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            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Prisoner_Uprising_Rand</string>
              <string>0</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void IncrementGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Prisoner_Punish_Inc</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>26</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>26</FromNodeID>
          <ToNodeID>3</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>26</FromNodeID>
          <ToNodeID>2</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Prisoner_Uprising_Rand</string>
                <string>LessThan</string>
                <string>18</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void PlaySoundFromSoundSet(Guid, SoundAction, Int32)</FullName>
            <Parameters>
              <string>81e21d74-ea66-41ee-b704-0f85703a7fee</string>
              <string>Hello</string>
              <string>-1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>650ac69e-76b8-4b9a-80f2-fa5e659a0703</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>27</NodeID>
      <Comments>Troublemaker Bark</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>b_Jailer_Bark_Fired</string>
                <string>EqualTo</string>
                <string>0</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Prisoner_Uprising_Rand</string>
                <string>GreaterThanOrEqualTo</string>
                <string>18</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>b_Jailer_Bark_Fired</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>true</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Bark</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>650ac69e-76b8-4b9a-80f2-fa5e659a0703</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>28</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>28</FromNodeID>
          <ToNodeID>18</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>28</FromNodeID>
          <ToNodeID>30</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>b_nyrid_prisoner</string>
                <string>EqualTo</string>
                <string>1</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Prisoner_Uprising_Rand</string>
                <string>GreaterThanOrEqualTo</string>
                <string>18</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void PlaySoundFromSoundSet(Guid, SoundAction, Int32)</FullName>
            <Parameters>
              <string>81e21d74-ea66-41ee-b704-0f85703a7fee</string>
              <string>Hello</string>
              <string>-1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>650ac69e-76b8-4b9a-80f2-fa5e659a0703</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>29</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>29</FromNodeID>
          <ToNodeID>24</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>29</FromNodeID>
          <ToNodeID>30</ToNodeID>
          <PointsToGhost>true</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>b_leaden_key_prisoner</string>
                <string>EqualTo</string>
                <string>1</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_Prisoner_Uprising_Rand</string>
                <string>GreaterThanOrEqualTo</string>
                <string>18</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
        </Components>
      </Conditionals>
      <OnEnterScripts>
        <ScriptCall>
          <Data>
            <FullName>Void PlaySoundFromSoundSet(Guid, SoundAction, Int32)</FullName>
            <Parameters>
              <string>81e21d74-ea66-41ee-b704-0f85703a7fee</string>
              <string>Hello</string>
              <string>-1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnEnterScripts>
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>650ac69e-76b8-4b9a-80f2-fa5e659a0703</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
      <NodeID>30</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>30</FromNodeID>
          <ToNodeID>39</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void SetGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Prisoner_Uprising_Rand</string>
              <string>0</string>
            </Parameters>
          </Data>
        </ScriptCall>
        <ScriptCall>
          <Data>
            <FullName>Void IncrementGlobalValue(String, Int32)</FullName>
            <Parameters>
              <string>n_Prison_Uprising_Inc</string>
              <string>1</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>25</NodeID>
      <Comments>Set First Beating Increment</Comments>
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>25</FromNodeID>
          <ToNodeID>33</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>25</FromNodeID>
          <ToNodeID>36</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>25</FromNodeID>
          <ToNodeID>37</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>25</FromNodeID>
          <ToNodeID>40</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts />
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>None</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
      <ActorDirection />
      <SpeakerGuid>650ac69e-76b8-4b9a-80f2-fa5e659a0703</SpeakerGuid>
      <ListenerGuid>b1a8e901-0000-0000-0000-000000000000</ListenerGuid>
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
      <NodeID>33</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>33</FromNodeID>
          <ToNodeID>42</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void DispositionAddPoints(Axis, Strength)</FullName>
            <Parameters>
              <string>Cruel</string>
              <string>Minor</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
      <NodeID>36</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>36</FromNodeID>
          <ToNodeID>43</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void DispositionAddPoints(Axis, Strength)</FullName>
            <Parameters>
              <string>Cruel</string>
              <string>Average</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="PlayerResponseNode">
      <NodeID>37</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links>
        <FlowChartLink xsi:type="DialogueLink">
          <FromNodeID>37</FromNodeID>
          <ToNodeID>44</ToNodeID>
          <PointsToGhost>false</PointsToGhost>
          <ClassExtender>
            <ExtendedProperties />
          </ClassExtender>
          <RandomWeight>1</RandomWeight>
          <PlayQuestionNodeVO>true</PlayQuestionNodeVO>
          <QuestionNodeTextDisplay>ShowOnce</QuestionNodeTextDisplay>
        </FlowChartLink>
      </Links>
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components />
      </Conditionals>
      <OnEnterScripts />
      <OnExitScripts>
        <ScriptCall>
          <Data>
            <FullName>Void DispositionAddPoints(Axis, Strength)</FullName>
            <Parameters>
              <string>Cruel</string>
              <string>Major</string>
            </Parameters>
          </Data>
        </ScriptCall>
      </OnExitScripts>
      <OnUpdateScripts />
      <NotSkippable>false</NotSkippable>
      <IsQuestionNode>false</IsQuestionNode>
      <HideSpeaker>false</HideSpeaker>
      <IsTempText>false</IsTempText>
      <IsMultiline>false</IsMultiline>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
      <NoPlayRandomWeight>0</NoPlayRandomWeight>
      <DisplayType>Conversation</DisplayType>
      <VOFilename />
      <VoiceType />
      <ExcludedSpeakerClasses />
      <ExcludedListenerClasses />
      <IncludedSpeakerClasses />
      <IncludedListenerClasses />
    </FlowChartNode>
    <FlowChartNode xsi:type="TalkNode">
      <NodeID>38</NodeID>
      <Comments />
      <PackageID>1</PackageID>
      <ContainerNodeID>-1</ContainerNodeID>
      <Links />
      <ClassExtender>
        <ExtendedProperties>
          <string>PersistOnCombatStart,False</string>
        </ExtendedProperties>
      </ClassExtender>
      <Conditionals>
        <Operator>And</Operator>
        <Components>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_prisoners_flogged</string>
                <string>LessThan</string>
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