompanionActiveInParty(Guid)</FullName>
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                <string>b1a7e803-0000-0000-0000-000000000000</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
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        </Components>
      </Conditionals>
      <OnEnterScripts />
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      <PlayType>Normal</PlayType>
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      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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    <FlowChartNode xsi:type="BankNode">
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      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>false</PointsToGhost>
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
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      <Conditionals>
        <Operator>And</Operator>
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      </Conditionals>
      <OnEnterScripts />
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      <BankNodePlayType>PlayRandom</BankNodePlayType>
      <ChildNodeIDs>
        <int>42</int>
        <int>43</int>
      </ChildNodeIDs>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
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          <RandomWeight>1</RandomWeight>
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      <PlayType>Normal</PlayType>
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      <PlayType>Normal</PlayType>
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        <Operator>And</Operator>
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              <FullName>Boolean IsCompanionActiveInParty(Guid)</FullName>
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      <DisplayType>Conversation</DisplayType>
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    <FlowChartNode xsi:type="BankNode">
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        <FlowChartLink xsi:type="DialogueLink">
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
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        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts />
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      <BankNodePlayType>PlayFirst</BankNodePlayType>
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          <RandomWeight>1</RandomWeight>
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        <FlowChartLink xsi:type="DialogueLink">
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      <Comments>Check again for Pale Elf or White-That-Wends background. Throwing these guys a bone.</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>71</FromNodeID>
          <ToNodeID>73</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPlayerSubrace(Subrace)</FullName>
              <Parameters>
                <string>Snow_Elf</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>Or</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPlayerCulture(Culture)</FullName>
              <Parameters>
                <string>TheWhiteThatWends</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>Or</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPlayerSubrace(Subrace)</FullName>
              <Parameters>
                <string>Boreal_Dwarf</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>Or</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPlayerAttributeScoreValue(AttributeScoreType, Operator, Int32)</FullName>
              <Parameters>
                <string>Constitution</string>
                <string>GreaterThanOrEqualTo</string>
                <string>17</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
      <NodeID>72</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>72</FromNodeID>
          <ToNodeID>73</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>
              <Parameters>
                <string>Rational</string>
                <string>Rank2</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>73</NodeID>
      <Comments>Here, we do some script calls to set Alwah free (may need an extra addendum call - more on that later).</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>73</FromNodeID>
          <ToNodeID>6</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>73</FromNodeID>
          <ToNodeID>48</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>73</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>73</FromNodeID>
          <ToNodeID>49</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Alwah_Freedom</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetTeamRelationship(String, String, Relationship)</FullName>
            <Parameters>
              <string>Team_Pale_Elves_Generic</string>
              <string>Team_Alwah</string>
              <string />
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetTeamRelationship(String, String, Relationship)</FullName>
            <Parameters>
              <string>Team_Alwah</string>
              <string>Team_Pale_Elves_Generic</string>
              <string />
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetTeamRelationship(String, String, Relationship)</FullName>
            <Parameters>
              <string>Team_Pale_Elves_Generic</string>
              <string>player</string>
              <string />
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Noonfrost_Alert</string>
              <string>3</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void TriggerQuestAddendum(String, Int32)</FullName>
            <Parameters>
              <string>assets/data/quests/12_twin_elms_oldsong/12_qst_the_cold_of_noonfrost.quest</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>68a870cb-aef2-47bb-8bdf-684e885a2a2c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>74</NodeID>
      <Comments>***Needs to be conditionalized based on having killed the elves immediately around him.</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>74</FromNodeID>
          <ToNodeID>6</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>74</FromNodeID>
          <ToNodeID>48</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>74</FromNodeID>
          <ToNodeID>65</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>74</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>74</FromNodeID>
          <ToNodeID>49</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Glaswal_Guards</string>
                <string>GreaterThan</string>
                <string>1</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>68a870cb-aef2-47bb-8bdf-684e885a2a2c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>75</NodeID>
      <Comments>***Needs to be conditionalized based on having killed the elves immediately around him.</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>75</FromNodeID>
          <ToNodeID>6</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>75</FromNodeID>
          <ToNodeID>48</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>75</FromNodeID>
          <ToNodeID>65</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>75</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>75</FromNodeID>
          <ToNodeID>49</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Glaswal_Guards</string>
                <string>GreaterThan</string>
                <string>1</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalExpression">
            <Operator>And</Operator>
            <Components>
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean IsPlayerSubrace(Subrace)</FullName>
                  <Parameters>
                    <string>Snow_Elf</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
                <Operator>Or</Operator>
              </ExpressionComponent>
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean IsPlayerCulture(Culture)</FullName>
                  <Parameters>
                    <string>TheWhiteThatWends</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
                <Operator>And</Operator>
              </ExpressionComponent>
            </Components>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>68a870cb-aef2-47bb-8bdf-684e885a2a2c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>76</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>76</FromNodeID>
          <ToNodeID>7</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>76</FromNodeID>
          <ToNodeID>30</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Glaswal_State</string>
                <string>LessThan</string>
                <string>2</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>
              <Parameters>
                <string>Benevolent</string>
                <string>Rank3</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>Or</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Glaswal_State</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>68a870cb-aef2-47bb-8bdf-684e885a2a2c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>77</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>77</FromNodeID>
          <ToNodeID>30</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>77</FromNodeID>
          <ToNodeID>7</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Glaswal_State</string>
                <string>LessThan</string>
                <string>2</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>
              <Parameters>
                <string>Cruel</string>
                <string>Rank3</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>Or</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Glaswal_State</string>
              <string>2</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>68a870cb-aef2-47bb-8bdf-684e885a2a2c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>78</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>78</FromNodeID>
          <ToNodeID>7</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
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        </FlowChartLink>
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      <ClassExtender>
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          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
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              <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>
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                <string>Rank3</string>
              </Parameters>
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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>
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                <string>Diplomatic</string>
                <string>Rank3</string>
              </Parameters>
            </Data>
            <Not>false</Not>
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        </Components>
      </Conditionals>
      <OnEnterScripts />
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
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      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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          <RandomWeight>1</RandomWeight>
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          <RandomWeight>1</RandomWeight>
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          <RandomWeight>1</RandomWeight>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
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      <Conditionals>
        <Operator>And</Operator>
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsCompanionActiveInParty(Guid)</FullName>
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                <string>b1a7e811-0000-0000-0000-000000000000</string>
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      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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    <Bookmark>
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    <Bookmark>
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    <Bookmark>
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    <Bookmark>
      <Type>Unassigned</Type>
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    <Bookmark>
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    </Bookmark>
  </Bookmarks>
  <ClassExtender>
    <ExtendedProperties />
  </ClassExtender>
  <ConversationType>Conversation</ConversationType>
  <Description>Scene description.</Description>
  <SceneLocation>SCENE LOCATION</SceneLocation>
  <SceneTime>SCENE TIME</SceneTime>
  <CharacterMappings>
    <CharacterMapping>
      <Guid>68a870cb-aef2-47bb-8bdf-684e885a2a2c</Guid>
      <InstanceTag>NPC_Glaswal</InstanceTag>
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</ConversationData>