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          <RandomWeight>1</RandomWeight>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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            <FullName>Void DispositionAddPoints(Axis, Strength)</FullName>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <ClassExtender>
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      <Conditionals>
        <Operator>And</Operator>
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      <OnEnterScripts />
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      <PlayType>Normal</PlayType>
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      <DisplayType>Conversation</DisplayType>
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          <RandomWeight>1</RandomWeight>
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        </FlowChartLink>
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      <ClassExtender>
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      <Conditionals>
        <Operator>And</Operator>
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            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
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                <string>n_Wirtan_State</string>
                <string>EqualTo</string>
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          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>n_Wirtan_State</string>
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        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
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              <string>b_gramrfel_prisoner</string>
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            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
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      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
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            <ExtendedProperties />
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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      <Conditionals>
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      <OnEnterScripts>
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              <string>False</string>
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              <string>True</string>
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      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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      <ActorDirection />
      <SpeakerGuid>090461f2-53ba-4b05-8ab3-ab9a9b541854</SpeakerGuid>
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          <RandomWeight>1</RandomWeight>
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          <RandomWeight>1</RandomWeight>
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          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
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            <Data>
              <FullName>Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType)</FullName>
              <Parameters>
                <string>b1a8e901-0000-0000-0000-000000000000</string>
                <string>BattleAxe</string>
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            <Not>false</Not>
            <Operator>Or</Operator>
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          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType)</FullName>
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType)</FullName>
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                <string>b1a8e901-0000-0000-0000-000000000000</string>
                <string>Hatchet</string>
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          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType)</FullName>
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            <Not>false</Not>
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType)</FullName>
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          <ExpressionComponent xsi:type="ConditionalCall">
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          <ExpressionComponent xsi:type="ConditionalCall">
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType)</FullName>
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          <ExpressionComponent xsi:type="ConditionalCall">
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      <OnEnterScripts>
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          </Data>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
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      <ActorDirection />
      <SpeakerGuid>090461f2-53ba-4b05-8ab3-ab9a9b541854</SpeakerGuid>
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      <Conditionals>
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      <PlayType>Normal</PlayType>
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      <OnEnterScripts>
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            <FullName>Void DispositionAddPoints(Axis, Strength)</FullName>
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      <PlayType>Normal</PlayType>
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      <DisplayType>Conversation</DisplayType>
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    <FlowChartNode xsi:type="TalkNode">
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      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
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          <PointsToGhost>true</PointsToGhost>
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          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
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        <FlowChartLink xsi:type="DialogueLink">
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