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            <FullName>Void SetIsHostile(Guid, Boolean)</FullName>
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      <IsTempText>false</IsTempText>
      <PlayVOAs3DSound>false</PlayVOAs3DSound>
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      <Conditionals>
        <Operator>And</Operator>
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          <ExpressionComponent xsi:type="ConditionalCall">
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              <FullName>Boolean IsAnyCompanionActiveInParty()</FullName>
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            <FullName>Void DispositionAddPoints(Axis, Strength)</FullName>
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              <string>Minor</string>
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      <IsTempText>false</IsTempText>
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        <ScriptCall>
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      <DisplayType>Bark</DisplayType>
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        <Operator>And</Operator>
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      <Conditionals>
        <Operator>And</Operator>
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      <PlayVOAs3DSound>false</PlayVOAs3DSound>
      <PlayType>Normal</PlayType>
      <Persistence>MarkAsRead</Persistence>
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