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      <Comments>JS - Their efforts would turn, mostly, to resume the defense of Eir Glanfath, especially now that news from Dyrwood's crisis (the duc's death) have reached Twin Elms. Still, a reference to hunting also seems appropriate.</Comments>
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        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
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      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
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      <ActorDirection />
      <SpeakerGuid>d65c3f95-5617-4c11-be02-d84d5df92d3c</SpeakerGuid>
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
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      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
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      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>32</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
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            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>32</FromNodeID>
          <ToNodeID>59</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
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          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>32</FromNodeID>
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          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>32</FromNodeID>
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          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>32</FromNodeID>
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          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
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          <PointsToGhost>true</PointsToGhost>
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
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      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>d65c3f95-5617-4c11-be02-d84d5df92d3c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>34</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>34</FromNodeID>
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          <PointsToGhost>true</PointsToGhost>
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            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>34</FromNodeID>
          <ToNodeID>31</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>34</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_Desthwn_Question_Toggle</string>
              <string>0</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void GiveItem(String, Int32)</FullName>
            <Parameters>
              <string>Key_Desthwn_Maw</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void RemoveItemFromNPC(Guid, String)</FullName>
            <Parameters>
              <string>7f8c3ce1-bc85-4356-bf3b-ff6290f5c6b2</string>
              <string>Key_Desthwn_Maw</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>d65c3f95-5617-4c11-be02-d84d5df92d3c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>35</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Desthwn_State</string>
              <string>4</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void GiveItem(String, Int32)</FullName>
            <Parameters>
              <string>Sword_BACKER_Cats_Claw</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void RemoveItemFromNPC(Guid, String)</FullName>
            <Parameters>
              <string>7f8c3ce1-bc85-4356-bf3b-ff6290f5c6b2</string>
              <string>Sword_BACKER_Cats_Claw</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>d65c3f95-5617-4c11-be02-d84d5df92d3c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
      <NodeID>38</NodeID>
      <Comments>JS - Added a new Goodbye node here to prevent an infinite loop if you ask about who he favors after having received the quest - I conditioned the goodbye to this end, too.</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean HasConversationNodeBeenPlayed(String, Int32)</FullName>
              <Parameters>
                <string>assets/data/conversations/12_oldsong/12_cv_desthwn.conversation</string>
                <string>34</string>
              </Parameters>
            </Data>
            <Not>false</Not>
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          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
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        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_Desthwn_Question_Toggle</string>
              <string>0</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
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      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
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    <FlowChartNode xsi:type="TalkNode">
      <NodeID>40</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>40</FromNodeID>
          <ToNodeID>41</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
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      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>true</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>OnceEver</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Bark</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>{ih-REN-shee} indignant, angry</ActorDirection>
      <SpeakerGuid>28d1cbe9-b0bc-4770-8f7a-09203a9885e6</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
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    <FlowChartNode xsi:type="TalkNode">
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      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties />
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      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void StartTimer(Guid)</FullName>
            <Parameters>
              <string>65fa1a82-331c-4d1e-af9b-63235e94a0c9</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>true</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Bark</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>irritated, moderately aggressive</ActorDirection>
      <SpeakerGuid>d65c3f95-5617-4c11-be02-d84d5df92d3c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>43</NodeID>
      <Comments>JS - This is the positive TE/Fangs check. I've flagged it as Temp, and tried to keep the spirit of node 1 while adding a different flavor, now that Desthwn recognizes you. Still, his reservation about you having the mettle to deal with the beasts, as in node 1, remains.</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>43</FromNodeID>
          <ToNodeID>6</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
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          <ToNodeID>7</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
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          <ToNodeID>21</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>43</FromNodeID>
          <ToNodeID>8</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Desthwn_State</string>
                <string>EqualTo</string>
                <string>0</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalExpression">
            <Operator>And</Operator>
            <Components>
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean ReputationTagRankGreater(FactionName, Axis, Int32)</FullName>
                  <Parameters>
                    <string>TheFangs</string>
                    <string>Positive</string>
                    <string>1</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
                <Operator>Or</Operator>
              </ExpressionComponent>
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean ReputationTagRankGreater(FactionName, Axis, Int32)</FullName>
                  <Parameters>
                    <string>TwinElms</string>
                    <string>Positive</string>
                    <string>1</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
                <Operator>And</Operator>
              </ExpressionComponent>
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        </Components>
      </Conditionals>
      <OnEnterScripts />
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      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection>{CAER-eth} {GAH-lah-waynz}</ActorDirection>
      <SpeakerGuid>d65c3f95-5617-4c11-be02-d84d5df92d3c</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>44</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>44</FromNodeID>
          <ToNodeID>35</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties />
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Galawain_Quest_Stage</string>
                <string>EqualTo</string>
                <string>7</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalExpression">
            <Operator>And</Operator>
            <Components>
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>
                  <Parameters>
                    <string>Deceptive</string>
                    <string>Rank3</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
                <Operator>Or</Operator>
              </ExpressionComponent>
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean DispositionGreaterOrEqual(Axis, Rank)</FullName>
                  <Parameters>
                    <string>Clever</string>
                    <string>Rank3</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
                <Operator>Or</Operator>
              </ExpressionComponent>
            </Components>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void StartTimer(Guid)</FullName>
            <Parameters>
              <string>fdd54605-5931-4388-b76f-1f6848cf07aa</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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